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alpar (Alpar Juttner)
alpar@cs.elte.hu
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0 files changed with 115 insertions and 65 deletions:
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Ignore white space 6 line context
... ...
@@ -1264,2 +1264,7 @@
1264 1264
  ///
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  /// This interface of the BFS algorithm should be used in special cases
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  /// when extra actions have to be performed in connection with certain
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  /// events of the BFS algorithm. Otherwise consider to use Bfs or bfs()
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  /// instead.
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  ///
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  /// \tparam _Digraph The type of the digraph the algorithm runs on.
Ignore white space 6 line context
... ...
@@ -1211,2 +1211,7 @@
1211 1211
  ///
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  /// This interface of the DFS algorithm should be used in special cases
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  /// when extra actions have to be performed in connection with certain
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  /// events of the DFS algorithm. Otherwise consider to use Dfs or dfs()
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  /// instead.
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  ///
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  /// \tparam _Digraph The type of the digraph the algorithm runs on.
Ignore white space 6 line context
... ...
@@ -30,4 +30,3 @@
30 30
///
31
/// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox"
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/// can be used to determine
31
/// The class \ref lemon::dim2::Box "dim2::Box" can be used to determine
33 32
/// the rectangular bounding box of a set of
... ...
@@ -46,3 +45,3 @@
46 45

	
47
  /// A simple two dimensional vector (plain vector) implementation
46
  /// Two dimensional vector (plain vector)
48 47

	
... ...
@@ -223,3 +222,3 @@
223 222
  {
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    os << "(" << z.x << ", " << z.y << ")";
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    os << "(" << z.x << "," << z.y << ")";
225 224
    return os;
... ...
@@ -262,8 +261,8 @@
262 261

	
263
    /// A class to calculate or store the bounding box of plain vectors.
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  /// Bounding box of plain vectors (\ref Point points).
264 263

	
265
    /// A class to calculate or store the bounding box of plain vectors.
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    ///
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    template<typename T>
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    class BoundingBox {
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  /// A class to calculate or store the bounding box of plain vectors
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  /// (\ref Point points).
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  template<typename T>
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  class Box {
269 268
      Point<T> _bottom_left, _top_right;
... ...
@@ -272,7 +271,7 @@
272 271

	
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      ///Default constructor: creates an empty bounding box
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      BoundingBox() { _empty = true; }
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      ///Default constructor: creates an empty box
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      Box() { _empty = true; }
275 274

	
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      ///Construct an instance from one point
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      BoundingBox(Point<T> a) {
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      ///Construct a box from one point
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      Box(Point<T> a) {
278 277
        _bottom_left = _top_right = a;
... ...
@@ -281,5 +280,5 @@
281 280

	
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      ///Construct an instance from two points
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      ///Construct a box from two points
283 282

	
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      ///Construct an instance from two points.
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      ///Construct a box from two points.
285 284
      ///\param a The bottom left corner.
... ...
@@ -288,3 +287,3 @@
288 287
      ///than those of the top right one.
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      BoundingBox(Point<T> a,Point<T> b)
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      Box(Point<T> a,Point<T> b)
290 289
      {
... ...
@@ -295,5 +294,5 @@
295 294

	
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      ///Construct an instance from four numbers
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      ///Construct a box from four numbers
297 296

	
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      ///Construct an instance from four numbers.
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      ///Construct a box from four numbers.
299 298
      ///\param l The left side of the box.
... ...
@@ -304,3 +303,3 @@
304 303
      ///bottom must be no more than the top.
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      BoundingBox(T l,T b,T r,T t)
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      Box(T l,T b,T r,T t)
306 305
      {
... ...
@@ -311,5 +310,5 @@
311 310

	
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      ///Return \c true if the bounding box is empty.
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      ///Return \c true if the box is empty.
313 312

	
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      ///Return \c true if the bounding box is empty (i.e. return \c false
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      ///Return \c true if the box is empty (i.e. return \c false
315 314
      ///if at least one point was added to the box or the coordinates of
... ...
@@ -317,3 +316,3 @@
317 316
      ///
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      ///The coordinates of an empty bounding box are not defined.
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      ///The coordinates of an empty box are not defined.
319 318
      bool empty() const {
... ...
@@ -322,3 +321,3 @@
322 321

