diff -r 7c4ba7daaf5f -r 2b6bffe0e7e8 lemon/bin_heap.h --- a/lemon/bin_heap.h Tue Dec 20 17:44:38 2011 +0100 +++ b/lemon/bin_heap.h Tue Dec 20 18:15:14 2011 +0100 @@ -19,9 +19,9 @@ #ifndef LEMON_BIN_HEAP_H #define LEMON_BIN_HEAP_H -///\ingroup auxdat +///\ingroup heaps ///\file -///\brief Binary Heap implementation. +///\brief Binary heap implementation. #include #include @@ -29,45 +29,41 @@ namespace lemon { - ///\ingroup auxdat + /// \ingroup heaps /// - ///\brief A Binary Heap implementation. + /// \brief Binary heap data structure. /// - ///This class implements the \e binary \e heap data structure. + /// This class implements the \e binary \e heap data structure. + /// It fully conforms to the \ref concepts::Heap "heap concept". /// - ///A \e heap is a data structure for storing items with specified values - ///called \e priorities in such a way that finding the item with minimum - ///priority is efficient. \c CMP specifies the ordering of the priorities. - ///In a heap one can change the priority of an item, add or erase an - ///item, etc. - /// - ///\tparam PR Type of the priority of the items. - ///\tparam IM A read and writable item map with int values, used internally - ///to handle the cross references. - ///\tparam CMP A functor class for the ordering of the priorities. - ///The default is \c std::less. - /// - ///\sa FibHeap - ///\sa Dijkstra + /// \tparam PR Type of the priorities of the items. + /// \tparam IM A read-writable item map with \c int values, used + /// internally to handle the cross references. + /// \tparam CMP A functor class for comparing the priorities. + /// The default is \c std::less. +#ifdef DOXYGEN + template +#else template > +#endif class BinHeap { + public: - public: - ///\e + /// Type of the item-int map. typedef IM ItemIntMap; - ///\e + /// Type of the priorities. typedef PR Prio; - ///\e + /// Type of the items stored in the heap. typedef typename ItemIntMap::Key Item; - ///\e + /// Type of the item-priority pairs. typedef std::pair Pair; - ///\e + /// Functor type for comparing the priorities. typedef CMP Compare; - /// \brief Type to represent the items states. + /// \brief Type to represent the states of the items. /// - /// Each Item element have a state associated to it. It may be "in heap", - /// "pre heap" or "post heap". The latter two are indifferent from the + /// Each item has a state associated to it. It can be "in heap", + /// "pre-heap" or "post-heap". The latter two are indifferent from the /// heap's point of view, but may be useful to the user. /// /// The item-int map must be initialized in such way that it assigns @@ -84,42 +80,43 @@ ItemIntMap &_iim; public: - /// \brief The constructor. + + /// \brief Constructor. /// - /// The constructor. - /// \param map should be given to the constructor, since it is used - /// internally to handle the cross references. The value of the map - /// must be \c PRE_HEAP (-1) for every item. + /// Constructor. + /// \param map A map that assigns \c int values to the items. + /// It is used internally to handle the cross references. + /// The assigned value must be \c PRE_HEAP (-1) for each item. explicit BinHeap(ItemIntMap &map) : _iim(map) {} - /// \brief The constructor. + /// \brief Constructor. /// - /// The constructor. - /// \param map should be given to the constructor, since it is used - /// internally to handle the cross references. The value of the map - /// should be PRE_HEAP (-1) for each element. - /// - /// \param comp The comparator function object. + /// Constructor. + /// \param map A map that assigns \c int values to the items. + /// It is used internally to handle the cross references. + /// The assigned value must be \c PRE_HEAP (-1) for each item. + /// \param comp The function object used for comparing the priorities. BinHeap(ItemIntMap &map, const Compare &comp) : _iim(map), _comp(comp) {} - /// The number of items stored in the heap. + /// \brief The number of items stored in the heap. /// - /// \brief Returns the number of items stored in the heap. + /// This function returns the number of items stored in the heap. int size() const { return _data.size(); } - /// \brief Checks if the heap stores no items. + /// \brief Check if the heap is empty. /// - /// Returns \c true if and only if the heap stores no items. + /// This function returns \c true if the heap is empty. bool empty() const { return _data.empty(); } - /// \brief Make empty this heap. + /// \brief Make the heap empty. /// - /// Make empty this heap. It does not change the cross reference map. - /// If you want to reuse what is not surely empty you should first clear - /// the heap and after that you should set the cross reference map for - /// each item to \c PRE_HEAP. + /// This functon makes the heap empty. + /// It does not change the cross reference map. If you want to reuse + /// a heap that is not surely empty, you should first clear it and + /// then you should set the cross reference map to \c PRE_HEAP + /// for each item. void clear() { _data.clear(); } @@ -127,12 +124,12 @@ private: static int parent(int i) { return (i-1)/2; } - static int second_child(int i) { return 2*i+2; } + static int secondChild(int i) { return 2*i+2; } bool less(const Pair &p1, const Pair &p2) const { return _comp(p1.second, p2.second); } - int bubble_up(int hole, Pair p) { + int bubbleUp(int hole, Pair p) { int par = parent(hole); while( hole>0 && less(p,_data[par]) ) { move(_data[par],hole); @@ -143,8 +140,8 @@ return hole; } - int bubble_down(int hole, Pair p, int length) { - int child = second_child(hole); + int