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r730:9f529abcaebf r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r730:9f529abcaebf r730:9f529abcaebf r730:9f529abcaebf r730:9f529abcaebf r730:9f529abcaebf r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 r728:532697c9fa53 | /* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2009
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_BUCKET_HEAP_H
#define LEMON_BUCKET_HEAP_H
///\ingroup auxdat
///\file
///\brief Bucket Heap implementation.
#include <vector>
#include <utility>
#include <functional>
namespace lemon {
namespace _bucket_heap_bits {
template <bool MIN>
struct DirectionTraits {
static bool less(int left, int right) {
return left < right;
}
static void increase(int& value) {
++value;
}
};
template <>
struct DirectionTraits<false> {
static bool less(int left, int right) {
return left > right;
}
static void increase(int& value) {
--value;
}
};
}
/// \ingroup auxdat
///
/// \brief A Bucket Heap implementation.
///
/// This class implements the \e bucket \e heap data structure. A \e heap
/// is a data structure for storing items with specified values called \e
/// priorities in such a way that finding the item with minimum priority is
/// efficient. The bucket heap is very simple implementation, it can store
/// only integer priorities and it stores for each priority in the
/// \f$ [0..C) \f$ range a list of items. So it should be used only when
/// the priorities are small. It is not intended to use as dijkstra heap.
///
/// \param IM A read and write Item int map, used internally
/// to handle the cross references.
/// \param MIN If the given parameter is false then instead of the
/// minimum value the maximum can be retrivied with the top() and
/// prio() member functions.
template <typename IM, bool MIN = true>
class BucketHeap {
public:
/// \e
typedef typename IM::Key Item;
/// \e
typedef int Prio;
/// \e
typedef std::pair<Item, Prio> Pair;
/// \e
typedef IM ItemIntMap;
private:
typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
public:
/// \brief Type to represent the items states.
///
/// Each Item element have a state associated to it. It may be "in heap",
/// "pre heap" or "post heap". The latter two are indifferent from the
/// heap's point of view, but may be useful to the user.
///
/// The item-int map must be initialized in such way that it assigns
/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
enum State {
IN_HEAP = 0, ///< = 0.
PRE_HEAP = -1, ///< = -1.
POST_HEAP = -2 ///< = -2.
};
public:
/// \brief The constructor.
///
/// The constructor.
/// \param map should be given to the constructor, since it is used
/// internally to handle the cross references. The value of the map
/// should be PRE_HEAP (-1) for each element.
explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {}
/// The number of items stored in the heap.
///
/// \brief Returns the number of items stored in the heap.
int size() const { return _data.size(); }
/// \brief Checks if the heap stores no items.
///
/// Returns \c true if and only if the heap stores no items.
bool empty() const { return _data.empty(); }
/// \brief Make empty this heap.
///
/// Make empty this heap. It does not change the cross reference
/// map. If you want to reuse a heap what is not surely empty you
/// should first clear the heap and after that you should set the
/// cross reference map for each item to \c PRE_HEAP.
void clear() {
_data.clear(); _first.clear(); _minimum = 0;
}
private:
void relocate_last(int idx) {
if (idx + 1 < int(_data.size())) {
_data[idx] = _data.back();
if (_data[idx].prev != -1) {
_data[_data[idx].prev].next = idx;
} else {
_first[_data[idx].value] = idx;
}
if (_data[idx].next != -1) {
_data[_data[idx].next].prev = idx;
}
_iim[_data[idx].item] = idx;
}
_data.pop_back();
}
void unlace(int idx) {
if (_data[idx].prev != -1) {
_data[_data[idx].prev].next = _data[idx].next;
} else {
_first[_data[idx].value] = _data[idx].next;
}
if (_data[idx].next != -1) {
_data[_data[idx].next].prev = _data[idx].prev;
}
}
void lace(int idx) {
if (int(_first.size()) <= _data[idx].value) {
_first.resize(_data[idx].value + 1, -1);
}
_data[idx].next = _first[_data[idx].value];
if (_data[idx].next != -1) {
_data[_data[idx].next].prev = idx;
}
_first[_data[idx].value] = idx;
_data[idx].prev = -1;
}
public:
/// \brief Insert a pair of item and priority into the heap.
///
/// Adds \c p.first to the heap with priority \c p.second.
/// \param p The pair to insert.
void push(const Pair& p) {
push(p.first, p.second);
}
/// \brief Insert an item into the heap with the given priority.
///
/// Adds \c i to the heap with priority \c p.
/// \param i The item to insert.
/// \param p The priority of the item.
void push(const Item &i, const Prio &p) {
int idx = _data.size();
_iim[i] = idx;
_data.push_back(BucketItem(i, p));
lace(idx);
if (Direction::less(p, _minimum)) {
_minimum = p;
}
}
/// \brief Returns the item with minimum priority.
///
/// This method returns the item with minimum priority.
/// \pre The heap must be nonempty.
Item top() const {
while (_first[_minimum] == -1) {
Direction::increase(_minimum);
}
return _data[_first[_minimum]].item;
}
/// \brief Returns the minimum priority.
///
/// It returns the minimum priority.
/// \pre The heap must be nonempty.
Prio prio() const {
while (_first[_minimum] == -1) {
Direction::increase(_minimum);
}
return _minimum;
}
/// \brief Deletes the item with minimum priority.
///
/// This method deletes the item with minimum priority from the heap.
/// \pre The heap must be non-empty.
void pop() {
while (_first[_minimum] == -1) {
Direction::increase(_minimum);
}
int idx = _first[_minimum];
_iim[_data[idx].item] = -2;
unlace(idx);
relocate_last(idx);
}
/// \brief Deletes \c i from the heap.
///
/// This method deletes item \c i from the heap, if \c i was
/// already stored in the heap.
/// \param i The item to erase.
void erase(const Item &i) {
int idx = _iim[i];
_iim[_data[idx].item] = -2;
unlace(idx);
relocate_last(idx);
}
/// \brief Returns the priority of \c i.
///
/// This function returns the priority of item \c i.
/// \pre \c i must be in the heap.
/// \param i The item.
Prio operator[](const Item &i) const {
int idx = _iim[i];
return _data[idx].value;
}
/// \brief \c i gets to the heap with priority \c p independently
/// if \c i was already there.
///
/// This method calls \ref push(\c i, \c p) if \c i is not stored
/// in the heap and sets the priority of \c i to \c p otherwise.
/// \param i The item.
/// \param p The priority.
void set(const Item &i, const Prio &p) {
int idx = _iim[i];
if (idx < 0) {
push(i, p);
} else if (Direction::less(p, _data[idx].value)) {
decrease(i, p);
} else {
increase(i, p);
}
}
/// \brief Decreases the priority of \c i to \c p.
///
/// This method decreases the priority of item \c i to \c p.
/// \pre \c i must be stored in the heap with priority at least \c
/// p relative to \c Compare.
/// \param i The item.
/// \param p The priority.
void decrease(const Item &i, const Prio &p) {
int idx = _iim[i];
unlace(idx);
_data[idx].value = p;
if (Direction::less(p, _minimum)) {
_minimum = p;
}
lace(idx);
}
/// \brief Increases the priority of \c i to \c p.
///
/// This method sets the priority of item \c i to \c p.
/// \pre \c i must be stored in the heap with priority at most \c
/// p relative to \c Compare.
/// \param i The item.
/// \param p The priority.
void increase(const Item &i, const Prio &p) {
int idx = _iim[i];
unlace(idx);
_data[idx].value = p;
lace(idx);
}
/// \brief Returns if \c item is in, has already been in, or has
/// never been in the heap.
///
/// This method returns PRE_HEAP if \c item has never been in the
/// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
/// otherwise. In the latter case it is possible that \c item will
/// get back to the heap again.
/// \param i The item.
State state(const Item &i) const {
int idx = _iim[i];
if (idx >= 0) idx = 0;
return State(idx);
}
/// \brief Sets the state of the \c item in the heap.
///
/// Sets the state of the \c item in the heap. It can be used to
/// manually clear the heap when it is important to achive the
/// better time complexity.
/// \param i The item.
/// \param st The state. It should not be \c IN_HEAP.
void state(const Item& i, State st) {
switch (st) {
case POST_HEAP:
case PRE_HEAP:
if (state(i) == IN_HEAP) {
erase(i);
}
_iim[i] = st;
break;
case IN_HEAP:
break;
}
}
private:
struct BucketItem {
BucketItem(const Item& _item, int _value)
: item(_item), value(_value) {}
Item item;
int value;
int prev, next;
};
ItemIntMap& _iim;
std::vector<int> _first;
std::vector<BucketItem> _data;
mutable int _minimum;
}; // class BucketHeap
/// \ingroup auxdat
///
/// \brief A Simplified Bucket Heap implementation.
///
/// This class implements a simplified \e bucket \e heap data
/// structure. It does not provide some functionality but it faster
/// and simplier data structure than the BucketHeap. The main
/// difference is that the BucketHeap stores for every key a double
/// linked list while this class stores just simple lists. In the
/// other way it does not support erasing each elements just the
/// minimal and it does not supports key increasing, decreasing.
///
/// \param IM A read and write Item int map, used internally
/// to handle the cross references.
/// \param MIN If the given parameter is false then instead of the
/// minimum value the maximum can be retrivied with the top() and
/// prio() member functions.
