Translated Hungarian varible names, improved messages.
authorPeter Kovacs <kpeter@inf.elte.hu>
Wed, 02 Jan 2008 03:55:00 +0100
changeset 148685efdef52f
parent 12 435bbc8127b3
child 15 062f361aa520
Translated Hungarian varible names, improved messages.
test/dim_test.cc
     1.1 --- a/test/dim_test.cc	Sat Dec 22 07:01:20 2007 +0000
     1.2 +++ b/test/dim_test.cc	Wed Jan 02 03:55:00 2008 +0100
     1.3 @@ -22,65 +22,66 @@
     1.4  
     1.5  using namespace std;
     1.6  using namespace lemon;
     1.7 +
     1.8  int main()
     1.9  {
    1.10 -
    1.11 -  cout << "Testing classes `dim2::Point' and `dim2::BoundingBox'." << endl;
    1.12 +  cout << "Testing classes 'dim2::Point' and 'dim2::BoundingBox'." << endl;
    1.13  
    1.14    typedef dim2::Point<int> Point;
    1.15 -	
    1.16 -  Point seged;
    1.17 -  check(seged.size()==2, "Wrong vector addition");
    1.18 +
    1.19 +  Point p;
    1.20 +  check(p.size()==2, "Wrong vector initialization.");
    1.21  
    1.22    Point a(1,2);
    1.23    Point b(3,4);
    1.24 +  check(a[0]==1 && a[1]==2, "Wrong vector initialization.");
    1.25  
    1.26 -  check(a[0]==1 && a[1]==2, "Wrong vector addition");
    1.27 +  p = a+b;
    1.28 +  check(p.x==4 && p.y==6, "Wrong vector addition.");
    1.29  
    1.30 -  seged = a+b;
    1.31 -  check(seged.x==4 && seged.y==6, "Wrong vector addition");
    1.32 +  p = a-b;
    1.33 +  check(p.x==-2 && p.y==-2, "Wrong vector subtraction.");
    1.34  
    1.35 -  seged = a-b;
    1.36 -  check(seged.x==-2 && seged.y==-2, "a-b");
    1.37 -
    1.38 -  check(a.normSquare()==5,"Wrong norm calculation");
    1.39 -  check(a*b==11, "a*b");
    1.40 +  check(a.normSquare()==5,"Wrong vector norm calculation.");
    1.41 +  check(a*b==11, "Wrong vector scalar product.");
    1.42  
    1.43    int l=2;
    1.44 -  seged = a*l;
    1.45 -  check(seged.x==2 && seged.y==4, "a*l");
    1.46 +  p = a*l;
    1.47 +  check(p.x==2 && p.y==4, "Wrong vector multiplication by a scalar.");
    1.48  
    1.49 -  seged = b/l;
    1.50 -  check(seged.x==1 && seged.y==2, "b/l");
    1.51 +  p = b/l;
    1.52 +  check(p.x==1 && p.y==2, "Wrong vector division by a scalar.");
    1.53  
    1.54    typedef dim2::BoundingBox<int> BB;
    1.55 -  BB doboz1;
    1.56 -  check(doboz1.empty(), "It should be empty.");
    1.57 -	
    1.58 -  doboz1.add(a);
    1.59 -  check(!doboz1.empty(), "It should not be empty.");
    1.60 -  doboz1.add(b);
    1.61 +  BB box1;
    1.62 +  check(box1.empty(), "It should be empty.");
    1.63  
    1.64 -  check(doboz1.bottomLeft().x==1 && 
    1.65 -        doboz1.bottomLeft().y==2 &&
    1.66 -        doboz1.topRight().x==3 && 
    1.67 -        doboz1.topRight().y==4,  
    1.68 -        "added points to box");
    1.69 +  box1.add(a);
    1.70 +  check(!box1.empty(), "It should not be empty.");
    1.71 +  box1.add(b);
    1.72  
    1.73 -  seged.x=2;seged.y=3;
    1.74 -  check(doboz1.inside(seged),"It should be inside.");
    1.75 +  check(box1.bottomLeft().x==1 &&
    1.76 +        box1.bottomLeft().y==2 &&
    1.77 +        box1.topRight().x==3 &&
    1.78 +        box1.topRight().y==4,
    1.79 +        "Wrong addition of points to box.");
    1.80  
    1.81 -  seged.x=1;seged.y=3;
    1.82 -  check(doboz1.inside(seged),"It should be inside.");
    1.83 +  p.x=2; p.y=3;
    1.84 +  check(box1.inside(p), "It should be inside.");
    1.85  
    1.86 -  seged.x=0;seged.y=3;
    1.87 -  check(!doboz1.inside(seged),"It should not be inside.");
    1.88 +  p.x=1; p.y=3;
    1.89 +  check(box1.inside(p), "It should be inside.");
    1.90  
    1.91 -  BB doboz2(seged);
    1.92 -  check(!doboz2.empty(),
    1.93 +  p.x=0; p.y=3;
    1.94 +  check(!box1.inside(p), "It should not be inside.");
    1.95 +
    1.96 +  BB box2(p);
    1.97 +  check(!box2.empty(),
    1.98          "It should not be empty. Constructed from 1 point.");
    1.99  
   1.100 -  doboz2.add(doboz1);
   1.101 -  check(doboz2.inside(seged),
   1.102 +  box2.add(box1);
   1.103 +  check(box2.inside(p),
   1.104          "It should be inside. Incremented a box with another one.");
   1.105 +
   1.106 +  return 0;
   1.107  }