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alpar (Alpar Juttner)
alpar@cs.elte.hu
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2007
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
18

	
19
#ifndef LEMON_DIM2_H
20
#define LEMON_DIM2_H
21

	
22
#include <iostream>
23
#include <lemon/bits/utility.h>
24

	
25
///\ingroup misc
26
///\file
27
///\brief A simple two dimensional vector and a bounding box implementation 
28
///
29
/// The class \ref lemon::dim2::Point "dim2::Point" implements
30
///a two dimensional vector with the usual
31
/// operations.
32
///
33
/// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox"
34
/// can be used to determine
35
/// the rectangular bounding box of a set of
36
/// \ref lemon::dim2::Point "dim2::Point"'s.
37
///
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///\author Attila Bernath
39

	
40

	
41
namespace lemon {
42

	
43
  ///Tools for handling two dimensional coordinates
44

	
45
  ///This namespace is a storage of several
46
  ///tools for handling two dimensional coordinates
47
  namespace dim2 {
48

	
49
  /// \addtogroup misc
50
  /// @{
51

	
52
  /// A simple two dimensional vector (plainvector) implementation
53

	
54
  /// A simple two dimensional vector (plainvector) implementation
55
  ///with the usual vector
56
  /// operators.
57
  ///
58
  template<typename T>
59
    class Point {
60

	
61
    public:
62

	
63
      typedef T Value;
64

	
65
      ///First co-ordinate
66
      T x;
67
      ///Second co-ordinate
68
      T y;     
69
      
70
      ///Default constructor
71
      Point() {}
72

	
73
      ///Construct an instance from coordinates
74
      Point(T a, T b) : x(a), y(b) { }
75

	
76
      ///The dimension of the vector.
77

	
78
      ///This class give back always 2.
79
      ///
80
      int size() const { return 2; }
81

	
82
      ///Subscripting operator
83

	
84
      ///\c p[0] is \c p.x and \c p[1] is \c p.y
85
      ///
86
      T& operator[](int idx) { return idx == 0 ? x : y; }
87

	
88
      ///Const subscripting operator
89

	
90
      ///\c p[0] is \c p.x and \c p[1] is \c p.y
91
      ///
92
      const T& operator[](int idx) const { return idx == 0 ? x : y; }
93

	
94
      ///Conversion constructor
95
      template<class TT> Point(const Point<TT> &p) : x(p.x), y(p.y) {}
96

	
97
      ///Give back the square of the norm of the vector
98
      T normSquare() const {
99
        return x*x+y*y;
100
      }
101
  
102
      ///Increment the left hand side by u
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      Point<T>& operator +=(const Point<T>& u) {
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        x += u.x;
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        y += u.y;
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        return *this;
107
      }
108
  
109
      ///Decrement the left hand side by u
110
      Point<T>& operator -=(const Point<T>& u) {
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        x -= u.x;
112
        y -= u.y;
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        return *this;
114
      }
115

	
116
      ///Multiply the left hand side with a scalar
117
      Point<T>& operator *=(const T &u) {
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        x *= u;
119
        y *= u;
120
        return *this;
121
      }
122

	
123
      ///Divide the left hand side by a scalar
124
      Point<T>& operator /=(const T &u) {
125
        x /= u;
126
        y /= u;
127
        return *this;
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      }
129
  
130
      ///Return the scalar product of two vectors
131
      T operator *(const Point<T>& u) const {
132
        return x*u.x+y*u.y;
133
      }
134
  
135
      ///Return the sum of two vectors
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      Point<T> operator+(const Point<T> &u) const {
137
        Point<T> b=*this;
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        return b+=u;
139
      }
140

