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1.1 --- a/src/work/marci/graph_concept.h Thu Apr 15 17:03:44 2004 +0000
1.2 +++ b/src/work/marci/graph_concept.h Thu Apr 15 19:01:00 2004 +0000
1.3 @@ -3,15 +3,15 @@
1.4 #define HUGO_GRAPH_H
1.5
1.6 ///\file
1.7 -///\brief Declaration of GraphSkeleton.
1.8 +///\brief Declaration of GraphSkeleturo.
1.9
1.10 #include <invalid.h>
1.11
1.12 /// The namespace of HugoLib
1.13 namespace hugo {
1.14
1.15 - // @defgroup empty_graph The GraphSkeleton class
1.16 - // @{
1.17 + /// @defgroup empty_graph The GraphSkeleturo class
1.18 + /// @{
1.19
1.20 /// An empty graph class.
1.21
1.22 @@ -28,16 +28,16 @@
1.23 /// feature, the documentation of a real graph imlementation
1.24 /// like @ref ListGraph or
1.25 /// @ref SmartGraph will just refer to this structure.
1.26 - class GraphSkeleton
1.27 + class GraphSkeleturo
1.28 {
1.29 public:
1.30 /// Defalult constructor.
1.31 - GraphSkeleton() {}
1.32 + GraphSkeleturo() {}
1.33 ///Copy consructor.
1.34
1.35 ///\todo It is not clear, what we expect from a copy constructor.
1.36 ///E.g. How to assign the nodes/edges to each other? What about maps?
1.37 - GraphSkeleton(const GraphSkeleton &G) {}
1.38 + GraphSkeleturo(const GraphSkeleturo &G) {}
1.39
1.40 /// The base type of the node iterators.
1.41
1.42 @@ -87,7 +87,7 @@
1.43 /// \sa Invalid for more details.
1.44 NodeIt(Invalid) {}
1.45 /// Sets the iterator to the first node of \c G.
1.46 - NodeIt(const GraphSkeleton &G) {}
1.47 + NodeIt(const GraphSkeleturo &G) {}
1.48 /// @warning The default constructor sets the iterator
1.49 /// to an undefined value.
1.50 NodeIt(const NodeIt &) {}
1.51 @@ -134,7 +134,7 @@
1.52 /// node
1.53 ///@param n the node
1.54 ///@param G the graph
1.55 - OutEdgeIt(const GraphSkeleton & G, Node n) {}
1.56 + OutEdgeIt(const GraphSkeleturo & G, Node n) {}
1.57 };
1.58
1.59 /// This iterator goes trough the incoming edges of a node.
1.60 @@ -156,7 +156,7 @@
1.61 InEdgeIt() {}
1.62 /// Initialize the iterator to be invalid
1.63 InEdgeIt(Invalid) {}
1.64 - InEdgeIt(const GraphSkeleton &, Node) {}
1.65 + InEdgeIt(const GraphSkeleturo &, Node) {}
1.66 };
1.67 // class SymEdgeIt : public Edge {};
1.68
1.69 @@ -176,7 +176,7 @@
1.70 EdgeIt() {}
1.71 /// Initialize the iterator to be invalid
1.72 EdgeIt(Invalid) {}
1.73 - EdgeIt(const GraphSkeleton &) {}
1.74 + EdgeIt(const GraphSkeleturo &) {}
1.75 };
1.76
1.77 /// First node of the graph.
1.78 @@ -268,7 +268,7 @@
1.79 ///Read/write/reference map of the nodes to type \c T.
1.80
1.81 ///Read/write/reference map of the nodes to type \c T.
