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@@ -110,92 +110,81 @@ |
110 | 110 |
int size() const { return _data.size(); } |
111 | 111 |
|
112 | 112 |
/// \brief Check if the heap is empty. |
113 | 113 |
/// |
114 | 114 |
/// This function returns \c true if the heap is empty. |
115 | 115 |
bool empty() const { return _data.empty(); } |
116 | 116 |
|
117 | 117 |
/// \brief Make the heap empty. |
118 | 118 |
/// |
119 | 119 |
/// This functon makes the heap empty. |
120 | 120 |
/// It does not change the cross reference map. If you want to reuse |
121 | 121 |
/// a heap that is not surely empty, you should first clear it and |
122 | 122 |
/// then you should set the cross reference map to \c PRE_HEAP |
123 | 123 |
/// for each item. |
124 | 124 |
void clear() { _data.clear(); } |
125 | 125 |
|
126 | 126 |
private: |
127 | 127 |
static int parent(int i) { return (i-1)/4; } |
128 | 128 |
static int firstChild(int i) { return 4*i+1; } |
129 | 129 |
|
130 | 130 |
bool less(const Pair &p1, const Pair &p2) const { |
131 | 131 |
return _comp(p1.second, p2.second); |
132 | 132 |
} |
133 | 133 |
|
134 |
int findMin(const int child, const int length) { |
|
135 |
int min=child; |
|
136 |
if( child+3<length ) { |
|
137 |
if( less(_data[child+3], _data[min]) ) |
|
138 |
min=child+3; |
|
139 |
if( less(_data[child+2], _data[min]) ) |
|
140 |
min=child+2; |
|
141 |
if( less(_data[child+1], _data[min]) ) |
|
142 |
min=child+1; |
|
143 |
} |
|
144 |
else if( child+2<length ) { |
|
145 |
if( less(_data[child+2], _data[min]) ) |
|
146 |
min=child+2; |
|
147 |
if( less(_data[child+1], _data[min]) ) |
|
148 |
min=child+1; |
|
149 |
} |
|
150 |
else if( child+1<length ) { |
|
151 |
if( less(_data[child+1], _data[min]) ) |
|
152 |
min=child+1; |
|
153 |
} |
|
154 |
return min; |
|
155 |
} |
|
156 |
|
|
157 | 134 |
void bubbleUp(int hole, Pair p) { |
158 | 135 |
int par = parent(hole); |
159 | 136 |
while( hole>0 && less(p,_data[par]) ) { |
160 | 137 |
move(_data[par],hole); |
161 | 138 |
hole = par; |
162 | 139 |
par = parent(hole); |
163 | 140 |
} |
164 | 141 |
move(p, hole); |
165 | 142 |
} |
166 | 143 |
|
167 | 144 |
void bubbleDown(int hole, Pair p, int length) { |
168 | 145 |
if( length>1 ) { |
169 | 146 |
int child = firstChild(hole); |
170 |
while( child<length ) { |
|
171 |
child = findMin(child, length); |
|
172 |
|
|
147 |
while( child+3<length ) { |
|
148 |
int min=child; |
|
149 |
if( less(_data[++child], _data[min]) ) min=child; |
|
150 |
if( less(_data[++child], _data[min]) ) min=child; |
|
151 |
if( less(_data[++child], _data[min]) ) min=child; |
|
152 |
if( !less(_data[min], p) ) |
|
173 | 153 |
goto ok; |
174 |
move(_data[child], hole); |
|
175 |
hole = child; |
|
154 |
move(_data[min], hole); |
|
155 |
hole = min; |
|
176 | 156 |
child = firstChild(hole); |
177 | 157 |
} |
158 |
if ( child<length ) { |
|
159 |
int min = child; |
|
160 |
if( ++child<length && less(_data[child], _data[min]) ) min=child; |
|
161 |
if( ++child<length && less(_data[child], _data[min]) ) min=child; |
|
162 |
if( less(_data[min], p) ) { |
|
163 |
move(_data[min], hole); |
|
164 |
hole = min; |
|
165 |
} |
|
166 |
} |
|
178 | 167 |
} |
179 | 168 |
ok: |
180 | 169 |
move(p, hole); |
181 | 170 |
} |
182 | 171 |
|
183 | 172 |
void move(const Pair &p, int i) { |
184 | 173 |
_data[i] = p; |
185 | 174 |
_iim.set(p.first, i); |
186 | 175 |
} |
187 | 176 |
|
188 | 177 |
public: |
189 | 178 |
/// \brief Insert a pair of item and priority into the heap. |
190 | 179 |
/// |
191 | 180 |
/// This function inserts \c p.first to the heap with priority |
192 | 181 |
/// \c p.second. |
193 | 182 |
/// \param p The pair to insert. |
194 | 183 |
/// \pre \c p.first must not be stored in the heap. |