	
141
      ///Return the neg of the vectors
142
      Point<T> operator-() const {
143
        Point<T> b=*this;
144
        b.x=-b.x; b.y=-b.y;
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        return b;
146
      }
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148
      ///Return the difference of two vectors
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      Point<T> operator-(const Point<T> &u) const {
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        Point<T> b=*this;
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        return b-=u;
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      }
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154
      ///Return a vector multiplied by a scalar
155
      Point<T> operator*(const T &u) const {
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        Point<T> b=*this;
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        return b*=u;
158
      }
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160
      ///Return a vector divided by a scalar
161
      Point<T> operator/(const T &u) const {
162
        Point<T> b=*this;
163
        return b/=u;
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      }
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166
      ///Test equality
167
      bool operator==(const Point<T> &u) const {
168
        return (x==u.x) && (y==u.y);
169
      }
170

	
171
      ///Test inequality
172
      bool operator!=(Point u) const {
173
        return  (x!=u.x) || (y!=u.y);
174
      }
175

	
176
    };
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178
  ///Return an Point 
179

	
180
  ///Return an Point
181
  ///\relates Point
182
  template <typename T>
183
  inline Point<T> makePoint(const T& x, const T& y) {
184
    return Point<T>(x, y);
185
  }
186

	
187
  ///Return a vector multiplied by a scalar
188

	
189
  ///Return a vector multiplied by a scalar
190
  ///\relates Point
191
  template<typename T> Point<T> operator*(const T &u,const Point<T> &x) {
192
    return x*u;
193
  }
194

	
195
  ///Read a plainvector from a stream
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197
  ///Read a plainvector from a stream
198
  ///\relates Point
199
  ///
200
  template<typename T>
201
  inline std::istream& operator>>(std::istream &is, Point<T> &z) {
202
    char c;
203
    if (is >> c) {
204
      if (c != '(') is.putback(c);
205
    } else {
206
      is.clear();
207
    }
208
    if (!(is >> z.x)) return is;
209
    if (is >> c) {
210
      if (c != ',') is.putback(c);
211
    } else {
212
      is.clear();
213
    }
214
    if (!(is >> z.y)) return is;
215
    if (is >> c) {
216
      if (c != ')') is.putback(c);
217
    } else {
218
      is.clear();
219
    }
220
    return is;
221
  }
222

	
223
  ///Write a plainvector to a stream
224

	
225
  ///Write a plainvector to a stream
226
  ///\relates Point
227
  ///
228
  template<typename T>
229
  inline std::ostream& operator<<(std::ostream &os, const Point<T>& z)
230
  {
231
    os << "(" << z.x << ", " << z.y << ")";
232
    return os;
233
  }
234

	
235
  ///Rotate by 90 degrees
236

	
237
  ///Returns its parameter rotated by 90 degrees in positive direction.
238
  ///\relates Point
239
  ///
240
  template<typename T>
241
  inline Point<T> rot90(const Point<T> &z)
242
  {
243
    return Point<T>(-z.y,z.x);
244
  }
245

	
246
  ///Rotate by 180 degrees
247

	
248
  ///Returns its parameter rotated by 180 degrees.
249
  ///\relates Point
250
  ///
251
  template<typename T>
252
  inline Point<T> rot180(const Point<T> &z)
253
  {
254
    return Point<T>(-z.x,-z.y);
255
  }
256

	
257
  ///Rotate by 270 degrees
258

	
259
  ///Returns its parameter rotated by 90 degrees in negative direction.
260
  ///\relates Point
261
  ///
262
  template<typename T>
263
  inline Point<T> rot270(const Point<T> &z)
264
  {
265
    return Point<T>(z.y,-z.x);
266
  }
267

	
268
  
269

	
270
  /// A class to calculate or store the bounding box of plainvectors.
271

	
272
  /// A class to calculate or store the bounding box of plainvectors.
273
  ///
274
  ///\author Attila Bernath
275
    template<typename T>
276
    class BoundingBox {
277
      Point<T> bottom_left, top_right;
278
      bool _empty;
279
    public:
280
      
281
      ///Default constructor: creates an empty bounding box
282
      BoundingBox() { _empty = true; }
283

	
284
      ///Construct an instance from one point
285
      BoundingBox(Point<T> a) { bottom_left=top_right=a; _empty = false; }
286
      
