lemon/bucket_heap.h
changeset 756 0747f332c478
parent 730 9f529abcaebf
child 757 f1fe0ddad6f7
     1.1 --- a/lemon/bucket_heap.h	Thu Jun 11 23:13:24 2009 +0200
     1.2 +++ b/lemon/bucket_heap.h	Wed Jul 08 17:21:30 2009 +0200
     1.3 @@ -21,7 +21,7 @@
     1.4  
     1.5  ///\ingroup auxdat
     1.6  ///\file
     1.7 -///\brief Bucket Heap implementation.
     1.8 +///\brief Bucket heap implementation.
     1.9  
    1.10  #include <vector>
    1.11  #include <utility>
    1.12 @@ -55,33 +55,39 @@
    1.13  
    1.14    /// \ingroup auxdat
    1.15    ///
    1.16 -  /// \brief A Bucket Heap implementation.
    1.17 +  /// \brief Bucket heap data structure.
    1.18    ///
    1.19 -  /// This class implements the \e bucket \e heap data structure. A \e heap
    1.20 -  /// is a data structure for storing items with specified values called \e
    1.21 -  /// priorities in such a way that finding the item with minimum priority is
    1.22 -  /// efficient. The bucket heap is very simple implementation, it can store
    1.23 -  /// only integer priorities and it stores for each priority in the
    1.24 -  /// \f$ [0..C) \f$ range a list of items. So it should be used only when
    1.25 -  /// the priorities are small. It is not intended to use as dijkstra heap.
    1.26 +  /// This class implements the \e bucket \e heap data structure.
    1.27 +  /// It practically conforms to the \ref concepts::Heap "heap concept",
    1.28 +  /// but it has some limitations.
    1.29    ///
    1.30 -  /// \param IM A read and write Item int map, used internally
    1.31 -  /// to handle the cross references.
    1.32 -  /// \param MIN If the given parameter is false then instead of the
    1.33 -  /// minimum value the maximum can be retrivied with the top() and
    1.34 -  /// prio() member functions.
    1.35 +  /// The bucket heap is a very simple structure. It can store only
    1.36 +  /// \c int priorities and it maintains a list of items for each priority
    1.37 +  /// in the range <tt>[0..C)</tt>. So it should only be used when the
    1.38 +  /// priorities are small. It is not intended to use as a Dijkstra heap.
    1.39 +  ///
    1.40 +  /// \tparam IM A read-writable item map with \c int values, used
    1.41 +  /// internally to handle the cross references.
    1.42 +  /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
    1.43 +  /// The default is \e min-heap. If this parameter is set to \c false,
    1.44 +  /// then the comparison is reversed, so the top(), prio() and pop()
    1.45 +  /// functions deal with the item having maximum priority instead of the
    1.46 +  /// minimum.
    1.47 +  ///
    1.48 +  /// \sa SimpleBucketHeap
    1.49    template <typename IM, bool MIN = true>
    1.50    class BucketHeap {
    1.51  
    1.52    public:
    1.53 -    /// \e
    1.54 -    typedef typename IM::Key Item;
    1.55 -    /// \e
    1.56 +
    1.57 +    /// Type of the item-int map.
    1.58 +    typedef IM ItemIntMap;
    1.59 +    /// Type of the priorities.
    1.60      typedef int Prio;
    1.61 -    /// \e
    1.62 -    typedef std::pair<Item, Prio> Pair;
    1.63 -    /// \e
    1.64 -    typedef IM ItemIntMap;
    1.65 +    /// Type of the items stored in the heap.
    1.66 +    typedef typename ItemIntMap::Key Item;
    1.67 +    /// Type of the item-priority pairs.
    1.68 +    typedef std::pair<Item,Prio> Pair;
    1.69  
    1.70    private:
    1.71  
    1.72 @@ -89,10 +95,10 @@
    1.73  
    1.74    public:
    1.75  
    1.76 -    /// \brief Type to represent the items states.
    1.77 +    /// \brief Type to represent the states of the items.
    1.78      ///
    1.79 -    /// Each Item element have a state associated to it. It may be "in heap",
    1.80 -    /// "pre heap" or "post heap". The latter two are indifferent from the
    1.81 +    /// Each item has a state associated to it. It can be "in heap",
    1.82 +    /// "pre-heap" or "post-heap". The latter two are indifferent from the
    1.83      /// heap's point of view, but may be useful to the user.
