(none)
authoralpar
Mon, 29 Mar 2004 08:22:39 +0000
changeset 254483ba4ffe90a
parent 253 f45703336699
child 255 45107782cbca
(none)
src/include/skeletons/graph.h
src/include/skeletons/maps.h
src/work/alpar/emptygraph.h
src/work/alpar/mapskeleton.h
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/include/skeletons/graph.h	Mon Mar 29 08:22:39 2004 +0000
     1.3 @@ -0,0 +1,393 @@
     1.4 +// -*- c++ -*-
     1.5 +#ifndef HUGO_EMPTYGRAPH_H
     1.6 +#define HUGO_EMPTYGRAPH_H
     1.7 +
     1.8 +///\file
     1.9 +///\brief Declaration of GraphSkeleton.
    1.10 +
    1.11 +#include <invalid.h>
    1.12 +
    1.13 +/// The namespace of HugoLib
    1.14 +namespace hugo {
    1.15 +
    1.16 +  // @defgroup empty_graph The GraphSkeleton class
    1.17 +  // @{
    1.18 +
    1.19 +  /// An empty graph class.
    1.20 +  
    1.21 +  /// This class provides all the common features of a graph structure,
    1.22 +  /// however completely without implementations and real data structures
    1.23 +  /// behind the interface.
    1.24 +  /// All graph algorithms should compile with this class, but it will not
    1.25 +  /// run properly, of course.
    1.26 +  ///
    1.27 +  /// It can be used for checking the interface compatibility,
    1.28 +  /// or it can serve as a skeleton of a new graph structure.
    1.29 +  /// 
    1.30 +  /// Also, you will find here the full documentation of a certain graph
    1.31 +  /// feature, the documentation of a real graph imlementation
    1.32 +  /// like @ref ListGraph or
    1.33 +  /// @ref SmartGraph will just refer to this structure.
    1.34 +  class GraphSkeleton
    1.35 +  {
    1.36 +  public:
    1.37 +    
    1.38 +    /// The base type of the node iterators.
    1.39 +
    1.40 +    /// This is the base type of each node iterators,
    1.41 +    /// thus each kind of node iterator will convert to this.
    1.42 +    class Node {
    1.43 +    public:
    1.44 +      /// @warning The default constructor sets the iterator
    1.45 +      /// to an undefined value.
    1.46 +      Node() {}   //FIXME
    1.47 +      /// Invalid constructor \& conversion.
    1.48 +
    1.49 +      /// This constructor initializes the iterator to be invalid.
    1.50 +      /// \sa Invalid for more details.
    1.51 +
    1.52 +      Node(Invalid) {}
    1.53 +      //Node(const Node &) {}
    1.54 +
    1.55 +      /// Two iterators are equal if and only if they point to the
    1.56 +      /// same object or both are invalid.
    1.57 +      bool operator==(Node n) const { return true; }
    1.58 +
    1.59 +      /// \sa \ref operator==(Node n)
    1.60 +      ///
    1.61 +      bool operator!=(Node n) const { return true; }
    1.62 +
    1.63 +      bool operator<(Node n) const { return true; }
    1.64 +    };
    1.65 +    
    1.66 +    /// This iterator goes through each node.
    1.67 +
    1.68 +    /// This iterator goes through each node.
    1.69 +    /// Its usage is quite simple, for example you can count the number
    1.70 +    /// of nodes in graph \c G of type \c Graph like this:
    1.71 +    /// \code
    1.72 +    ///int count=0;
    1.73 +    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
    1.74 +    /// \endcode
    1.75 +    class NodeIt : public Node {
    1.76 +    public:
    1.77 +      /// @warning The default constructor sets the iterator
    1.78 +      /// to an undefined value.
    1.79 +      NodeIt() {} //FIXME
    1.80 +      /// Invalid constructor \& conversion.
    1.81 +
    1.82 +      /// Initialize the iterator to be invalid
    1.83 +      /// \sa Invalid for more details.
    1.84 +      NodeIt(Invalid) {}
    1.85 +      /// Sets the iterator to the first node of \c G.
    1.86 +      NodeIt(const GraphSkeleton &G) {}
    1.87 +      /// @warning The default constructor sets the iterator
    1.88 +      /// to an undefined value.
    1.89 +      NodeIt(const NodeIt &) {}
    1.90 +    };
    1.91 +    
    1.92 +    
    1.93 +    /// The base type of the edge iterators.
    1.94 +    class Edge {
    1.95 +    public:
    1.96 +      /// @warning The default constructor sets the iterator
    1.97 +      /// to an undefined value.
    1.98 +      Edge() {}   //FIXME
    1.99 +      /// Initialize the iterator to be invalid
   1.100 +      Edge(Invalid) {}
   1.101 +      /// Two iterators are equal if and only if they point to the
   1.102 +      /// same object or both are invalid.
   1.103 +      bool operator==(Edge n) const { return true; }
   1.104 +      bool operator!=(Edge n) const { return true; }
   1.105 +      bool operator<(Edge n) const { return true; }
   1.106 +    };
   1.107 +    
   1.108 +    /// This iterator goes trough the outgoing edges of a node.
   1.109 +
   1.110 +    /// This iterator goes trough the \e outgoing edges of a certain node
   1.111 +    /// of a graph.
   1.112 +    /// Its usage is quite simple, for example you can count the number
   1.113 +    /// of outgoing edges of a node \c n
   1.114 +    /// in graph \c G of type \c Graph as follows.