287
      ///Construct an instance from two points
288
      
289
      ///Construct an instance from two points
290
      ///\warning The coordinates of the bottom-left corner must be no more
291
      ///than those of the top-right one
292
      BoundingBox(Point<T> a,Point<T> b)
293
      {
294
	bottom_left=a;
295
	top_right=b;
296
	_empty = false;
297
      }
298
      
299
      ///Construct an instance from four numbers
300

	
301
      ///Construct an instance from four numbers
302
      ///\warning The coordinates of the bottom-left corner must be no more
303
      ///than those of the top-right one
304
      BoundingBox(T l,T b,T r,T t)
305
      {
306
	bottom_left=Point<T>(l,b);
307
	top_right=Point<T>(r,t);
308
	_empty = false;
309
      }
310
      
311
      ///Were any points added?
312
      bool empty() const {
313
        return _empty;
314
      }
315
      
316
      ///Make the BoundingBox empty
317
      void clear() {
318
        _empty=1;
319
      }
320

	
321
      ///Give back the bottom left corner
322

	
323
      ///Give back the bottom left corner.
324
      ///If the bounding box is empty, then the return value is not defined.
325
      Point<T> bottomLeft() const {
326
        return bottom_left;
327
      }
328

	
329
      ///Set the bottom left corner
330

	
331
      ///Set the bottom left corner.
332
      ///It should only bee used for non-empty box.
333
      void bottomLeft(Point<T> p) {
334
	bottom_left = p;
335
      }
336

	
337
      ///Give back the top right corner
338

	
339
      ///Give back the top right corner.
340
      ///If the bounding box is empty, then the return value is not defined.
341
      Point<T> topRight() const {
342
        return top_right;
343
      }
344

	
345
      ///Set the top right corner
346

	
347
      ///Set the top right corner.
348
      ///It should only bee used for non-empty box.
349
      void topRight(Point<T> p) {
350
	top_right = p;
351
      }
352

	
353
      ///Give back the bottom right corner
354

	
355
      ///Give back the bottom right corner.
356
      ///If the bounding box is empty, then the return value is not defined.
357
      Point<T> bottomRight() const {
358
        return Point<T>(top_right.x,bottom_left.y);
359
      }
360

	
361
      ///Set the bottom right corner
362

	
363
      ///Set the bottom right corner.
364
      ///It should only bee used for non-empty box.
365
      void bottomRight(Point<T> p) {
366
	top_right.x = p.x;
367
	bottom_left.y = p.y;
368
      }
369
 
370
      ///Give back the top left corner
371

	
372
      ///Give back the top left corner.
373
      ///If the bounding box is empty, then the return value is not defined.
374
      Point<T> topLeft() const {
375
        return Point<T>(bottom_left.x,top_right.y);
376
      }
377

	
378
      ///Set the top left corner
379

	
380
      ///Set the top left corner.
381
      ///It should only bee used for non-empty box.
382
      void topLeft(Point<T> p) {
383
	top_right.y = p.y;
384
	bottom_left.x = p.x;
385
      }
386

	
387
      ///Give back the bottom of the box
388

	
389
      ///Give back the bottom of the box.
390
      ///If the bounding box is empty, then the return value is not defined.
391
      T bottom() const {
392
        return bottom_left.y;
393
      }
394

	
395
      ///Set the bottom of the box
396

	
397
      ///Set the bottom of the box.
398
      ///It should only bee used for non-empty box.
399
      void bottom(T t) {
400
	bottom_left.y = t;
401
      }
402

	
403
      ///Give back the top of the box
404

	
405
      ///Give back the top of the box.
406
      ///If the bounding box is empty, then the return value is not defined.
407
      T top() const {
408
        return top_right.y;
409
      }
410

	
411
      ///Set the top of the box
412

	
413
      ///Set the top of the box.
414
      ///It should only bee used for non-empty box.
415
      void top(T t) {
416
	top_right.y = t;
417
      }
418

	
419
      ///Give back the left side of the box
420

	
421
      ///Give back the left side of the box.
422
      ///If the bounding box is empty, then the return value is not defined.
423
      T left() const {
424
        return bottom_left.x;
425
      }
426
 
