- Changes in doc
authoralpar
Sun, 05 Sep 2004 20:06:08 +0000
changeset 80148638058e188
parent 800 b70a494b4912
child 802 bc0c74eeb151
- Changes in doc
- Some obsolete features has been removed.
src/hugo/skeletons/graph.h
     1.1 --- a/src/hugo/skeletons/graph.h	Fri Sep 03 17:34:22 2004 +0000
     1.2 +++ b/src/hugo/skeletons/graph.h	Sun Sep 05 20:06:08 2004 +0000
     1.3 @@ -35,40 +35,60 @@
     1.4      {
     1.5      public:
     1.6        /// Defalult constructor.
     1.7 +
     1.8 +      /// Defalult constructor.
     1.9 +      ///
    1.10        StaticGraphSkeleton() { }
    1.11        ///Copy consructor.
    1.12  
    1.13 -      ///\todo It is not clear, what we expect from a copy constructor.
    1.14 -      ///E.g. How to assign the nodes/edges to each other? What about maps?
    1.15 -      StaticGraphSkeleton(const StaticGraphSkeleton& g) { }
    1.16 +//       ///\todo It is not clear, what we expect from a copy constructor.
    1.17 +//       ///E.g. How to assign the nodes/edges to each other? What about maps?
    1.18 +//       StaticGraphSkeleton(const StaticGraphSkeleton& g) { }
    1.19  
    1.20        /// The base type of node iterators, 
    1.21        /// or in other words, the trivial node iterator.
    1.22  
    1.23        /// This is the base type of each node iterator,
    1.24        /// thus each kind of node iterator converts to this.
    1.25 -      /// More precisely each kind of node iterator have to be inherited 
    1.26 +      /// More precisely each kind of node iterator should be inherited 
    1.27        /// from the trivial node iterator.
    1.28        class Node {
    1.29        public:
    1.30 +	/// Default constructor
    1.31 +
    1.32  	/// @warning The default constructor sets the iterator
    1.33  	/// to an undefined value.
    1.34  	Node() { }
    1.35  	/// Copy constructor.
    1.36 +
    1.37 +	/// Copy constructor.
    1.38 +	///
    1.39  	Node(const Node&) { }
    1.40 +
    1.41  	/// Invalid constructor \& conversion.
    1.42  
    1.43  	/// This constructor initializes the iterator to be invalid.
    1.44  	/// \sa Invalid for more details.
    1.45  	Node(Invalid) { }
    1.46 +	/// Equality operator
    1.47 +
    1.48  	/// Two iterators are equal if and only if they point to the
    1.49  	/// same object or both are invalid.
    1.50  	bool operator==(Node) const { return true; }
    1.51  
    1.52 +	/// Inequality operator
    1.53 +	
    1.54  	/// \sa \ref operator==(Node n)
    1.55  	///
    1.56  	bool operator!=(Node) const { return true; }
    1.57  
    1.58 + 	///Comparison operator.
    1.59 +
    1.60 +	///This is a strict ordering between the nodes.
    1.61 +	///
    1.62 +	///This ordering can be different from the order in which NodeIt
    1.63 +	///goes through the nodes.
    1.64 +	///\todo Possibly we don't need it.
    1.65  	bool operator<(Node) const { return true; }
    1.66        };
    1.67      
    1.68 @@ -79,46 +99,84 @@
    1.69        /// of nodes in graph \c g of type \c Graph like this:
    1.70        /// \code
    1.71        /// int count=0;
    1.72 -      /// for (Graph::NodeIt n(g); g.valid(n); ++n) ++count;
    1.73 +      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
    1.74        /// \endcode
    1.75        class NodeIt : public Node {
    1.76        public:
    1.77 +	/// Default constructor
    1.78 +
    1.79  	/// @warning The default constructor sets the iterator
    1.80  	/// to an undefined value.
    1.81  	NodeIt() { }
    1.82  	/// Copy constructor.
    1.83 +	
    1.84 +	/// Copy constructor.
    1.85 +	///
    1.86  	NodeIt(const NodeIt&) { }
    1.87  	/// Invalid constructor \& conversion.
    1.88  
    1.89  	/// Initialize the iterator to be invalid.
    1.90  	/// \sa Invalid for more details.
    1.91  	NodeIt(Invalid) { }
    1.92 +	/// Sets the iterator to the first node.
    1.93 +
    1.94  	/// Sets the iterator to the first node of \c g.