    1.84      ///
    1.85      /// The item-int map must be initialized in such way that it assigns
    1.86 @@ -104,30 +110,32 @@
    1.87      };
    1.88  
    1.89    public:
    1.90 -    /// \brief The constructor.
    1.91 +
    1.92 +    /// \brief Constructor.
    1.93      ///
    1.94 -    /// The constructor.
    1.95 -    /// \param map should be given to the constructor, since it is used
    1.96 -    /// internally to handle the cross references. The value of the map
    1.97 -    /// should be PRE_HEAP (-1) for each element.
    1.98 +    /// Constructor.
    1.99 +    /// \param map A map that assigns \c int values to the items.
   1.100 +    /// It is used internally to handle the cross references.
   1.101 +    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
   1.102      explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
   1.103  
   1.104 -    /// The number of items stored in the heap.
   1.105 +    /// \brief The number of items stored in the heap.
   1.106      ///
   1.107 -    /// \brief Returns the number of items stored in the heap.
   1.108 +    /// This function returns the number of items stored in the heap.
   1.109      int size() const { return _data.size(); }
   1.110  
   1.111 -    /// \brief Checks if the heap stores no items.
   1.112 +    /// \brief Check if the heap is empty.
   1.113      ///
   1.114 -    /// Returns \c true if and only if the heap stores no items.
   1.115 +    /// This function returns \c true if the heap is empty.
   1.116      bool empty() const { return _data.empty(); }
   1.117  
   1.118 -    /// \brief Make empty this heap.
   1.119 +    /// \brief Make the heap empty.
   1.120      ///
   1.121 -    /// Make empty this heap. It does not change the cross reference
   1.122 -    /// map.  If you want to reuse a heap what is not surely empty you
   1.123 -    /// should first clear the heap and after that you should set the
   1.124 -    /// cross reference map for each item to \c PRE_HEAP.
   1.125 +    /// This functon makes the heap empty.
   1.126 +    /// It does not change the cross reference map. If you want to reuse
   1.127 +    /// a heap that is not surely empty, you should first clear it and
   1.128 +    /// then you should set the cross reference map to \c PRE_HEAP
   1.129 +    /// for each item.
   1.130      void clear() {
   1.131        _data.clear(); _first.clear(); _minimum = 0;
   1.132      }
   1.133 @@ -174,19 +182,24 @@
   1.134      }
   1.135  
   1.136    public:
   1.137 +
   1.138      /// \brief Insert a pair of item and priority into the heap.
   1.139      ///
   1.140 -    /// Adds \c p.first to the heap with priority \c p.second.
   1.141 +    /// This function inserts \c p.first to the heap with priority
   1.142 +    /// \c p.second.
   1.143      /// \param p The pair to insert.
   1.144 +    /// \pre \c p.first must not be stored in the heap.
   1.145      void push(const Pair& p) {
   1.146        push(p.first, p.second);
   1.147      }
   1.148  
   1.149      /// \brief Insert an item into the heap with the given priority.
   1.150      ///
   1.151 -    /// Adds \c i to the heap with priority \c p.
   1.152 +    /// This function inserts the given item into the heap with the
   1.153 +    /// given priority.
   1.154      /// \param i The item to insert.
   1.155      /// \param p The priority of the item.
   1.156 +    /// \pre \e i must not be stored in the heap.
   1.157      void push(const Item &i, const Prio &p) {
   1.158        int idx = _data.size();
   1.159        _iim[i] = idx;
   1.160 @@ -197,10 +210,10 @@
   1.161        }
   1.162      }
   1.163  
   1.164 -    /// \brief Returns the item with minimum priority.
   1.165 +    /// \brief Return the item having minimum priority.
   1.166      ///
   1.167 -    /// This method returns the item with minimum priority.
   1.168 -    /// \pre The heap must be nonempty.
   1.169 +    /// This function returns the item having minimum priority.
   1.170 +    /// \pre The heap must be non-empty.
   1.171      Item top() const {
   1.172        while (_first[_minimum] == -1) {
   1.173          Direction::increase(_minimum);
   1.174 @@ -208,10 +221,10 @@
   1.175        return _data[_first[_minimum]].item;
   1.176      }
   1.177  
   1.178 -    /// \brief Returns the minimum priority.
