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kpeter (Peter Kovacs)
kpeter@inf.elte.hu
Rename BoundingBox to Box (ticket #126)
0 3 0
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3 files changed with 71 insertions and 72 deletions:
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Ignore white space 6 line context
... ...
@@ -28,8 +28,7 @@
28 28
/// The class \ref lemon::dim2::Point "dim2::Point" implements
29 29
/// a two dimensional vector with the usual operations.
30 30
///
31
/// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox"
32
/// can be used to determine
31
/// The class \ref lemon::dim2::Box "dim2::Box" can be used to determine
33 32
/// the rectangular bounding box of a set of
34 33
/// \ref lemon::dim2::Point "dim2::Point"'s.
35 34

	
... ...
@@ -44,7 +43,7 @@
44 43
  /// \addtogroup misc
45 44
  /// @{
46 45

	
47
  /// A simple two dimensional vector (plain vector) implementation
46
  /// Two dimensional vector (plain vector)
48 47

	
49 48
  /// A simple two dimensional vector (plain vector) implementation
50 49
  /// with the usual vector operations.
... ...
@@ -260,67 +259,67 @@
260 259

	
261 260

	
262 261

	
263
    /// A class to calculate or store the bounding box of plain vectors.
262
  /// Bounding box of plain vectors (\ref Point points).
264 263

	
265
    /// A class to calculate or store the bounding box of plain vectors.
266
    ///
267
    template<typename T>
268
    class BoundingBox {
264
  /// A class to calculate or store the bounding box of plain vectors
265
  /// (\ref Point points).
266
  template<typename T>
267
  class Box {
269 268
      Point<T> _bottom_left, _top_right;
270 269
      bool _empty;
271 270
    public:
272 271

	
273
      ///Default constructor: creates an empty bounding box
274
      BoundingBox() { _empty = true; }
272
      ///Default constructor: creates an empty box
273
      Box() { _empty = true; }
275 274

	
276
      ///Construct an instance from one point
277
      BoundingBox(Point<T> a) {
275
      ///Construct a box from one point
276
      Box(Point<T> a) {
278 277
        _bottom_left = _top_right = a;
279 278
        _empty = false;
280 279
      }
281 280

	
282
      ///Construct an instance from two points
281
      ///Construct a box from two points
283 282

	
284
      ///Construct an instance from two points.
283
      ///Construct a box from two points.
285 284
      ///\param a The bottom left corner.
286 285
      ///\param b The top right corner.
287 286
      ///\warning The coordinates of the bottom left corner must be no more
288 287
      ///than those of the top right one.
289
      BoundingBox(Point<T> a,Point<T> b)
288
      Box(Point<T> a,Point<T> b)
290 289
      {
291 290
        _bottom_left = a;
292 291
        _top_right = b;
293 292
        _empty = false;
294 293
      }
295 294

	
296
      ///Construct an instance from four numbers
295
      ///Construct a box from four numbers
297 296

	
298
      ///Construct an instance from four numbers.
297
      ///Construct a box from four numbers.
299 298
      ///\param l The left side of the box.
300 299
      ///\param b The bottom of the box.
301 300
      ///\param r The right side of the box.
302 301
      ///\param t The top of the box.
303 302
      ///\warning The left side must be no more than the right side and
304 303
      ///bottom must be no more than the top.
305
      BoundingBox(T l,T b,T r,T t)
304
      Box(T l,T b,T r,T t)
306 305
      {
307 306
        _bottom_left=Point<T>(l,b);
308 307
        _top_right=Point<T>(r,t);
309 308
        _empty = false;
310 309
      }
311 310

	
312
      ///Return \c true if the bounding box is empty.
311
      ///Return \c true if the box is empty.
313 312

	
314
      ///Return \c true if the bounding box is empty (i.e. return \c false
313
      ///Return \c true if the box is empty (i.e. return \c false
315 314
      ///if at least one point was added to the box or the coordinates of
316 315
      ///the box were set).
317 316
      ///
318
      ///The coordinates of an empty bounding box are not defined.
317
      ///The coordinates of an empty box are not defined.
319 318
      bool empty() const {
320 319
        return _empty;
321 320
      }
322 321