427
      ///Set the left side of the box
428

	
429
      ///Set the left side of the box.
430
      ///It should only bee used for non-empty box
431
      void left(T t) {
432
	bottom_left.x = t;
433
      }
434

	
435
      /// Give back the right side of the box
436

	
437
      /// Give back the right side of the box.
438
      ///If the bounding box is empty, then the return value is not defined.
439
      T right() const {
440
        return top_right.x;
441
      }
442

	
443
      ///Set the right side of the box
444

	
445
      ///Set the right side of the box.
446
      ///It should only bee used for non-empty box
447
      void right(T t) {
448
	top_right.x = t;
449
      }
450

	
451
      ///Give back the height of the box
452

	
453
      ///Give back the height of the box.
454
      ///If the bounding box is empty, then the return value is not defined.
455
      T height() const {
456
        return top_right.y-bottom_left.y;
457
      }
458

	
459
      ///Give back the width of the box
460

	
461
      ///Give back the width of the box.
462
      ///If the bounding box is empty, then the return value is not defined.
463
      T width() const {
464
        return top_right.x-bottom_left.x;
465
      }
466

	
467
      ///Checks whether a point is inside a bounding box
468
      bool inside(const Point<T>& u){
469
        if (_empty)
470
          return false;
471
        else{
472
          return ((u.x-bottom_left.x)*(top_right.x-u.x) >= 0 &&
473
              (u.y-bottom_left.y)*(top_right.y-u.y) >= 0 );
474
        }
475
      }
476
  
477
      ///Increments a bounding box with a point
478
      BoundingBox& add(const Point<T>& u){
479
        if (_empty){
480
          bottom_left=top_right=u;
481
          _empty = false;
482
        }
483
        else{
484
          if (bottom_left.x > u.x) bottom_left.x = u.x;
485
          if (bottom_left.y > u.y) bottom_left.y = u.y;
486
          if (top_right.x < u.x) top_right.x = u.x;
487
          if (top_right.y < u.y) top_right.y = u.y;
488
        }
489
        return *this;
490
      }
491
    
492
      ///Increments a bounding to contain another bounding box
493
      BoundingBox& add(const BoundingBox &u){
494
        if ( !u.empty() ){
495
          this->add(u.bottomLeft());
496
	  this->add(u.topRight());
497
        }
498
        return *this;
499
      }
500
  
501
      ///Intersection of two bounding boxes
502
      BoundingBox operator &(const BoundingBox& u){
503
        BoundingBox b;
504
	b.bottom_left.x=std::max(this->bottom_left.x,u.bottom_left.x);
505
	b.bottom_left.y=std::max(this->bottom_left.y,u.bottom_left.y);
506
	b.top_right.x=std::min(this->top_right.x,u.top_right.x);
507
	b.top_right.y=std::min(this->top_right.y,u.top_right.y);
508
	b._empty = this->_empty || u._empty ||
509
	  b.bottom_left.x>top_right.x && b.bottom_left.y>top_right.y;
510
        return b;
511
      }
512

	
513
    };//class Boundingbox
514

	
515

	
516
  ///Map of x-coordinates of a dim2::Point<>-map
517

	
518
  ///\ingroup maps
519
  ///Map of x-coordinates of a dim2::Point<>-map
520
  ///
521
  template<class M>
522
  class XMap 
523
  {
524
    M& _map;
525
  public:
526

	
527
    typedef typename M::Value::Value Value;
528
    typedef typename M::Key Key;
529
    ///\e
530
    XMap(M& map) : _map(map) {}
531
    Value operator[](Key k) const {return _map[k].x;}
532
    void set(Key k,Value v) {_map.set(k,typename M::Value(v,_map[k].y));}
533
  };
534
    
535
  ///Returns an \ref XMap class
536

	
537
  ///This function just returns an \ref XMap class.
538
  ///
539
  ///\ingroup maps
540
  ///\relates XMap
541
  template<class M> 
542
  inline XMap<M> xMap(M &m) 
543
  {
544
    return XMap<M>(m);
545
  }
546