///
/// \sa BucketHeap
template <typename IM, bool MIN = true >
class SimpleBucketHeap {
public:
typedef typename IM::Key Item;
typedef int Prio;
typedef std::pair<Item, Prio> Pair;
typedef IM ItemIntMap;
private:
typedef _bucket_heap_bits::DirectionTraits<MIN> Direction;
public:
/// \brief Type to represent the items states.
///
/// Each Item element have a state associated to it. It may be "in heap",
/// "pre heap" or "post heap". The latter two are indifferent from the
/// heap's point of view, but may be useful to the user.
///
/// The item-int map must be initialized in such way that it assigns
/// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.
enum State {
IN_HEAP = 0, ///< = 0.
PRE_HEAP = -1, ///< = -1.
POST_HEAP = -2 ///< = -2.
};
public:
/// \brief The constructor.
///
/// The constructor.
/// \param map should be given to the constructor, since it is used
/// internally to handle the cross references. The value of the map
/// should be PRE_HEAP (-1) for each element.
explicit SimpleBucketHeap(ItemIntMap &map)
: _iim(map), _free(-1), _num(0), _minimum(0) {}
/// \brief Returns the number of items stored in the heap.
///
/// The number of items stored in the heap.
int size() const { return _num; }
/// \brief Checks if the heap stores no items.
///
/// Returns \c true if and only if the heap stores no items.
bool empty() const { return _num == 0; }
/// \brief Make empty this heap.
///
/// Make empty this heap. It does not change the cross reference
/// map. If you want to reuse a heap what is not surely empty you
/// should first clear the heap and after that you should set the
/// cross reference map for each item to \c PRE_HEAP.
void clear() {
_data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0;
}
/// \brief Insert a pair of item and priority into the heap.
///
/// Adds \c p.first to the heap with priority \c p.second.
/// \param p The pair to insert.
void push(const Pair& p) {
push(p.first, p.second);
}
/// \brief Insert an item into the heap with the given priority.
///
/// Adds \c i to the heap with priority \c p.
/// \param i The item to insert.
/// \param p The priority of the item.
void push(const Item &i, const Prio &p) {
int idx;
if (_free == -1) {
idx = _data.size();
_data.push_back(BucketItem(i));
} else {
idx = _free;
_free = _data[idx].next;
_data[idx].item = i;
}
_iim[i] = idx;
if (p >= int(_first.size())) _first.resize(p + 1, -1);
_data[idx].next = _first[p];
_first[p] = idx;
if (Direction::less(p, _minimum)) {
_minimum = p;
}
++_num;
}
/// \brief Returns the item with minimum priority.
///
/// This method returns the item with minimum priority.
/// \pre The heap must be nonempty.
Item top() const {
while (_first[_minimum] == -1) {
Direction::increase(_minimum);
}
return _data[_first[_minimum]].item;
}
/// \brief Returns the minimum priority.
///
/// It returns the minimum priority.
/// \pre The heap must be nonempty.
Prio prio() const {
while (_first[_minimum] == -1) {
Direction::increase(_minimum);
}
return _minimum;
}
/// \brief Deletes the item with minimum priority.
///
/// This method deletes the item with minimum priority from the heap.
/// \pre The heap must be non-empty.
void pop() {
while (_first[_minimum] == -1) {
Direction::increase(_minimum);
}
int idx = _first[_minimum];
_iim[_data[idx].item] = -2;
_first[_minimum] = _data[idx].next;
_data[idx].next = _free;
_free = idx;
--_num;
}
/// \brief Returns the priority of \c i.
///
/// This function returns the priority of item \c i.
/// \warning This operator is not a constant time function
/// because it scans the whole data structure to find the proper
/// value.
/// \pre \c i must be in the heap.
/// \param i The item.
Prio operator[](const Item &i) const {
for (int k = 0; k < _first.size(); ++k) {
int idx = _first[k];
while (idx != -1) {
if (_data[idx].item == i) {
return k;
}
idx = _data[idx].next;
}
}
return -1;
}
/// \brief Returns if \c item is in, has already been in, or has
/// never been in the heap.
///
/// This method returns PRE_HEAP if \c item has never been in the
/// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
/// otherwise. In the latter case it is possible that \c item will
/// get back to the heap again.
/// \param i The item.
State state(const Item &i) const {
int idx = _iim[i];
if (idx >= 0) idx = 0;
return State(idx);
}
private:
struct BucketItem {
BucketItem(const Item& _item)
: item(_item) {}
Item item;
int next;
};
ItemIntMap& _iim;
std::vector<int> _first;
std::vector<BucketItem> _data;
int _free, _num;
mutable int _minimum;
}; // class SimpleBucketHeap
}
#endif
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