	
323
      ///Make the BoundingBox empty
322
      ///Make the box empty
324 323
      void clear() {
325 324
        _empty = true;
326 325
      }
... ...
@@ -328,7 +327,7 @@
328 327
      ///Give back the bottom left corner of the box
329 328

	
330 329
      ///Give back the bottom left corner of the box.
331
      ///If the bounding box is empty, then the return value is not defined.
330
      ///If the box is empty, then the return value is not defined.
332 331
      Point<T> bottomLeft() const {
333 332
        return _bottom_left;
334 333
      }
... ...
@@ -344,7 +343,7 @@
344 343
      ///Give back the top right corner of the box
345 344

	
346 345
      ///Give back the top right corner of the box.
347
      ///If the bounding box is empty, then the return value is not defined.
346
      ///If the box is empty, then the return value is not defined.
348 347
      Point<T> topRight() const {
349 348
        return _top_right;
350 349
      }
... ...
@@ -360,7 +359,7 @@
360 359
      ///Give back the bottom right corner of the box
361 360

	
362 361
      ///Give back the bottom right corner of the box.
363
      ///If the bounding box is empty, then the return value is not defined.
362
      ///If the box is empty, then the return value is not defined.
364 363
      Point<T> bottomRight() const {
365 364
        return Point<T>(_top_right.x,_bottom_left.y);
366 365
      }
... ...
@@ -377,7 +376,7 @@
377 376
      ///Give back the top left corner of the box
378 377

	
379 378
      ///Give back the top left corner of the box.
380
      ///If the bounding box is empty, then the return value is not defined.
379
      ///If the box is empty, then the return value is not defined.
381 380
      Point<T> topLeft() const {
382 381
        return Point<T>(_bottom_left.x,_top_right.y);
383 382
      }
... ...
@@ -394,7 +393,7 @@
394 393
      ///Give back the bottom of the box
395 394

	
396 395
      ///Give back the bottom of the box.
397
      ///If the bounding box is empty, then the return value is not defined.
396
      ///If the box is empty, then the return value is not defined.
398 397
      T bottom() const {
399 398
        return _bottom_left.y;
400 399
      }
... ...
@@ -410,7 +409,7 @@
410 409
      ///Give back the top of the box
411 410

	
412 411
      ///Give back the top of the box.
413
      ///If the bounding box is empty, then the return value is not defined.
412
      ///If the box is empty, then the return value is not defined.
414 413
      T top() const {
415 414
        return _top_right.y;
416 415
      }
... ...
@@ -426,7 +425,7 @@
426 425
      ///Give back the left side of the box
427 426

	
428 427
      ///Give back the left side of the box.
429
      ///If the bounding box is empty, then the return value is not defined.
428
      ///If the box is empty, then the return value is not defined.
430 429
      T left() const {
431 430
        return _bottom_left.x;
432 431
      }
... ...
@@ -442,7 +441,7 @@
442 441
      /// Give back the right side of the box
443 442

	
444 443
      /// Give back the right side of the box.
445
      ///If the bounding box is empty, then the return value is not defined.
444
      ///If the box is empty, then the return value is not defined.
446 445
      T right() const {
447 446
        return _top_right.x;
448 447
      }
... ...
@@ -458,7 +457,7 @@
458 457
      ///Give back the height of the box
459 458

	
460 459
      ///Give back the height of the box.
461
      ///If the bounding box is empty, then the return value is not defined.
460
      ///If the box is empty, then the return value is not defined.
462 461
      T height() const {
463 462
        return _top_right.y-_bottom_left.y;
464 463
      }
... ...
@@ -466,12 +465,12 @@
466 465
      ///Give back the width of the box
467 466