    1.95 +	///
    1.96  	NodeIt(const StaticGraphSkeleton& g) { }
    1.97 +	/// Node -> NodeIt conversion.
    1.98 +
    1.99  	/// Sets the iterator to the node of \c g pointed by the trivial 
   1.100 -	/// iterator n. This feature necessitates that each time we 
   1.101 -	/// iterate the node-set, the iteration order is the same.
   1.102 +	/// iterator n.
   1.103 +	/// This feature necessitates that each time we 
   1.104 +	/// iterate the edge-set, the iteration order is the same.
   1.105  	NodeIt(const StaticGraphSkeleton& g, const Node& n) { }
   1.106 +	/// Next node.
   1.107 +
   1.108  	/// Assign the iterator to the next node.
   1.109 +	///
   1.110  	NodeIt& operator++() { return *this; }
   1.111        };
   1.112      
   1.113      
   1.114        /// The base type of the edge iterators.
   1.115 +
   1.116 +      /// The base type of the edge iterators.
   1.117 +      ///
   1.118        class Edge {
   1.119        public:
   1.120 +	/// Default constructor
   1.121 +
   1.122  	/// @warning The default constructor sets the iterator
   1.123  	/// to an undefined value.
   1.124  	Edge() { }
   1.125  	/// Copy constructor.
   1.126 +
   1.127 +	/// Copy constructor.
   1.128 +	///
   1.129  	Edge(const Edge&) { }
   1.130  	/// Initialize the iterator to be invalid.
   1.131 +
   1.132 +	/// Initialize the iterator to be invalid.
   1.133 +	///
   1.134  	Edge(Invalid) { }
   1.135 +	/// Equality operator
   1.136 +
   1.137  	/// Two iterators are equal if and only if they point to the
   1.138  	/// same object or both are invalid.
   1.139  	bool operator==(Edge) const { return true; }
   1.140 +	/// Inequality operator
   1.141 +
   1.142 +	/// \sa \ref operator==(Node n)
   1.143 +	///
   1.144  	bool operator!=(Edge) const { return true; }
   1.145 -	bool operator<(Edge) const { return true; }
   1.146 + 	///Comparison operator.
   1.147 +
   1.148 +	///This is a strict ordering between the nodes.
   1.149 +	///
   1.150 +	///This ordering can be different from the order in which NodeIt
   1.151 +	///goes through the nodes.
   1.152 +	///\todo Possibly we don't need it.
   1.153 + 	bool operator<(Edge) const { return true; }
   1.154        };
   1.155      
   1.156        /// This iterator goes trough the outgoing edges of a node.
   1.157 @@ -130,17 +188,25 @@
   1.158        /// in graph \c g of type \c Graph as follows.
   1.159        /// \code
   1.160        /// int count=0;
   1.161 -      /// for (Graph::OutEdgeIt e(g, n); g.valid(e); ++e) ++count;
   1.162 +      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.163        /// \endcode
   1.164      
   1.165        class OutEdgeIt : public Edge {
   1.166        public:
   1.167 +	/// Default constructor
   1.168 +
   1.169  	/// @warning The default constructor sets the iterator
   1.170  	/// to an undefined value.
   1.171  	OutEdgeIt() { }
   1.172  	/// Copy constructor.
   1.173 +
   1.174 +	/// Copy constructor.
   1.175 +	///
   1.176  	OutEdgeIt(const OutEdgeIt&) { }
   1.177  	/// Initialize the iterator to be invalid.
   1.178 +
   1.179 +	/// Initialize the iterator to be invalid.
   1.180 +	///
   1.181  	OutEdgeIt(Invalid) { }
   1.182  	/// This constructor sets the iterator to first outgoing edge.
   1.183      
   1.184 @@ -149,11 +215,16 @@
   1.185  	///@param n the node
   1.186  	///@param g the graph
   1.187  	OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
   1.188 +	/// Edge -> OutEdgeIt conversion
   1.189 +
   1.190  	/// Sets the iterator to the value of the trivial iterator \c e.
   1.191  	/// This feature necessitates that each time we 
   1.192  	/// iterate the edge-set, the iteration order is the same.
   1.193  	OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { }
   1.194 -	/// Assign the iterator to the next outedge of the corresponding node.
   1.195 +	///Next outgoing edge
   1.196 +	
   1.197 +	/// Assign the iterator to the next 
   1.198 +	/// outgoing edge of the corresponding node.
   1.199  	OutEdgeIt& operator++() { return *this; }
   1.200        };
   1.201  
   1.202 @@ -166,27 +237,45 @@
   1.203        /// in graph \c g of type \c Graph as follows.
