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kpeter (Peter Kovacs)
kpeter@inf.elte.hu
Small improvements in maps.h - Add a new version of constMap() function. - Fix in FunctorToMap class.
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2 files changed with 18 insertions and 6 deletions:
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Show white space 24 line context
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@@ -107,25 +107,25 @@
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    typedef typename Parent::Key Key;
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    typedef typename Parent::Value Value;
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    /// Default constructor
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    /// Default constructor.
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    /// The value of the map will be default constructed.
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    ConstMap() {}
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    /// Constructor with specified initial value
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    /// Constructor with specified initial value.
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    /// \param v is the initial value of the map.
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    /// \param v The initial value of the map.
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    ConstMap(const Value &v) : _value(v) {}
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    /// Gives back the specified value.
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    Value operator[](const Key&) const { return _value; }
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    /// Absorbs the value.
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    void set(const Key&, const Value&) {}
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    /// Sets the value that is assigned to each key.
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    void setAll(const Value &v) {
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      _value = v;
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    }
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@@ -134,24 +134,29 @@
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    ConstMap(const ConstMap<K, V1> &, const Value &v) : _value(v) {}
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  };
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  /// Returns a \ref ConstMap class
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  /// This function just returns a \ref ConstMap class.
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  /// \relates ConstMap
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  template<typename K, typename V>
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  inline ConstMap<K, V> constMap(const V &v) {
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    return ConstMap<K, V>(v);
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  }
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  template<typename K, typename V>
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  inline ConstMap<K, V> constMap() {
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    return ConstMap<K, V>();
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  }
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  template<typename T, T v>
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  struct Const {};
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  /// Constant map with inlined constant value.
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  /// This \ref concepts::ReadMap "readable map" assigns a specified
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  /// value to each key.
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  ///
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  /// In other aspects it is equivalent to \ref NullMap.
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  /// So it conforms the \ref concepts::ReadWriteMap "ReadWriteMap"
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  /// concept, but it absorbs the data written to it.
... ...
@@ -604,25 +609,25 @@
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  /// a functor typically does not provide \c argument_type and
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  /// \c result_type typedefs.
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  /// Parameter \c F is the type of the used functor.
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  ///
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  /// The simplest way of using this map is through the functorToMap()
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  /// function.
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  ///
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  /// \sa MapToFunctor
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  template<typename F,
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	   typename K = typename F::argument_type,
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	   typename V = typename F::result_type>
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  class FunctorToMap : public MapBase<K, V> {
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    const F &_f;
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    F _f;
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  public:
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    typedef MapBase<K, V> Parent;
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    typedef typename Parent::Key Key;
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    typedef typename Parent::Value Value;
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    /// Constructor
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    FunctorToMap(const F &f = F()) : _f(f) {}
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    /// \e
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    Value operator[](const Key &k) const { return _f(k); }
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  };
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  /// Returns a \ref FunctorToMap class
Show white space 24 line context
... ...
@@ -74,38 +74,45 @@
74 74

	
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  // NullMap
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  {
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    checkConcept<ReadWriteMap<A,B>, NullMap<A,B> >();
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    NullMap<A,B> map1;
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    NullMap<A,B> map2 = map1;
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    map1 = nullMap<A,B>();
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  }
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  // ConstMap
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  {
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    checkConcept<ReadWriteMap<A,B>, ConstMap<A,B> >();
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    checkConcept<ReadWriteMap<A,C>, ConstMap<A,C> >();
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    ConstMap<A,B> map1;
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    ConstMap<A,B> map2(B());
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    ConstMap<A,B> map3 = map1;
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    map1 = constMap<A>(B());
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    map1 = constMap<A,B>();
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    map1.setAll(B());
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    ConstMap<A,C> map4(C(1));
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    ConstMap<A,C> map5 = map4;
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    map4 = constMap<A>(C(2));
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    map4.setAll(C(3));
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    checkConcept<ReadWriteMap<A,int>, ConstMap<A,int> >();
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    check(constMap<A>(10)[A()] == 10, "Something is wrong with ConstMap");
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    checkConcept<ReadWriteMap<A,int>, ConstMap<A,Const<int,10> > >();
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    ConstMap<A,Const<int,10> > map4;
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    ConstMap<A,Const<int,10> > map5 = map4;
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    map4 = map5;
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    check(map4[A()] == 10 && map5[A()] == 10, "Something is wrong with ConstMap");
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    ConstMap<A,Const<int,10> > map6;
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    ConstMap<A,Const<int,10> > map7 = map6;
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    map6 = constMap<A,int,10>();
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    map7 = constMap<A,Const<int,10> >();
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    check(map6[A()] == 10 && map7[A()] == 10, "Something is wrong with ConstMap");
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  }
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  // IdentityMap
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  {
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    checkConcept<ReadMap<A,A>, IdentityMap<A> >();
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    IdentityMap<A> map1;
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    IdentityMap<A> map2 = map1;
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    map1 = identityMap<A>();
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    checkConcept<ReadMap<double,double>, IdentityMap<double> >();
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    check(identityMap<double>()[1.0] == 1.0 && identityMap<double>()[3.14] == 3.14,
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          "Something is wrong with IdentityMap");
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