	
547
  template<class M> 
548
  inline XMap<M> xMap(const M &m) 
549
  {
550
    return XMap<M>(m);
551
  }
552

	
553
  ///Constant (read only) version of \ref XMap
554

	
555
  ///\ingroup maps
556
  ///Constant (read only) version of \ref XMap
557
  ///
558
  template<class M>
559
  class ConstXMap 
560
  {
561
    const M& _map;
562
  public:
563

	
564
    typedef typename M::Value::Value Value;
565
    typedef typename M::Key Key;
566
    ///\e
567
    ConstXMap(const M &map) : _map(map) {}
568
    Value operator[](Key k) const {return _map[k].x;}
569
  };
570
    
571
  ///Returns a \ref ConstXMap class
572

	
573
  ///This function just returns an \ref ConstXMap class.
574
  ///
575
  ///\ingroup maps
576
  ///\relates ConstXMap
577
  template<class M> 
578
  inline ConstXMap<M> xMap(const M &m) 
579
  {
580
    return ConstXMap<M>(m);
581
  }
582

	
583
  ///Map of y-coordinates of a dim2::Point<>-map
584
    
585
  ///\ingroup maps
586
  ///Map of y-coordinates of a dim2::Point<>-map
587
  ///
588
  template<class M>
589
  class YMap 
590
  {
591
    M& _map;
592
  public:
593

	
594
    typedef typename M::Value::Value Value;
595
    typedef typename M::Key Key;
596
    ///\e
597
    YMap(M& map) : _map(map) {}
598
    Value operator[](Key k) const {return _map[k].y;}
599
    void set(Key k,Value v) {_map.set(k,typename M::Value(_map[k].x,v));}
600
  };
601

	
602
  ///Returns an \ref YMap class
603

	
604
  ///This function just returns an \ref YMap class.
605
  ///
606
  ///\ingroup maps
607
  ///\relates YMap
608
  template<class M> 
609
  inline YMap<M> yMap(M &m) 
610
  {
611
    return YMap<M>(m);
612
  }
613

	
614
  template<class M> 
615
  inline YMap<M> yMap(const M &m) 
616
  {
617
    return YMap<M>(m);
618
  }
619

	
620
  ///Constant (read only) version of \ref YMap
621

	
622
  ///\ingroup maps
623
  ///Constant (read only) version of \ref YMap
624
  ///
625
  template<class M>
626
  class ConstYMap 
627
  {
628
    const M& _map;
629
  public:
630

	
631
    typedef typename M::Value::Value Value;
632
    typedef typename M::Key Key;
633
    ///\e
634
    ConstYMap(const M &map) : _map(map) {}
635
    Value operator[](Key k) const {return _map[k].y;}
636
  };
637
    
638
  ///Returns a \ref ConstYMap class
639

	
640
  ///This function just returns an \ref ConstYMap class.
641
  ///
642
  ///\ingroup maps
643
  ///\relates ConstYMap
644
  template<class M> 
645
  inline ConstYMap<M> yMap(const M &m) 
646
  {
647
    return ConstYMap<M>(m);
648
  }
649

	
650

	
651
    ///\brief Map of the \ref Point::normSquare() "normSquare()"
652
    ///of an \ref Point "Point"-map
653
    ///
654
    ///Map of the \ref Point::normSquare() "normSquare()"
655
    ///of an \ref Point "Point"-map
656
    ///\ingroup maps
657
    ///
658
  template<class M>
659
  class NormSquareMap 
660
  {
661
    const M& _map;
662
  public:
663

	
664
    typedef typename M::Value::Value Value;
665
    typedef typename M::Key Key;
666
    ///\e
667
    NormSquareMap(const M &map) : _map(map) {}
668
    Value operator[](Key k) const {return _map[k].normSquare();}
669
  };
670
    