   1.204        /// \code
   1.205        /// int count=0;
   1.206 -      /// for(Graph::InEdgeIt e(g, n); g.valid(e); ++) ++count;
   1.207 +      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
   1.208        /// \endcode
   1.209  
   1.210        class InEdgeIt : public Edge {
   1.211        public:
   1.212 +	/// Default constructor
   1.213 +
   1.214  	/// @warning The default constructor sets the iterator
   1.215  	/// to an undefined value.
   1.216  	InEdgeIt() { }
   1.217  	/// Copy constructor.
   1.218 +
   1.219 +	/// Copy constructor.
   1.220 +	///
   1.221  	InEdgeIt(const InEdgeIt&) { }
   1.222  	/// Initialize the iterator to be invalid.
   1.223 +
   1.224 +	/// Initialize the iterator to be invalid.
   1.225 +	///
   1.226  	InEdgeIt(Invalid) { }
   1.227 -	/// .
   1.228 -	InEdgeIt(const StaticGraphSkeleton&, const Node&) { }
   1.229 -	/// .
   1.230 -	InEdgeIt(const StaticGraphSkeleton&, const Edge&) { }
   1.231 +	/// This constructor sets the iterator to first incoming edge.
   1.232 +    
   1.233 +	/// This constructor set the iterator to the first incoming edge of
   1.234 +	/// node
   1.235 +	///@param n the node
   1.236 +	///@param g the graph
   1.237 +	InEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
   1.238 +	/// Edge -> InEdgeIt conversion
   1.239 +
   1.240 +	/// Sets the iterator to the value of the trivial iterator \c e.
   1.241 +	/// This feature necessitates that each time we 
   1.242 +	/// iterate the edge-set, the iteration order is the same.
   1.243 +	InEdgeIt(const StaticGraphSkeleton& g, const Edge& n) { }
   1.244 +	/// Next incoming edge
   1.245 +
   1.246  	/// Assign the iterator to the next inedge of the corresponding node.
   1.247 +	///
   1.248  	InEdgeIt& operator++() { return *this; }
   1.249        };
   1.250 -      //  class SymEdgeIt : public Edge {};
   1.251 -
   1.252        /// This iterator goes through each edge.
   1.253  
   1.254        /// This iterator goes through each edge of a graph.
   1.255 @@ -194,21 +283,41 @@
   1.256        /// of edges in a graph \c g of type \c Graph as follows:
   1.257        /// \code
   1.258        /// int count=0;
   1.259 -      /// for(Graph::EdgeIt e(g); g.valid(e); ++e) ++count;
   1.260 +      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
   1.261        /// \endcode
   1.262        class EdgeIt : public Edge {
   1.263        public:
   1.264 +	/// Default constructor
   1.265 +
   1.266  	/// @warning The default constructor sets the iterator
   1.267  	/// to an undefined value.
   1.268  	EdgeIt() { }
   1.269  	/// Copy constructor.
   1.270 +
   1.271 +	/// Copy constructor.
   1.272 +	///
   1.273  	EdgeIt(const EdgeIt&) { }
   1.274  	/// Initialize the iterator to be invalid.
   1.275 +
   1.276 +	/// Initialize the iterator to be invalid.
   1.277 +	///
   1.278  	EdgeIt(Invalid) { }
   1.279 -	/// .
   1.280 -	EdgeIt(const StaticGraphSkeleton&) { }
   1.281 -	/// .
   1.282 +	/// This constructor sets the iterator to first edge.
   1.283 +    
   1.284 +	/// This constructor set the iterator to the first edge of
   1.285 +	/// node
   1.286 +	///@param g the graph
   1.287 +	EdgeIt(const StaticGraphSkeleton& g) { }
   1.288 +	/// Edge -> EdgeIt conversion
   1.289 +
   1.290 +	/// Sets the iterator to the value of the trivial iterator \c e.
   1.291 +	/// This feature necessitates that each time we 
   1.292 +	/// iterate the edge-set, the iteration order is the same.
   1.293  	EdgeIt(const StaticGraphSkeleton&, const Edge&) { } 
   1.294 +    	///Next edge
   1.295 +	
   1.296 +	/// Assign the iterator to the next 
   1.297 +	/// edge of the corresponding node.