	
468 467
      ///Give back the width of the box.
469
      ///If the bounding box is empty, then the return value is not defined.
468
      ///If the box is empty, then the return value is not defined.
470 469
      T width() const {
471 470
        return _top_right.x-_bottom_left.x;
472 471
      }
473 472

	
474
      ///Checks whether a point is inside a bounding box
473
      ///Checks whether a point is inside the box
475 474
      bool inside(const Point<T>& u) const {
476 475
        if (_empty)
477 476
          return false;
... ...
@@ -481,11 +480,11 @@
481 480
        }
482 481
      }
483 482

	
484
      ///Increments a bounding box with a point
483
      ///Increments the box with a point
485 484

	
486
      ///Increments a bounding box with a point.
485
      ///Increments the box with a point.
487 486
      ///
488
      BoundingBox& add(const Point<T>& u){
487
      Box& add(const Point<T>& u){
489 488
        if (_empty) {
490 489
          _bottom_left = _top_right = u;
491 490
          _empty = false;
... ...
@@ -499,11 +498,11 @@
499 498
        return *this;
500 499
      }
501 500

	
502
      ///Increments a bounding box to contain another bounding box
501
      ///Increments the box to contain another box
503 502

	
504
      ///Increments a bounding box to contain another bounding box.
503
      ///Increments the box to contain another box.
505 504
      ///
506
      BoundingBox& add(const BoundingBox &u){
505
      Box& add(const Box &u){
507 506
        if ( !u.empty() ){
508 507
          add(u._bottom_left);
509 508
          add(u._top_right);
... ...
@@ -511,12 +510,12 @@
511 510
        return *this;
512 511
      }
513 512

	
514
      ///Intersection of two bounding boxes
513
      ///Intersection of two boxes
515 514

	
516
      ///Intersection of two bounding boxes.
515
      ///Intersection of two boxes.
517 516
      ///
518
      BoundingBox operator&(const BoundingBox& u) const {
519
        BoundingBox b;
517
      Box operator&(const Box& u) const {
518
        Box b;
520 519
        if (_empty || u._empty) {
521 520
          b._empty = true;
522 521
        } else {
... ...
@@ -530,15 +529,15 @@
530 529
        return b;
531 530
      }
532 531

	
533
    };//class Boundingbox
532
  };//class Box
534 533

	
535 534

	
536
  ///Read a bounding box from a stream
535
  ///Read a box from a stream
537 536

	
538
  ///Read a bounding box from a stream.
539
  ///\relates BoundingBox
537
  ///Read a box from a stream.
538
  ///\relates Box
540 539
  template<typename T>
541
  inline std::istream& operator>>(std::istream &is, BoundingBox<T>& b) {
540
  inline std::istream& operator>>(std::istream &is, Box<T>& b) {
542 541
    char c;
543 542
    Point<T> p;
544 543
    if (is >> c) {
... ...
@@ -563,12 +562,12 @@
563 562
    return is;
564 563
  }
565 564

	
566
  ///Write a bounding box to a stream
565
  ///Write a box to a stream
567 566

	
568
  ///Write a bounding box to a stream.
569
  ///\relates BoundingBox
567
  ///Write a box to a stream.
568
  ///\relates Box
570 569
  template<typename T>
571
  inline std::ostream& operator<<(std::ostream &os, const BoundingBox<T>& b)
570
  inline std::ostream& operator<<(std::ostream &os, const Box<T>& b)
572 571
  {
573 572
    os << "(" << b.bottomLeft() << "," << b.topRight() << ")";
574 573
    return os;
Ignore white space 6 line context
... ...
@@ -725,10 +725,10 @@
725 725

	
726 726
    double diag_len = 1;
727 727
    if(!(_absoluteNodeSizes&&_absoluteArcWidths)) {
728
      dim2::BoundingBox<double> bb;
728
      dim2::Box<double> bb;
729 729
      for(NodeIt n(g);n!=INVALID;++n) bb.add(mycoords[n]);
730 730
      if (bb.empty()) {
731
        bb = dim2::BoundingBox<double>(dim2::Point<double>(0,0));
731
        bb = dim2::Box<double>(dim2::Point<double>(0,0));
732 732
      }
733 733
      diag_len = std::sqrt((bb.bottomLeft()-bb.topRight()).normSquare());
734 734
      if(diag_len<EPSILON) diag_len = 1;
... ...
@@ -736,7 +736,7 @@
736 736
      if(!_absoluteArcWidths) _arcWidthScale*=diag_len;
737 737
    }
738 738