   1.179 +    /// \brief The minimum priority.
   1.180      ///
   1.181 -    /// It returns the minimum priority.
   1.182 -    /// \pre The heap must be nonempty.
   1.183 +    /// This function returns the minimum priority.
   1.184 +    /// \pre The heap must be non-empty.
   1.185      Prio prio() const {
   1.186        while (_first[_minimum] == -1) {
   1.187          Direction::increase(_minimum);
   1.188 @@ -219,9 +232,9 @@
   1.189        return _minimum;
   1.190      }
   1.191  
   1.192 -    /// \brief Deletes the item with minimum priority.
   1.193 +    /// \brief Remove the item having minimum priority.
   1.194      ///
   1.195 -    /// This method deletes the item with minimum priority from the heap.
   1.196 +    /// This function removes the item having minimum priority.
   1.197      /// \pre The heap must be non-empty.
   1.198      void pop() {
   1.199        while (_first[_minimum] == -1) {
   1.200 @@ -233,11 +246,12 @@
   1.201        relocate_last(idx);
   1.202      }
   1.203  
   1.204 -    /// \brief Deletes \c i from the heap.
   1.205 +    /// \brief Remove the given item from the heap.
   1.206      ///
   1.207 -    /// This method deletes item \c i from the heap, if \c i was
   1.208 -    /// already stored in the heap.
   1.209 -    /// \param i The item to erase.
   1.210 +    /// This function removes the given item from the heap if it is
   1.211 +    /// already stored.
   1.212 +    /// \param i The item to delete.
   1.213 +    /// \pre \e i must be in the heap.
   1.214      void erase(const Item &i) {
   1.215        int idx = _iim[i];
   1.216        _iim[_data[idx].item] = -2;
   1.217 @@ -245,22 +259,22 @@
   1.218        relocate_last(idx);
   1.219      }
   1.220  
   1.221 -
   1.222 -    /// \brief Returns the priority of \c i.
   1.223 +    /// \brief The priority of the given item.
   1.224      ///
   1.225 -    /// This function returns the priority of item \c i.
   1.226 -    /// \pre \c i must be in the heap.
   1.227 +    /// This function returns the priority of the given item.
   1.228      /// \param i The item.
   1.229 +    /// \pre \e i must be in the heap.
   1.230      Prio operator[](const Item &i) const {
   1.231        int idx = _iim[i];
   1.232        return _data[idx].value;
   1.233      }
   1.234  
   1.235 -    /// \brief \c i gets to the heap with priority \c p independently
   1.236 -    /// if \c i was already there.
   1.237 +    /// \brief Set the priority of an item or insert it, if it is
   1.238 +    /// not stored in the heap.
   1.239      ///
   1.240 -    /// This method calls \ref push(\c i, \c p) if \c i is not stored
   1.241 -    /// in the heap and sets the priority of \c i to \c p otherwise.
   1.242 +    /// This method sets the priority of the given item if it is
   1.243 +    /// already stored in the heap. Otherwise it inserts the given
   1.244 +    /// item into the heap with the given priority.
   1.245      /// \param i The item.
   1.246      /// \param p The priority.
   1.247      void set(const Item &i, const Prio &p) {
   1.248 @@ -274,13 +288,12 @@
   1.249        }
   1.250      }
   1.251  
   1.252 -    /// \brief Decreases the priority of \c i to \c p.
   1.253 +    /// \brief Decrease the priority of an item to the given value.
   1.254      ///
   1.255 -    /// This method decreases the priority of item \c i to \c p.
   1.256 -    /// \pre \c i must be stored in the heap with priority at least \c
   1.257 -    /// p relative to \c Compare.
   1.258 +    /// This function decreases the priority of an item to the given value.
   1.259      /// \param i The item.
   1.260      /// \param p The priority.
   1.261 +    /// \pre \e i must be stored in the heap with priority at least \e p.
   1.262      void decrease(const Item &i, const Prio &p) {
   1.263        int idx = _iim[i];
   1.264        unlace(idx);
   1.265 @@ -291,13 +304,12 @@
   1.266        lace(idx);
   1.267      }
   1.268  
   1.269 -    /// \brief Increases the priority of \c i to \c p.
   1.270 +    /// \brief Increase the priority of an item to the given value.
   1.271      ///
   1.272 -    /// This method sets the priority of item \c i to \c p.
