Location: LEMON/LEMON-official/lemon/list_graph.h - annotation
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Fix critical bug in preflow (#372)
The wrong transition between the bound decrease and highest active
heuristics caused the bug. The last node chosen in bound decrease mode
is used in the first iteration in highest active mode.
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r57:c1acf0018c0a r73:c56b7389dc78 r57:c1acf0018c0a r209:765619b7cbb2 r57:c1acf0018c0a r209:765619b7cbb2 r57:c1acf0018c0a r57:c1acf0018c0a r209:765619b7cbb2 r209:765619b7cbb2 r73:c56b7389dc78 r209:765619b7cbb2 r209:765619b7cbb2 r209:765619b7cbb2 r57:c1acf0018c0a r209:765619b7cbb2 r209:765619b7cbb2 r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r57:c1acf0018c0a r209:765619b7cbb2 r209:765619b7cbb2 r57:c1acf0018c0a r209:765619b7cbb2 r57:c1acf0018c0a r57:c1acf0018c0a | /* -*- mode: C++; indent-tabs-mode: nil; -*-
*
* This file is a part of LEMON, a generic C++ optimization library.
*
* Copyright (C) 2003-2009
* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
* (Egervary Research Group on Combinatorial Optimization, EGRES).
*
* Permission to use, modify and distribute this software is granted
* provided that this copyright notice appears in all copies. For
* precise terms see the accompanying LICENSE file.
*
* This software is provided "AS IS" with no warranty of any kind,
* express or implied, and with no claim as to its suitability for any
* purpose.
*
*/
#ifndef LEMON_LIST_GRAPH_H
#define LEMON_LIST_GRAPH_H
///\ingroup graphs
///\file
///\brief ListDigraph, ListGraph classes.
#include <lemon/core.h>
#include <lemon/error.h>
#include <lemon/bits/graph_extender.h>
#include <vector>
#include <list>
namespace lemon {
class ListDigraphBase {
protected:
struct NodeT {
int first_in, first_out;
int prev, next;
};
struct ArcT {
int target, source;
int prev_in, prev_out;
int next_in, next_out;
};
std::vector<NodeT> nodes;
int first_node;
int first_free_node;
std::vector<ArcT> arcs;
int first_free_arc;
public:
typedef ListDigraphBase Digraph;
class Node {
friend class ListDigraphBase;
protected:
int id;
explicit Node(int pid) { id = pid;}
public:
Node() {}
Node (Invalid) { id = -1; }
bool operator==(const Node& node) const {return id == node.id;}
bool operator!=(const Node& node) const {return id != node.id;}
bool operator<(const Node& node) const {return id < node.id;}
};
class Arc {
friend class ListDigraphBase;
protected:
int id;
explicit Arc(int pid) { id = pid;}
public:
Arc() {}
Arc (Invalid) { id = -1; }
bool operator==(const Arc& arc) const {return id == arc.id;}
bool operator!=(const Arc& arc) const {return id != arc.id;}
bool operator<(const Arc& arc) const {return id < arc.id;}
};
ListDigraphBase()
: nodes(), first_node(-1),
first_free_node(-1), arcs(), first_free_arc(-1) {}
int maxNodeId() const { return nodes.size()-1; }
int maxArcId() const { return arcs.size()-1; }
Node source(Arc e) const { return Node(arcs[e.id].source); }
Node target(Arc e) const { return Node(arcs[e.id].target); }
void first(Node& node) const {
node.id = first_node;
}
void next(Node& node) const {
node.id = nodes[node.id].next;
}
void first(Arc& arc) const {
int n;
for(n = first_node;
n!=-1 && nodes[n].first_in == -1;
n = nodes[n].next) {}
arc.id = (n == -1) ? -1 : nodes[n].first_in;
}
void next(Arc& arc) const {
if (arcs[arc.id].next_in != -1) {
arc.id = arcs[arc.id].next_in;
} else {
int n;
for(n = nodes[arcs[arc.id].target].next;
n!=-1 && nodes[n].first_in == -1;
n = nodes[n].next) {}
arc.id = (n == -1) ? -1 : nodes[n].first_in;
}
}
void firstOut(Arc &e, const Node& v) const {
e.id = nodes[v.id].first_out;
}
void nextOut(Arc &e) const {
e.id=arcs[e.id].next_out;
}
void firstIn(Arc &e, const Node& v) const {
e.id = nodes[v.id].first_in;
}
void nextIn(Arc &e) const {
e.id=arcs[e.id].next_in;
}
static int id(Node v) { return v.id; }
static int id(Arc e) { return e.id; }
static Node nodeFromId(int id) { return Node(id);}
static Arc arcFromId(int id) { return Arc(id);}
bool valid(Node n) const {
return n.id >= 0 && n.id < static_cast<int>(nodes.size()) &&
nodes[n.id].prev != -2;
}
bool valid(Arc a) const {
return a.id >= 0 && a.id < static_cast<int>(arcs.size()) &&
arcs[a.id].prev_in != -2;
}
Node addNode() {
int n;
if(first_free_node==-1) {
n = nodes.size();
nodes.push_back(NodeT());
} else {
n = first_free_node;
first_free_node = nodes[n].next;
}
nodes[n].next = first_node;
if(first_node != -1) nodes[first_node].prev = n;
first_node = n;
nodes[n].prev = -1;
nodes[n].first_in = nodes[n].first_out = -1;
return Node(n);
}
Arc addArc(Node u, Node v) {
int n;
if (first_free_arc == -1) {
n = arcs.size();
arcs.push_back(ArcT());
} else {
n = first_free_arc;
first_free_arc = arcs[n].next_in;
}
arcs[n].source = u.id;
arcs[n].target = v.id;
arcs[n].next_out = nodes[u.id].first_out;
if(nodes[u.id].first_out != -1) {
arcs[nodes[u.id].first_out].prev_out = n;
}
arcs[n].next_in = nodes[v.id].first_in;
if(nodes[v.id].first_in != -1) {
arcs[nodes[v.id].first_in].prev_in = n;
}
arcs[n].prev_in = arcs[n].prev_out = -1;
nodes[u.id].first_out = nodes[v.id].first_in = n;
return Arc(n);
}
void erase(const Node& node) {
int n = node.id;
if(nodes[n].next != -1) {
nodes[nodes[n].next].prev = nodes[n].prev;
}
if(nodes[n].prev != -1) {
nodes[nodes[n].prev].next = nodes[n].next;
} else {
first_node = nodes[n].next;
}
nodes[n].next = first_free_node;
first_free_node = n;
nodes[n].prev = -2;
}
void erase(const Arc& arc) {
int n = arc.id;
if(arcs[n].next_in!=-1) {
arcs[arcs[n].next_in].prev_in = arcs[n].prev_in;
}
if(arcs[n].prev_in!=-1) {
arcs[arcs[n].prev_in].next_in = arcs[n].next_in;
} else {
nodes[arcs[n].target].first_in = arcs[n].next_in;
}
if(arcs[n].next_out!=-1) {
arcs[arcs[n].next_out].prev_out = arcs[n].prev_out;
}
if(arcs[n].prev_out!=-1) {
arcs[arcs[n].prev_out].next_out = arcs[n].next_out;
} else {
nodes[arcs[n].source].first_out = arcs[n].next_out;
}
arcs[n].next_in = first_free_arc;
first_free_arc = n;
arcs[n].prev_in = -2;
}
void clear() {
arcs.clear();
nodes.clear();
first_node = first_free_node = first_free_arc = -1;
}
protected:
void changeTarget(Arc e, Node n)
{
if(arcs[e.id].next_in != -1)
arcs[arcs[e.id].next_in].prev_in = arcs[e.id].prev_in;
if(arcs[e.id].prev_in != -1)
arcs[arcs[e.id].prev_in].next_in = arcs[e.id].next_in;
else nodes[arcs[e.id].target].first_in = arcs[e.id].next_in;
if (nodes[n.id].first_in != -1) {
arcs[nodes[n.id].first_in].prev_in = e.id;
}
arcs[e.id].target = n.id;
arcs[e.id].prev_in = -1;
arcs[e.id].next_in = nodes[n.id].first_in;
nodes[n.id].first_in = e.id;
}
void changeSource(Arc e, Node n)
{
if(arcs[e.id].next_out != -1)
arcs[arcs[e.id].next_out].prev_out = arcs[e.id].prev_out;
if(arcs[e.id].prev_out != -1)
arcs[arcs[e.id].prev_out].next_out = arcs[e.id].next_out;
else nodes[arcs[e.id].source].first_out = arcs[e.id].next_out;
if (nodes[n.id].first_out != -1) {
arcs[nodes[n.id].first_out].prev_out = e.id;
}
arcs[e.id].source = n.id;
arcs[e.id].prev_out = -1;
arcs[e.id].next_out = nodes[n.id].first_out;
nodes[n.id].first_out = e.id;
}
};
typedef DigraphExtender<ListDigraphBase> ExtendedListDigraphBase;
/// \addtogroup graphs
/// @{
///A general directed graph structure.
///\ref ListDigraph is a simple and fast <em>directed graph</em>
///implementation based on static linked lists that are stored in
///\c std::vector structures.
///
///It conforms to the \ref concepts::Digraph "Digraph concept" and it
///also provides several useful additional functionalities.
///Most of the member functions and nested classes are documented
///only in the concept class.
///
///\sa concepts::Digraph
class ListDigraph : public ExtendedListDigraphBase {
typedef ExtendedListDigraphBase Parent;
private:
///ListDigraph is \e not copy constructible. Use copyDigraph() instead.
///ListDigraph is \e not copy constructible. Use copyDigraph() instead.
///
ListDigraph(const ListDigraph &) :ExtendedListDigraphBase() {};
///\brief Assignment of ListDigraph to another one is \e not allowed.
///Use copyDigraph() instead.
///Assignment of ListDigraph to another one is \e not allowed.
///Use copyDigraph() instead.
void operator=(const ListDigraph &) {}
public:
/// Constructor
/// Constructor.
///
ListDigraph() {}
///Add a new node to the digraph.
///Add a new node to the digraph.
///\return The new node.
Node addNode() { return Parent::addNode(); }
///Add a new arc to the digraph.
///Add a new arc to the digraph with source node \c s
///and target node \c t.
///\return The new arc.
Arc addArc(const Node& s, const Node& t) {
return Parent::addArc(s, t);
}
///\brief Erase a node from the digraph.
///
///Erase a node from the digraph.
///
void erase(const Node& n) { Parent::erase(n); }
///\brief Erase an arc from the digraph.
///
///Erase an arc from the digraph.
///
void erase(const Arc& a) { Parent::erase(a); }
/// Node validity check
/// This function gives back true if the given node is valid,
/// ie. it is a real node of the graph.
///
/// \warning A Node pointing to a removed item
/// could become valid again later if new nodes are
/// added to the graph.
bool valid(Node n) const { return Parent::valid(n); }
/// Arc validity check
/// This function gives back true if the given arc is valid,
/// ie. it is a real arc of the graph.
///
/// \warning An Arc pointing to a removed item
/// could become valid again later if new nodes are
/// added to the graph.
bool valid(Arc a) const { return Parent::valid(a); }
/// Change the target of \c a to \c n
/// Change the target of \c a to \c n
///
///\note The <tt>ArcIt</tt>s and <tt>OutArcIt</tt>s referencing
///the changed arc remain valid. However <tt>InArcIt</tt>s are
///invalidated.
///
///\warning This functionality cannot be used together with the Snapshot
///feature.
void changeTarget(Arc a, Node n) {
Parent::changeTarget(a,n);
}
/// Change the source of \c a to \c n
/// Change the source of \c a to \c n
///
///\note The <tt>InArcIt</tt>s referencing the changed arc remain
///valid. However the <tt>ArcIt</tt>s and <tt>OutArcIt</tt>s are
///invalidated.
///
///\warning This functionality cannot be used together with the Snapshot
///feature.
void changeSource(Arc a, Node n) {
Parent::changeSource(a,n);
}
/// Invert the direction of an arc.
///\note The <tt>ArcIt</tt>s referencing the changed arc remain
///valid. However <tt>OutArcIt</tt>s and <tt>InArcIt</tt>s are
///invalidated.
///
///\warning This functionality cannot be used together with the Snapshot
///feature.
void reverseArc(Arc e) {
Node t=target(e);
changeTarget(e,source(e));
changeSource(e,t);
}
/// Reserve memory for nodes.
/// Using this function it is possible to avoid the superfluous memory
/// allocation: if you know that the digraph you want to build will
/// be very large (e.g. it will contain millions of nodes and/or arcs)
/// then it is worth reserving space for this amount before starting
/// to build the digraph.
/// \sa reserveArc
void reserveNode(int n) { nodes.reserve(n); };
/// Reserve memory for arcs.
/// Using this function it is possible to avoid the superfluous memory
/// allocation: if you know that the digraph you want to build will
/// be very large (e.g. it will contain millions of nodes and/or arcs)
/// then it is worth reserving space for this amount before starting
/// to build the digraph.
/// \sa reserveNode
void reserveArc(int m) { arcs.reserve(m); };
///Contract two nodes.
///This function contracts two nodes.
///Node \p b will be removed but instead of deleting
///incident arcs, they will be joined to \p a.
///The last parameter \p r controls whether to remove loops. \c true
///means that loops will be removed.
///
///\note The <tt>ArcIt</tt>s referencing a moved arc remain
///valid. However <tt>InArcIt</tt>s and <tt>OutArcIt</tt>s
///may be invalidated.
///
///\warning This functionality cannot be used together with the Snapshot
///feature.
void contract(Node a, Node b, bool r = true)
{
for(OutArcIt e(*this,b);e!=INVALID;) {
OutArcIt f=e;
++f;
if(r && target(e)==a) erase(e);
else changeSource(e,a);
e=f;
}
for(InArcIt e(*this,b);e!=INVALID;) {
InArcIt f=e;
++f;
if(r && source(e)==a) erase(e);
else changeTarget(e,a);
e=f;
}
erase(b);
}
///Split a node.
///This function splits a node. First a new node is added to the digraph,
///then the source of each outgoing arc of \c n is moved to this new node.
///If \c connect is \c true (this is the default value), then a new arc
///from \c n to the newly created node is also added.
///\return The newly created node.
///
///\note The <tt>ArcIt</tt>s referencing a moved arc remain
///valid. However <tt>InArcIt</tt>s and <tt>OutArcIt</tt>s may
///be invalidated.
///
///\warning This functionality cannot be used in conjunction with the
///Snapshot feature.
Node split(Node n, bool connect = true) {
Node b = addNode();
for(OutArcIt e(*this,n);e!=INVALID;) {
OutArcIt f=e;
++f;
changeSource(e,b);
e=f;
}
if (connect) addArc(n,b);
return b;
}
///Split an arc.
///This function splits an arc. First a new node \c b is added to
///the digraph, then the original arc is re-targeted to \c
///b. Finally an arc from \c b to the original target is added.
///
///\return The newly created node.
///
///\warning This functionality cannot be used together with the
///Snapshot feature.
Node split(Arc e) {
Node b = addNode();
addArc(b,target(e));
changeTarget(e,b);
return b;
}
/// \brief Class to make a snapshot of the digraph and restore
/// it later.
///
/// Class to make a snapshot of the digraph and restore it later.
///
/// The newly added nodes and arcs can be removed using the
/// restore() function.
///
/// \warning Arc and node deletions and other modifications (e.g.
/// contracting, splitting, reversing arcs or nodes) cannot be
/// restored. These events invalidate the snapshot.
class Snapshot {
protected:
typedef Parent::NodeNotifier NodeNotifier;
class NodeObserverProxy : public NodeNotifier::ObserverBase {
public:
NodeObserverProxy(Snapshot& _snapshot)
: snapshot(_snapshot) {}
using NodeNotifier::ObserverBase::attach;
using NodeNotifier::ObserverBase::detach;
using NodeNotifier::ObserverBase::attached;
protected:
virtual void add(const Node& node) {
snapshot.addNode(node);
}
virtual void add(const std::vector<Node>& nodes) {
for (int i = nodes.size() - 1; i >= 0; ++i) {
snapshot.addNode(nodes[i]);
}
}
virtual void erase(const Node& node) {
snapshot.eraseNode(node);
}
virtual void erase(const std::vector<Node>& nodes) {
for (int i = 0; i < int(nodes.size()); ++i) {
snapshot.eraseNode(nodes[i]);
}
}
virtual void build() {
Node node;
std::vector<Node> nodes;
for (notifier()->first(node); node != INVALID;
notifier()->next(node)) {
nodes.push_back(node);
}
for (int i = nodes.size() - 1; i >= 0; --i) {
snapshot.addNode(nodes[i]);
}
}
virtual void clear() {
Node node;
for (notifier()->first(node); node != INVALID;
notifier()->next(node)) {
snapshot.eraseNode(node);
}
}
Snapshot& snapshot;
};
class ArcObserverProxy : public ArcNotifier::ObserverBase {
public:
ArcObserverProxy(Snapshot& _snapshot)
: snapshot(_snapshot) {}
using ArcNotifier::ObserverBase::attach;
using ArcNotifier::ObserverBase::detach;
using ArcNotifier::ObserverBase::attached;
protected:
virtual void add(const Arc& arc) {
snapshot.addArc(arc);
}
virtual void add(const std::vector<Arc>& arcs) {
for (int i = arcs.size() - 1; i >= 0; ++i) {
snapshot.addArc(arcs[i]);
}
}
virtual void erase(const Arc& arc) {
snapshot.eraseArc(arc);
}
virtual void erase(const std::vector<Arc>& arcs) {
for (int i = 0; i < int(arcs.size()); ++i) {
snapshot.eraseArc(arcs[i]);
}
}
virtual void build() {
Arc arc;
std::vector<Arc> arcs;
for (notifier()->first(arc); arc != INVALID;
notifier()->next(arc)) {
arcs.push_back(arc);
}
for (int i = arcs.size() - 1; i >= 0; --i) {
snapshot.addArc(arcs[i]);
}
}
virtual void clear() {
Arc arc;
for (notifier()->first(arc); arc != INVALID;
notifier()->next(arc)) {
snapshot.eraseArc(arc);
}
}
Snapshot& snapshot;
};
ListDigraph *digraph;
NodeObserverProxy node_observer_proxy;
ArcObserverProxy arc_observer_proxy;
std::list<Node> added_nodes;
std::list<Arc> added_arcs;
void addNode(const Node& node) {
added_nodes.push_front(node);
}
void eraseNode(const Node& node) {
std::list<Node>::iterator it =
std::find(added_nodes.begin(), added_nodes.end(), node);
if (it == added_nodes.end()) {
clear();
arc_observer_proxy.detach();
throw NodeNotifier::ImmediateDetach();
} else {
added_nodes.erase(it);
}
}
void addArc(const Arc& arc) {
added_arcs.push_front(arc);
}
void eraseArc(const Arc& arc) {
std::list<Arc>::iterator it =
std::find(added_arcs.begin(), added_arcs.end(), arc);
if (it == added_arcs.end()) {
clear();
node_observer_proxy.detach();
throw ArcNotifier::ImmediateDetach();
} else {
added_arcs.erase(it);
}
}
void attach(ListDigraph &_digraph) {
digraph = &_digraph;
node_observer_proxy.attach(digraph->notifier(Node()));
arc_observer_proxy.attach(digraph->notifier(Arc()));
}
void detach() {
node_observer_proxy.detach();
arc_observer_proxy.detach();
}
bool attached() const {
return node_observer_proxy.attached();
}
void clear() {
added_nodes.clear();
added_arcs.clear();
}
public:
/// \brief Default constructor.
///
/// Default constructor.
/// To actually make a snapshot you must call save().
Snapshot()
: digraph(0), node_observer_proxy(*this),
arc_observer_proxy(*this) {}
/// \brief Constructor that immediately makes a snapshot.
///
/// This constructor immediately makes a snapshot of the digraph.
/// \param _digraph The digraph we make a snapshot of.
Snapshot(ListDigraph &_digraph)
: node_observer_proxy(*this),
arc_observer_proxy(*this) {
attach(_digraph);
}
/// \brief Make a snapshot.
///
/// Make a snapshot of the digraph.
///
/// This function can be called more than once. In case of a repeated
/// call, the previous snapshot gets lost.
/// \param _digraph The digraph we make the snapshot of.
void save(ListDigraph &_digraph) {
if (attached()) {
detach();
clear();
}
attach(_digraph);
}
/// \brief Undo the changes until the last snapshot.
//
/// Undo the changes until the last snapshot created by save().
void restore() {
detach();
for(std::list<Arc>::iterator it = added_arcs.begin();
it != added_arcs.end(); ++it) {
digraph->erase(*it);
}
for(std::list<Node>::iterator it = added_nodes.begin();
it != added_nodes.end(); ++it) {
digraph->erase(*it);
}
clear();
}
/// \brief Gives back true when the snapshot is valid.
///
/// Gives back true when the snapshot is valid.
bool valid() const {
return attached();
}
};
};
///@}
class ListGraphBase {
protected:
struct NodeT {
int first_out;
int prev, next;
};
struct ArcT {
int target;
int prev_out, next_out;
};
std::vector<NodeT> nodes;
int first_node;
int first_free_node;
std::vector<ArcT> arcs;
int first_free_arc;
public:
typedef ListGraphBase Graph;
class Node;
class Arc;
class Edge;
class Node {
friend class ListGraphBase;
protected:
int id;
explicit Node(int pid) { id = pid;}
public:
Node() {}
Node (Invalid) { id = -1; }
bool operator==(const Node& node) const {return id == node.id;}
bool operator!=(const Node& node) const {return id != node.id;}
bool operator<(const Node& node) const {return id < node.id;}
};
class Edge {
friend class ListGraphBase;
protected:
int id;
explicit Edge(int pid) { id = pid;}
public:
Edge() {}
Edge (Invalid) { id = -1; }
bool operator==(const Edge& edge) const {return id == edge.id;}
bool operator!=(const Edge& edge) const {return id != edge.id;}
bool operator<(const Edge& edge) const {return id < edge.id;}
};
class Arc {
friend class ListGraphBase;
protected:
int id;
explicit Arc(int pid) { id = pid;}
public:
operator Edge() const {
return id != -1 ? edgeFromId(id / 2) : INVALID;
}
Arc() {}
Arc (Invalid) { id = -1; }
bool operator==(const Arc& arc) const {return id == arc.id;}
bool operator!=(const Arc& arc) const {return id != arc.id;}
bool operator<(const Arc& arc) const {return id < arc.id;}
};
ListGraphBase()
: nodes(), first_node(-1),
first_free_node(-1), arcs(), first_free_arc(-1) {}
int maxNodeId() const { return nodes.size()-1; }
int maxEdgeId() const { return arcs.size() / 2 - 1; }
int maxArcId() const { return arcs.size()-1; }
Node source(Arc e) const { return Node(arcs[e.id ^ 1].target); }
Node target(Arc e) const { return Node(arcs[e.id].target); }
Node u(Edge e) const { return Node(arcs[2 * e.id].target); }
Node v(Edge e) const { return Node(arcs[2 * e.id + 1].target); }
static bool direction(Arc e) {
return (e.id & 1) == 1;
}
static Arc direct(Edge e, bool d) {
return Arc(e.id * 2 + (d ? 1 : 0));
}
void first(Node& node) const {
node.id = first_node;
}
void next(Node& node) const {
node.id = nodes[node.id].next;
}
void first(Arc& e) const {
int n = first_node;
while (n != -1 && nodes[n].first_out == -1) {
n = nodes[n].next;
}
e.id = (n == -1) ? -1 : nodes[n].first_out;
}
void next(Arc& e) const {
if (arcs[e.id].next_out != -1) {
e.id = arcs[e.id].next_out;
} else {
int n = nodes[arcs[e.id ^ 1].target].next;
while(n != -1 && nodes[n].first_out == -1) {
n = nodes[n].next;
}
e.id = (n == -1) ? -1 : nodes[n].first_out;
}
}
void first(Edge& e) const {
int n = first_node;
while (n != -1) {
e.id = nodes[n].first_out;
while ((e.id & 1) != 1) {
e.id = arcs[e.id].next_out;
}
if (e.id != -1) {
e.id /= 2;
return;
}
n = nodes[n].next;
}
e.id = -1;
}
void next(Edge& e) const {
int n = arcs[e.id * 2].target;
e.id = arcs[(e.id * 2) | 1].next_out;
while ((e.id & 1) != 1) {
e.id = arcs[e.id].next_out;
}
if (e.id != -1) {
e.id /= 2;
return;
}
n = nodes[n].next;
while (n != -1) {
e.id = nodes[n].first_out;
while ((e.id & 1) != 1) {
e.id = arcs[e.id].next_out;
}
if (e.id != -1) {
e.id /= 2;
return;
}
n = nodes[n].next;
}
e.id = -1;
}
void firstOut(Arc &e, const Node& v) const {
e.id = nodes[v.id].first_out;
}
void nextOut(Arc &e) const {
e.id = arcs[e.id].next_out;
}
void firstIn(Arc &e, const Node& v) const {
e.id = ((nodes[v.id].first_out) ^ 1);
if (e.id == -2) e.id = -1;
}
void nextIn(Arc &e) const {
e.id = ((arcs[e.id ^ 1].next_out) ^ 1);
if (e.id == -2) e.id = -1;
}
void firstInc(Edge &e, bool& d, const Node& v) const {
int a = nodes[v.id].first_out;
if (a != -1 ) {
e.id = a / 2;
d = ((a & 1) == 1);
} else {
e.id = -1;