195 | 184 |
void push(const Pair &p) { |
196 | 185 |
int n = _data.size(); |
197 | 186 |
_data.resize(n+1); |
198 | 187 |
bubbleUp(n, p); |
199 | 188 |
} |
200 | 189 |
|
201 | 190 |
/// \brief Insert an item into the heap with the given priority. |
... | ... |
@@ -117,79 +117,84 @@ |
117 | 117 |
int size() const { return _data.size(); } |
118 | 118 |
|
119 | 119 |
/// \brief Check if the heap is empty. |
120 | 120 |
/// |
121 | 121 |
/// This function returns \c true if the heap is empty. |
122 | 122 |
bool empty() const { return _data.empty(); } |
123 | 123 |
|
124 | 124 |
/// \brief Make the heap empty. |
125 | 125 |
/// |
126 | 126 |
/// This functon makes the heap empty. |
127 | 127 |
/// It does not change the cross reference map. If you want to reuse |
128 | 128 |
/// a heap that is not surely empty, you should first clear it and |
129 | 129 |
/// then you should set the cross reference map to \c PRE_HEAP |
130 | 130 |
/// for each item. |
131 | 131 |
void clear() { _data.clear(); } |
132 | 132 |
|
133 | 133 |
private: |
134 | 134 |
int parent(int i) { return (i-1)/K; } |
135 | 135 |
int firstChild(int i) { return K*i+1; } |
136 | 136 |
|
137 | 137 |
bool less(const Pair &p1, const Pair &p2) const { |
138 | 138 |
return _comp(p1.second, p2.second); |
139 | 139 |
} |
140 | 140 |
|
141 |
int findMin(const int child, const int length) { |
|
142 |
int min=child, i=1; |
|
143 |
while( i<K && child+i<length ) { |
|
144 |
if( less(_data[child+i], _data[min]) ) |
|
145 |
min=child+i; |
|
146 |
++i; |
|
147 |
} |
|
148 |
return min; |
|
149 |
} |
|
150 |
|
|
151 | 141 |
void bubbleUp(int hole, Pair p) { |
152 | 142 |
int par = parent(hole); |
153 | 143 |
while( hole>0 && less(p,_data[par]) ) { |
154 | 144 |
move(_data[par],hole); |
155 | 145 |
hole = par; |
156 | 146 |
par = parent(hole); |
157 | 147 |
} |
158 | 148 |
move(p, hole); |
159 | 149 |
} |
160 | 150 |
|
161 | 151 |
void bubbleDown(int hole, Pair p, int length) { |
162 | 152 |
if( length>1 ) { |
163 | 153 |
int child = firstChild(hole); |
164 |
while( child<length ) { |
|
165 |
child = findMin(child, length); |
|
166 |
|
|
154 |
while( child+K<=length ) { |
|
155 |
int min=child; |
|
156 |
for (int i=1; i<K; ++i) { |
|
157 |
if( less(_data[child+i], _data[min]) ) |
|
158 |
min=child+i; |
|
159 |
} |
|
160 |
if( !less(_data[min], p) ) |
|
167 | 161 |
goto ok; |
168 |
move(_data[child], hole); |
|
169 |
hole = child; |
|
162 |
move(_data[min], hole); |
|
163 |
hole = min; |
|
170 | 164 |
child = firstChild(hole); |
171 | 165 |
} |
166 |
if ( child<length ) { |
|
167 |
int min = child; |
|
168 |
while (++child < length) { |
|
169 |
if( less(_data[child], _data[min]) ) |
|
170 |
min=child; |
|
171 |
} |
|
172 |
if( less(_data[min], p) ) { |
|
173 |
move(_data[min], hole); |
|
174 |
hole = min; |
|
175 |
} |
|
176 |
} |
|
172 | 177 |
} |
173 | 178 |
ok: |
174 | 179 |
move(p, hole); |
175 | 180 |
} |
176 | 181 |
|
177 | 182 |
void move(const Pair &p, int i) { |
178 | 183 |
_data[i] = p; |
179 | 184 |
_iim.set(p.first, i); |
180 | 185 |
} |
181 | 186 |
|
182 | 187 |
public: |
183 | 188 |
/// \brief Insert a pair of item and priority into the heap. |
184 | 189 |
/// |
185 | 190 |
/// This function inserts \c p.first to the heap with priority |
186 | 191 |
/// \c p.second. |
187 | 192 |
/// \param p The pair to insert. |
188 | 193 |
/// \pre \c p.first must not be stored in the heap. |
189 | 194 |
void push(const Pair &p) { |
190 | 195 |
int n = _data.size(); |
191 | 196 |
_data.resize(n+1); |
192 | 197 |
bubbleUp(n, p); |
193 | 198 |
} |
194 | 199 |
|
195 | 200 |
/// \brief Insert an item into the heap with the given priority. |
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