   1.115 +    /// \code
   1.116 +    ///int count=0;
   1.117 +    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   1.118 +    /// \endcode
   1.119 +    
   1.120 +    class OutEdgeIt : public Edge {
   1.121 +    public:
   1.122 +      /// @warning The default constructor sets the iterator
   1.123 +      /// to an undefined value.
   1.124 +      OutEdgeIt() {}
   1.125 +      /// Initialize the iterator to be invalid
   1.126 +      OutEdgeIt(Invalid) {}
   1.127 +      /// This constructor sets the iterator to first outgoing edge.
   1.128 +    
   1.129 +      /// This constructor set the iterator to the first outgoing edge of
   1.130 +      /// node
   1.131 +      ///@param n the node
   1.132 +      ///@param G the graph
   1.133 +      OutEdgeIt(const GraphSkeleton & G, Node n) {}
   1.134 +    };
   1.135 +
   1.136 +    /// This iterator goes trough the incoming edges of a node.
   1.137 +
   1.138 +    /// This iterator goes trough the \e incoming edges of a certain node
   1.139 +    /// of a graph.
   1.140 +    /// Its usage is quite simple, for example you can count the number
   1.141 +    /// of outgoing edges of a node \c n
   1.142 +    /// in graph \c G of type \c Graph as follows.
   1.143 +    /// \code
   1.144 +    ///int count=0;
   1.145 +    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   1.146 +    /// \endcode
   1.147 +
   1.148 +    class InEdgeIt : public Edge {
   1.149 +    public:
   1.150 +      /// @warning The default constructor sets the iterator
   1.151 +      /// to an undefined value.
   1.152 +      InEdgeIt() {}
   1.153 +      /// Initialize the iterator to be invalid
   1.154 +      InEdgeIt(Invalid) {}
   1.155 +      InEdgeIt(const GraphSkeleton &, Node) {}    
   1.156 +    };
   1.157 +    //  class SymEdgeIt : public Edge {};
   1.158 +
   1.159 +    /// This iterator goes through each edge.
   1.160 +
   1.161 +    /// This iterator goes through each edge of a graph.
   1.162 +    /// Its usage is quite simple, for example you can count the number
   1.163 +    /// of edges in a graph \c G of type \c Graph as follows:
   1.164 +    /// \code
   1.165 +    ///int count=0;
   1.166 +    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
   1.167 +    /// \endcode
   1.168 +    class EdgeIt : public Edge {
   1.169 +    public:
   1.170 +      /// @warning The default constructor sets the iterator
   1.171 +      /// to an undefined value.
   1.172 +      EdgeIt() {}
   1.173 +      /// Initialize the iterator to be invalid
   1.174 +      EdgeIt(Invalid) {}
   1.175 +      EdgeIt(const GraphSkeleton &) {}
   1.176 +    };
   1.177 +
   1.178 +    /// First node of the graph.
   1.179 +
   1.180 +    /// \post \c i and the return value will be the first node.
   1.181 +    ///
   1.182 +    NodeIt &first(NodeIt &i) const { return i;}
   1.183 +
   1.184 +    /// The first incoming edge.
   1.185 +    InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
   1.186 +    /// The first outgoing edge.
   1.187 +    OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
   1.188 +    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
   1.189 +    /// The first edge of the Graph.
   1.190 +    EdgeIt &first(EdgeIt &i) const { return i;}
   1.191 +
   1.192 +//     Node getNext(Node) const {}
   1.193 +//     InEdgeIt getNext(InEdgeIt) const {}
   1.194 +//     OutEdgeIt getNext(OutEdgeIt) const {}
   1.195 +//     //SymEdgeIt getNext(SymEdgeIt) const {}
   1.196 +//     EdgeIt getNext(EdgeIt) const {}
   1.197 +
   1.198 +    /// Go to the next node.
   1.199 +    NodeIt &next(NodeIt &i) const { return i;}
   1.200 +    /// Go to the next incoming edge.
   1.201 +    InEdgeIt &next(InEdgeIt &i) const { return i;}
   1.202 +    /// Go to the next outgoing edge.
   1.203 +    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
   1.204 +    //SymEdgeIt &next(SymEdgeIt &) const {}
   1.205 +    /// Go to the next edge.
   1.206 +    EdgeIt &next(EdgeIt &i) const { return i;}
   1.207 +
   1.208 +    ///Gives back the head node of an edge.
   1.209 +    Node head(Edge) const { return INVALID; }
   1.210 +    ///Gives back the tail node of an edge.
   1.211 +    Node tail(Edge) const { return INVALID; }
   1.212 +  
   1.213 +    //   Node aNode(InEdgeIt) const {}
   1.214 +    //   Node aNode(OutEdgeIt) const {}
   1.215 +    //   Node aNode(SymEdgeIt) const {}
   1.216 +
   1.217 +    //   Node bNode(InEdgeIt) const {}
   1.218 +    //   Node bNode(OutEdgeIt) const {}
   1.219 +    //   Node bNode(SymEdgeIt) const {}
   1.220 +
   1.221 +    /// Checks if a node iterator is valid
   1.222 +
   1.223 +    ///\todo Maybe, it would be better if iterator converted to
   1.224 +    ///bool directly, as Jacint prefers.
   1.225 +    bool valid(const Node) const { return true;}
   1.226 +    /// Checks if an edge iterator is valid
   1.227 +
   1.228 +    ///\todo Maybe, it would be better if iterator converted to
   1.229 +    ///bool directly, as Jacint prefers.
   1.230 +    bool valid(const Edge) const { return true;}
   1.231 +
   1.232 +    ///Gives back the \e id of a node.