	
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      ///Make the BoundingBox empty
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      ///Make the box empty
324 323
      void clear() {
... ...
@@ -330,3 +329,3 @@
330 329
      ///Give back the bottom left corner of the box.
331
      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
332 331
      Point<T> bottomLeft() const {
... ...
@@ -346,3 +345,3 @@
346 345
      ///Give back the top right corner of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
348 347
      Point<T> topRight() const {
... ...
@@ -362,3 +361,3 @@
362 361
      ///Give back the bottom right corner of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
364 363
      Point<T> bottomRight() const {
... ...
@@ -379,3 +378,3 @@
379 378
      ///Give back the top left corner of the box.
380
      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
381 380
      Point<T> topLeft() const {
... ...
@@ -396,3 +395,3 @@
396 395
      ///Give back the bottom of the box.
397
      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
398 397
      T bottom() const {
... ...
@@ -412,3 +411,3 @@
412 411
      ///Give back the top of the box.
413
      ///If the bounding box is empty, then the return value is not defined.
412
      ///If the box is empty, then the return value is not defined.
414 413
      T top() const {
... ...
@@ -428,3 +427,3 @@
428 427
      ///Give back the left side of the box.
429
      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
430 429
      T left() const {
... ...
@@ -444,3 +443,3 @@
444 443
      /// Give back the right side of the box.
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      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
446 445
      T right() const {
... ...
@@ -460,3 +459,3 @@
460 459
      ///Give back the height of the box.
461
      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
462 461
      T height() const {
... ...
@@ -468,3 +467,3 @@
468 467
      ///Give back the width of the box.
469
      ///If the bounding box is empty, then the return value is not defined.
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      ///If the box is empty, then the return value is not defined.
470 469
      T width() const {
... ...
@@ -473,3 +472,3 @@
473 472

	
474
      ///Checks whether a point is inside a bounding box
473
      ///Checks whether a point is inside the box
475 474
      bool inside(const Point<T>& u) const {
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@@ -483,7 +482,7 @@
483 482

	
484
      ///Increments a bounding box with a point
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      ///Increments the box with a point
485 484

	
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      ///Increments a bounding box with a point.
485
      ///Increments the box with a point.
487 486
      ///
488
      BoundingBox& add(const Point<T>& u){
487
      Box& add(const Point<T>& u){
489 488
        if (_empty) {
... ...
@@ -501,7 +500,7 @@
501 500

	
502
      ///Increments a bounding box to contain another bounding box
501
      ///Increments the box to contain another box
503 502

	
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      ///Increments a bounding box to contain another bounding box.
503
      ///Increments the box to contain another box.
505 504
      ///
506
      BoundingBox& add(const BoundingBox &u){
505
      Box& add(const Box &u){
507 506
        if ( !u.empty() ){
... ...
@@ -513,8 +512,8 @@
513 512

	
514
      ///Intersection of two bounding boxes
513
      ///Intersection of two boxes
515 514

	
516
      ///Intersection of two bounding boxes.
515
      ///Intersection of two boxes.
517 516
      ///
518
      BoundingBox operator&(const BoundingBox& u) const {
519
        BoundingBox b;
517
      Box operator&(const Box& u) const {
518
        Box b;
520 519
        if (_empty || u._empty) {
... ...
@@ -532,5 +531,46 @@
532 531

	
533
    };//class Boundingbox
532
  };//class Box
534 533

	
535 534

	
535
  ///Read a box from a stream
536

	
537
  ///Read a box from a stream.
538
  ///\relates Box
539
  template<typename T>
540
  inline std::istream& operator>>(std::istream &is, Box<T>& b) {
541
    char c;
542
    Point<T> p;
543
    if (is >> c) {
544
      if (c != '(') is.putback(c);
545
    } else {
546
      is.clear();
547
    }
548
    if (!(is >> p)) return is;
549
    b.bottomLeft(p);
550
    if (is >> c) {
551
      if (c != ',') is.putback(c);
552
    } else {
553
      is.clear();
554
    }
555
    if (!(is >> p)) return is;
556
    b.topRight(p);
557
    if (is >> c) {
558
      if (c != ')') is.putback(c);
559
    } else {
560
      is.clear();
561
    }
562
    return is;
563
  }
564