   1.298  	EdgeIt& operator++() { return *this; }
   1.299        };
   1.300  
   1.301 @@ -220,71 +329,53 @@
   1.302        NodeIt& first(NodeIt& i) const { return i; }
   1.303  
   1.304        /// The first incoming edge.
   1.305 +
   1.306 +      /// The first incoming edge.
   1.307 +      ///
   1.308        InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
   1.309        /// The first outgoing edge.
   1.310 +
   1.311 +      /// The first outgoing edge.
   1.312 +      ///
   1.313        OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
   1.314 -      //  SymEdgeIt& first(SymEdgeIt&, Node) const { return i; }
   1.315        /// The first edge of the Graph.
   1.316 +
   1.317 +      /// The first edge of the Graph.
   1.318 +      ///
   1.319        EdgeIt& first(EdgeIt& i) const { return i; }
   1.320  
   1.321 -      //     Node getNext(Node) const {}
   1.322 -      //     InEdgeIt getNext(InEdgeIt) const {}
   1.323 -      //     OutEdgeIt getNext(OutEdgeIt) const {}
   1.324 -      //     //SymEdgeIt getNext(SymEdgeIt) const {}
   1.325 -      //     EdgeIt getNext(EdgeIt) const {}
   1.326 -
   1.327 -      /// Go to the next node.
   1.328 -      NodeIt& next(NodeIt& i) const { return i; }
   1.329 -      /// Go to the next incoming edge.
   1.330 -      InEdgeIt& next(InEdgeIt& i) const { return i; }
   1.331 -      /// Go to the next outgoing edge.
   1.332 -      OutEdgeIt& next(OutEdgeIt& i) const { return i; }
   1.333 -      //SymEdgeIt& next(SymEdgeIt&) const { }
   1.334 -      /// Go to the next edge.
   1.335 -      EdgeIt& next(EdgeIt& i) const { return i; }
   1.336 +      ///Gives back the head node of an edge.
   1.337  
   1.338        ///Gives back the head node of an edge.
   1.339 +      ///
   1.340        Node head(Edge) const { return INVALID; }
   1.341        ///Gives back the tail node of an edge.
   1.342 +
   1.343 +      ///Gives back the tail node of an edge.
   1.344 +      ///
   1.345        Node tail(Edge) const { return INVALID; }
   1.346    
   1.347 -      //   Node aNode(InEdgeIt) const {}
   1.348 -      //   Node aNode(OutEdgeIt) const {}
   1.349 -      //   Node aNode(SymEdgeIt) const {}
   1.350 -
   1.351 -      //   Node bNode(InEdgeIt) const {}
   1.352 -      //   Node bNode(OutEdgeIt) const {}
   1.353 -      //   Node bNode(SymEdgeIt) const {}
   1.354 -
   1.355 -      /// Checks if a node iterator is valid
   1.356 -
   1.357 -      ///\todo Maybe, it would be better if iterator converted to
   1.358 -      ///bool directly, as Jacint prefers.
   1.359 -      bool valid(const Node&) const { return true; }
   1.360 -      /// Checks if an edge iterator is valid
   1.361 -
   1.362 -      ///\todo Maybe, it would be better if iterator converted to
   1.363 -      ///bool directly, as Jacint prefers.
   1.364 -      bool valid(const Edge&) const { return true; }
   1.365 -
   1.366        ///Gives back the \e id of a node.
   1.367  
   1.368        ///\warning Not all graph structures provide this feature.
   1.369        ///
   1.370 +      ///\todo Should each graph provide \c id?
   1.371        int id(const Node&) const { return 0; }
   1.372        ///Gives back the \e id of an edge.
   1.373  
   1.374        ///\warning Not all graph structures provide this feature.
   1.375        ///
   1.376 +      ///\todo Should each graph provide \c id?
   1.377        int id(const Edge&) const { return 0; }
   1.378  
   1.379 -      /// Resets the graph.
   1.380 -
   1.381 -      /// This function deletes all edges and nodes of the graph.
   1.382 -      /// It also frees the memory allocated to store them.
   1.383 -      void clear() { }
   1.384 -
   1.385 +      /// .
   1.386 +      
   1.387 +      ///\todo What is this?
   1.388 +      ///
   1.389        int nodeNum() const { return 0; }
   1.390 +      /// .
   1.391 +      ///\todo What is this?
   1.392 +      ///
   1.393        int edgeNum() const { return 0; }
   1.394  
   1.395  
   1.396 @@ -293,14 +384,14 @@
   1.397        ///Reference map of the nodes to type \c T.