   1.233 +
   1.234 +    ///\warning Not all graph structures provide this feature.
   1.235 +    ///
   1.236 +    int id(const Node) const { return 0;}
   1.237 +    ///Gives back the \e id of an edge.
   1.238 +
   1.239 +    ///\warning Not all graph structures provide this feature.
   1.240 +    ///
   1.241 +    int id(const Edge) const { return 0;}
   1.242 +
   1.243 +    //void setInvalid(Node &) const {};
   1.244 +    //void setInvalid(Edge &) const {};
   1.245 +  
   1.246 +    ///Add a new node to the graph.
   1.247 +
   1.248 +    /// \return the new node.
   1.249 +    ///
   1.250 +    Node addNode() { return INVALID;}
   1.251 +    ///Add a new edge to the graph.
   1.252 +
   1.253 +    ///Add a new edge to the graph with tail node \c tail
   1.254 +    ///and head node \c head.
   1.255 +    ///\return the new edge.
   1.256 +    Edge addEdge(Node tail, Node head) { return INVALID;}
   1.257 +    
   1.258 +    /// Resets the graph.
   1.259 +
   1.260 +    /// This function deletes all edges and nodes of the graph.
   1.261 +    /// It also frees the memory allocated to store them.
   1.262 +    void clear() {}
   1.263 +
   1.264 +    int nodeNum() const { return 0;}
   1.265 +    int edgeNum() const { return 0;}
   1.266 + 
   1.267 +    /// Defalult constructor.
   1.268 +    GraphSkeleton() {}
   1.269 +    ///Copy consructor.
   1.270 +    GraphSkeleton(const GraphSkeleton &G) {}
   1.271 +  
   1.272 + 
   1.273 +
   1.274 +    ///Read/write/reference map of the nodes to type \c T.
   1.275 +
   1.276 +    ///Read/write/reference map of the nodes to type \c T.
   1.277 +    /// \sa MemoryMapSkeleton
   1.278 +    /// \todo We may need copy constructor
   1.279 +    /// \todo We may need conversion from other nodetype
   1.280 +    /// \todo We may need operator=
   1.281 +    /// \warning Making maps that can handle bool type (NodeMap<bool>)
   1.282 +    /// needs extra attention!
   1.283 +
   1.284 +    template<class T> class NodeMap
   1.285 +    {
   1.286 +    public:
   1.287 +      typedef T ValueType;
   1.288 +      typedef Node KeyType;
   1.289 +
   1.290 +      NodeMap(const GraphSkeleton &G) {}
   1.291 +      NodeMap(const GraphSkeleton &G, T t) {}
   1.292 +
   1.293 +      template<typename TT> NodeMap(const NodeMap<TT> &m) {}
   1.294 +
   1.295 +      /// Sets the value of a node.
   1.296 +
   1.297 +      /// Sets the value associated with node \c i to the value \c t.
   1.298 +      ///
   1.299 +      void set(Node i, T t) {}
   1.300 +      /// Gets the value of a node.
   1.301 +      T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
   1.302 +      T &operator[](Node i) {return *(T*)0;}
   1.303 +      const T &operator[](Node i) const {return *(T*)0;}
   1.304 +
   1.305 +      /// Updates the map if the graph has been changed
   1.306 +
   1.307 +      /// \todo Do we need this?
   1.308 +      ///
   1.309 +      void update() {}
   1.310 +      void update(T a) {}   //FIXME: Is it necessary
   1.311 +    };
   1.312 +
   1.313 +    ///Read/write/reference map of the edges to type \c T.
   1.314 +
   1.315 +    ///Read/write/reference map of the edges to type \c T.
   1.316 +    ///It behaves exactly in the same way as \ref NodeMap.
   1.317 +    /// \sa NodeMap
   1.318 +    /// \sa MemoryMapSkeleton
   1.319 +    /// \todo We may need copy constructor
   1.320 +    /// \todo We may need conversion from other edgetype
   1.321 +    /// \todo We may need operator=
   1.322 +    template<class T> class EdgeMap
   1.323 +    {
   1.324 +    public:
   1.325 +      typedef T ValueType;
   1.326 +      typedef Edge KeyType;
   1.327 +
   1.328 +      EdgeMap(const GraphSkeleton &G) {}
   1.329 +      EdgeMap(const GraphSkeleton &G, T t) {}
   1.330 +    
   1.331 +      void set(Edge i, T t) {}
   1.332 +      T get(Edge i) const {return *(T*)0;}
   1.333 +      T &operator[](Edge i) {return *(T*)0;}
   1.334 +    
   1.335 +      void update() {}
   1.336 +      void update(T a) {}   //FIXME: Is it necessary
   1.337 +    };
   1.338 +  };
   1.339 +
   1.340 +  /// An empty eraseable graph class.
   1.341 +  
   1.342 +  /// This class provides all the common features of an \e eraseable graph
   1.343 +  /// structure,
   1.344 +  /// however completely without implementations and real data structures
   1.345 +  /// behind the interface.
   1.346 +  /// All graph algorithms should compile with this class, but it will not
   1.347 +  /// run properly, of course.
   1.348 +  ///
   1.349 +  /// \todo This blabla could be replaced by a sepatate description about
   1.350 +  /// Skeletons.
   1.351 +  ///
   1.352 +  /// It can be used for checking the interface compatibility,
   1.353 +  /// or it can serve as a skeleton of a new graph structure.