	
565
  ///Write a box to a stream
566

	
567
  ///Write a box to a stream.
568
  ///\relates Box
569
  template<typename T>
570
  inline std::ostream& operator<<(std::ostream &os, const Box<T>& b)
571
  {
572
    os << "(" << b.bottomLeft() << "," << b.topRight() << ")";
573
    return os;
574
  }
575

	
536 576
  ///Map of x-coordinates of a \ref Point "Point"-map
Ignore white space 6 line context
... ...
@@ -727,6 +727,6 @@
727 727
    if(!(_absoluteNodeSizes&&_absoluteArcWidths)) {
728
      dim2::BoundingBox<double> bb;
728
      dim2::Box<double> bb;
729 729
      for(NodeIt n(g);n!=INVALID;++n) bb.add(mycoords[n]);
730 730
      if (bb.empty()) {
731
        bb = dim2::BoundingBox<double>(dim2::Point<double>(0,0));
731
        bb = dim2::Box<double>(dim2::Point<double>(0,0));
732 732
      }
... ...
@@ -738,3 +738,3 @@
738 738

	
739
    dim2::BoundingBox<double> bb;
739
    dim2::Box<double> bb;
740 740
    for(NodeIt n(g);n!=INVALID;++n) {
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@@ -760,3 +760,3 @@
760 760
    if (bb.empty()) {
761
      bb = dim2::BoundingBox<double>(dim2::Point<double>(0,0));
761
      bb = dim2::Box<double>(dim2::Point<double>(0,0));
762 762
    }
Show white space 6 line context
... ...
@@ -52,8 +52,8 @@
52 52

	
53
  typedef dim2::BoundingBox<int> BB;
54
  BB box1;
55
  check(box1.empty(), "Wrong empty() in dim2::BoundingBox.");
53
  typedef dim2::Box<int> Box;
54
  Box box1;
55
  check(box1.empty(), "Wrong empty() in dim2::Box.");
56 56

	
57 57
  box1.add(a);
58
  check(!box1.empty(), "Wrong empty() in dim2::BoundingBox.");
58
  check(!box1.empty(), "Wrong empty() in dim2::Box.");
59 59
  box1.add(b);
... ...
@@ -62,19 +62,19 @@
62 62
        box1.right()==3 && box1.top()==4,
63
        "Wrong addition of points to dim2::BoundingBox.");
63
        "Wrong addition of points to dim2::Box.");
64 64

	
65
  check(box1.inside(Point(2,3)), "Wrong inside() in dim2::BoundingBox.");
66
  check(box1.inside(Point(1,3)), "Wrong inside() in dim2::BoundingBox.");
67
  check(!box1.inside(Point(0,3)), "Wrong inside() in dim2::BoundingBox.");
65
  check(box1.inside(Point(2,3)), "Wrong inside() in dim2::Box.");
66
  check(box1.inside(Point(1,3)), "Wrong inside() in dim2::Box.");
67
  check(!box1.inside(Point(0,3)), "Wrong inside() in dim2::Box.");
68 68

	
69
  BB box2(Point(2,2));
70
  check(!box2.empty(), "Wrong empty() in dim2::BoundingBox.");
71
  
69
  Box box2(Point(2,2));
70
  check(!box2.empty(), "Wrong empty() in dim2::Box.");
71

	
72 72
  box2.bottomLeft(Point(2,0));
73 73
  box2.topRight(Point(5,3));
74
  BB box3 = box1 & box2;
74
  Box box3 = box1 & box2;
75 75
  check(!box3.empty() &&
76
        box3.left()==2 && box3.bottom()==2 && 
76
        box3.left()==2 && box3.bottom()==2 &&
77 77
        box3.right()==3 && box3.top()==3,
78
        "Wrong intersection of two dim2::BoundingBox objects.");
79
  
78
        "Wrong intersection of two dim2::Box objects.");
79

	
80 80
  box1.add(box2);
... ...
@@ -83,3 +83,3 @@
83 83
        box1.right()==5 && box1.top()==4,
84
        "Wrong addition of two dim2::BoundingBox objects.");
84
        "Wrong addition of two dim2::Box objects.");
85 85

	
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