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alpar (Alpar Juttner)
alpar@cs.elte.hu
Rename markToBottom() to dirtyTopButOne() + better doc (#174)
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1 file changed with 17 insertions and 19 deletions:
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@@ -382,10 +382,9 @@
382 382

	
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    ///Mark the node as it did not reach the max level
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    ///Move an inactive item to the top but one level (in a dirty way).
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    ///Mark the node as it did not reach the max level. It sets the
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    ///level to the under the max level value. The node will be never
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    ///more activated because the push operation from the maximum
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    ///level is forbidden in the push-relabel algorithms. The node
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    ///should be lifted previously to the top level.
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    void markToBottom(Item i) {
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    ///This function moves an inactive item to the top but one level.
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    ///It makes the underlying datastructure corrupt, so use is only if
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    ///you really know what it is for.
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    ///\pre The item is on the top level.
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    void dirtyTopButOne(Item i) {
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      _level[i] = _max_level - 1;
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@@ -393,5 +392,5 @@
393 392

	
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    ///Lift all nodes on and above a level to the top (and deactivate them).
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    ///Lift all items on and above a level to the top (and deactivate them).
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    ///This function lifts all nodes on and above level \c l to \c
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    ///This function lifts all items on and above level \c l to \c
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    ///maxLevel(), and also deactivates them.
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@@ -751,3 +750,3 @@
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    ///Lift the item returned by highestActive() to the top level and
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    ///deactivates the node.
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    ///deactivates the item.
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    ///
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@@ -899,10 +898,9 @@
899 898

	
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    ///Mark the node as it did not reach the max level
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    ///Move an inactive item to the top but one level (in a dirty way).
901 900

	
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    ///Mark the node as it did not reach the max level. It sets the
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    ///level to the under the max level value. The node will be never
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    ///more activated because the push operation from the maximum
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    ///level is forbidden in the push-relabel algorithms. The node
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    ///should be lifted previously to the top level.
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    void markToBottom(Item i) {
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    ///This function moves an inactive item to the top but one level.
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    ///It makes the underlying datastructure corrupt, so use is only if
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    ///you really know what it is for.
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    ///\pre The item is on the top level.
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    void dirtyTopButOne(Item i) {
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      _level.set(i, _max_level - 1);
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@@ -910,5 +908,5 @@
910 908

	
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    ///Lift all nodes on and above a level to the top (and deactivate them).
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    ///Lift all items on and above a level to the top (and deactivate them).
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    ///This function lifts all nodes on and above level \c l to \c
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    ///This function lifts all items on and above level \c l to \c
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    ///maxLevel(), and also deactivates them.
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