   1.354 +  /// 
   1.355 +  /// Also, you will find here the full documentation of a certain graph
   1.356 +  /// feature, the documentation of a real graph imlementation
   1.357 +  /// like @ref ListGraph or
   1.358 +  /// @ref SmartGraph will just refer to this structure.
   1.359 +  class EraseableGraphSkeleton : public GraphSkeleton
   1.360 +  {
   1.361 +  public:
   1.362 +    /// Deletes a node.
   1.363 +    void erase(Node n) {}
   1.364 +    /// Deletes an edge.
   1.365 +    void erase(Edge e) {}
   1.366 +
   1.367 +    /// Defalult constructor.
   1.368 +    GraphSkeleton() {}
   1.369 +    ///Copy consructor.
   1.370 +    GraphSkeleton(const GraphSkeleton &G) {}
   1.371 +  };
   1.372 +
   1.373 +  
   1.374 +  // @}
   1.375 +
   1.376 +} //namespace hugo
   1.377 +
   1.378 +
   1.379 +
   1.380 +// class EmptyBipGraph : public Graph Skeleton
   1.381 +// {
   1.382 +//   class ANode {};
   1.383 +//   class BNode {};
   1.384 +
   1.385 +//   ANode &next(ANode &) {}
   1.386 +//   BNode &next(BNode &) {}
   1.387 +
   1.388 +//   ANode &getFirst(ANode &) const {}
   1.389 +//   BNode &getFirst(BNode &) const {}
   1.390 +
   1.391 +//   enum NodeClass { A = 0, B = 1 };
   1.392 +//   NodeClass getClass(Node n) {}
   1.393 +
   1.394 +// }
   1.395 +
   1.396 +#endif // HUGO_EMPTYGRAPH_H
     2.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.2 +++ b/src/include/skeletons/maps.h	Mon Mar 29 08:22:39 2004 +0000
     2.3 @@ -0,0 +1,84 @@
     2.4 +// -*- c++ -*-
     2.5 +#ifndef HUGO_MAPSKELETON_H
     2.6 +#define HUGO_MAPSKELETON_H
     2.7 +
     2.8 +///\file
     2.9 +///\brief Map concepts checking classes for testing and documenting.
    2.10 +
    2.11 +namespace hugo {
    2.12 +  
    2.13 +  ///Readable map skeleton
    2.14 +  template<typename K, typename T>
    2.15 +  class ReadMapSkeleton
    2.16 +  {
    2.17 +  public:
    2.18 +    /// Map value type.
    2.19 +    typedef T ValueType;
    2.20 +    /// Map key type.
    2.21 +    typedef K KeyType;
    2.22 +
    2.23 +    ///Default constructor.
    2.24 +    ReadMapSkeleton() {}
    2.25 +    
    2.26 +    ///Reads an element of the map.
    2.27 +    ValueType operator[](const KeyType &i) const {return ValueType();}
    2.28 +  };
    2.29 +
    2.30 +
    2.31 +  ///Writeable map skeleton
    2.32 +  template<typename K, typename T>
    2.33 +  class WriteMapSkeleton 
    2.34 +  {
    2.35 +  public:
    2.36 +    /// Map value type.
    2.37 +    typedef T ValueType;
    2.38 +    /// Map key type.
    2.39 +    typedef K KeyType;
    2.40 +
    2.41 +    ///Default constructor.
    2.42 +    WriteMapSkeleton() {}
    2.43 +    ///'Fill with' constructor.
    2.44 +    WriteMapSkeleton(const ValueType &t) {}
    2.45 +    
    2.46 +    ///Write an element of a map.
    2.47 +    void set(const KeyType &i,const ValueType &t) {}
    2.48 +  };
    2.49 +
    2.50 +  ///Read/Write map skeleton.
    2.51 +  template<typename K, typename T>
    2.52 +  class ReadWriteMapSkeleton : public ReadMapSkeleton<K,T>,
    2.53 +			       public WriteMapSkeleton<K,T>
    2.54 +  {
    2.55 +  public:
    2.56 +    ///Default constructor.
    2.57 +    ReadWriteMapSkeleton() : ReadMapSkeleton(), WriteMapSkeleton() {}
    2.58 +    ///'Fill with' constructor.
    2.59 +    ReadWriteMap(const ValueType &t) :ReadMapSkeleton(), WriteMapSkeleton(t) {}
    2.60 +  };
    2.61 +  
    2.62 +  
    2.63 +  ///Dereferable map skeleton
    2.64 +  template<typename K, typename T>
    2.65 +  class MemoryMapSkeleton : public ReadWriteMapSkeleton<K,T>
    2.66 +  {
    2.67 +  public:
    2.68 +    /// Map value type.
    2.69 +    typedef T ValueType;
    2.70 +    /// Map key type.
    2.71 +    typedef K KeyType;
    2.72 +
    2.73 +    ///Default constructor.
    2.74 +    ReferenceMapSkeleton() : ReadWriteMapSkeleton() {}
    2.75 +    ///'Fill with' constructor.
    2.76 +    ReferenceMapSkeleton(const ValueType &t) : ReadWriteMapSkeleton(t) {}    
    2.77 +
    2.78 +    ///Give a reference to the value belonging to a key.
    2.79 +    ValueType &operator[](const KeyType &i) {return *(ValueType*)0;} 
    2.80 +    ///Give a const reference to the value belonging to a key.