   1.273 -    /// \pre \c i must be stored in the heap with priority at most \c
   1.274 -    /// p relative to \c Compare.
   1.275 +    /// This function increases the priority of an item to the given value.
   1.276      /// \param i The item.
   1.277      /// \param p The priority.
   1.278 +    /// \pre \e i must be stored in the heap with priority at most \e p.
   1.279      void increase(const Item &i, const Prio &p) {
   1.280        int idx = _iim[i];
   1.281        unlace(idx);
   1.282 @@ -305,13 +317,13 @@
   1.283        lace(idx);
   1.284      }
   1.285  
   1.286 -    /// \brief Returns if \c item is in, has already been in, or has
   1.287 -    /// never been in the heap.
   1.288 +    /// \brief Return the state of an item.
   1.289      ///
   1.290 -    /// This method returns PRE_HEAP if \c item has never been in the
   1.291 -    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   1.292 -    /// otherwise. In the latter case it is possible that \c item will
   1.293 -    /// get back to the heap again.
   1.294 +    /// This method returns \c PRE_HEAP if the given item has never
   1.295 +    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
   1.296 +    /// and \c POST_HEAP otherwise.
   1.297 +    /// In the latter case it is possible that the item will get back
   1.298 +    /// to the heap again.
   1.299      /// \param i The item.
   1.300      State state(const Item &i) const {
   1.301        int idx = _iim[i];
   1.302 @@ -319,11 +331,11 @@
   1.303        return State(idx);
   1.304      }
   1.305  
   1.306 -    /// \brief Sets the state of the \c item in the heap.
   1.307 +    /// \brief Set the state of an item in the heap.
   1.308      ///
   1.309 -    /// Sets the state of the \c item in the heap. It can be used to
   1.310 -    /// manually clear the heap when it is important to achive the
   1.311 -    /// better time complexity.
   1.312 +    /// This function sets the state of the given item in the heap.
   1.313 +    /// It can be used to manually clear the heap when it is important
   1.314 +    /// to achive better time complexity.
   1.315      /// \param i The item.
   1.316      /// \param st The state. It should not be \c IN_HEAP.
   1.317      void state(const Item& i, State st) {
   1.318 @@ -361,31 +373,42 @@
   1.319  
   1.320    /// \ingroup auxdat
   1.321    ///
   1.322 -  /// \brief A Simplified Bucket Heap implementation.
   1.323 +  /// \brief Simplified bucket heap data structure.
   1.324    ///
   1.325    /// This class implements a simplified \e bucket \e heap data
   1.326 -  /// structure.  It does not provide some functionality but it faster
   1.327 -  /// and simplier data structure than the BucketHeap. The main
   1.328 -  /// difference is that the BucketHeap stores for every key a double
   1.329 -  /// linked list while this class stores just simple lists. In the
   1.330 -  /// other way it does not support erasing each elements just the
   1.331 -  /// minimal and it does not supports key increasing, decreasing.
   1.332 +  /// structure. It does not provide some functionality, but it is
   1.333 +  /// faster and simpler than BucketHeap. The main difference is
   1.334 +  /// that BucketHeap stores a doubly-linked list for each key while
   1.335 +  /// this class stores only simply-linked lists. It supports erasing
   1.336 +  /// only for the item having minimum priority and it does not support
   1.337 +  /// key increasing and decreasing.
   1.338    ///
   1.339 -  /// \param IM A read and write Item int map, used internally
   1.340 -  /// to handle the cross references.
   1.341 -  /// \param MIN If the given parameter is false then instead of the
   1.342 -  /// minimum value the maximum can be retrivied with the top() and
   1.343 -  /// prio() member functions.
   1.344 +  /// Note that this implementation does not conform to the
   1.345 +  /// \ref concepts::Heap "heap concept" due to the lack of some 
   1.346 +  /// functionality.
   1.347 +  ///
   1.348 +  /// \tparam IM A read-writable item map with \c int values, used
   1.349 +  /// internally to handle the cross references.
   1.350 +  /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap.
   1.351 +  /// The default is \e min-heap. If this parameter is set to \c false,
   1.352 +  /// then the comparison is reversed, so the top(), prio() and pop()
   1.353 +  /// functions deal with the item having maximum priority instead of the
   1.354 +  /// minimum.