   1.398        /// \sa ReferenceSkeleton
   1.399        /// \warning Making maps that can handle bool type (NodeMap<bool>)
   1.400 -      /// needs extra attention!
   1.401 -
   1.402 -      template<class T> class NodeMap
   1.403 -	: public ReferenceMap< Node, T >
   1.404 +      /// needs some extra attention!
   1.405 +      template<class T> class NodeMap: public ReferenceMap< Node, T >
   1.406        {
   1.407        public:
   1.408  
   1.409 +	/// .
   1.410  	NodeMap(const StaticGraphSkeleton&) { }
   1.411 +	/// .
   1.412  	NodeMap(const StaticGraphSkeleton&, T) { }
   1.413  
   1.414  	///Copy constructor
   1.415 @@ -315,15 +406,15 @@
   1.416        ///Reference map of the edges to type \c T.
   1.417        /// \sa ReferenceSkeleton
   1.418        /// \warning Making maps that can handle bool type (EdgeMap<bool>)
   1.419 -      /// needs extra attention!
   1.420 +      /// needs some extra attention!
   1.421        template<class T> class EdgeMap
   1.422  	: public ReferenceMap<Edge,T>
   1.423        {
   1.424        public:
   1.425 -	typedef T ValueType;
   1.426 -	typedef Edge KeyType;
   1.427  
   1.428 +	/// .
   1.429  	EdgeMap(const StaticGraphSkeleton&) { }
   1.430 +	/// .
   1.431  	EdgeMap(const StaticGraphSkeleton&, T) { }
   1.432      
   1.433  	///Copy constructor
   1.434 @@ -336,7 +427,7 @@
   1.435  
   1.436  
   1.437    
   1.438 -    /// An empty graph class.
   1.439 +    /// An empty non-static graph class.
   1.440  
   1.441      /// This class provides everything that \c StaticGraphSkeleton
   1.442      /// with additional functionality which enables to build a
   1.443 @@ -345,13 +436,10 @@
   1.444      {
   1.445      public:
   1.446        /// Defalult constructor.
   1.447 +
   1.448 +      /// Defalult constructor.
   1.449 +      ///
   1.450        GraphSkeleton() { }
   1.451 -      ///Copy consructor.
   1.452 -
   1.453 -      ///\todo It is not clear, what we expect from a copy constructor.
   1.454 -      ///E.g. How to assign the nodes/edges to each other? What about maps?
   1.455 -      GraphSkeleton(const GraphSkeleton&) { }
   1.456 -
   1.457        ///Add a new node to the graph.
   1.458  
   1.459        /// \return the new node.
   1.460 @@ -379,38 +467,27 @@
   1.461      class EraseableGraphSkeleton : public GraphSkeleton
   1.462      {
   1.463      public:
   1.464 +      /// Defalult constructor.
   1.465 +
   1.466 +      /// Defalult constructor.
   1.467 +      ///
   1.468 +      EraseableGraphSkeleton() { }
   1.469        /// Deletes a node.
   1.470 +
   1.471 +      /// Deletes node \c n node.
   1.472 +      ///
   1.473        void erase(Node n) { }
   1.474        /// Deletes an edge.
   1.475 +
   1.476 +      /// Deletes edge \c e edge.
   1.477 +      ///
   1.478        void erase(Edge e) { }
   1.479 -
   1.480 -      /// Defalult constructor.
   1.481 -      EraseableGraphSkeleton() { }
   1.482 -      ///Copy consructor.
   1.483 -      EraseableGraphSkeleton(const GraphSkeleton&) { }
   1.484      };
   1.485  
   1.486      // @}
   1.487 -  } //namespace skeleton
   1.488 -  
   1.489 +  } //namespace skeleton  
   1.490  } //namespace hugo
   1.491  
   1.492  
   1.493  
   1.494 -// class EmptyBipGraph : public Graph Skeleton
   1.495 -// {
   1.496 -//   class ANode {};
   1.497 -//   class BNode {};
   1.498 -
   1.499 -//   ANode &next(ANode &) {}
   1.500 -//   BNode &next(BNode &) {}
   1.501 -
   1.502 -//   ANode &getFirst(ANode &) const {}
   1.503 -//   BNode &getFirst(BNode &) const {}
   1.504 -
   1.505 -//   enum NodeClass { A = 0, B = 1 };
   1.506 -//   NodeClass getClass(Node n) {}
   1.507 -
   1.508 -// }
   1.509 -
   1.510  #endif // HUGO_SKELETON_GRAPH_H