    2.81 +    const ValueType &operator[](const KeyType &i) const {return *(T*)0;}
    2.82 +  };
    2.83 +
    2.84 +
    2.85 +
    2.86 +}
    2.87 +#endif // HUGO_MAPSKELETON_H
     3.1 --- a/src/work/alpar/emptygraph.h	Mon Mar 29 08:16:18 2004 +0000
     3.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     3.3 @@ -1,393 +0,0 @@
     3.4 -// -*- c++ -*-
     3.5 -#ifndef HUGO_EMPTYGRAPH_H
     3.6 -#define HUGO_EMPTYGRAPH_H
     3.7 -
     3.8 -///\file
     3.9 -///\brief Declaration of GraphSkeleton.
    3.10 -
    3.11 -#include <invalid.h>
    3.12 -
    3.13 -/// The namespace of HugoLib
    3.14 -namespace hugo {
    3.15 -
    3.16 -  // @defgroup empty_graph The GraphSkeleton class
    3.17 -  // @{
    3.18 -
    3.19 -  /// An empty graph class.
    3.20 -  
    3.21 -  /// This class provides all the common features of a graph structure,
    3.22 -  /// however completely without implementations and real data structures
    3.23 -  /// behind the interface.
    3.24 -  /// All graph algorithms should compile with this class, but it will not
    3.25 -  /// run properly, of course.
    3.26 -  ///
    3.27 -  /// It can be used for checking the interface compatibility,
    3.28 -  /// or it can serve as a skeleton of a new graph structure.
    3.29 -  /// 
    3.30 -  /// Also, you will find here the full documentation of a certain graph
    3.31 -  /// feature, the documentation of a real graph imlementation
    3.32 -  /// like @ref ListGraph or
    3.33 -  /// @ref SmartGraph will just refer to this structure.
    3.34 -  class GraphSkeleton
    3.35 -  {
    3.36 -  public:
    3.37 -    
    3.38 -    /// The base type of the node iterators.
    3.39 -
    3.40 -    /// This is the base type of each node iterators,
    3.41 -    /// thus each kind of node iterator will convert to this.
    3.42 -    class Node {
    3.43 -    public:
    3.44 -      /// @warning The default constructor sets the iterator
    3.45 -      /// to an undefined value.
    3.46 -      Node() {}   //FIXME
    3.47 -      /// Invalid constructor \& conversion.
    3.48 -
    3.49 -      /// This constructor initializes the iterator to be invalid.
    3.50 -      /// \sa Invalid for more details.
    3.51 -
    3.52 -      Node(Invalid) {}
    3.53 -      //Node(const Node &) {}
    3.54 -
    3.55 -      /// Two iterators are equal if and only if they point to the
    3.56 -      /// same object or both are invalid.
    3.57 -      bool operator==(Node n) const { return true; }
    3.58 -
    3.59 -      /// \sa \ref operator==(Node n)
    3.60 -      ///
    3.61 -      bool operator!=(Node n) const { return true; }
    3.62 -
    3.63 -      bool operator<(Node n) const { return true; }
    3.64 -    };
    3.65 -    
    3.66 -    /// This iterator goes through each node.
    3.67 -
    3.68 -    /// This iterator goes through each node.
    3.69 -    /// Its usage is quite simple, for example you can count the number
    3.70 -    /// of nodes in graph \c G of type \c Graph like this:
    3.71 -    /// \code
    3.72 -    ///int count=0;
    3.73 -    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
    3.74 -    /// \endcode
    3.75 -    class NodeIt : public Node {
    3.76 -    public:
    3.77 -      /// @warning The default constructor sets the iterator
    3.78 -      /// to an undefined value.
    3.79 -      NodeIt() {} //FIXME
    3.80 -      /// Invalid constructor \& conversion.
    3.81 -
    3.82 -      /// Initialize the iterator to be invalid
    3.83 -      /// \sa Invalid for more details.
    3.84 -      NodeIt(Invalid) {}
    3.85 -      /// Sets the iterator to the first node of \c G.
    3.86 -      NodeIt(const GraphSkeleton &G) {}
    3.87 -      /// @warning The default constructor sets the iterator
    3.88 -      /// to an undefined value.
    3.89 -      NodeIt(const NodeIt &) {}
    3.90 -    };
    3.91 -    
    3.92 -    
    3.93 -    /// The base type of the edge iterators.
    3.94 -    class Edge {
    3.95 -    public:
    3.96 -      /// @warning The default constructor sets the iterator
    3.97 -      /// to an undefined value.
    3.98 -      Edge() {}   //FIXME
    3.99 -      /// Initialize the iterator to be invalid
   3.100 -      Edge(Invalid) {}
   3.101 -      /// Two iterators are equal if and only if they point to the
   3.102 -      /// same object or both are invalid.
   3.103 -      bool operator==(Edge n) const { return true; }
   3.104 -      bool operator!=(Edge n) const { return true; }
   3.105 -      bool operator<(Edge n) const { return true; }
   3.106 -    };
   3.107 -    
   3.108 -    /// This iterator goes trough the outgoing edges of a node.
   3.109 -
   3.110 -    /// This iterator goes trough the \e outgoing edges of a certain node
   3.111 -    /// of a graph.
   3.112 -    /// Its usage is quite simple, for example you can count the number
   3.113 -    /// of outgoing edges of a node \c n
   3.114 -    /// in graph \c G of type \c Graph as follows.
   3.115 -    /// \code
   3.116 -    ///int count=0;
   3.117 -    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   3.118 -    /// \endcode
   3.119 -    
   3.120 -    class OutEdgeIt : public Edge {
   3.121 -    public:
   3.122 -      /// @warning The default constructor sets the iterator
   3.123 -      /// to an undefined value.