   1.355    ///
   1.356    /// \sa BucketHeap
   1.357    template <typename IM, bool MIN = true >
   1.358    class SimpleBucketHeap {
   1.359  
   1.360    public:
   1.361 -    typedef typename IM::Key Item;
   1.362 +
   1.363 +    /// Type of the item-int map.
   1.364 +    typedef IM ItemIntMap;
   1.365 +    /// Type of the priorities.
   1.366      typedef int Prio;
   1.367 -    typedef std::pair<Item, Prio> Pair;
   1.368 -    typedef IM ItemIntMap;
   1.369 +    /// Type of the items stored in the heap.
   1.370 +    typedef typename ItemIntMap::Key Item;
   1.371 +    /// Type of the item-priority pairs.
   1.372 +    typedef std::pair<Item,Prio> Pair;
   1.373  
   1.374    private:
   1.375  
   1.376 @@ -393,10 +416,10 @@
   1.377  
   1.378    public:
   1.379  
   1.380 -    /// \brief Type to represent the items states.
   1.381 +    /// \brief Type to represent the states of the items.
   1.382      ///
   1.383 -    /// Each Item element have a state associated to it. It may be "in heap",
   1.384 -    /// "pre heap" or "post heap". The latter two are indifferent from the
   1.385 +    /// Each item has a state associated to it. It can be "in heap",
   1.386 +    /// "pre-heap" or "post-heap". The latter two are indifferent from the
   1.387      /// heap's point of view, but may be useful to the user.
   1.388      ///
   1.389      /// The item-int map must be initialized in such way that it assigns
   1.390 @@ -409,48 +432,53 @@
   1.391  
   1.392    public:
   1.393  
   1.394 -    /// \brief The constructor.
   1.395 +    /// \brief Constructor.
   1.396      ///
   1.397 -    /// The constructor.
   1.398 -    /// \param map should be given to the constructor, since it is used
   1.399 -    /// internally to handle the cross references. The value of the map
   1.400 -    /// should be PRE_HEAP (-1) for each element.
   1.401 +    /// Constructor.
   1.402 +    /// \param map A map that assigns \c int values to the items.
   1.403 +    /// It is used internally to handle the cross references.
   1.404 +    /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.
   1.405      explicit SimpleBucketHeap(ItemIntMap &map)
   1.406        : _iim(map), _free(-1), _num(0), _minimum(0) {}
   1.407  
   1.408 -    /// \brief Returns the number of items stored in the heap.
   1.409 +    /// \brief The number of items stored in the heap.
   1.410      ///
   1.411 -    /// The number of items stored in the heap.
   1.412 +    /// This function returns the number of items stored in the heap.
   1.413      int size() const { return _num; }
   1.414  
   1.415 -    /// \brief Checks if the heap stores no items.
   1.416 +    /// \brief Check if the heap is empty.
   1.417      ///
   1.418 -    /// Returns \c true if and only if the heap stores no items.
   1.419 +    /// This function returns \c true if the heap is empty.
   1.420      bool empty() const { return _num == 0; }
   1.421  
   1.422 -    /// \brief Make empty this heap.
   1.423 +    /// \brief Make the heap empty.
   1.424      ///
   1.425 -    /// Make empty this heap. It does not change the cross reference
   1.426 -    /// map.  If you want to reuse a heap what is not surely empty you
   1.427 -    /// should first clear the heap and after that you should set the
   1.428 -    /// cross reference map for each item to \c PRE_HEAP.
   1.429 +    /// This functon makes the heap empty.
   1.430 +    /// It does not change the cross reference map. If you want to reuse
   1.431 +    /// a heap that is not surely empty, you should first clear it and
   1.432 +    /// then you should set the cross reference map to \c PRE_HEAP
   1.433 +    /// for each item.
   1.434      void clear() {
   1.435        _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
   1.436      }
   1.437  
   1.438      /// \brief Insert a pair of item and priority into the heap.
   1.439      ///
   1.440 -    /// Adds \c p.first to the heap with priority \c p.second.
   1.441 +    /// This function inserts \c p.first to the heap with priority
   1.442 +    /// \c p.second.
   1.443      /// \param p The pair to insert.
   1.444 +    /// \pre \c p.first must not be stored in the heap.
   1.445      void push(const Pair& p) {
   1.446        push(p.first, p.second);
   1.447      }
   1.448  
   1.449      /// \brief Insert an item into the heap with the given priority.
