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kpeter (Peter Kovacs)
kpeter@inf.elte.hu
Improved documentation for counters
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1 file changed with 84 insertions and 18 deletions:
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Ignore white space 48 line context
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@@ -75,105 +75,171 @@
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    _NoSubCounter(P &parent,std::string,std::ostream &) 
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      :_parent(parent) {}
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    _NoSubCounter(P &parent,std::string) 
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      :_parent(parent) {}
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    _NoSubCounter(P &parent,const char *,std::ostream &)
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      :_parent(parent) {}
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    _NoSubCounter(P &parent,const char *)
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      :_parent(parent) {}
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    ~_NoSubCounter() {}
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    _NoSubCounter &operator++() { ++_parent; return *this;}
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    int operator++(int) { _parent++; return 0;}
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    _NoSubCounter &operator--() { --_parent; return *this;}
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    int operator--(int) { _parent--; return 0;}
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    _NoSubCounter &operator+=(int c) { _parent+=c; return *this;}
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    _NoSubCounter &operator-=(int c) { _parent-=c; return *this;}
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    void reset(int) {}
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    void reset() {}
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    operator int() {return 0;}
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  };
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95 95

	
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  /// \addtogroup timecount
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  /// @{
98 98

	
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  ///A counter class
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  /// A counter class
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  ///This class makes it easier to count certain events. You can increment
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  ///or decrement the counter using operator++ and operator--.
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  ///A report is automatically printed on destruction.
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  ///\todo More doc
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  /// This class makes it easier to count certain events (e.g. for debug
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  /// reasons).
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  /// You can increment or decrement the counter using \c operator++,
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  /// \c operator--, \c operator+= and \c operator-=. You can also
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  /// define subcounters for the different phases of the algorithm or
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  /// for different types of operations.
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  /// A report containing the given title and the value of the counter
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  /// is automatically printed on destruction. 
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  ///
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  /// The following example shows the usage of counters and subcounters.
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  /// \code
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  /// // Bubble sort
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  /// std::vector<T> v;
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  /// ...
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  /// Counter op("Operations: ");
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  /// Counter::SubCounter as(op, "Assignments: ");
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  /// Counter::SubCounter co(op, "Comparisons: ");
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  /// for (int i = v.size()-1; i > 0; --i) {
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  ///   for (int j = 0; j < i; ++j) {
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  ///     if (v[j] > v[j+1]) {
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  ///       T tmp = v[j];
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  ///       v[j] = v[j+1];
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  ///       v[j+1] = tmp;
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  ///       as += 3;          // three assignments
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  ///     }
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  ///     ++co;               // one comparison
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  ///   }
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  /// }
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  /// \endcode
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  ///
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  /// This code prints out something like that:
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  /// \code
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  /// Comparisons: 45
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  /// Assignments: 57
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  /// Operations: 102
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  /// \endcode
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  ///
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  /// \sa NoCounter
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  class Counter 
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  {
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    std::string _title;
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    std::ostream &_os;
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    int count;
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  public:
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    ///\e
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    ///\todo document please.
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    /// SubCounter class
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    /// This class can be used to setup subcounters for a \ref Counter
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    /// to have finer reports. A subcounter provides exactly the same
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    /// operations as the main \ref Counter, but it also increments and
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    /// decrements the value of its parent.
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    /// Subcounters can also have subcounters.
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    /// 
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    /// The parent counter must be given as the first parameter of the
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    /// constructor. Apart from that a title and an \c ostream object
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    /// can also be given just like for the main \ref Counter.
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    ///
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    /// A report containing the given title and the value of the
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    /// subcounter is automatically printed on destruction. If you
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    /// would like to turn off this report, use \ref NoSubCounter
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    /// instead.
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    /// 
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    /// \sa NoSubCounter
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    typedef _SubCounter<Counter> SubCounter;
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    ///\e
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    ///\todo document please.
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    /// SubCounter class without printing report on destruction 
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    /// This class can be used to setup subcounters for a \ref Counter.
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    /// It is the same as \ref SubCounter but it does not print report
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    /// on destruction. (It modifies the value of its parent, so 'No'
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    /// only means 'do not print'.)
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    ///
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    /// Replacing \ref SubCounter "SubCounter"s with \ref NoSubCounter
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    /// "NoSubCounter"s makes it possible to turn off reporting 
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    /// subcounter values without actually removing the definitions
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    /// and the increment or decrement operators.
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    ///
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    /// \sa SubCounter
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    typedef _NoSubCounter<Counter> NoSubCounter;
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    ///\e
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    /// Constructor.
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    Counter() : _title(), _os(std::cerr), count(0) {}
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    ///\e
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    /// Constructor.
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    Counter(std::string title,std::ostream &os=std::cerr) 
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      : _title(title), _os(os), count(0) {}
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    ///\e
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    /// Constructor.
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    Counter(const char *title,std::ostream &os=std::cerr)
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      : _title(title), _os(os), count(0) {}
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    ///Destructor. Prints the given title and the value of the counter.
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    /// Destructor. Prints the given title and the value of the counter.
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    ~Counter() {
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      _os << _title << count <<std::endl;
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    }
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    ///\e
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    Counter &operator++() { count++; return *this;}
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    ///\e
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    int operator++(int) { return count++;}
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    ///\e
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    Counter &operator--() { count--; return *this;}
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    ///\e
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    int operator--(int) { return count--;}
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    ///\e
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    Counter &operator+=(int c) { count+=c; return *this;}
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    ///\e
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    Counter &operator-=(int c) { count-=c; return *this;}
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    ///\e
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    /// Resets the counter to the given value.
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    void reset(int c=0) {count=c;}
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    ///\e
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    /// Returns the value of the counter.
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    operator int() {return count;}
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  };
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  ///'Do nothing' version of \ref Counter
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  /// 'Do nothing' version of Counter.
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  ///'Do nothing' version of \ref Counter.
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  ///\sa Counter
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  /// This class can be used in the same way as \ref Counter however it
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  /// does not count at all and does not print report on destruction.
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  ///
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  /// Replacing a \ref Counter with a \ref NoCounter makes it possible
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  /// to turn off all counting and reporting (SubCounters should also
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  /// be replaced with NoSubCounters), so it does not affect the
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  /// efficiency of the program at all.
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  ///
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  /// \sa Counter
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  class NoCounter
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  {
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  public:
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    typedef _NoSubCounter<NoCounter> SubCounter;
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    typedef _NoSubCounter<NoCounter> NoSubCounter;
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    NoCounter() {}
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    NoCounter(std::string,std::ostream &) {}
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    NoCounter(const char *,std::ostream &) {}
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    NoCounter(std::string) {}
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    NoCounter(const char *) {}
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    NoCounter &operator++() { return *this; }
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    int operator++(int) { return 0; }
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    NoCounter &operator--() { return *this; }
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    int operator--(int) { return 0; }
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    NoCounter &operator+=(int) { return *this;}
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    NoCounter &operator-=(int) { return *this;}
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    void reset(int) {}
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    void reset() {}
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    operator int() {return 0;}
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  };
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  ///@}
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}
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