   3.124 -      OutEdgeIt() {}
   3.125 -      /// Initialize the iterator to be invalid
   3.126 -      OutEdgeIt(Invalid) {}
   3.127 -      /// This constructor sets the iterator to first outgoing edge.
   3.128 -    
   3.129 -      /// This constructor set the iterator to the first outgoing edge of
   3.130 -      /// node
   3.131 -      ///@param n the node
   3.132 -      ///@param G the graph
   3.133 -      OutEdgeIt(const GraphSkeleton & G, Node n) {}
   3.134 -    };
   3.135 -
   3.136 -    /// This iterator goes trough the incoming edges of a node.
   3.137 -
   3.138 -    /// This iterator goes trough the \e incoming edges of a certain node
   3.139 -    /// of a graph.
   3.140 -    /// Its usage is quite simple, for example you can count the number
   3.141 -    /// of outgoing edges of a node \c n
   3.142 -    /// in graph \c G of type \c Graph as follows.
   3.143 -    /// \code
   3.144 -    ///int count=0;
   3.145 -    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
   3.146 -    /// \endcode
   3.147 -
   3.148 -    class InEdgeIt : public Edge {
   3.149 -    public:
   3.150 -      /// @warning The default constructor sets the iterator
   3.151 -      /// to an undefined value.
   3.152 -      InEdgeIt() {}
   3.153 -      /// Initialize the iterator to be invalid
   3.154 -      InEdgeIt(Invalid) {}
   3.155 -      InEdgeIt(const GraphSkeleton &, Node) {}    
   3.156 -    };
   3.157 -    //  class SymEdgeIt : public Edge {};
   3.158 -
   3.159 -    /// This iterator goes through each edge.
   3.160 -
   3.161 -    /// This iterator goes through each edge of a graph.
   3.162 -    /// Its usage is quite simple, for example you can count the number
   3.163 -    /// of edges in a graph \c G of type \c Graph as follows:
   3.164 -    /// \code
   3.165 -    ///int count=0;
   3.166 -    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
   3.167 -    /// \endcode
   3.168 -    class EdgeIt : public Edge {
   3.169 -    public:
   3.170 -      /// @warning The default constructor sets the iterator
   3.171 -      /// to an undefined value.
   3.172 -      EdgeIt() {}
   3.173 -      /// Initialize the iterator to be invalid
   3.174 -      EdgeIt(Invalid) {}
   3.175 -      EdgeIt(const GraphSkeleton &) {}
   3.176 -    };
   3.177 -
   3.178 -    /// First node of the graph.
   3.179 -
   3.180 -    /// \post \c i and the return value will be the first node.
   3.181 -    ///
   3.182 -    NodeIt &first(NodeIt &i) const { return i;}
   3.183 -
   3.184 -    /// The first incoming edge.
   3.185 -    InEdgeIt &first(InEdgeIt &i, Node n) const { return i;}
   3.186 -    /// The first outgoing edge.
   3.187 -    OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;}
   3.188 -    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
   3.189 -    /// The first edge of the Graph.
   3.190 -    EdgeIt &first(EdgeIt &i) const { return i;}
   3.191 -
   3.192 -//     Node getNext(Node) const {}
   3.193 -//     InEdgeIt getNext(InEdgeIt) const {}
   3.194 -//     OutEdgeIt getNext(OutEdgeIt) const {}
   3.195 -//     //SymEdgeIt getNext(SymEdgeIt) const {}
   3.196 -//     EdgeIt getNext(EdgeIt) const {}
   3.197 -
   3.198 -    /// Go to the next node.
   3.199 -    NodeIt &next(NodeIt &i) const { return i;}
   3.200 -    /// Go to the next incoming edge.
   3.201 -    InEdgeIt &next(InEdgeIt &i) const { return i;}
   3.202 -    /// Go to the next outgoing edge.
   3.203 -    OutEdgeIt &next(OutEdgeIt &i) const { return i;}
   3.204 -    //SymEdgeIt &next(SymEdgeIt &) const {}
   3.205 -    /// Go to the next edge.
   3.206 -    EdgeIt &next(EdgeIt &i) const { return i;}
   3.207 -
   3.208 -    ///Gives back the head node of an edge.
   3.209 -    Node head(Edge) const { return INVALID; }
   3.210 -    ///Gives back the tail node of an edge.
   3.211 -    Node tail(Edge) const { return INVALID; }
   3.212 -  
   3.213 -    //   Node aNode(InEdgeIt) const {}
   3.214 -    //   Node aNode(OutEdgeIt) const {}
   3.215 -    //   Node aNode(SymEdgeIt) const {}
   3.216 -
   3.217 -    //   Node bNode(InEdgeIt) const {}
   3.218 -    //   Node bNode(OutEdgeIt) const {}
   3.219 -    //   Node bNode(SymEdgeIt) const {}
   3.220 -
   3.221 -    /// Checks if a node iterator is valid
   3.222 -
   3.223 -    ///\todo Maybe, it would be better if iterator converted to
   3.224 -    ///bool directly, as Jacint prefers.
   3.225 -    bool valid(const Node) const { return true;}
   3.226 -    /// Checks if an edge iterator is valid
   3.227 -
   3.228 -    ///\todo Maybe, it would be better if iterator converted to
   3.229 -    ///bool directly, as Jacint prefers.
   3.230 -    bool valid(const Edge) const { return true;}
   3.231 -
   3.232 -    ///Gives back the \e id of a node.
