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kpeter (Peter Kovacs)
kpeter@inf.elte.hu
Translated Hungarian varible names, improved messages.
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1 file changed with 37 insertions and 36 deletions:
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@@ -19,68 +19,69 @@
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#include <lemon/dim2.h>
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#include <iostream>
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#include "test_tools.h"
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using namespace std;
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using namespace lemon;
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int main()
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{
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  cout << "Testing classes `dim2::Point' and `dim2::BoundingBox'." << endl;
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  cout << "Testing classes 'dim2::Point' and 'dim2::BoundingBox'." << endl;
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  typedef dim2::Point<int> Point;
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  Point seged;
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  check(seged.size()==2, "Wrong vector addition");
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  Point p;
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  check(p.size()==2, "Wrong vector initialization.");
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  Point a(1,2);
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  Point b(3,4);
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  check(a[0]==1 && a[1]==2, "Wrong vector initialization.");
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  check(a[0]==1 && a[1]==2, "Wrong vector addition");
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  p = a+b;
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  check(p.x==4 && p.y==6, "Wrong vector addition.");
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  seged = a+b;
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  check(seged.x==4 && seged.y==6, "Wrong vector addition");
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  p = a-b;
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  check(p.x==-2 && p.y==-2, "Wrong vector subtraction.");
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  seged = a-b;
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  check(seged.x==-2 && seged.y==-2, "a-b");
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  check(a.normSquare()==5,"Wrong norm calculation");
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  check(a*b==11, "a*b");
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  check(a.normSquare()==5,"Wrong vector norm calculation.");
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  check(a*b==11, "Wrong vector scalar product.");
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  int l=2;
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  seged = a*l;
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  check(seged.x==2 && seged.y==4, "a*l");
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  p = a*l;
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  check(p.x==2 && p.y==4, "Wrong vector multiplication by a scalar.");
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  seged = b/l;
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  check(seged.x==1 && seged.y==2, "b/l");
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  p = b/l;
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  check(p.x==1 && p.y==2, "Wrong vector division by a scalar.");
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  typedef dim2::BoundingBox<int> BB;
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  BB doboz1;
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  check(doboz1.empty(), "It should be empty.");
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  BB box1;
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  check(box1.empty(), "It should be empty.");
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  doboz1.add(a);
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  check(!doboz1.empty(), "It should not be empty.");
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  doboz1.add(b);
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  box1.add(a);
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  check(!box1.empty(), "It should not be empty.");
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  box1.add(b);
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  check(doboz1.bottomLeft().x==1 && 
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        doboz1.bottomLeft().y==2 &&
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        doboz1.topRight().x==3 && 
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        doboz1.topRight().y==4,  
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        "added points to box");
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  check(box1.bottomLeft().x==1 &&
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        box1.bottomLeft().y==2 &&
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        box1.topRight().x==3 &&
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        box1.topRight().y==4,
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        "Wrong addition of points to box.");
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  seged.x=2;seged.y=3;
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  check(doboz1.inside(seged),"It should be inside.");
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  p.x=2; p.y=3;
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  check(box1.inside(p), "It should be inside.");
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  seged.x=1;seged.y=3;
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  check(doboz1.inside(seged),"It should be inside.");
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  p.x=1; p.y=3;
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  check(box1.inside(p), "It should be inside.");
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  seged.x=0;seged.y=3;
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  check(!doboz1.inside(seged),"It should not be inside.");
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  p.x=0; p.y=3;
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  check(!box1.inside(p), "It should not be inside.");
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  BB doboz2(seged);
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  check(!doboz2.empty(),
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  BB box2(p);
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  check(!box2.empty(),
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        "It should not be empty. Constructed from 1 point.");
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  doboz2.add(doboz1);
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  check(doboz2.inside(seged),
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  box2.add(box1);
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  check(box2.inside(p),
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        "It should be inside. Incremented a box with another one.");
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  return 0;
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}
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