elevator.h: A class for handling item labels in push-relabel type algorithms
authoralpar
Fri, 19 Jan 2007 17:15:15 +0000
changeset 2346c06a956a92fa
parent 2345 bfcaad2b84e8
child 2347 0aaa7ada5395
elevator.h: A class for handling item labels in push-relabel type algorithms
lemon/Makefile.am
lemon/elevator.h
     1.1 --- a/lemon/Makefile.am	Fri Jan 12 16:29:06 2007 +0000
     1.2 +++ b/lemon/Makefile.am	Fri Jan 19 17:15:15 2007 +0000
     1.3 @@ -50,6 +50,7 @@
     1.4  	lemon/dimacs.h \
     1.5  	lemon/edge_set.h \
     1.6  	lemon/edmonds_karp.h \
     1.7 +	lemon/elevator.h \
     1.8  	lemon/eps.h \
     1.9  	lemon/error.h \
    1.10  	lemon/fib_heap.h \
     2.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.2 +++ b/lemon/elevator.h	Fri Jan 19 17:15:15 2007 +0000
     2.3 @@ -0,0 +1,329 @@
     2.4 +/* -*- C++ -*-
     2.5 + *
     2.6 + * This file is a part of LEMON, a generic C++ optimization library
     2.7 + *
     2.8 + * Copyright (C) 2003-2006
     2.9 + * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
    2.10 + * (Egervary Research Group on Combinatorial Optimization, EGRES).
    2.11 + *
    2.12 + * Permission to use, modify and distribute this software is granted
    2.13 + * provided that this copyright notice appears in all copies. For
    2.14 + * precise terms see the accompanying LICENSE file.
    2.15 + *
    2.16 + * This software is provided "AS IS" with no warranty of any kind,
    2.17 + * express or implied, and with no claim as to its suitability for any
    2.18 + * purpose.
    2.19 + *
    2.20 + */
    2.21 +
    2.22 +#ifndef LEMON_ELEVATOR_H
    2.23 +#define LEMON_ELEVATOR_H
    2.24 +
    2.25 +///\ingroup auxdat
    2.26 +///\file
    2.27 +///\brief Elevator class
    2.28 +///
    2.29 +///Elevator class implements an efficient data structure
    2.30 +///for labeling items in push-relabel type algorithms.
    2.31 +///
    2.32 +
    2.33 +#include <test/test_tools.h>
    2.34 +namespace lemon {
    2.35 +
    2.36 +  ///Class for hangling "labels" in push-relabel type algorithms.
    2.37 +  
    2.38 +  ///A class for hangling "labels" in push-relabel type algorithms.
    2.39 +  ///
    2.40 +  ///\ingroup auxdat
    2.41 +  ///Using this class you can assign "labels" (nonnegativ integer numbers)
    2.42 +  ///to the edges or nodes of a graph, manipulate and query them through
    2.43 +  ///operations typically arising in "push-relabel" type algorithms.
    2.44 +  ///
    2.45 +  ///Each item is either \em active or not, and you can also choose a
    2.46 +  ///highest level active item.
    2.47 +  ///
    2.48 +  ///\param Graph the underlying graph type
    2.49 +  ///\param Item Type of the items the data is assigned to (Graph::Node,
    2.50 +  ///Graph::Edge, Graph::UEdge)
    2.51 +  template<class Graph, class Item>
    2.52 +  class Elevator 
    2.53 +  {
    2.54 +  public:
    2.55 +    typedef typename std::vector<Item>::iterator Vit;
    2.56 +    typedef DefaultMap<Graph,Item,Vit> VitMap;
    2.57 +    typedef DefaultMap<Graph,Item,int> IntMap;
    2.58 +
    2.59 +    const Graph &_g;
    2.60 +    int _max_level;
    2.61 +    int _item_num;
    2.62 +    VitMap _where;
    2.63 +    IntMap _level;
    2.64 +    std::vector<Item> _items;
    2.65 +    std::vector<Vit> _first;
    2.66 +    std::vector<Vit> _last_active;
    2.67 +
    2.68 +    int _highest_active;
    2.69 +
    2.70 +    void copy(Item i, Vit p)
    2.71 +    {
    2.72 +      _where[*p=i]=p;
    2.73 +    }
    2.74 +    void copy(Vit s, Vit p)
    2.75 +    {
    2.76 +      if(s!=p) 
    2.77 +	{
    2.78 +	  Item i=*s;
    2.79 +	  *p=i;
    2.80 +	  _where[i]=p;
    2.81 +	}
    2.82 +    }
    2.83 +    void swap(Vit i, Vit j)
    2.84 +    {
    2.85 +      Item ti=*i;
    2.86 +      Vit ct = _where[ti];
    2.87 +      _where[ti]=_where[*i=*j];
    2.88 +      _where[*j]=ct;
    2.89 +      *j=ti;
    2.90 +    }
    2.91 +    
    2.92 +    void checkDs() 
    2.93 +    {
    2.94 +      for(typename ItemSetTraits<Graph,Item>::ItemIt i(_g);i!=INVALID;++i)
    2.95 +	{
    2.96 +	  Vit w=_where[i];
    2.97 +	  int l=_level[i];
    2.98 +	  check(*w==i,"GEBASZ: CORRUPT DS");
    2.99 +	  check(_first[l]<=w,"GEBASZ: CORRUPT DS");
   2.100 +	  check(_first[l+1]>w,"GEBASZ: CORRUPT DS");
   2.101 +	}
   2.102 +      check(_highest_active<0 ||
   2.103 +	    _first[_highest_active]<=_last_active[_highest_active],
   2.104 +	    "GEBASZ: CORRUPT DS");
   2.105 +    }
   2.106 +
   2.107 +  public:
   2.108 +    ///Constructor with given maximum level.