   3.233 -
   3.234 -    ///\warning Not all graph structures provide this feature.
   3.235 -    ///
   3.236 -    int id(const Node) const { return 0;}
   3.237 -    ///Gives back the \e id of an edge.
   3.238 -
   3.239 -    ///\warning Not all graph structures provide this feature.
   3.240 -    ///
   3.241 -    int id(const Edge) const { return 0;}
   3.242 -
   3.243 -    //void setInvalid(Node &) const {};
   3.244 -    //void setInvalid(Edge &) const {};
   3.245 -  
   3.246 -    ///Add a new node to the graph.
   3.247 -
   3.248 -    /// \return the new node.
   3.249 -    ///
   3.250 -    Node addNode() { return INVALID;}
   3.251 -    ///Add a new edge to the graph.
   3.252 -
   3.253 -    ///Add a new edge to the graph with tail node \c tail
   3.254 -    ///and head node \c head.
   3.255 -    ///\return the new edge.
   3.256 -    Edge addEdge(Node tail, Node head) { return INVALID;}
   3.257 -    
   3.258 -    /// Resets the graph.
   3.259 -
   3.260 -    /// This function deletes all edges and nodes of the graph.
   3.261 -    /// It also frees the memory allocated to store them.
   3.262 -    void clear() {}
   3.263 -
   3.264 -    int nodeNum() const { return 0;}
   3.265 -    int edgeNum() const { return 0;}
   3.266 - 
   3.267 -    /// Defalult constructor.
   3.268 -    GraphSkeleton() {}
   3.269 -    ///Copy consructor.
   3.270 -    GraphSkeleton(const GraphSkeleton &G) {}
   3.271 -  
   3.272 - 
   3.273 -
   3.274 -    ///Read/write/reference map of the nodes to type \c T.
   3.275 -
   3.276 -    ///Read/write/reference map of the nodes to type \c T.
   3.277 -    /// \sa MemoryMapSkeleton
   3.278 -    /// \todo We may need copy constructor
   3.279 -    /// \todo We may need conversion from other nodetype
   3.280 -    /// \todo We may need operator=
   3.281 -    /// \warning Making maps that can handle bool type (NodeMap<bool>)
   3.282 -    /// needs extra attention!
   3.283 -
   3.284 -    template<class T> class NodeMap
   3.285 -    {
   3.286 -    public:
   3.287 -      typedef T ValueType;
   3.288 -      typedef Node KeyType;
   3.289 -
   3.290 -      NodeMap(const GraphSkeleton &G) {}
   3.291 -      NodeMap(const GraphSkeleton &G, T t) {}
   3.292 -
   3.293 -      template<typename TT> NodeMap(const NodeMap<TT> &m) {}
   3.294 -
   3.295 -      /// Sets the value of a node.
   3.296 -
   3.297 -      /// Sets the value associated with node \c i to the value \c t.
   3.298 -      ///
   3.299 -      void set(Node i, T t) {}
   3.300 -      /// Gets the value of a node.
   3.301 -      T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary
   3.302 -      T &operator[](Node i) {return *(T*)0;}
   3.303 -      const T &operator[](Node i) const {return *(T*)0;}
   3.304 -
   3.305 -      /// Updates the map if the graph has been changed
   3.306 -
   3.307 -      /// \todo Do we need this?
   3.308 -      ///
   3.309 -      void update() {}
   3.310 -      void update(T a) {}   //FIXME: Is it necessary
   3.311 -    };
   3.312 -
   3.313 -    ///Read/write/reference map of the edges to type \c T.
   3.314 -
   3.315 -    ///Read/write/reference map of the edges to type \c T.
   3.316 -    ///It behaves exactly in the same way as \ref NodeMap.
   3.317 -    /// \sa NodeMap
   3.318 -    /// \sa MemoryMapSkeleton
   3.319 -    /// \todo We may need copy constructor
   3.320 -    /// \todo We may need conversion from other edgetype
   3.321 -    /// \todo We may need operator=
   3.322 -    template<class T> class EdgeMap
   3.323 -    {
   3.324 -    public:
   3.325 -      typedef T ValueType;
   3.326 -      typedef Edge KeyType;
   3.327 -
   3.328 -      EdgeMap(const GraphSkeleton &G) {}
   3.329 -      EdgeMap(const GraphSkeleton &G, T t) {}
   3.330 -    
   3.331 -      void set(Edge i, T t) {}
   3.332 -      T get(Edge i) const {return *(T*)0;}
   3.333 -      T &operator[](Edge i) {return *(T*)0;}
   3.334 -    
   3.335 -      void update() {}
   3.336 -      void update(T a) {}   //FIXME: Is it necessary
   3.337 -    };
   3.338 -  };
   3.339 -
   3.340 -  /// An empty eraseable graph class.
   3.341 -  
   3.342 -  /// This class provides all the common features of an \e eraseable graph
   3.343 -  /// structure,
   3.344 -  /// however completely without implementations and real data structures
   3.345 -  /// behind the interface.
   3.346 -  /// All graph algorithms should compile with this class, but it will not
   3.347 -  /// run properly, of course.
   3.348 -  ///
   3.349 -  /// \todo This blabla could be replaced by a sepatate description about
   3.350 -  /// Skeletons.
   3.351 -  ///
   3.352 -  /// It can be used for checking the interface compatibility,
   3.353 -  /// or it can serve as a skeleton of a new graph structure.
