# HG changeset patch # User deba # Date 1147856844 0 # Node ID fce8db72373640f24ff6b7eca6b102010c3cd6e4 # Parent 68f8d17ced51fb9e1e8c17d839717314864d844f SimpleBucketHeap added It does not supports erasing, decreasing, increasing. It contains single linked lists It can be used to store levels for push-relabel algorithms diff -r 68f8d17ced51 -r fce8db723736 lemon/bucket_heap.h --- a/lemon/bucket_heap.h Wed May 17 05:54:24 2006 +0000 +++ b/lemon/bucket_heap.h Wed May 17 09:07:24 2006 +0000 @@ -30,7 +30,7 @@ namespace lemon { /// \ingroup auxdat - + /// /// \brief A Bucket Heap implementation. /// /// This class implements the \e bucket \e heap data structure. A \e heap @@ -241,7 +241,7 @@ } /// \brief Decreases the priority of \c i to \c p. - + /// /// This method decreases the priority of item \c i to \c p. /// \pre \c i must be stored in the heap with priority at least \c /// p relative to \c Compare. @@ -512,6 +512,303 @@ }; // class BucketHeap + /// \ingroup auxdat + /// + /// \brief A Simplified Bucket Heap implementation. + /// + /// This class implements a simplified \e bucket \e heap data + /// structure. It does not provide some functionality but it faster + /// and simplier data structure than the BucketHeap. The main + /// difference is that the BucketHeap stores for every key a double + /// linked list while this class stores just simple lists. In the + /// other way it does not supports erasing each elements just the + /// minimal and it does not supports key increasing, decreasing. + /// + /// \param _Item Type of the items to be stored. + /// \param _ItemIntMap A read and writable Item int map, used internally + /// to handle the cross references. + /// \param minimize If the given parameter is true then the heap gives back + /// the lowest priority. + /// + /// \sa BucketHeap + template + class SimpleBucketHeap { + + public: + typedef _Item Item; + typedef int Prio; + typedef std::pair Pair; + typedef _ItemIntMap ItemIntMap; + + /// \brief Type to represent the items states. + /// + /// Each Item element have a state associated to it. It may be "in heap", + /// "pre heap" or "post heap". The latter two are indifferent from the + /// heap's point of view, but may be useful to the user. + /// + /// The ItemIntMap \e should be initialized in such way that it maps + /// PRE_HEAP (-1) to any element to be put in the heap... + enum state_enum { + IN_HEAP = 0, + PRE_HEAP = -1, + POST_HEAP = -2 + }; + + public: + + /// \brief The constructor. + /// + /// The constructor. + /// \param _index should be given to the constructor, since it is used + /// internally to handle the cross references. The value of the map + /// should be PRE_HEAP (-1) for each element. + explicit SimpleBucketHeap(ItemIntMap &_index) + : index(_index), free(-1), num(0), minimal(0) {} + + /// \brief Returns the number of items stored in the heap. + /// + /// The number of items stored in the heap. + int size() const { return num; } + + /// \brief Checks if the heap stores no items. + /// + /// Returns \c true if and only if the heap stores no items. + bool empty() const { return num == 0; } + + /// \brief Make empty this heap. + /// + /// Make empty this heap. It does not change the cross reference + /// map. If you want to reuse a heap what is not surely empty you + /// should first clear the heap and after that you should set the + /// cross reference map for each item to \c PRE_HEAP. + void clear() { + data.clear(); first.clear(); free = -1; num = 0; minimal = 0; + } + + /// \brief Insert a pair of item and priority into the heap. + /// + /// Adds \c p.first to the heap with priority \c p.second. + /// \param p The pair to insert. + void push(const Pair& p) { + push(p.first, p.second); + } + + /// \brief Insert an item into the heap with the given priority. + /// + /// Adds \c i to the heap with priority \c p. + /// \param i The item to insert. + /// \param p The priority of the item. + void push(const Item &i, const Prio &p) { + int idx; + if (free == -1) { + idx = data.size(); + data.push_back(BucketItem(i, p)); + } else { + idx = free; + free = data[idx].next; + data[idx].item = i; data[idx].value = p; + } + index[i] = idx; + if (p >= (int)first.size()) first.resize(p + 1, -1); + data[idx].next = first[p]; + first[p] = idx; + if (p < minimal) { + minimal = p; + } + ++num; + } + + /// \brief Returns the item with minimum priority. + /// + /// This method returns the item with minimum priority. + /// \pre The heap must be nonempty. + Item top() const { + while (first[minimal] == -1) { + ++minimal; + } + return data[first[minimal]].item; + } + + /// \brief Returns the minimum priority. + /// + /// It returns the minimum priority. + /// \pre The heap must be nonempty. + Prio prio() const { + while (first[minimal] == -1) { + ++minimal; + } + return minimal; + } + + /// \brief Deletes the item with minimum priority. + /// + /// This method deletes the item with minimum priority from the heap. + /// \pre The heap must be non-empty. + void pop() { + while (first[minimal] == -1) { + ++minimal; + } + int idx = first[minimal]; + index[data[idx].item] = -2; + first[minimal] = data[idx].next; + data[idx].next = free; + free = idx; + --num; + } + + /// \brief Returns the priority of \c i. + /// + /// This function returns the priority of item \c i. + /// \pre \c i must be in the heap. + /// \param i The item. + Prio operator[](const Item &i) const { + int idx = index[i]; + return data[idx].value; + } + + /// \brief Returns if \c item is in, has already been in, or has + /// never been in the heap. + /// + /// This method returns PRE_HEAP if \c item has never been in the + /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP + /// otherwise. In the latter case it is possible that \c item will + /// get back to the heap again. + /// \param i The item. + state_enum state(const Item &i) const { + int idx = index[i]; + if (idx >= 0) idx = 0; + return state_enum(idx); + } + + private: + + struct BucketItem { + BucketItem(const Item& _item, int _value) + : item(_item), value(_value) {} + + Item item; + int value; + + int next; + }; + + ItemIntMap& index; + std::vector first; + std::vector data; + int free, num; + mutable int minimal; + + }; // class SimpleBucketHeap + + template + class SimpleBucketHeap<_Item, _ItemIntMap, false> { + + public: + typedef _Item Item; + typedef int Prio; + typedef std::pair Pair; + typedef _ItemIntMap ItemIntMap; + + enum state_enum { + IN_HEAP = 0, + PRE_HEAP = -1, + POST_HEAP = -2 + }; + + public: + + explicit SimpleBucketHeap(ItemIntMap &_index) + : index(_index), free(-1), num(0), maximal(0) {} + + int size() const { return num; } + + bool empty() const { return num == 0; } + + void clear() { + data.clear(); first.clear(); free = -1; num = 0; maximal = 0; + } + + void push(const Pair& p) { + push(p.first, p.second); + } + + void push(const Item &i, const Prio &p) { + int idx; + if (free == -1) { + idx = data.size(); + data.push_back(BucketItem(i, p)); + } else { + idx = free; + free = data[idx].next; + data[idx].item = i; data[idx].value = p; + } + index[i] = idx; + if (p >= (int)first.size()) first.resize(p + 1, -1); + data[idx].next = first[p]; + first[p] = idx; + if (p > maximal) { + maximal = p; + } + ++num; + } + + Item top() const { + while (first[maximal] == -1) { + --maximal; + } + return data[first[maximal]].item; + } + + Prio prio() const { + while (first[maximal] == -1) { + --maximal; + } + return maximal; + } + + void pop() { + while (first[maximal] == -1) { + --maximal; + } + int idx = first[maximal]; + index[data[idx].item] = -2; + first[maximal] = data[idx].next; + data[idx].next = free; + free = idx; + --num; + } + + Prio operator[](const Item &i) const { + int idx = index[i]; + return data[idx].value; + } + + state_enum state(const Item &i) const { + int idx = index[i]; + if (idx >= 0) idx = 0; + return state_enum(idx); + } + + private: + + struct BucketItem { + BucketItem(const Item& _item, int _value) + : item(_item), value(_value) {} + + Item item; + int value; + + int next; + }; + + ItemIntMap& index; + std::vector first; + std::vector data; + int free, num; + mutable int maximal; + + }; + } #endif