1.82 - /// \sa MemoryMapSkeleton
1.83 + /// \sa MemoryMapSkeleturo
1.84 /// \todo We may need copy constructor
1.85 /// \todo We may need conversion from other nodetype
1.86 /// \todo We may need operator=
1.87 @@ -281,8 +281,8 @@
1.88 typedef T ValueType;
1.89 typedef Node KeyType;
1.90
1.91 - NodeMap(const GraphSkeleton &G) {}
1.92 - NodeMap(const GraphSkeleton &G, T t) {}
1.93 + NodeMap(const GraphSkeleturo &G) {}
1.94 + NodeMap(const GraphSkeleturo &G, T t) {}
1.95
1.96 template<typename TT> NodeMap(const NodeMap<TT> &m) {}
1.97
1.98 @@ -309,7 +309,7 @@
1.99 ///Read/write/reference map of the edges to type \c T.
1.100 ///It behaves exactly in the same way as \ref NodeMap.
1.101 /// \sa NodeMap
1.102 - /// \sa MemoryMapSkeleton
1.103 + /// \sa MemoryMapSkeleturo
1.104 /// \todo We may need copy constructor
1.105 /// \todo We may need conversion from other edgetype
1.106 /// \todo We may need operator=
1.107 @@ -319,8 +319,8 @@
1.108 typedef T ValueType;
1.109 typedef Edge KeyType;
1.110
1.111 - EdgeMap(const GraphSkeleton &G) {}
1.112 - EdgeMap(const GraphSkeleton &G, T t) {}
1.113 + EdgeMap(const GraphSkeleturo &G) {}
1.114 + EdgeMap(const GraphSkeleturo &G, T t) {}
1.115
1.116 void set(Edge i, T t) {}
1.117 T get(Edge i) const {return *(T*)0;}
1.118 @@ -341,7 +341,7 @@
1.119 /// run properly, of course.
1.120 ///
1.121 /// \todo This blabla could be replaced by a sepatate description about
1.122 - /// Skeletons.
1.123 + /// Skeleturos.
1.124 ///
1.125 /// It can be used for checking the interface compatibility,
1.126 /// or it can serve as a skeleton of a new graph structure.
1.127 @@ -350,7 +350,7 @@
1.128 /// feature, the documentation of a real graph imlementation
1.129 /// like @ref ListGraph or
1.130 /// @ref SmartGraph will just refer to this structure.
1.131 - class EraseableGraphSkeleton : public GraphSkeleton
1.132 + class EraseableGraphSkeleturo : public GraphSkeleturo
1.133 {
1.134 public:
1.135 /// Deletes a node.
1.136 @@ -359,15 +359,11 @@
1.137 void erase(Edge e) {}
1.138
1.139 /// Defalult constructor.
1.140 - GraphSkeleton() {}
1.141 + GraphSkeleturo() {}
1.142 ///Copy consructor.
1.143 - GraphSkeleton(const GraphSkeleton &G) {}
1.144 + GraphSkeleturo(const GraphSkeleturo &G) {}
1.145 };
1.146
1.147 -
1.148 - // @}
1.149 -
1.150 -
1.151 /// An empty graph class which provides a function to get the number
1.152 /// of its nodes.
1.153
1.154 @@ -377,7 +373,7 @@
1.155 /// function. For wrappers or graphs which are given in an implicit way,
1.156 /// the implementation can be circumstantial, that is why this composes a
1.157 /// separate concept.
1.158 - class NodeCountingGraphSkeleton
1.159 + class NodeCountingGraphSkeleturo
1.160 {
1.161 public:
1.162 /// Returns the number of nodes.
1.163 @@ -393,17 +389,20 @@
1.164 /// function. For wrappers or graphs which are given in an implicit way,
1.165 /// the implementation can be circumstantial, that is why this composes a
1.166 /// separate concept.
1.167 - class EdgeCountingGraphSkeleton
1.168 + class EdgeCountingGraphSkeleturo
1.169 {
1.170 public:
1.171 /// Returns the number of edges.
1.172 int edgeNum() const { return 0;}
1.173 };
1.174 +
1.175 + /// @}
1.176
1.177 } //namespace hugo
1.178
1.179
1.180 -// class EmptyBipGraph : public Graph Skeleton
1.181 +
1.182 +// class EmptyBipGraph : public Graph Skeleturo
1.183 // {
1.184 // class ANode {};
1.185 // class BNode {};