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/* -*- C++ -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library
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*
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* Copyright (C) 2003-2007
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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#ifndef LEMON_DIM2_H
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#define LEMON_DIM2_H
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#include <iostream>
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#include <lemon/bits/utility.h>
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///\ingroup misc
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///\file
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///\brief A simple two dimensional vector and a bounding box implementation
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///
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/// The class \ref lemon::dim2::Point "dim2::Point" implements
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///a two dimensional vector with the usual
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/// operations.
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///
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/// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox"
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/// can be used to determine
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/// the rectangular bounding box of a set of
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/// \ref lemon::dim2::Point "dim2::Point"'s.
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///
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///\author Attila Bernath
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namespace lemon {
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///Tools for handling two dimensional coordinates
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///This namespace is a storage of several
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///tools for handling two dimensional coordinates
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namespace dim2 {
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/// \addtogroup misc
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/// @{
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/// A simple two dimensional vector (plainvector) implementation
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/// A simple two dimensional vector (plainvector) implementation
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///with the usual vector
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/// operators.
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///
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template<typename T>
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class Point {
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public:
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typedef T Value;
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///First co-ordinate
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T x;
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///Second co-ordinate
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T y;
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///Default constructor
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Point() {}
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///Construct an instance from coordinates
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Point(T a, T b) : x(a), y(b) { }
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///The dimension of the vector.
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///This class give back always 2.
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///
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int size() const { return 2; }
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///Subscripting operator
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///\c p[0] is \c p.x and \c p[1] is \c p.y
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///
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T& operator[](int idx) { return idx == 0 ? x : y; }
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///Const subscripting operator
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///\c p[0] is \c p.x and \c p[1] is \c p.y
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///
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const T& operator[](int idx) const { return idx == 0 ? x : y; }
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///Conversion constructor
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template<class TT> Point(const Point<TT> &p) : x(p.x), y(p.y) {}
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///Give back the square of the norm of the vector
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T normSquare() const {
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return x*x+y*y;
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}
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///Increment the left hand side by u
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Point<T>& operator +=(const Point<T>& u) {
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x += u.x;
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y += u.y;
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return *this;
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}
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///Decrement the left hand side by u
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Point<T>& operator -=(const Point<T>& u) {
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x -= u.x;
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y -= u.y;
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return *this;
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}
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///Multiply the left hand side with a scalar
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Point<T>& operator *=(const T &u) {
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x *= u;
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y *= u;
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return *this;
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}
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///Divide the left hand side by a scalar
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Point<T>& operator /=(const T &u) {
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x /= u;
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y /= u;
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return *this;
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}
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///Return the scalar product of two vectors
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T operator *(const Point<T>& u) const {
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return x*u.x+y*u.y;
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}
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///Return the sum of two vectors
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Point<T> operator+(const Point<T> &u) const {
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Point<T> b=*this;
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return b+=u;
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}
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///Return the neg of the vectors
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Point<T> operator-() const {
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Point<T> b=*this;
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b.x=-b.x; b.y=-b.y;
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return b;
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}
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///Return the difference of two vectors
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Point<T> operator-(const Point<T> &u) const {
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Point<T> b=*this;
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return b-=u;
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}
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///Return a vector multiplied by a scalar
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Point<T> operator*(const T &u) const {
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Point<T> b=*this;
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return b*=u;
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}
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///Return a vector divided by a scalar
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Point<T> operator/(const T &u) const {
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Point<T> b=*this;
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return b/=u;
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}
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///Test equality
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bool operator==(const Point<T> &u) const {
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return (x==u.x) && (y==u.y);
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}
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///Test inequality
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bool operator!=(Point u) const {
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return (x!=u.x) || (y!=u.y);
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}
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};
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///Return an Point
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///Return an Point
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///\relates Point
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template <typename T>
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inline Point<T> makePoint(const T& x, const T& y) {
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return Point<T>(x, y);
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}
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///Return a vector multiplied by a scalar
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///Return a vector multiplied by a scalar
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///\relates Point
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template<typename T> Point<T> operator*(const T &u,const Point<T> &x) {
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return x*u;
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}
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///Read a plainvector from a stream
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///Read a plainvector from a stream
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///\relates Point
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///
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template<typename T>
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inline std::istream& operator>>(std::istream &is, Point<T> &z) {
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char c;
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if (is >> c) {
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if (c != '(') is.putback(c);
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} else {
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is.clear();
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}
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if (!(is >> z.x)) return is;
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if (is >> c) {
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if (c != ',') is.putback(c);
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} else {
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is.clear();
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}
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if (!(is >> z.y)) return is;
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if (is >> c) {
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if (c != ')') is.putback(c);
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} else {
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is.clear();
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}
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return is;
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}
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///Write a plainvector to a stream
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///Write a plainvector to a stream
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///\relates Point
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///
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template<typename T>
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inline std::ostream& operator<<(std::ostream &os, const Point<T>& z)
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{
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os << "(" << z.x << ", " << z.y << ")";
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return os;
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}
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///Rotate by 90 degrees
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///Returns its parameter rotated by 90 degrees in positive direction.
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///\relates Point
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///
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template<typename T>
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inline Point<T> rot90(const Point<T> &z)
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{
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return Point<T>(-z.y,z.x);
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}
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///Rotate by 180 degrees
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///Returns its parameter rotated by 180 degrees.
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///\relates Point
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///
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template<typename T>
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inline Point<T> rot180(const Point<T> &z)
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{
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return Point<T>(-z.x,-z.y);
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}
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///Rotate by 270 degrees
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///Returns its parameter rotated by 90 degrees in negative direction.
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///\relates Point
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///
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template<typename T>
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inline Point<T> rot270(const Point<T> &z)
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{
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return Point<T>(z.y,-z.x);
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}
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/// A class to calculate or store the bounding box of plainvectors.
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/// A class to calculate or store the bounding box of plainvectors.
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///
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///\author Attila Bernath
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template<typename T>
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class BoundingBox {
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Point<T> bottom_left, top_right;
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bool _empty;
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public:
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///Default constructor: creates an empty bounding box
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BoundingBox() { _empty = true; }
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///Construct an instance from one point
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BoundingBox(Point<T> a) { bottom_left=top_right=a; _empty = false; }
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///Construct an instance from two points
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///Construct an instance from two points
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///\warning The coordinates of the bottom-left corner must be no more
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///than those of the top-right one
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BoundingBox(Point<T> a,Point<T> b)
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{
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bottom_left=a;
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top_right=b;
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_empty = false;
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}
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///Construct an instance from four numbers
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///Construct an instance from four numbers
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///\warning The coordinates of the bottom-left corner must be no more
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///than those of the top-right one
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BoundingBox(T l,T b,T r,T t)
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{
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bottom_left=Point<T>(l,b);
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top_right=Point<T>(r,t);
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_empty = false;
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}
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///Were any points added?
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bool empty() const {
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return _empty;
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}
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///Make the BoundingBox empty
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void clear() {
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_empty=1;
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}
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///Give back the bottom left corner
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///Give back the bottom left corner.
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///If the bounding box is empty, then the return value is not defined.
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Point<T> bottomLeft() const {
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return bottom_left;
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}
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///Set the bottom left corner
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///Set the bottom left corner.
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///It should only bee used for non-empty box.
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void bottomLeft(Point<T> p) {
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bottom_left = p;
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}
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///Give back the top right corner
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///Give back the top right corner.
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///If the bounding box is empty, then the return value is not defined.
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Point<T> topRight() const {
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return top_right;
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}
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///Set the top right corner
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///Set the top right corner.
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///It should only bee used for non-empty box.
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void topRight(Point<T> p) {
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top_right = p;
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}
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///Give back the bottom right corner
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///Give back the bottom right corner.
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///If the bounding box is empty, then the return value is not defined.
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Point<T> bottomRight() const {
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return Point<T>(top_right.x,bottom_left.y);
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}
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///Set the bottom right corner
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///Set the bottom right corner.
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///It should only bee used for non-empty box.
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void bottomRight(Point<T> p) {
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top_right.x = p.x;
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bottom_left.y = p.y;
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}
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///Give back the top left corner
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///Give back the top left corner.
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///If the bounding box is empty, then the return value is not defined.
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Point<T> topLeft() const {
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return Point<T>(bottom_left.x,top_right.y);
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}
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///Set the top left corner
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///Set the top left corner.
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///It should only bee used for non-empty box.
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void topLeft(Point<T> p) {
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top_right.y = p.y;
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bottom_left.x = p.x;
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}
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///Give back the bottom of the box
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///Give back the bottom of the box.
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///If the bounding box is empty, then the return value is not defined.
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T bottom() const {
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return bottom_left.y;
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}
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///Set the bottom of the box
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///Set the bottom of the box.
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///It should only bee used for non-empty box.
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void bottom(T t) {
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bottom_left.y = t;
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}
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///Give back the top of the box
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///Give back the top of the box.
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///If the bounding box is empty, then the return value is not defined.
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T top() const {
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return top_right.y;
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}
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///Set the top of the box
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///Set the top of the box.
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///It should only bee used for non-empty box.
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void top(T t) {
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top_right.y = t;
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}
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///Give back the left side of the box
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///Give back the left side of the box.
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///If the bounding box is empty, then the return value is not defined.
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T left() const {
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return bottom_left.x;
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}
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///Set the left side of the box
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///Set the left side of the box.
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///It should only bee used for non-empty box
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void left(T t) {
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bottom_left.x = t;
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}
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/// Give back the right side of the box
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/// Give back the right side of the box.
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///If the bounding box is empty, then the return value is not defined.
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T right() const {
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return top_right.x;
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}
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442 |
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///Set the right side of the box
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445 |
///Set the right side of the box.
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///It should only bee used for non-empty box
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void right(T t) {
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top_right.x = t;
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}
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///Give back the height of the box
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///Give back the height of the box.
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///If the bounding box is empty, then the return value is not defined.
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455 |
T height() const {
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return top_right.y-bottom_left.y;
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}
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///Give back the width of the box
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460 |
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///Give back the width of the box.
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///If the bounding box is empty, then the return value is not defined.
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463 |
T width() const {
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464 |
return top_right.x-bottom_left.x;
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465 |
}
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466 |
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467 |
///Checks whether a point is inside a bounding box
|
|
468 |
bool inside(const Point<T>& u){
|
|
469 |
if (_empty)
|
|
470 |
return false;
|
|
471 |
else{
|
|
472 |
return ((u.x-bottom_left.x)*(top_right.x-u.x) >= 0 &&
|
|
473 |
(u.y-bottom_left.y)*(top_right.y-u.y) >= 0 );
|
|
474 |
}
|
|
475 |
}
|
|
476 |
|
|
477 |
///Increments a bounding box with a point
|
|
478 |
BoundingBox& add(const Point<T>& u){
|
|
479 |
if (_empty){
|
|
480 |
bottom_left=top_right=u;
|
|
481 |
_empty = false;
|
|
482 |
}
|
|
483 |
else{
|
|
484 |
if (bottom_left.x > u.x) bottom_left.x = u.x;
|
|
485 |
if (bottom_left.y > u.y) bottom_left.y = u.y;
|
|
486 |
if (top_right.x < u.x) top_right.x = u.x;
|
|
487 |
if (top_right.y < u.y) top_right.y = u.y;
|
|
488 |
}
|
|
489 |
return *this;
|
|
490 |
}
|
|
491 |
|
|
492 |
///Increments a bounding to contain another bounding box
|
|
493 |
BoundingBox& add(const BoundingBox &u){
|
|
494 |
if ( !u.empty() ){
|
|
495 |
this->add(u.bottomLeft());
|
|
496 |
this->add(u.topRight());
|
|
497 |
}
|
|
498 |
return *this;
|
|
499 |
}
|
|
500 |
|
|
501 |
///Intersection of two bounding boxes
|
|
502 |
BoundingBox operator &(const BoundingBox& u){
|
|
503 |
BoundingBox b;
|
|
504 |
b.bottom_left.x=std::max(this->bottom_left.x,u.bottom_left.x);
|
|
505 |
b.bottom_left.y=std::max(this->bottom_left.y,u.bottom_left.y);
|
|
506 |
b.top_right.x=std::min(this->top_right.x,u.top_right.x);
|
|
507 |
b.top_right.y=std::min(this->top_right.y,u.top_right.y);
|
|
508 |
b._empty = this->_empty || u._empty ||
|
|
509 |
b.bottom_left.x>top_right.x && b.bottom_left.y>top_right.y;
|
|
510 |
return b;
|
|
511 |
}
|
|
512 |
|
|
513 |
};//class Boundingbox
|
|
514 |
|
|
515 |
|
|
516 |
///Map of x-coordinates of a dim2::Point<>-map
|
|
517 |
|
|
518 |
///\ingroup maps
|
|
519 |
///Map of x-coordinates of a dim2::Point<>-map
|
|
520 |
///
|
|
521 |
template<class M>
|
|
522 |
class XMap
|
|
523 |
{
|
|
524 |
M& _map;
|
|
525 |
public:
|
|
526 |
|
|
527 |
typedef typename M::Value::Value Value;
|
|
528 |
typedef typename M::Key Key;
|
|
529 |
///\e
|
|
530 |
XMap(M& map) : _map(map) {}
|
|
531 |
Value operator[](Key k) const {return _map[k].x;}
|
|
532 |
void set(Key k,Value v) {_map.set(k,typename M::Value(v,_map[k].y));}
|
|
533 |
};
|
|
534 |
|
|
535 |
///Returns an \ref XMap class
|
|
536 |
|
|
537 |
///This function just returns an \ref XMap class.
|
|
538 |
///
|
|
539 |
///\ingroup maps
|
|
540 |
///\relates XMap
|
|
541 |
template<class M>
|
|
542 |
inline XMap<M> xMap(M &m)
|
|
543 |
{
|
|
544 |
return XMap<M>(m);
|
|
545 |
}
|
|
546 |
|
|
547 |
template<class M>
|
|
548 |
inline XMap<M> xMap(const M &m)
|
|
549 |
{
|
|
550 |
return XMap<M>(m);
|
|
551 |
}
|
|
552 |
|
|
553 |
///Constant (read only) version of \ref XMap
|
|
554 |
|
|
555 |
///\ingroup maps
|
|
556 |
///Constant (read only) version of \ref XMap
|
|
557 |
///
|
|
558 |
template<class M>
|
|
559 |
class ConstXMap
|
|
560 |
{
|
|
561 |
const M& _map;
|
|
562 |
public:
|
|
563 |
|
|
564 |
typedef typename M::Value::Value Value;
|
|
565 |
typedef typename M::Key Key;
|
|
566 |
///\e
|
|
567 |
ConstXMap(const M &map) : _map(map) {}
|
|
568 |
Value operator[](Key k) const {return _map[k].x;}
|
|
569 |
};
|
|
570 |
|
|
571 |
///Returns a \ref ConstXMap class
|
|
572 |
|
|
573 |
///This function just returns an \ref ConstXMap class.
|
|
574 |
///
|
|
575 |
///\ingroup maps
|
|
576 |
///\relates ConstXMap
|
|
577 |
template<class M>
|
|
578 |
inline ConstXMap<M> xMap(const M &m)
|
|
579 |
{
|
|
580 |
return ConstXMap<M>(m);
|
|
581 |
}
|
|
582 |
|
|
583 |
///Map of y-coordinates of a dim2::Point<>-map
|
|
584 |
|
|
585 |
///\ingroup maps
|
|
586 |
///Map of y-coordinates of a dim2::Point<>-map
|
|
587 |
///
|
|
588 |
template<class M>
|
|
589 |
class YMap
|
|
590 |
{
|
|
591 |
M& _map;
|
|
592 |
public:
|
|
593 |
|
|
594 |
typedef typename M::Value::Value Value;
|
|
595 |
typedef typename M::Key Key;
|
|
596 |
///\e
|
|
597 |
YMap(M& map) : _map(map) {}
|
|
598 |
Value operator[](Key k) const {return _map[k].y;}
|
|
599 |
void set(Key k,Value v) {_map.set(k,typename M::Value(_map[k].x,v));}
|
|
600 |
};
|
|
601 |
|
|
602 |
///Returns an \ref YMap class
|
|
603 |
|
|
604 |
///This function just returns an \ref YMap class.
|
|
605 |
///
|
|
606 |
///\ingroup maps
|
|
607 |
///\relates YMap
|
|
608 |
template<class M>
|
|
609 |
inline YMap<M> yMap(M &m)
|
|
610 |
{
|
|
611 |
return YMap<M>(m);
|
|
612 |
}
|
|
613 |
|
|
614 |
template<class M>
|
|
615 |
inline YMap<M> yMap(const M &m)
|
|
616 |
{
|
|
617 |
return YMap<M>(m);
|
|
618 |
}
|
|
619 |
|
|
620 |
///Constant (read only) version of \ref YMap
|
|
621 |
|
|
622 |
///\ingroup maps
|
|
623 |
///Constant (read only) version of \ref YMap
|
|
624 |
///
|
|
625 |
template<class M>
|
|
626 |
class ConstYMap
|
|
627 |
{
|
|
628 |
const M& _map;
|
|
629 |
public:
|
|
630 |
|
|
631 |
typedef typename M::Value::Value Value;
|
|
632 |
typedef typename M::Key Key;
|
|
633 |
///\e
|
|
634 |
ConstYMap(const M &map) : _map(map) {}
|
|
635 |
Value operator[](Key k) const {return _map[k].y;}
|
|
636 |
};
|
|
637 |
|
|
638 |
///Returns a \ref ConstYMap class
|
|
639 |
|
|
640 |
///This function just returns an \ref ConstYMap class.
|
|
641 |
///
|
|
642 |
///\ingroup maps
|
|
643 |
///\relates ConstYMap
|
|
644 |
template<class M>
|
|
645 |
inline ConstYMap<M> yMap(const M &m)
|
|
646 |
{
|
|
647 |
return ConstYMap<M>(m);
|
|
648 |
}
|
|
649 |
|
|
650 |
|
|
651 |
///\brief Map of the \ref Point::normSquare() "normSquare()"
|
|
652 |
///of an \ref Point "Point"-map
|
|
653 |
///
|
|
654 |
///Map of the \ref Point::normSquare() "normSquare()"
|
|
655 |
///of an \ref Point "Point"-map
|
|
656 |
///\ingroup maps
|
|
657 |
///
|
|
658 |
template<class M>
|
|
659 |
class NormSquareMap
|
|
660 |
{
|
|
661 |
const M& _map;
|
|
662 |
public:
|
|
663 |
|
|
664 |
typedef typename M::Value::Value Value;
|
|
665 |
typedef typename M::Key Key;
|
|
666 |
///\e
|
|
667 |
NormSquareMap(const M &map) : _map(map) {}
|
|
668 |
Value operator[](Key k) const {return _map[k].normSquare();}
|
|
669 |
};
|
|
670 |
|
|
671 |
///Returns a \ref NormSquareMap class
|
|
672 |
|
|
673 |
///This function just returns an \ref NormSquareMap class.
|
|
674 |
///
|
|
675 |
///\ingroup maps
|
|
676 |
///\relates NormSquareMap
|
|
677 |
template<class M>
|
|
678 |
inline NormSquareMap<M> normSquareMap(const M &m)
|
|
679 |
{
|
|
680 |
return NormSquareMap<M>(m);
|
|
681 |
}
|
|
682 |
|
|
683 |
/// @}
|
|
684 |
|
|
685 |
} //namespce dim2
|
|
686 |
|
|
687 |
} //namespace lemon
|
|
688 |
|
|
689 |
#endif //LEMON_DIM2_H
|