671
  ///Returns a \ref NormSquareMap class
672

	
673
  ///This function just returns an \ref NormSquareMap class.
674
  ///
675
  ///\ingroup maps
676
  ///\relates NormSquareMap
677
  template<class M> 
678
  inline NormSquareMap<M> normSquareMap(const M &m) 
679
  {
680
    return NormSquareMap<M>(m);
681
  }
682

	
683
  /// @}
684

	
685
  } //namespce dim2
686
  
687
} //namespace lemon
688

	
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#endif //LEMON_DIM2_H
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2007
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#include <lemon/dim2.h>
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#include <iostream>
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#include "test_tools.h"
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using namespace std;
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using namespace lemon;
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int main()
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{
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  cout << "Testing classes `dim2::Point' and `dim2::BoundingBox'." << endl;
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  typedef dim2::Point<int> Point;
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  Point seged;
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  check(seged.size()==2, "Wrong vector addition");
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  Point a(1,2);
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  Point b(3,4);
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  check(a[0]==1 && a[1]==2, "Wrong vector addition");
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  seged = a+b;
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  check(seged.x==4 && seged.y==6, "Wrong vector addition");
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  seged = a-b;
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  check(seged.x==-2 && seged.y==-2, "a-b");
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  check(a.normSquare()==5,"Wrong norm calculation");
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  check(a*b==11, "a*b");
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  int l=2;
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  seged = a*l;
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  check(seged.x==2 && seged.y==4, "a*l");
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  seged = b/l;
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  check(seged.x==1 && seged.y==2, "b/l");
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  typedef dim2::BoundingBox<int> BB;
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  BB doboz1;
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  check(doboz1.empty(), "It should be empty.");
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  doboz1.add(a);
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  check(!doboz1.empty(), "It should not be empty.");
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  doboz1.add(b);
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  check(doboz1.bottomLeft().x==1 && 
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        doboz1.bottomLeft().y==2 &&
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        doboz1.topRight().x==3 && 
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        doboz1.topRight().y==4,  
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        "added points to box");
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  seged.x=2;seged.y=3;
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  check(doboz1.inside(seged),"It should be inside.");
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  seged.x=1;seged.y=3;
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  check(doboz1.inside(seged),"It should be inside.");
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  seged.x=0;seged.y=3;
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  check(!doboz1.inside(seged),"It should not be inside.");
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  BB doboz2(seged);
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  check(!doboz2.empty(),
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        "It should not be empty. Constructed from 1 point.");
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  doboz2.add(doboz1);
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  check(doboz2.inside(seged),
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        "It should be inside. Incremented a box with another one.");
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}
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EXTRA_DIST += \
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	lemon/Makefile \
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	lemon/lemon.pc.in
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pkgconfig_DATA += lemon/lemon.pc
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lib_LTLIBRARIES += lemon/libemon.la
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lemon_libemon_la_SOURCES = \
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        lemon/base.cc
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lemon_libemon_la_CXXFLAGS = $(GLPK_CFLAGS) $(CPLEX_CFLAGS) $(SOPLEX_CXXFLAGS)
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lemon_libemon_la_LDFLAGS = $(GLPK_LIBS) $(CPLEX_LIBS) $(SOPLEX_LIBS)
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lemon_HEADERS += \
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        lemon/dim2.h \
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	lemon/list_graph.h \
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        lemon/tolerance.h
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bits_HEADERS += \
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        lemon/bits/invalid.h \
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        lemon/bits/utility.h
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concept_HEADERS +=
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EXTRA_DIST += \
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	test/Makefile
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noinst_HEADERS += \
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        test/test_tools.h
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check_PROGRAMS += \
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        test/dim_test \
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        test/test_tools_fail \
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        test/test_tools_pass
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TESTS += $(check_PROGRAMS)
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XFAIL_TESTS += test/test_tools_fail$(EXEEXT)
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test_dim_test_SOURCES = test/dim_test.cc
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test_test_tools_fail_SOURCES = test/test_tools_fail.cc
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test_test_tools_pass_SOURCES = test/test_tools_pass.cc
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