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/* -*- mode: C++; indent-tabs-mode: nil; -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library.
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*
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* Copyright (C) 2003-2009
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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///\ingroup concept
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///\file
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///\brief The concept of heaps.
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#ifndef LEMON_CONCEPTS_HEAP_H
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#define LEMON_CONCEPTS_HEAP_H
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#include <lemon/core.h>
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#include <lemon/concept_check.h>
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namespace lemon {
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namespace concepts {
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/// \addtogroup concept
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/// @{
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/// \brief The heap concept.
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///
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/// Concept class describing the main interface of heaps. A \e heap
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/// is a data structure for storing items with specified values called
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/// \e priorities in such a way that finding the item with minimum
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/// priority is efficient. In a heap one can change the priority of an
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/// item, add or erase an item, etc.
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///
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/// \tparam PR Type of the priority of the items.
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/// \tparam IM A read and writable item map with int values, used
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/// internally to handle the cross references.
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/// \tparam Comp A functor class for the ordering of the priorities.
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/// The default is \c std::less<PR>.
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#ifdef DOXYGEN
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template <typename PR, typename IM, typename Comp = std::less<PR> >
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#else
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template <typename PR, typename IM>
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#endif
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class Heap {
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public:
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/// Type of the item-int map.
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typedef IM ItemIntMap;
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/// Type of the priorities.
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typedef PR Prio;
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/// Type of the items stored in the heap.
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typedef typename ItemIntMap::Key Item;
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/// \brief Type to represent the states of the items.
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///
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/// Each item has a state associated to it. It can be "in heap",
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/// "pre heap" or "post heap". The later two are indifferent
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/// from the point of view of the heap, but may be useful for
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/// the user.
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///
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/// The item-int map must be initialized in such way that it assigns
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/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
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enum State {
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IN_HEAP = 0, ///< = 0. The "in heap" state constant.
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PRE_HEAP = -1, ///< = -1. The "pre heap" state constant.
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POST_HEAP = -2 ///< = -2. The "post heap" state constant.
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};
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/// \brief The constructor.
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///
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/// The constructor.
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/// \param map A map that assigns \c int values to keys of type
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/// \c Item. It is used internally by the heap implementations to
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/// handle the cross references. The assigned value must be
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/// \c PRE_HEAP (<tt>-1</tt>) for every item.
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explicit Heap(ItemIntMap &map) {}
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/// \brief The number of items stored in the heap.
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///
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/// Returns the number of items stored in the heap.
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int size() const { return 0; }
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/// \brief Checks if the heap is empty.
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///
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/// Returns \c true if the heap is empty.
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bool empty() const { return false; }
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/// \brief Makes the heap empty.
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///
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/// Makes the heap empty.
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void clear();
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/// \brief Inserts an item into the heap with the given priority.
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///
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/// Inserts the given item into the heap with the given priority.
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/// \param i The item to insert.
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/// \param p The priority of the item.
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void push(const Item &i, const Prio &p) {}
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/// \brief Returns the item having minimum priority.
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///
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/// Returns the item having minimum priority.
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/// \pre The heap must be non-empty.
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Item top() const {}
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/// \brief The minimum priority.
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///
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/// Returns the minimum priority.
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/// \pre The heap must be non-empty.
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Prio prio() const {}
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/// \brief Removes the item having minimum priority.
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///
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/// Removes the item having minimum priority.
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/// \pre The heap must be non-empty.
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void pop() {}
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/// \brief Removes an item from the heap.
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///
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/// Removes the given item from the heap if it is already stored.
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/// \param i The item to delete.
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void erase(const Item &i) {}
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/// \brief The priority of an item.
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///
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/// Returns the priority of the given item.
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/// \param i The item.
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/// \pre \c i must be in the heap.
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Prio operator[](const Item &i) const {}
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/// \brief Sets the priority of an item or inserts it, if it is
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/// not stored in the heap.
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///
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/// This method sets the priority of the given item if it is
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/// already stored in the heap.
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/// Otherwise it inserts the given item with the given priority.
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///
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/// \param i The item.
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/// \param p The priority.
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void set(const Item &i, const Prio &p) {}
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/// \brief Decreases the priority of an item to the given value.
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///
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/// Decreases the priority of an item to the given value.
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/// \param i The item.
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/// \param p The priority.
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/// \pre \c i must be stored in the heap with priority at least \c p.
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void decrease(const Item &i, const Prio &p) {}
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/// \brief Increases the priority of an item to the given value.
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///
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/// Increases the priority of an item to the given value.
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/// \param i The item.
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/// \param p The priority.
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/// \pre \c i must be stored in the heap with priority at most \c p.
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void increase(const Item &i, const Prio &p) {}
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/// \brief Returns if an item is in, has already been in, or has
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/// never been in the heap.
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///
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/// This method returns \c PRE_HEAP if the given item has never
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/// been in the heap, \c IN_HEAP if it is in the heap at the moment,
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/// and \c POST_HEAP otherwise.
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/// In the latter case it is possible that the item will get back
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/// to the heap again.
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/// \param i The item.
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State state(const Item &i) const {}
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/// \brief Sets the state of an item in the heap.
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///
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/// Sets the state of the given item in the heap. It can be used
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/// to manually clear the heap when it is important to achive the
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/// better time complexity.
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/// \param i The item.
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/// \param st The state. It should not be \c IN_HEAP.
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void state(const Item& i, State st) {}
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template <typename _Heap>
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struct Constraints {
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public:
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void constraints() {
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typedef typename _Heap::Item OwnItem;
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typedef typename _Heap::Prio OwnPrio;
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typedef typename _Heap::State OwnState;
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Item item;
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Prio prio;
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item=Item();
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prio=Prio();
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ignore_unused_variable_warning(item);
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ignore_unused_variable_warning(prio);
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OwnItem own_item;
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OwnPrio own_prio;
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OwnState own_state;
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own_item=Item();
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own_prio=Prio();
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ignore_unused_variable_warning(own_item);
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ignore_unused_variable_warning(own_prio);
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ignore_unused_variable_warning(own_state);
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_Heap heap1(map);
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_Heap heap2 = heap1;
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ignore_unused_variable_warning(heap1);
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ignore_unused_variable_warning(heap2);
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int s = heap.size();
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ignore_unused_variable_warning(s);
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bool e = heap.empty();
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ignore_unused_variable_warning(e);
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prio = heap.prio();
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item = heap.top();
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prio = heap[item];
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own_prio = heap.prio();
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own_item = heap.top();
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own_prio = heap[own_item];
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heap.push(item, prio);
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heap.push(own_item, own_prio);
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heap.pop();
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heap.set(item, prio);
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heap.decrease(item, prio);
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heap.increase(item, prio);
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heap.set(own_item, own_prio);
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heap.decrease(own_item, own_prio);
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heap.increase(own_item, own_prio);
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heap.erase(item);
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heap.erase(own_item);
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heap.clear();
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own_state = heap.state(own_item);
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heap.state(own_item, own_state);
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own_state = _Heap::PRE_HEAP;
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own_state = _Heap::IN_HEAP;
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own_state = _Heap::POST_HEAP;
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}
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_Heap& heap;
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ItemIntMap& map;
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};
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};
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/// @}
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} // namespace lemon
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}
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#endif
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