INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR} ${PROJECT_BINARY_DIR} ) CONFIGURE_FILE( ${CMAKE_CURRENT_SOURCE_DIR}/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h ) SET(LEMON_SOURCES arg_parser.cc base.cc color.cc lp_base.cc lp_skeleton.cc random.cc bits/windows.cc ) IF(LEMON_HAVE_GLPK) SET(LEMON_SOURCES ${LEMON_SOURCES} glpk.cc) INCLUDE_DIRECTORIES(${GLPK_INCLUDE_DIRS}) IF(WIN32) INSTALL(FILES ${GLPK_BIN_DIR}/glpk.dll DESTINATION bin) INSTALL(FILES ${GLPK_BIN_DIR}/libltdl3.dll DESTINATION bin) INSTALL(FILES ${GLPK_BIN_DIR}/zlib1.dll DESTINATION bin) ENDIF() ENDIF() IF(LEMON_HAVE_CPLEX) SET(LEMON_SOURCES ${LEMON_SOURCES} cplex.cc) INCLUDE_DIRECTORIES(${CPLEX_INCLUDE_DIRS}) ENDIF() IF(LEMON_HAVE_CLP) SET(LEMON_SOURCES ${LEMON_SOURCES} clp.cc) INCLUDE_DIRECTORIES(${COIN_INCLUDE_DIRS}) ENDIF() IF(LEMON_HAVE_CBC) SET(LEMON_SOURCES ${LEMON_SOURCES} cbc.cc) INCLUDE_DIRECTORIES(${COIN_INCLUDE_DIRS}) ENDIF() ADD_LIBRARY(lemon ${LEMON_SOURCES}) IF(UNIX) SET_TARGET_PROPERTIES(lemon PROPERTIES OUTPUT_NAME emon) ENDIF() INSTALL( TARGETS lemon ARCHIVE DESTINATION lib COMPONENT library ) INSTALL( DIRECTORY . bits concepts DESTINATION include/lemon COMPONENT headers FILES_MATCHING PATTERN "*.h" ) INSTALL( FILES ${CMAKE_CURRENT_BINARY_DIR}/config.h DESTINATION include/lemon COMPONENT headers )