bubbleDown(int hole, Pair p, int length) { + int child = secondChild(hole); while(child < length) { if( less(_data[child-1], _data[child]) ) { --child; @@ -153,7 +150,7 @@ goto ok; move(_data[child], hole); hole = child; - child = second_child(hole); + child = secondChild(hole); } child--; if( child 0) { - bubble_down(0, _data[n], n); + bubbleDown(0, _data[n], n); } _data.pop_back(); } - /// \brief Deletes \c i from the heap. + /// \brief Remove the given item from the heap. /// - /// This method deletes item \c i from the heap. - /// \param i The item to erase. - /// \pre The item should be in the heap. + /// This function removes the given item from the heap if it is + /// already stored. + /// \param i The item to delete. + /// \pre \e i must be in the heap. void erase(const Item &i) { int h = _iim[i]; int n = _data.size()-1; _iim.set(_data[h].first, POST_HEAP); if( h < n ) { - if ( bubble_up(h, _data[n]) == h) { - bubble_down(h, _data[n], n); + if ( bubbleUp(h, _data[n]) == h) { + bubbleDown(h, _data[n], n); } } _data.pop_back(); } - - /// \brief Returns the priority of \c i. + /// \brief The priority of the given item. /// - /// This function returns the priority of item \c i. + /// This function returns the priority of the given item. /// \param i The item. - /// \pre \c i must be in the heap. + /// \pre \e i must be in the heap. Prio operator[](const Item &i) const { int idx = _iim[i]; return _data[idx].second; } - /// \brief \c i gets to the heap with priority \c p independently - /// if \c i was already there. + /// \brief Set the priority of an item or insert it, if it is + /// not stored in the heap. /// - /// This method calls \ref push(\c i, \c p) if \c i is not stored - /// in the heap and sets the priority of \c i to \c p otherwise. + /// This method sets the priority of the given item if it is + /// already stored in the heap. Otherwise it inserts the given + /// item into the heap with the given priority. /// \param i The item. /// \param p The priority. void set(const Item &i, const Prio &p) { @@ -260,44 +261,42 @@ push(i,p); } else if( _comp(p, _data[idx].second) ) { - bubble_up(idx, Pair(i,p)); + bubbleUp(idx, Pair(i,p)); } else { - bubble_down(idx, Pair(i,p), _data.size()); + bubbleDown(idx, Pair(i,p), _data.size()); } } - /// \brief Decreases the priority of \c i to \c p. + /// \brief Decrease the priority of an item to the given value. /// - /// This method decreases the priority of item \c i to \c p. + /// This function decreases the priority of an item to the given value. /// \param i The item. /// \param p The priority. - /// \pre \c i must be stored in the heap with priority at least \c - /// p relative to \c Compare. + /// \pre \e i must be stored in the heap with priority at least \e p. void decrease(const Item &i, const Prio &p) { int idx = _iim[i]; - bubble_up(idx, Pair(i,p)); + bubbleUp(idx, Pair(i,p)); } - /// \brief Increases the priority of \c i to \c p. + /// \brief Increase the priority of an item to the given value. /// - /// This method sets the priority of item \c i to \c p. + /// This function increases the priority of an item to the given value. /// \param i The item. /// \param p The priority. - /// \pre \c i must be stored in the heap with priority at most \c - /// p relative to \c Compare. + /// \pre \e i must be stored in the heap with priority at most \e p. void increase(const Item &i, const Prio &p) { int idx = _iim[i]; - bubble_down(idx, Pair(i,p), _data.size()); + bubbleDown(idx, Pair(i,p), _data.size()); } - /// \brief Returns if \c item is in, has already been in, or has - /// never been in the heap. + /// \brief Return the state of an item. /// - /// This method returns PRE_HEAP if \c item has never been in the - /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP - /// otherwise. In the latter case it is possible that \c item will - /// get back to the heap again. + /// This method returns \c PRE_HEAP if the given item has never + /// been in the heap, \c IN_HEAP if it is in the heap at the moment, + /// and \c POST_HEAP otherwise. + /// In the latter case it is possible that the item will get back + /// to the heap again. /// \param i The item. State state(const Item &i) const { int s = _iim[i]; @@ -306,11 +305,11 @@ return State(s); } - /// \brief Sets the state of the \c item in the heap. + /// \brief Set the state of an item in the heap. /// - /// Sets the state of the \c item in the heap. It can be used to - /// manually clear the heap when it is important to achive the - /// better time complexity. + /// This function sets the state of the given item in the heap. + /// It can be used to manually clear the heap when it is important + /// to achive better time complexity. /// \param i The item. /// \param st The state. It should not be \c IN_HEAP. void state(const Item& i, State st) { @@ -327,12 +326,13 @@ } } - /// \brief Replaces an item in the heap. + /// \brief Replace an item in the heap. /// - /// The \c i item is replaced with \c j item. The \c i item should - /// be in the heap, while the \c j should be out of the heap. The - /// \c i item will out of the heap and \c j will be in the heap - /// with the same prioriority as prevoiusly the \c i item. + /// This function replaces item \c i with item \c j. + /// Item \c i must be in the heap, while \c j must be out of the heap. + /// After calling this method, item \c i will be out of the + /// heap and \c j will be in the heap with the same prioriority + /// as item \c i had before. void replace(const Item& i, const Item& j) { int idx = _iim[i]; _iim.set(i, _iim[j]);