Translated Hungarian varible names, improved messages.
1.1 --- a/test/dim_test.cc Sat Dec 22 07:01:20 2007 +0000
1.2 +++ b/test/dim_test.cc Wed Jan 02 03:55:00 2008 +0100
1.3 @@ -22,65 +22,66 @@
1.4
1.5 using namespace std;
1.6 using namespace lemon;
1.7 +
1.8 int main()
1.9 {
1.10 -
1.11 - cout << "Testing classes `dim2::Point' and `dim2::BoundingBox'." << endl;
1.12 + cout << "Testing classes 'dim2::Point' and 'dim2::BoundingBox'." << endl;
1.13
1.14 typedef dim2::Point<int> Point;
1.15 -
1.16 - Point seged;
1.17 - check(seged.size()==2, "Wrong vector addition");
1.18 +
1.19 + Point p;
1.20 + check(p.size()==2, "Wrong vector initialization.");
1.21
1.22 Point a(1,2);
1.23 Point b(3,4);
1.24 + check(a[0]==1 && a[1]==2, "Wrong vector initialization.");
1.25
1.26 - check(a[0]==1 && a[1]==2, "Wrong vector addition");
1.27 + p = a+b;
1.28 + check(p.x==4 && p.y==6, "Wrong vector addition.");
1.29
1.30 - seged = a+b;
1.31 - check(seged.x==4 && seged.y==6, "Wrong vector addition");
1.32 + p = a-b;
1.33 + check(p.x==-2 && p.y==-2, "Wrong vector subtraction.");
1.34
1.35 - seged = a-b;
1.36 - check(seged.x==-2 && seged.y==-2, "a-b");
1.37 -
1.38 - check(a.normSquare()==5,"Wrong norm calculation");
1.39 - check(a*b==11, "a*b");
1.40 + check(a.normSquare()==5,"Wrong vector norm calculation.");
1.41 + check(a*b==11, "Wrong vector scalar product.");
1.42
1.43 int l=2;
1.44 - seged = a*l;
1.45 - check(seged.x==2 && seged.y==4, "a*l");
1.46 + p = a*l;
1.47 + check(p.x==2 && p.y==4, "Wrong vector multiplication by a scalar.");
1.48
1.49 - seged = b/l;
1.50 - check(seged.x==1 && seged.y==2, "b/l");
1.51 + p = b/l;
1.52 + check(p.x==1 && p.y==2, "Wrong vector division by a scalar.");
1.53
1.54 typedef dim2::BoundingBox<int> BB;
1.55 - BB doboz1;
1.56 - check(doboz1.empty(), "It should be empty.");
1.57 -
1.58 - doboz1.add(a);
1.59 - check(!doboz1.empty(), "It should not be empty.");
1.60 - doboz1.add(b);
1.61 + BB box1;
1.62 + check(box1.empty(), "It should be empty.");
1.63
1.64 - check(doboz1.bottomLeft().x==1 &&
1.65 - doboz1.bottomLeft().y==2 &&
1.66 - doboz1.topRight().x==3 &&
1.67 - doboz1.topRight().y==4,
1.68 - "added points to box");
1.69 + box1.add(a);
1.70 + check(!box1.empty(), "It should not be empty.");
1.71 + box1.add(b);
1.72
1.73 - seged.x=2;seged.y=3;
1.74 - check(doboz1.inside(seged),"It should be inside.");
1.75 + check(box1.bottomLeft().x==1 &&
1.76 + box1.bottomLeft().y==2 &&
1.77 + box1.topRight().x==3 &&
1.78 + box1.topRight().y==4,
1.79 + "Wrong addition of points to box.");
1.80
1.81 - seged.x=1;seged.y=3;
1.82 - check(doboz1.inside(seged),"It should be inside.");
1.83 + p.x=2; p.y=3;
1.84 + check(box1.inside(p), "It should be inside.");
1.85
1.86 - seged.x=0;seged.y=3;
1.87 - check(!doboz1.inside(seged),"It should not be inside.");
1.88 + p.x=1; p.y=3;
1.89 + check(box1.inside(p), "It should be inside.");
1.90
1.91 - BB doboz2(seged);
1.92 - check(!doboz2.empty(),
1.93 + p.x=0; p.y=3;
1.94 + check(!box1.inside(p), "It should not be inside.");
1.95 +
1.96 + BB box2(p);
1.97 + check(!box2.empty(),
1.98 "It should not be empty. Constructed from 1 point.");
1.99
1.100 - doboz2.add(doboz1);
1.101 - check(doboz2.inside(seged),
1.102 + box2.add(box1);
1.103 + check(box2.inside(p),
1.104 "It should be inside. Incremented a box with another one.");
1.105 +
1.106 + return 0;
1.107 }