   1.450      ///
   1.451 -    /// Adds \c i to the heap with priority \c p.
   1.452 +    /// This function inserts the given item into the heap with the
   1.453 +    /// given priority.
   1.454      /// \param i The item to insert.
   1.455      /// \param p The priority of the item.
   1.456 +    /// \pre \e i must not be stored in the heap.
   1.457      void push(const Item &i, const Prio &p) {
   1.458        int idx;
   1.459        if (_free == -1) {
   1.460 @@ -471,10 +499,10 @@
   1.461        ++_num;
   1.462      }
   1.463  
   1.464 -    /// \brief Returns the item with minimum priority.
   1.465 +    /// \brief Return the item having minimum priority.
   1.466      ///
   1.467 -    /// This method returns the item with minimum priority.
   1.468 -    /// \pre The heap must be nonempty.
   1.469 +    /// This function returns the item having minimum priority.
   1.470 +    /// \pre The heap must be non-empty.
   1.471      Item top() const {
   1.472        while (_first[_minimum] == -1) {
   1.473          Direction::increase(_minimum);
   1.474 @@ -482,10 +510,10 @@
   1.475        return _data[_first[_minimum]].item;
   1.476      }
   1.477  
   1.478 -    /// \brief Returns the minimum priority.
   1.479 +    /// \brief The minimum priority.
   1.480      ///
   1.481 -    /// It returns the minimum priority.
   1.482 -    /// \pre The heap must be nonempty.
   1.483 +    /// This function returns the minimum priority.
   1.484 +    /// \pre The heap must be non-empty.
   1.485      Prio prio() const {
   1.486        while (_first[_minimum] == -1) {
   1.487          Direction::increase(_minimum);
   1.488 @@ -493,9 +521,9 @@
   1.489        return _minimum;
   1.490      }
   1.491  
   1.492 -    /// \brief Deletes the item with minimum priority.
   1.493 +    /// \brief Remove the item having minimum priority.
   1.494      ///
   1.495 -    /// This method deletes the item with minimum priority from the heap.
   1.496 +    /// This function removes the item having minimum priority.
   1.497      /// \pre The heap must be non-empty.
   1.498      void pop() {
   1.499        while (_first[_minimum] == -1) {
   1.500 @@ -509,16 +537,15 @@
   1.501        --_num;
   1.502      }
   1.503  
   1.504 -    /// \brief Returns the priority of \c i.
   1.505 +    /// \brief The priority of the given item.
   1.506      ///
   1.507 -    /// This function returns the priority of item \c i.
   1.508 -    /// \warning This operator is not a constant time function
   1.509 -    /// because it scans the whole data structure to find the proper
   1.510 -    /// value.
   1.511 -    /// \pre \c i must be in the heap.
   1.512 +    /// This function returns the priority of the given item.
   1.513      /// \param i The item.
   1.514 +    /// \pre \e i must be in the heap.
   1.515 +    /// \warning This operator is not a constant time function because
   1.516 +    /// it scans the whole data structure to find the proper value.
   1.517      Prio operator[](const Item &i) const {
   1.518 -      for (int k = 0; k < _first.size(); ++k) {
   1.519 +      for (int k = 0; k < int(_first.size()); ++k) {
   1.520          int idx = _first[k];
   1.521          while (idx != -1) {
   1.522            if (_data[idx].item == i) {
   1.523 @@ -530,13 +557,13 @@
   1.524        return -1;
   1.525      }
   1.526  
   1.527 -    /// \brief Returns if \c item is in, has already been in, or has
   1.528 -    /// never been in the heap.
   1.529 +    /// \brief Return the state of an item.
   1.530      ///
   1.531 -    /// This method returns PRE_HEAP if \c item has never been in the
   1.532 -    /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
   1.533 -    /// otherwise. In the latter case it is possible that \c item will
   1.534 -    /// get back to the heap again.
   1.535 +    /// This method returns \c PRE_HEAP if the given item has never
   1.536 +    /// been in the heap, \c IN_HEAP if it is in the heap at the moment,
   1.537 +    /// and \c POST_HEAP otherwise.
   1.538 +    /// In the latter case it is possible that the item will get back
   1.539 +    /// to the heap again.
   1.540      /// \param i The item.
   1.541      State state(const Item &i) const {
   1.542        int idx = _iim[i];