   3.354 -  /// 
   3.355 -  /// Also, you will find here the full documentation of a certain graph
   3.356 -  /// feature, the documentation of a real graph imlementation
   3.357 -  /// like @ref ListGraph or
   3.358 -  /// @ref SmartGraph will just refer to this structure.
   3.359 -  class EraseableGraphSkeleton : public GraphSkeleton
   3.360 -  {
   3.361 -  public:
   3.362 -    /// Deletes a node.
   3.363 -    void erase(Node n) {}
   3.364 -    /// Deletes an edge.
   3.365 -    void erase(Edge e) {}
   3.366 -
   3.367 -    /// Defalult constructor.
   3.368 -    GraphSkeleton() {}
   3.369 -    ///Copy consructor.
   3.370 -    GraphSkeleton(const GraphSkeleton &G) {}
   3.371 -  };
   3.372 -
   3.373 -  
   3.374 -  // @}
   3.375 -
   3.376 -} //namespace hugo
   3.377 -
   3.378 -
   3.379 -
   3.380 -// class EmptyBipGraph : public Graph Skeleton
   3.381 -// {
   3.382 -//   class ANode {};
   3.383 -//   class BNode {};
   3.384 -
   3.385 -//   ANode &next(ANode &) {}
   3.386 -//   BNode &next(BNode &) {}
   3.387 -
   3.388 -//   ANode &getFirst(ANode &) const {}
   3.389 -//   BNode &getFirst(BNode &) const {}
   3.390 -
   3.391 -//   enum NodeClass { A = 0, B = 1 };
   3.392 -//   NodeClass getClass(Node n) {}
   3.393 -
   3.394 -// }
   3.395 -
   3.396 -#endif // HUGO_EMPTYGRAPH_H
     4.1 --- a/src/work/alpar/mapskeleton.h	Mon Mar 29 08:16:18 2004 +0000
     4.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.3 @@ -1,84 +0,0 @@
     4.4 -// -*- c++ -*-
     4.5 -#ifndef HUGO_MAPSKELETON_H
     4.6 -#define HUGO_MAPSKELETON_H
     4.7 -
     4.8 -///\file
     4.9 -///\brief Map concepts checking classes for testing and documenting.
    4.10 -
    4.11 -namespace hugo {
    4.12 -  
    4.13 -  ///Readable map skeleton
    4.14 -  template<typename K, typename T>
    4.15 -  class ReadMapSkeleton
    4.16 -  {
    4.17 -  public:
    4.18 -    /// Map value type.
    4.19 -    typedef T ValueType;
    4.20 -    /// Map key type.
    4.21 -    typedef K KeyType;
    4.22 -
    4.23 -    ///Default constructor.
    4.24 -    ReadMapSkeleton() {}
    4.25 -    
    4.26 -    ///Reads an element of the map.
    4.27 -    ValueType operator[](const KeyType &i) const {return ValueType();}
    4.28 -  };
    4.29 -
    4.30 -
    4.31 -  ///Writeable map skeleton
    4.32 -  template<typename K, typename T>
    4.33 -  class WriteMapSkeleton 
    4.34 -  {
    4.35 -  public:
    4.36 -    /// Map value type.
    4.37 -    typedef T ValueType;
    4.38 -    /// Map key type.
    4.39 -    typedef K KeyType;
    4.40 -
    4.41 -    ///Default constructor.
    4.42 -    WriteMapSkeleton() {}
    4.43 -    ///'Fill with' constructor.
    4.44 -    WriteMapSkeleton(const ValueType &t) {}
    4.45 -    
    4.46 -    ///Write an element of a map.
    4.47 -    void set(const KeyType &i,const ValueType &t) {}
    4.48 -  };
    4.49 -
    4.50 -  ///Read/Write map skeleton.
    4.51 -  template<typename K, typename T>
    4.52 -  class ReadWriteMapSkeleton : public ReadMapSkeleton<K,T>,
    4.53 -			       public WriteMapSkeleton<K,T>
    4.54 -  {
    4.55 -  public:
    4.56 -    ///Default constructor.
    4.57 -    ReadWriteMapSkeleton() : ReadMapSkeleton(), WriteMapSkeleton() {}
    4.58 -    ///'Fill with' constructor.
    4.59 -    ReadWriteMap(const ValueType &t) :ReadMapSkeleton(), WriteMapSkeleton(t) {}
    4.60 -  };
    4.61 -  
    4.62 -  
    4.63 -  ///Dereferable map skeleton
    4.64 -  template<typename K, typename T>
    4.65 -  class MemoryMapSkeleton : public ReadWriteMapSkeleton<K,T>
    4.66 -  {
    4.67 -  public:
    4.68 -    /// Map value type.
    4.69 -    typedef T ValueType;
    4.70 -    /// Map key type.
    4.71 -    typedef K KeyType;
    4.72 -
    4.73 -    ///Default constructor.
    4.74 -    ReferenceMapSkeleton() : ReadWriteMapSkeleton() {}
    4.75 -    ///'Fill with' constructor.
    4.76 -    ReferenceMapSkeleton(const ValueType &t) : ReadWriteMapSkeleton(t) {}    
    4.77 -
    4.78 -    ///Give a reference to the value belonging to a key.
    4.79 -    ValueType &operator[](const KeyType &i) {return *(ValueType*)0;} 
    4.80 -    ///Give a const reference to the value belonging to a key.
    4.81 -    const ValueType &operator[](const KeyType &i) const {return *(T*)0;}
    4.82 -  };
    4.83 -
    4.84 -
    4.85 -
    4.86 -}
    4.87 -#endif // HUGO_MAPSKELETON_H