	
739
    dim2::BoundingBox<double> bb;
739
    dim2::Box<double> bb;
740 740
    for(NodeIt n(g);n!=INVALID;++n) {
741 741
      double ns=_nodeSizes[n]*_nodeScale;
742 742
      dim2::Point<double> p(ns,ns);
... ...
@@ -758,7 +758,7 @@
758 758
      }
759 759
    }
760 760
    if (bb.empty()) {
761
      bb = dim2::BoundingBox<double>(dim2::Point<double>(0,0));
761
      bb = dim2::Box<double>(dim2::Point<double>(0,0));
762 762
    }
763 763

	
764 764
    if(_scaleToA4)
Ignore white space 6 line context
... ...
@@ -50,38 +50,38 @@
50 50
  p = b/l;
51 51
  check(p.x==1 && p.y==2, "Wrong dim2::Point division by a scalar.");
52 52

	
53
  typedef dim2::BoundingBox<int> BB;
54
  BB box1;
55
  check(box1.empty(), "Wrong empty() in dim2::BoundingBox.");
53
  typedef dim2::Box<int> Box;
54
  Box box1;
55
  check(box1.empty(), "Wrong empty() in dim2::Box.");
56 56

	
57 57
  box1.add(a);
58
  check(!box1.empty(), "Wrong empty() in dim2::BoundingBox.");
58
  check(!box1.empty(), "Wrong empty() in dim2::Box.");
59 59
  box1.add(b);
60 60

	
61 61
  check(box1.left()==1 && box1.bottom()==2 &&
62 62
        box1.right()==3 && box1.top()==4,
63
        "Wrong addition of points to dim2::BoundingBox.");
63
        "Wrong addition of points to dim2::Box.");
64 64

	
65
  check(box1.inside(Point(2,3)), "Wrong inside() in dim2::BoundingBox.");
66
  check(box1.inside(Point(1,3)), "Wrong inside() in dim2::BoundingBox.");
67
  check(!box1.inside(Point(0,3)), "Wrong inside() in dim2::BoundingBox.");
65
  check(box1.inside(Point(2,3)), "Wrong inside() in dim2::Box.");
66
  check(box1.inside(Point(1,3)), "Wrong inside() in dim2::Box.");
67
  check(!box1.inside(Point(0,3)), "Wrong inside() in dim2::Box.");
68 68

	
69
  BB box2(Point(2,2));
70
  check(!box2.empty(), "Wrong empty() in dim2::BoundingBox.");
71
  
69
  Box box2(Point(2,2));
70
  check(!box2.empty(), "Wrong empty() in dim2::Box.");
71

	
72 72
  box2.bottomLeft(Point(2,0));
73 73
  box2.topRight(Point(5,3));
74
  BB box3 = box1 & box2;
74
  Box box3 = box1 & box2;
75 75
  check(!box3.empty() &&
76
        box3.left()==2 && box3.bottom()==2 && 
76
        box3.left()==2 && box3.bottom()==2 &&
77 77
        box3.right()==3 && box3.top()==3,
78
        "Wrong intersection of two dim2::BoundingBox objects.");
79
  
78
        "Wrong intersection of two dim2::Box objects.");
79

	
80 80
  box1.add(box2);
81 81
  check(!box1.empty() &&
82 82
        box1.left()==1 && box1.bottom()==0 &&
83 83
        box1.right()==5 && box1.top()==4,
84
        "Wrong addition of two dim2::BoundingBox objects.");
84
        "Wrong addition of two dim2::Box objects.");
85 85

	
86 86
  return 0;
87 87
}
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