Move bfs.h to my own territory.
authoralpar
Mon, 05 Apr 2004 15:31:21 +0000
changeset 3022c52fc9781d4
parent 301 7eb324ed5da3
child 303 1b377a730d02
Move bfs.h to my own territory.
src/work/alpar/bfs.h
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/work/alpar/bfs.h	Mon Apr 05 15:31:21 2004 +0000
     1.3 @@ -0,0 +1,352 @@
     1.4 +// -*-mode: c++; -*-
     1.5 +#ifndef _BFS_H_
     1.6 +#define _BFS_H_
     1.7 +
     1.8 +#include <queue>
     1.9 +#include <graph.h>
    1.10 +
    1.11 +namespace NEGRO 
    1.12 +{
    1.13 +  using namespace std;
    1.14 +  
    1.15 +  //   template <typename G,typename> class bfs_T
    1.16 +  //   {
    1.17 +  //     typedef G Graph;
    1.18 +  //     typedef Graph::OutEdgeIterator EdgeIterator; //Ez kell
    1.19 +  //     typedef Graph::NodeIterator NodeIterator;
    1.20 +    
    1.21 +  //     class bfs_node_D 
    1.22 +  //     {
    1.23 +  //       EdgeIterator Tree;
    1.24 +  //       int Dist;
    1.25 +  //       int Priority;
    1.26 +  //     }
    1.27 +  //   }
    1.28 +    
    1.29 +
    1.30 +  //     //    template <bfs_T<G>>
    1.31 +  //     //    void bfs(bfs_T::Graph &G,const bfs_T::NodeIterator &start_node,const &maps)
    1.32 +
    1.33 +    
    1.34 +  
    1.35 +  //   template <class G>
    1.36 +  //   class bfs_maps_T
    1.37 +  //   {
    1.38 +  //     typedef visited; //node->bool (RW)
    1.39 +  //     typedef tree;    //node->EdgeIterator (W)
    1.40 +  //     typedef dist;   //node->int (W)
    1.41 +  //     typedef priority; //node->int (W)
    1.42 +  //   };
    1.43 +  
    1.44 +  
    1.45 +  //   Nem jo! Osszeakad a masik Put-tal
    1.46 +  //   class do_nothing_map {};
    1.47 +  //   template <typename V,typename T>
    1.48 +  //   void Put(const do_nothing_map &p,const V &v,const T &t) {}
    1.49 +  
    1.50 +  struct do_nothing_map {
    1.51 +    template <typename V,typename T> static void Put(V v,T t) {}
    1.52 +    template <typename G> void SetG(G &g) {}
    1.53 +  };
    1.54 +  
    1.55 +
    1.56 +  template <typename I,typename C, typename T, T C::*M>
    1.57 +  class class_element_map {
    1.58 +  public:
    1.59 +    typedef T value_type;
    1.60 +    static void Put(const I &i, const T &t) {(*i).*M=t;}
    1.61 +    static T Get(const I i) {return (*i).*M;}
    1.62 +    T &operator[](I i) {return (*i).*M;}
    1.63 +  };
    1.64 +
    1.65 +  /* 
    1.66 +     template <typename C,typename I,typename T, T C::*M>
    1.67 +     void Put(class_element_map<C,T,M> p,I i, T t)
    1.68 +     {
    1.69 +     i->*M=t;   
    1.70 +     };
    1.71 +  */
    1.72 +
    1.73 +  template <typename P,typename I,typename T>
    1.74 +  inline void Put(P &p,const I &i, const T &t)
    1.75 +  {
    1.76 +    p.Put(i,t);   
    1.77 +  };
    1.78 +  template <typename P,typename I>
    1.79 +  inline typename P::value_type Get(const P &p,const I &i)
    1.80 +  {
    1.81 +    return p.Get(i);   
    1.82 +  };
    1.83 +
    1.84 +  /*
