20 #include <iostream> |
20 #include <iostream> |
21 #include "test_tools.h" |
21 #include "test_tools.h" |
22 |
22 |
23 using namespace std; |
23 using namespace std; |
24 using namespace lemon; |
24 using namespace lemon; |
|
25 |
25 int main() |
26 int main() |
26 { |
27 { |
27 |
28 cout << "Testing classes 'dim2::Point' and 'dim2::BoundingBox'." << endl; |
28 cout << "Testing classes `dim2::Point' and `dim2::BoundingBox'." << endl; |
|
29 |
29 |
30 typedef dim2::Point<int> Point; |
30 typedef dim2::Point<int> Point; |
31 |
31 |
32 Point seged; |
32 Point p; |
33 check(seged.size()==2, "Wrong vector addition"); |
33 check(p.size()==2, "Wrong vector initialization."); |
34 |
34 |
35 Point a(1,2); |
35 Point a(1,2); |
36 Point b(3,4); |
36 Point b(3,4); |
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37 check(a[0]==1 && a[1]==2, "Wrong vector initialization."); |
37 |
38 |
38 check(a[0]==1 && a[1]==2, "Wrong vector addition"); |
39 p = a+b; |
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40 check(p.x==4 && p.y==6, "Wrong vector addition."); |
39 |
41 |
40 seged = a+b; |
42 p = a-b; |
41 check(seged.x==4 && seged.y==6, "Wrong vector addition"); |
43 check(p.x==-2 && p.y==-2, "Wrong vector subtraction."); |
42 |
44 |
43 seged = a-b; |
45 check(a.normSquare()==5,"Wrong vector norm calculation."); |
44 check(seged.x==-2 && seged.y==-2, "a-b"); |
46 check(a*b==11, "Wrong vector scalar product."); |
45 |
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46 check(a.normSquare()==5,"Wrong norm calculation"); |
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47 check(a*b==11, "a*b"); |
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48 |
47 |
49 int l=2; |
48 int l=2; |
50 seged = a*l; |
49 p = a*l; |
51 check(seged.x==2 && seged.y==4, "a*l"); |
50 check(p.x==2 && p.y==4, "Wrong vector multiplication by a scalar."); |
52 |
51 |
53 seged = b/l; |
52 p = b/l; |
54 check(seged.x==1 && seged.y==2, "b/l"); |
53 check(p.x==1 && p.y==2, "Wrong vector division by a scalar."); |
55 |
54 |
56 typedef dim2::BoundingBox<int> BB; |
55 typedef dim2::BoundingBox<int> BB; |
57 BB doboz1; |
56 BB box1; |
58 check(doboz1.empty(), "It should be empty."); |
57 check(box1.empty(), "It should be empty."); |
59 |
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60 doboz1.add(a); |
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61 check(!doboz1.empty(), "It should not be empty."); |
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62 doboz1.add(b); |
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63 |
58 |
64 check(doboz1.bottomLeft().x==1 && |
59 box1.add(a); |
65 doboz1.bottomLeft().y==2 && |
60 check(!box1.empty(), "It should not be empty."); |
66 doboz1.topRight().x==3 && |
61 box1.add(b); |
67 doboz1.topRight().y==4, |
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68 "added points to box"); |
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69 |
62 |
70 seged.x=2;seged.y=3; |
63 check(box1.bottomLeft().x==1 && |
71 check(doboz1.inside(seged),"It should be inside."); |
64 box1.bottomLeft().y==2 && |
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65 box1.topRight().x==3 && |
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66 box1.topRight().y==4, |
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67 "Wrong addition of points to box."); |
72 |
68 |
73 seged.x=1;seged.y=3; |
69 p.x=2; p.y=3; |
74 check(doboz1.inside(seged),"It should be inside."); |
70 check(box1.inside(p), "It should be inside."); |
75 |
71 |
76 seged.x=0;seged.y=3; |
72 p.x=1; p.y=3; |
77 check(!doboz1.inside(seged),"It should not be inside."); |
73 check(box1.inside(p), "It should be inside."); |
78 |
74 |
79 BB doboz2(seged); |
75 p.x=0; p.y=3; |
80 check(!doboz2.empty(), |
76 check(!box1.inside(p), "It should not be inside."); |
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77 |
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78 BB box2(p); |
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79 check(!box2.empty(), |
81 "It should not be empty. Constructed from 1 point."); |
80 "It should not be empty. Constructed from 1 point."); |
82 |
81 |
83 doboz2.add(doboz1); |
82 box2.add(box1); |
84 check(doboz2.inside(seged), |
83 check(box2.inside(p), |
85 "It should be inside. Incremented a box with another one."); |
84 "It should be inside. Incremented a box with another one."); |
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85 |
|
86 return 0; |
86 } |
87 } |