1.1 --- a/src/hugo/skeletons/path.h Wed Sep 08 12:06:45 2004 +0000
1.2 +++ b/src/hugo/skeletons/path.h Wed Sep 08 12:12:16 2004 +0000
1.3 @@ -106,9 +106,9 @@
1.4 EdgeIt& operator++() {}
1.5
1.6 /// Comparison operator
1.7 - bool operator==(const EdgeIt& e) const {}
1.8 + bool operator==(const EdgeIt& e) const {return true;}
1.9 /// Comparison operator
1.10 - bool operator!=(const EdgeIt& e) const {}
1.11 + bool operator!=(const EdgeIt& e) const {return true;}
1.12 // /// Comparison operator
1.13 // /// \todo It is not clear what is the "natural" ordering.
1.14 // bool operator<(const EdgeIt& e) const {}
2.1 --- a/src/test/path_test.cc Wed Sep 08 12:06:45 2004 +0000
2.2 +++ b/src/test/path_test.cc Wed Sep 08 12:12:16 2004 +0000
2.3 @@ -142,6 +142,7 @@
2.4 check(P.to() == v3);
2.5 #endif
2.6
2.7 +#ifndef SKELETON
2.8 cout << "Vegigiteralunk az eleken." << endl;
2.9 typedef DPath::NodeIt NodeIt;
2.10 typedef DPath::EdgeIt EdgeIt;
2.11 @@ -150,7 +151,7 @@
2.12 for(P.first(e); e!=INVALID; ++e, ++i) {
2.13 cout << i << ". el: " <</* e << */endl;
2.14 }
2.15 -
2.16 +#endif
2.17
2.18 // Na ja, ez igy nem igazi, mindket esetet le kene tesztelni,
2.19 // de legalabb valami: