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@@ -24,11 +24,11 @@ |
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using namespace lemon; |
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int main() |
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{
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cout << "Testing classes `dim2::Point' and `dim2::BoundingBox'." << endl; |
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cout << "Testing classes 'dim2::Point' and 'dim2::BoundingBox'." << endl; |
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typedef dim2::Point<int> Point; |
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Point seged; |
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Point p; |
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check(p.size()==2, "Wrong vector initialization."); |
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| ... | ... |
@@ -36,51 +36,52 @@ |
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Point b(3,4); |
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check(a[0]==1 && a[1]==2, "Wrong vector initialization."); |
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p = a+b; |
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check(p.x==4 && p.y==6, "Wrong vector addition."); |
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seged = a+b; |
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check(seged.x==4 && seged.y==6, "Wrong vector addition"); |
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p = a-b; |
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check(p.x==-2 && p.y==-2, "Wrong vector subtraction."); |
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seged = a-b; |
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check(seged.x==-2 && seged.y==-2, "a-b"); |
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check(a.normSquare()==5,"Wrong norm calculation"); |
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check(a |
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check(a.normSquare()==5,"Wrong vector norm calculation."); |
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check(a*b==11, "Wrong vector scalar product."); |
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int l=2; |
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seged = a*l; |
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check(seged.x==2 && seged.y==4, "a*l"); |
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p = a*l; |
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check(p.x==2 && p.y==4, "Wrong vector multiplication by a scalar."); |
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seged = b/l; |
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check(seged.x==1 && seged.y==2, "b/l"); |
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p = b/l; |
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check(p.x==1 && p.y==2, "Wrong vector division by a scalar."); |
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typedef dim2::BoundingBox<int> BB; |
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BB doboz1; |
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check(doboz1.empty(), "It should be empty."); |
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doboz1.add(a); |
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check(!doboz1.empty(), "It should not be empty."); |
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doboz1.add(b); |
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BB box1; |
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check(box1.empty(), "It should be empty."); |
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check(doboz1.bottomLeft().x==1 && |
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doboz1.bottomLeft().y==2 && |
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doboz1.topRight().x==3 && |
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doboz1.topRight().y==4, |
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box1.add(a); |
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check(!box1.empty(), "It should not be empty."); |
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box1.add(b); |
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seged.x=2;seged.y=3; |
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check(doboz1.inside(seged),"It should be inside."); |
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check(box1.bottomLeft().x==1 && |
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box1.bottomLeft().y==2 && |
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box1.topRight().x==3 && |
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box1.topRight().y==4, |
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"Wrong addition of points to box."); |
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seged.x=1;seged.y=3; |
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check(doboz1.inside(seged),"It should be inside."); |
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p.x=2; p.y=3; |
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check(box1.inside(p), "It should be inside."); |
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seged.x=0;seged.y=3; |
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check(!doboz1.inside(seged),"It should not be inside."); |
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p.x=1; p.y=3; |
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check(box1.inside(p), "It should be inside."); |
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BB doboz2(seged); |
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check(!doboz2.empty(), |
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p.x=0; p.y=3; |
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check(!box1.inside(p), "It should not be inside."); |
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BB box2(p); |
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check(!box2.empty(), |
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"It should not be empty. Constructed from 1 point."); |
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doboz2.add(doboz1); |
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check(doboz2.inside(seged), |
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box2.add(box1); |
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check(box2.inside(p), |
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"It should be inside. Incremented a box with another one."); |
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return 0; |
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} |
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