d = true;
}
}
void nextInc(Edge &e, bool& d) const {
int a = (arcs[(e.id * 2) | (d ? 1 : 0)].next_out);
if (a != -1 ) {
e.id = a / 2;
d = ((a & 1) == 1);
} else {
e.id = -1;
d = true;
}
}
static int id(Node v) { return v.id; }
static int id(Arc e) { return e.id; }
static int id(Edge e) { return e.id; }
static Node nodeFromId(int id) { return Node(id);}
static Arc arcFromId(int id) { return Arc(id);}
static Edge edgeFromId(int id) { return Edge(id);}
bool valid(Node n) const {
return n.id >= 0 && n.id < static_cast<int>(nodes.size()) &&
nodes[n.id].prev != -2;
}
bool valid(Arc a) const {
return a.id >= 0 && a.id < static_cast<int>(arcs.size()) &&
arcs[a.id].prev_out != -2;
}
bool valid(Edge e) const {
return e.id >= 0 && 2 * e.id < static_cast<int>(arcs.size()) &&
arcs[2 * e.id].prev_out != -2;
}
Node addNode() {
int n;
if(first_free_node==-1) {
n = nodes.size();
nodes.push_back(NodeT());
} else {
n = first_free_node;
first_free_node = nodes[n].next;
}
nodes[n].next = first_node;
if (first_node != -1) nodes[first_node].prev = n;
first_node = n;
nodes[n].prev = -1;
nodes[n].first_out = -1;
return Node(n);
}
Edge addEdge(Node u, Node v) {
int n;
if (first_free_arc == -1) {
n = arcs.size();
arcs.push_back(ArcT());
arcs.push_back(ArcT());
} else {
n = first_free_arc;
first_free_arc = arcs[n].next_out;
}
arcs[n].target = u.id;
arcs[n | 1].target = v.id;
arcs[n].next_out = nodes[v.id].first_out;
if (nodes[v.id].first_out != -1) {
arcs[nodes[v.id].first_out].prev_out = n;
}
arcs[n].prev_out = -1;
nodes[v.id].first_out = n;
arcs[n | 1].next_out = nodes[u.id].first_out;
if (nodes[u.id].first_out != -1) {
arcs[nodes[u.id].first_out].prev_out = (n | 1);
}
arcs[n | 1].prev_out = -1;
nodes[u.id].first_out = (n | 1);
return Edge(n / 2);
}
void erase(const Node& node) {
int n = node.id;
if(nodes[n].next != -1) {
nodes[nodes[n].next].prev = nodes[n].prev;
}
if(nodes[n].prev != -1) {
nodes[nodes[n].prev].next = nodes[n].next;
} else {
first_node = nodes[n].next;
}
nodes[n].next = first_free_node;
first_free_node = n;
nodes[n].prev = -2;
}
void erase(const Edge& edge) {
int n = edge.id * 2;
if (arcs[n].next_out != -1) {
arcs[arcs[n].next_out].prev_out = arcs[n].prev_out;
}
if (arcs[n].prev_out != -1) {
arcs[arcs[n].prev_out].next_out = arcs[n].next_out;
} else {
nodes[arcs[n | 1].target].first_out = arcs[n].next_out;
}
if (arcs[n | 1].next_out != -1) {
arcs[arcs[n | 1].next_out].prev_out = arcs[n | 1].prev_out;
}
if (arcs[n | 1].prev_out != -1) {
arcs[arcs[n | 1].prev_out].next_out = arcs[n | 1].next_out;
} else {
nodes[arcs[n].target].first_out = arcs[n | 1].next_out;
}
arcs[n].next_out = first_free_arc;
first_free_arc = n;
arcs[n].prev_out = -2;
arcs[n | 1].prev_out = -2;
}
void clear() {
arcs.clear();
nodes.clear();
first_node = first_free_node = first_free_arc = -1;
}
protected:
void changeV(Edge e, Node n) {
if(arcs[2 * e.id].next_out != -1) {
arcs[arcs[2 * e.id].next_out].prev_out = arcs[2 * e.id].prev_out;
}
if(arcs[2 * e.id].prev_out != -1) {
arcs[arcs[2 * e.id].prev_out].next_out =
arcs[2 * e.id].next_out;
} else {
nodes[arcs[(2 * e.id) | 1].target].first_out =
arcs[2 * e.id].next_out;
}
if (nodes[n.id].first_out != -1) {
arcs[nodes[n.id].first_out].prev_out = 2 * e.id;
}
arcs[(2 * e.id) | 1].target = n.id;
arcs[2 * e.id].prev_out = -1;
arcs[2 * e.id].next_out = nodes[n.id].first_out;
nodes[n.id].first_out = 2 * e.id;
}
void changeU(Edge e, Node n) {
if(arcs[(2 * e.id) | 1].next_out != -1) {
arcs[arcs[(2 * e.id) | 1].next_out].prev_out =
arcs[(2 * e.id) | 1].prev_out;
}
if(arcs[(2 * e.id) | 1].prev_out != -1) {
arcs[arcs[(2 * e.id) | 1].prev_out].next_out =
arcs[(2 * e.id) | 1].next_out;
} else {
nodes[arcs[2 * e.id].target].first_out =
arcs[(2 * e.id) | 1].next_out;
}
if (nodes[n.id].first_out != -1) {
arcs[nodes[n.id].first_out].prev_out = ((2 * e.id) | 1);
}
arcs[2 * e.id].target = n.id;
arcs[(2 * e.id) | 1].prev_out = -1;
arcs[(2 * e.id) | 1].next_out = nodes[n.id].first_out;
nodes[n.id].first_out = ((2 * e.id) | 1);
}
};
typedef GraphExtender<ListGraphBase> ExtendedListGraphBase;
/// \addtogroup graphs
/// @{
///A general undirected graph structure.
///\ref ListGraph is a simple and fast <em>undirected graph</em>
///implementation based on static linked lists that are stored in
///\c std::vector structures.
///
///It conforms to the \ref concepts::Graph "Graph concept" and it
///also provides several useful additional functionalities.
///Most of the member functions and nested classes are documented
///only in the concept class.
///
///\sa concepts::Graph
class ListGraph : public ExtendedListGraphBase {
typedef ExtendedListGraphBase Parent;
private:
///ListGraph is \e not copy constructible. Use copyGraph() instead.
///ListGraph is \e not copy constructible. Use copyGraph() instead.
///
ListGraph(const ListGraph &) :ExtendedListGraphBase() {};
///\brief Assignment of ListGraph to another one is \e not allowed.
///Use copyGraph() instead.
///Assignment of ListGraph to another one is \e not allowed.
///Use copyGraph() instead.
void operator=(const ListGraph &) {}
public:
/// Constructor
/// Constructor.
///
ListGraph() {}
typedef Parent::OutArcIt IncEdgeIt;
/// \brief Add a new node to the graph.
///
/// Add a new node to the graph.
/// \return The new node.
Node addNode() { return Parent::addNode(); }
/// \brief Add a new edge to the graph.
///
/// Add a new edge to the graph with source node \c s
/// and target node \c t.
/// \return The new edge.
Edge addEdge(const Node& s, const Node& t) {
return Parent::addEdge(s, t);
}
/// \brief Erase a node from the graph.
///
/// Erase a node from the graph.
///
void erase(const Node& n) { Parent::erase(n); }
/// \brief Erase an edge from the graph.
///
/// Erase an edge from the graph.
///
void erase(const Edge& e) { Parent::erase(e); }
/// Node validity check
/// This function gives back true if the given node is valid,
/// ie. it is a real node of the graph.
///
/// \warning A Node pointing to a removed item
/// could become valid again later if new nodes are
/// added to the graph.
bool valid(Node n) const { return Parent::valid(n); }
/// Arc validity check
/// This function gives back true if the given arc is valid,
/// ie. it is a real arc of the graph.
///
/// \warning An Arc pointing to a removed item
/// could become valid again later if new edges are
/// added to the graph.
bool valid(Arc a) const { return Parent::valid(a); }
/// Edge validity check
/// This function gives back true if the given edge is valid,
/// ie. it is a real arc of the graph.
///
/// \warning A Edge pointing to a removed item
/// could become valid again later if new edges are
/// added to the graph.
bool valid(Edge e) const { return Parent::valid(e); }
/// \brief Change the end \c u of \c e to \c n
///
/// This function changes the end \c u of \c e to node \c n.
///
///\note The <tt>EdgeIt</tt>s and <tt>ArcIt</tt>s referencing the
///changed edge are invalidated and if the changed node is the
///base node of an iterator then this iterator is also
///invalidated.
///
///\warning This functionality cannot be used together with the
///Snapshot feature.
void changeU(Edge e, Node n) {
Parent::changeU(e,n);
}
/// \brief Change the end \c v of \c e to \c n
///
/// This function changes the end \c v of \c e to \c n.
///
///\note The <tt>EdgeIt</tt>s referencing the changed edge remain
///valid, however <tt>ArcIt</tt>s and if the changed node is the
///base node of an iterator then this iterator is invalidated.
///
///\warning This functionality cannot be used together with the
///Snapshot feature.
void changeV(Edge e, Node n) {
Parent::changeV(e,n);
}
/// \brief Contract two nodes.
///
/// This function contracts two nodes.
/// Node \p b will be removed but instead of deleting
/// its neighboring arcs, they will be joined to \p a.
/// The last parameter \p r controls whether to remove loops. \c true
/// means that loops will be removed.
///
/// \note The <tt>ArcIt</tt>s referencing a moved arc remain
/// valid.
///
///\warning This functionality cannot be used together with the
///Snapshot feature.
void contract(Node a, Node b, bool r = true) {
for(IncEdgeIt e(*this, b); e!=INVALID;) {
IncEdgeIt f = e; ++f;
if (r && runningNode(e) == a) {
erase(e);
} else if (u(e) == b) {
changeU(e, a);
} else {
changeV(e, a);
}
e = f;
}
erase(b);
}
/// \brief Class to make a snapshot of the graph and restore
/// it later.
///
/// Class to make a snapshot of the graph and restore it later.
///
/// The newly added nodes and edges can be removed
/// using the restore() function.
///
/// \warning Edge and node deletions and other modifications
/// (e.g. changing nodes of edges, contracting nodes) cannot be
/// restored. These events invalidate the snapshot.
class Snapshot {
protected:
typedef Parent::NodeNotifier NodeNotifier;
class NodeObserverProxy : public NodeNotifier::ObserverBase {
public:
NodeObserverProxy(Snapshot& _snapshot)
: snapshot(_snapshot) {}
using NodeNotifier::ObserverBase::attach;
using NodeNotifier::ObserverBase::detach;
using NodeNotifier::ObserverBase::attached;
protected:
virtual void add(const Node& node) {
snapshot.addNode(node);
}
virtual void add(const std::vector<Node>& nodes) {
for (int i = nodes.size() - 1; i >= 0; ++i) {
snapshot.addNode(nodes[i]);
}
}
virtual void erase(const Node& node) {
snapshot.eraseNode(node);
}
virtual void erase(const std::vector<Node>& nodes) {
for (int i = 0; i < int(nodes.size()); ++i) {
snapshot.eraseNode(nodes[i]);
}
}
virtual void build() {
Node node;
std::vector<Node> nodes;
for (notifier()->first(node); node != INVALID;
notifier()->next(node)) {
nodes.push_back(node);
}
for (int i = nodes.size() - 1; i >= 0; --i) {
snapshot.addNode(nodes[i]);
}
}
virtual void clear() {
Node node;
for (notifier()->first(node); node != INVALID;
notifier()->next(node)) {
snapshot.eraseNode(node);
}
}
Snapshot& snapshot;
};
class EdgeObserverProxy : public EdgeNotifier::ObserverBase {
public:
EdgeObserverProxy(Snapshot& _snapshot)
: snapshot(_snapshot) {}
using EdgeNotifier::ObserverBase::attach;
using EdgeNotifier::ObserverBase::detach;
using EdgeNotifier::ObserverBase::attached;
protected:
virtual void add(const Edge& edge) {
snapshot.addEdge(edge);
}
virtual void add(const std::vector<Edge>& edges) {
for (int i = edges.size() - 1; i >= 0; ++i) {
snapshot.addEdge(edges[i]);
}
}
virtual void erase(const Edge& edge) {
snapshot.eraseEdge(edge);
}
virtual void erase(const std::vector<Edge>& edges) {
for (int i = 0; i < int(edges.size()); ++i) {
snapshot.eraseEdge(edges[i]);
}
}
virtual void build() {
Edge edge;
std::vector<Edge> edges;
for (notifier()->first(edge); edge != INVALID;
notifier()->next(edge)) {
edges.push_back(edge);
}
for (int i = edges.size() - 1; i >= 0; --i) {
snapshot.addEdge(edges[i]);
}
}
virtual void clear() {
Edge edge;
for (notifier()->first(edge); edge != INVALID;
notifier()->next(edge)) {
snapshot.eraseEdge(edge);
}
}
Snapshot& snapshot;
};
ListGraph *graph;
NodeObserverProxy node_observer_proxy;
EdgeObserverProxy edge_observer_proxy;
std::list<Node> added_nodes;
std::list<Edge> added_edges;
void addNode(const Node& node) {
added_nodes.push_front(node);
}
void eraseNode(const Node& node) {
std::list<Node>::iterator it =
std::find(added_nodes.begin(), added_nodes.end(), node);
if (it == added_nodes.end()) {
clear();
edge_observer_proxy.detach();
throw NodeNotifier::ImmediateDetach();
} else {
added_nodes.erase(it);
}
}
void addEdge(const Edge& edge) {
added_edges.push_front(edge);
}
void eraseEdge(const Edge& edge) {
std::list<Edge>::iterator it =
std::find(added_edges.begin(), added_edges.end(), edge);
if (it == added_edges.end()) {
clear();
node_observer_proxy.detach();
throw EdgeNotifier::ImmediateDetach();
} else {
added_edges.erase(it);
}
}
void attach(ListGraph &_graph) {
graph = &_graph;
node_observer_proxy.attach(graph->notifier(Node()));
edge_observer_proxy.attach(graph->notifier(Edge()));
}
void detach() {
node_observer_proxy.detach();
edge_observer_proxy.detach();
}
bool attached() const {
return node_observer_proxy.attached();
}
void clear() {
added_nodes.clear();
added_edges.clear();
}
public:
/// \brief Default constructor.
///
/// Default constructor.
/// To actually make a snapshot you must call save().
Snapshot()
: graph(0), node_observer_proxy(*this),
edge_observer_proxy(*this) {}
/// \brief Constructor that immediately makes a snapshot.
///
/// This constructor immediately makes a snapshot of the graph.
/// \param _graph The graph we make a snapshot of.
Snapshot(ListGraph &_graph)
: node_observer_proxy(*this),
edge_observer_proxy(*this) {
attach(_graph);
}
/// \brief Make a snapshot.
///
/// Make a snapshot of the graph.
///
/// This function can be called more than once. In case of a repeated
/// call, the previous snapshot gets lost.
/// \param _graph The graph we make the snapshot of.
void save(ListGraph &_graph) {
if (attached()) {
detach();
clear();
}
attach(_graph);
}
/// \brief Undo the changes until the last snapshot.
//
/// Undo the changes until the last snapshot created by save().
void restore() {
detach();
for(std::list<Edge>::iterator it = added_edges.begin();
it != added_edges.end(); ++it) {
graph->erase(*it);
}
for(std::list<Node>::iterator it = added_nodes.begin();
it != added_nodes.end(); ++it) {
graph->erase(*it);
}
clear();
}
/// \brief Gives back true when the snapshot is valid.
///
/// Gives back true when the snapshot is valid.
bool valid() const {
return attached();
}
};
};
/// @}
} //namespace lemon
#endif
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