   2.109 +
   2.110 +    ///Constructor with given maximum level.
   2.111 +    ///
   2.112 +    ///\param g The underlying graph
   2.113 +    ///\param max_level Set the range of the possible labels to
   2.114 +    ///[0...\c max_level]
   2.115 +    Elevator(const Graph &g,int max_level) :
   2.116 +      _g(g),
   2.117 +      _max_level(max_level),
   2.118 +      _item_num(_max_level),
   2.119 +      _where(g),
   2.120 +      _level(g,0),
   2.121 +      _items(_max_level),
   2.122 +      _first(_max_level+2),
   2.123 +      _last_active(_max_level+2),
   2.124 +      _highest_active(-1) {}
   2.125 +    ///Constructor.
   2.126 +
   2.127 +    ///Constructor.
   2.128 +    ///
   2.129 +    ///\param g The underlying graph
   2.130 +    ///The range of the possible labels is [0...\c max_level],
   2.131 +    ///where \c max_level is equal to the number of labeled items in the graph.
   2.132 +    Elevator(const Graph &g) :
   2.133 +      _g(g),
   2.134 +      _max_level(countItems<Graph, Item>(g)),
   2.135 +      _item_num(_max_level),
   2.136 +      _where(g),
   2.137 +      _level(g,0),
   2.138 +      _items(_max_level),
   2.139 +      _first(_max_level+2),
   2.140 +      _last_active(_max_level+2),
   2.141 +      _highest_active(-1)
   2.142 +    {
   2.143 +    }
   2.144 +  
   2.145 +    ///Activate item \c i.
   2.146 +    void activate(Item i)
   2.147 +    {
   2.148 +      const int l=_level[i];
   2.149 +      swap(_where[i],++_last_active[l]);
   2.150 +      if(l>_highest_active) _highest_active=l;
   2.151 +    }
   2.152 +  
   2.153 +    ///Deactivate item \c i.
   2.154 +    void deactivate(Item i)  
   2.155 +    {
   2.156 +      swap(_where[i],_last_active[_level[i]]--);
   2.157 +      _last_active[_level[i]]--;
   2.158 +      while(_highest_active>=0 &&
   2.159 +	    _last_active[_highest_active]<_first[_highest_active])
   2.160 +	_highest_active--;
   2.161 +    }
   2.162 +
   2.163 +    ///Query whether item \c i is active
   2.164 +    bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; }
   2.165 +    
   2.166 +    ///Return the level of item \c i.
   2.167 +    int operator[](Item i) const { return _level[i]; }
   2.168 +
   2.169 +    ///Returns an active item on level \c l.
   2.170 +
   2.171 +    ///Returns an active item on level \c l.
   2.172 +    ///
   2.173 +    ///Returns an active item on level \c l or \ref INVALID if there is no such
   2.174 +    ///an item. (\c l must be from the range [0...\c max_level].
   2.175 +    Item operator[](int l) const
   2.176 +    { 
   2.177 +      return _last_active[l]>=_first[l]?*_last_active[l]:INVALID;
   2.178 +    }
   2.179 +
   2.180 +    ///Return the number of items on level \c l.
   2.181 +    int &onLevel(int l)
   2.182 +    {
   2.183 +      return _first[l+1]-_first[l];
   2.184 +    }
   2.185 +    ///Return the number of active items on level \c l.
   2.186 +    int &activesOnLevel(int l)
   2.187 +    {
   2.188 +      return _last_active[l]-_first[l]+1;
   2.189 +    }
   2.190 +    ///Return the maximum allowed level.
   2.191 +    int maxLevel() const 
   2.192 +    {
   2.193 +      return _max_level;
   2.194 +    }    
   2.195 +
   2.196 +    ///\name Highest Active Item
   2.197 +    ///Functions for working with the highest level
   2.198 +    ///active item.
   2.199 +
   2.200 +    ///@{
   2.201 +
   2.202 +    ///Return a highest level active item.
   2.203 +  
   2.204 +    ///Return a highest level active item.
   2.205 +    ///
   2.206 +    ///\return the highest level active item or INVALID if there is no active
   2.207 +    ///item.