    1.85 +    template <typename G,typename T, typename G::EdgeType::*M>
    1.86 +    T Get(edge_element_map p,G::EdgeIterator i)
    1.87 +    {
    1.88 +    return i->*M;
    1.89 +    };
    1.90 +  */
    1.91 +  
    1.92 +  /* 
    1.93 +     template <class G>
    1.94 +     class default_bfs_maps
    1.95 +     {
    1.96 +     public:
    1.97 +     typedef typename G::NodeType NodeType;
    1.98 +    
    1.99 +     class_element_map<typename G::NodeIterator,
   1.100 +     typename G::NodeType,
   1.101 +     bool,&NodeType::isVis> visited; //node->bool (RW)
   1.102 +     do_nothing_map tree;   //node->EdgeIterator (W)
   1.103 +     do_nothing_map dist;   //node->int (W)
   1.104 +     do_nothing_map priority; //node->int (W)
   1.105 +     };
   1.106 +  */
   1.107 +
   1.108 +  template<class G>
   1.109 +  struct bfs_node_data 
   1.110 +  {
   1.111 +    bool visited;
   1.112 +    typename G::EdgeIterator tree;
   1.113 +    int dist;
   1.114 +    int priority;
   1.115 +  };
   1.116 +  
   1.117 +  template <class G>
   1.118 +  class bfs_static_maps
   1.119 +  {
   1.120 +  public:
   1.121 +    typedef typename G::NodeType NodeType;
   1.122 +    
   1.123 +    /*    class_element_map<typename G::NodeIterator,
   1.124 +	  typename G::NodeType,
   1.125 +	  bfs_node_data<G>,&NT::D> n_d; //node-> data
   1.126 +    */
   1.127 +    class 
   1.128 +    {
   1.129 +    public:
   1.130 +      bfs_node_data<G> NodeType::*d;
   1.131 +      typedef bool value_type;
   1.132 +      void Put(typename G::NodeIterator &i, const value_type &t)
   1.133 +      {((*i).*d).visited=t;}
   1.134 +      value_type Get(const typename G::NodeIterator &i) const
   1.135 +      {return ((*i).*d).visited;}
   1.136 +    } visited;
   1.137 +    
   1.138 +    class 
   1.139 +    {
   1.140 +    public:
   1.141 +      bfs_node_data<G> NodeType::*d;
   1.142 +      typedef typename G::EdgeIterator value_type;
   1.143 +      void Put(typename G::NodeIterator &i, const value_type &t)
   1.144 +      {((*i).*d).tree=t;}
   1.145 +      value_type Get(const typename G::NodeIterator &i) const
   1.146 +      {return ((*i).*d).tree;}
   1.147 +    } tree;
   1.148 +    
   1.149 +    class 
   1.150 +    {
   1.151 +    public:
   1.152 +      bfs_node_data<G> NodeType::*d;
   1.153 +      typedef int value_type;
   1.154 +      void Put(typename G::NodeIterator &i, const value_type &t)
   1.155 +      {((*i).*d).dist=t;}
   1.156 +      value_type Get(const typename G::NodeIterator &i) const
   1.157 +      {return ((*i).*d).dist;}
   1.158 +    } dist;
   1.159 +    
   1.160 +    class 
   1.161 +    {
   1.162 +    public:
   1.163 +      bfs_node_data<G> NodeType::*d;
   1.164 +      typedef int value_type;
   1.165 +      void Put(typename G::NodeIterator &i,  const value_type &t)
   1.166 +      {((*i).*d).priority=t;}
   1.167 +      value_type Get(const typename G::NodeIterator &i) const
   1.168 +      {return ((*i).*d).priority;}
   1.169 +    } priority;
   1.170 +    
   1.171 +    //do_nothing_map tree;   //node->EdgeIterator (W)
   1.172 +    //    do_nothing_map dist;   //node->int (W)
   1.173 +    //    do_nothing_map priority; //node->int (W)
   1.174 +
   1.175 +    void SetDataField(const bfs_node_data<G> NodeType::*dd)
   1.176 +    {
   1.177 +      tree.d=visited.d=dist.d=priority.d=dd;
   1.178 +    }
   1.179 +    
   1.180 +    bfs_static_maps(const bfs_node_data<G> NodeType::*dd) 
   1.181 +    {
   1.182 +      PutDataField(dd);
   1.183 +    }
   1.184 +    
   1.185 +    bfs_static_maps(const bfs_static_maps<G> &B) 
   1.186 +    {
   1.187 +      tree.d=B.tree.d;visited.d=B.visited.d;
   1.188 +      dist.d=B.dist.d;priority.d=B.priority.d;
   1.189 +    }
   1.190 +    
   1.191 +  };
   1.192 +  
   1.193 +  template<typename I>
   1.194 +  struct BFS_Q
   1.195 +  {
   1.196 +    I n;
   1.197 +    int dist;
   1.198 +    //  BFS_Q() {}
   1.199 +    //  BFS_Q(BFS_Q<I> &b) {n=b.n;dist=b.dist;}
   1.200 +  };
   1.201 +  
   1.202 +  template<class G,class M>
   1.203 +  void bfs_fn(G &Gr,const typename G::NodeIterator &start_node,M &maps)
   1.204 +  {
   1.205 +    using namespace std;
   1.206 +    
   1.207 +    typedef BFS_Q<typename G::NodeIterator> Q_T;
   1.208 +    
   1.209 +    Q_T q;
   1.210 +    
   1.211 +    int pr=0;
   1.212 +    typename G::NodeIterator n,m;
   1.213 +    typename G::OutEdgeIterator e;
   1.214 +    int d;
   1.215 +    
   1.216 +    for(Gr.GetFirst(n);n.isValid();++n)
   1.217 +      Put(maps.visited,n,false);
   1.218 +    
   1.219 +    queue<Q_T> Q;
   1.220 +    
   1.221 +    q.n=start_node;
   1.222 +    q.dist=0;
   1.223 +    Q.push(q);
   1.224 +    Put(maps.visited,start_node,true);
   1.225 +    //      Put(maps::tree,start_node,?????);
   1.226 +    Put(maps.dist,start_node,0);
   1.227 +    Put(maps.priority,start_node,pr++);
   1.228 +    
   1.229 +    do {
   1.230 +      n=Q.front().n;d=Q.front().dist+1;
   1.231 +      Q.pop();
   1.232 +      for(Gr.GetFirst(e,n);e.isValid();++e)
   1.233 +	if(!Get(maps.visited,(m=e.Bnode()))) {
   1.234 +	  q.n=m;
   1.235 +	  q.dist=d;
   1.236 +	  Q.push(q);
   1.237 +	  Put(maps.visited,m,true);
   1.238 +	  Put(maps.tree,m,e);
   1.239 +	  Put(maps.dist,m,d);
   1.240 +	  Put(maps.priority,m,pr++);
   1.241 +	}
   1.242 +    } while(!Q.empty());
   1.243 +  };
   1.244 +
   1.245 +  // bfs algorithm class
   1.246 +
   1.247 +  template<class G>  //the default traits
   1.248 +  class default_bfs_T
   1.249 +  {
   1.250 +  public:
   1.251 +    
   1.252 +    typedef G Graph;
   1.253 +    typedef typename G::OutEdgeIterator SearchEdgeIterator;
   1.254 +    
   1.255 +    typedef typename G::NodeMap<bool> visited_map_t;
   1.256 +    typedef typename G::NodeMap<typename G::EdgeIterator> tree_map_t;
   1.257 +    
   1.258 +    typedef typename G::NodeMap<int> dist_map_t;   //node->int (W)
   1.259 +    typedef typename G::NodeMap<int> priority_map_t; //node->int (W)
   1.260 +};
   1.261 +
   1.262 +  template<class T>
   1.263 +  class Bfs
   1.264 +  {
   1.265 +  public:
   1.266 +    typedef typename T::Graph Graph;
   1.267 +    typedef typename Graph::NodeIterator NodeIterator;
   1.268 +    typedef typename Graph::EdgeIterator EdgeIterator;
   1.269 +    
   1.270 +    typedef typename T::SearchEdgeIterator SearchEdgeIterator;
   1.271 +    
   1.272 +    typename T::visited_map_t visited_map;
   1.273 +    typename T::tree_map_t tree_map;
   1.274 +    typename T::dist_map_t dist_map;
   1.275 +    typename T::priority_map_t priority_map;
   1.276 +    
   1.277 +    struct bfs_queue_cont
   1.278 +    {
   1.279 +      NodeIterator n;
   1.280 +      int dist;
   1.281 +    };
   1.282 +    
   1.283 +    std::queue<bfs_queue_cont> bfs_queue;
   1.284 +    
   1.285 +    int priority;
   1.286 +    Graph *G;
   1.287 +    
   1.288 +    //Bfs(int i): visited_map(G), tree_map(G), dist_map(G), priority_map(G) {}
   1.289 +    Bfs() {}
   1.290 +
   1.291 +    void SetG(Graph &Gr)
   1.292 +    {
   1.293 +      G=&Gr;
   1.294 +      visited_map.SetG(Gr);
   1.295 +      tree_map.SetG(Gr);
   1.296 +      dist_map.SetG(Gr);
   1.297 +      priority_map.SetG(Gr);
   1.298 +    }
   1.299 +    
   1.300 +    void Init()
   1.301 +    {
   1.302 +      //There must be a better way to do this:
   1.303 +      while(!bfs_queue.empty()) bfs_queue.pop();
   1.304 +
   1.305 +      for(NodeIterator n(*G);n.isValid();++n)
   1.306 +	Put(visited_map,n,false);
   1.307 +      
   1.308 +      priority=0;
   1.309 +    }
   1.310 +    
   1.311 +    void AddStartNode(const NodeIterator &start_node,int dist=0)
   1.312 +    {
   1.313 +      bfs_queue_cont q;
   1.314 +      q.n=start_node;
   1.315 +      q.dist=dist;
   1.316 +      bfs_queue.push(q);
   1.317 +
   1.318 +      Put(visited_map,start_node,true);
   1.319 +      //      Put(tree_map,start_node,?????);
   1.320 +      Put(dist_map,start_node,dist);
   1.321 +      Put(priority_map,start_node,priority++);    
   1.322 +    }
   1.323 +    
   1.324 +    void Init(const NodeIterator &start_node,int dist=0)
   1.325 +    {
   1.326 +      Init();
   1.327 +      AddStartNode(start_node,dist);
   1.328 +    }
   1.329 +
   1.330 +    void Run() 
   1.331 +    {
   1.332 +      NodeIterator n,m;
   1.333 +      int d;
   1.334 +
   1.335 +      bfs_queue_cont q;
   1.336 +      while(!(bfs_queue.empty()/* && other stop conditions */)) {
   1.337 +	n=bfs_queue.front().n;d=bfs_queue.front().dist+1;
   1.338 +	bfs_queue.pop();
   1.339 +	for(SearchEdgeIterator e(*G,n);e.isValid();++e)
   1.340 +	  if(!Get(visited_map,(m=e.Bnode()))) {
   1.341 +	    q.n=m;
   1.342 +	    q.dist=d;
   1.343 +	    bfs_queue.push(q);
   1.344 +	    Put(visited_map,m,true);
   1.345 +	    Put(tree_map,m,e);
   1.346 +	    Put(dist_map,m,d);
   1.347 +	    Put(priority_map,m,priority++);
   1.348 +	  }
   1.349 +      }
   1.350 +    }
   1.351 +  };
   1.352 +  
   1.353 +}
   1.354 +  
   1.355 +#endif