   2.208 +    Item highestActive() const 
   2.209 +    {
   2.210 +      return _highest_active>=0?*_last_active[_highest_active]:INVALID;
   2.211 +    }
   2.212 +
   2.213 +    ///Return a highest active level.
   2.214 +
   2.215 +    ///Return a highest active level.
   2.216 +    ///
   2.217 +    ///\return the level of the highest active item or -1 if there is no active
   2.218 +    ///item.
   2.219 +    Item highestActiveLevel() const 
   2.220 +    {
   2.221 +      return _highest_active;
   2.222 +    }
   2.223 +
   2.224 +    ///Lift the highest active item by one.
   2.225 +
   2.226 +    ///Lift the item returned by highestActive() by one.
   2.227 +    ///
   2.228 +    void liftHighestActive() 
   2.229 +    {
   2.230 +      ++_level[*_last_active[_highest_active]];
   2.231 +      swap(_last_active[_highest_active]--,_last_active[_highest_active+1]);
   2.232 +      --_first[++_highest_active];
   2.233 +    }
   2.234 +
   2.235 +    ///Lift the highest active item.
   2.236 +
   2.237 +    ///Lift the item returned by highestActive() to level \c new_level.
   2.238 +    ///
   2.239 +    ///
   2.240 +    void liftHighestActiveTo(int new_level) 
   2.241 +    {
   2.242 +      const Item li = *_last_active[_highest_active];
   2.243 +      
   2.244 +      copy(--_first[_highest_active+1],_last_active[_highest_active]--);
   2.245 +      for(int l=_highest_active+1;l<new_level;l++)
   2.246 +	{
   2.247 +	  copy(--_first[l+1],_first[l]);
   2.248 +	  --_last_active[l];
   2.249 +	}
   2.250 +      copy(li,_first[new_level]);
   2.251 +      _level[li]=new_level;
   2.252 +	  _highest_active=new_level;
   2.253 +    }
   2.254 +    
   2.255 +    ///@}
   2.256 +    
   2.257 +  private:
   2.258 +    int _init_lev;
   2.259 +    Vit _init_num;
   2.260 +
   2.261 +  public:
   2.262 +
   2.263 +    ///\name Initialization
   2.264 +    ///Using this function you can initialize the levels of the item.
   2.265 +    ///\n
   2.266 +    ///This initializatios is started with calling \c initStart().
   2.267 +    ///Then the
   2.268 +    ///items should be listed levels by levels statring with the lowest one
   2.269 +    ///(with level 0). This is done by using \c initAddItem()
   2.270 +    ///and \c initNewLevel(). Finally \c initFinish() must be called.
   2.271 +    ///The items not listes will be put on the highest level.
   2.272 +    ///@{
   2.273 +
   2.274 +    ///Starts the initialization process.
   2.275 +
   2.276 +    void initStart() 
   2.277 +    {
   2.278 +      _init_lev=0;
   2.279 +      _init_num=_items.begin();
   2.280 +      _first[0]=_items.begin();
   2.281 +      _last_active[0]=_items.begin()-1;
   2.282 +      Vit n=_items.begin();
   2.283 +      for(typename ItemSetTraits<Graph,Item>::ItemIt i(_g);i!=INVALID;++i)
   2.284 +	{
   2.285 +	  *n=i;
   2.286 +	  _where[i]=n;
   2.287 +	  _level[i]=_max_level;
   2.288 +	  ++n;
   2.289 +	}
   2.290 +    }
   2.291 +
   2.292 +    ///Add an item to the current level.
   2.293 +
   2.294 +    void initAddItem(Item i)
   2.295 +    { 
   2.296 +     swap(_where[i],_init_num);
   2.297 +      _level[i]=_init_lev;
   2.298 +      ++_init_num;
   2.299 +    }
   2.300 +
   2.301 +    ///Start a new level.
   2.302 +
   2.303 +    ///Start a new level.
   2.304 +    ///It shouldn't be used before the items on level 0 are listed.
   2.305 +    void initNewLevel() 
   2.306 +    {
   2.307 +      _init_lev++;
   2.308 +      _first[_init_lev]=_init_num;
   2.309 +      _last_active[_init_lev]=_init_num-1;
   2.310 +    }
   2.311 +
   2.312 +    ///Finalizes the initialization process.
   2.313 +
   2.314 +    void initFinish()
   2.315 +    {
   2.316 +      for(_init_lev++;_init_lev<=_max_level;_init_lev++)
   2.317 +	{
   2.318 +	  _first[_init_lev]=_init_num;
   2.319 +	  _last_active[_init_lev]=_init_num-1;
   2.320 +	}
   2.321 +      _first[_max_level+1]=_items.begin()+_item_num;
   2.322 +      _last_active[_max_level+1]=_items.begin()+_item_num-1;
   2.323 +    }
   2.324 +
   2.325 +    ///@}
   2.326 +
   2.327 +  };
   2.328 +
   2.329 +} //END OF NAMESPACE LEMON
   2.330 +
   2.331 +#endif
   2.332 +