| ... | ... |
@@ -359,62 +359,61 @@ |
| 359 | 359 |
///Lift an active item to a higher level. |
| 360 | 360 |
|
| 361 | 361 |
///Lift an active item to a higher level. |
| 362 | 362 |
///\param i The item to be lifted. It must be active. |
| 363 | 363 |
///\param new_level The new level of \c i. It must be strictly higher |
| 364 | 364 |
///than the current level. |
| 365 | 365 |
/// |
| 366 | 366 |
void lift(Item i, int new_level) |
| 367 | 367 |
{
|
| 368 | 368 |
const int lo = _level[i]; |
| 369 | 369 |
const Vit w = _where[i]; |
| 370 | 370 |
|
| 371 | 371 |
copy(_last_active[lo],w); |
| 372 | 372 |
copy(--_first[lo+1],_last_active[lo]--); |
| 373 | 373 |
for(int l=lo+1;l<new_level;l++) |
| 374 | 374 |
{
|
| 375 | 375 |
copy(_last_active[l],_first[l]); |
| 376 | 376 |
copy(--_first[l+1],_last_active[l]--); |
| 377 | 377 |
} |
| 378 | 378 |
copy(i,_first[new_level]); |
| 379 | 379 |
_level[i]=new_level; |
| 380 | 380 |
if(new_level>_highest_active) _highest_active=new_level; |
| 381 | 381 |
} |
| 382 | 382 |
|
| 383 |
/// |
|
| 383 |
///Move an inactive item to the top but one level (in a dirty way). |
|
| 384 | 384 |
|
| 385 |
///Mark the node as it did not reach the max level. It sets the |
|
| 386 |
///level to the under the max level value. The node will be never |
|
| 387 |
///more activated because the push operation from the maximum |
|
| 388 |
///level is forbidden in the push-relabel algorithms. The node |
|
| 389 |
///should be lifted previously to the top level. |
|
| 390 |
void markToBottom(Item i) {
|
|
| 385 |
///This function moves an inactive item to the top but one level. |
|
| 386 |
///It makes the underlying datastructure corrupt, so use is only if |
|
| 387 |
///you really know what it is for. |
|
| 388 |
///\pre The item is on the top level. |
|
| 389 |
void dirtyTopButOne(Item i) {
|
|
| 391 | 390 |
_level[i] = _max_level - 1; |
| 392 | 391 |
} |
| 393 | 392 |
|
| 394 |
///Lift all |
|
| 393 |
///Lift all items on and above a level to the top (and deactivate them). |
|
| 395 | 394 |
|
| 396 |
///This function lifts all |
|
| 395 |
///This function lifts all items on and above level \c l to \c |
|
| 397 | 396 |
///maxLevel(), and also deactivates them. |
| 398 | 397 |
void liftToTop(int l) |
| 399 | 398 |
{
|
| 400 | 399 |
const Vit f=_first[l]; |
| 401 | 400 |
const Vit tl=_first[_max_level]; |
| 402 | 401 |
for(Vit i=f;i!=tl;++i) |
| 403 | 402 |
_level[*i]=_max_level; |
| 404 | 403 |
for(int i=l;i<=_max_level;i++) |
| 405 | 404 |
{
|
| 406 | 405 |
_first[i]=f; |
| 407 | 406 |
_last_active[i]=f-1; |
| 408 | 407 |
} |
| 409 | 408 |
for(_highest_active=l-1; |
| 410 | 409 |
_highest_active>=0 && |
| 411 | 410 |
_last_active[_highest_active]<_first[_highest_active]; |
| 412 | 411 |
_highest_active--) ; |
| 413 | 412 |
} |
| 414 | 413 |
|
| 415 | 414 |
private: |
| 416 | 415 |
int _init_lev; |
| 417 | 416 |
Vit _init_num; |
| 418 | 417 |
|
| 419 | 418 |
public: |
| 420 | 419 |
|
| ... | ... |
@@ -728,49 +727,49 @@ |
| 728 | 727 |
void liftHighestActive(int new_level) {
|
| 729 | 728 |
Item i = _first[_highest_active]; |
| 730 | 729 |
if (_next[i] != INVALID) {
|
| 731 | 730 |
_prev.set(_next[i], INVALID); |
| 732 | 731 |
_first[_highest_active] = _next[i]; |
| 733 | 732 |
} else {
|
| 734 | 733 |
_first[_highest_active] = INVALID; |
| 735 | 734 |
_last[_highest_active] = INVALID; |
| 736 | 735 |
} |
| 737 | 736 |
_level.set(i, _highest_active = new_level); |
| 738 | 737 |
if (_first[_highest_active] == INVALID) {
|
| 739 | 738 |
_first[_highest_active] = _last[_highest_active] = i; |
| 740 | 739 |
_prev.set(i, INVALID); |
| 741 | 740 |
_next.set(i, INVALID); |
| 742 | 741 |
} else {
|
| 743 | 742 |
_prev.set(_first[_highest_active], i); |
| 744 | 743 |
_next.set(i, _first[_highest_active]); |
| 745 | 744 |
_first[_highest_active] = i; |
| 746 | 745 |
} |
| 747 | 746 |
} |
| 748 | 747 |
|
| 749 | 748 |
///Lift the highest active to top. |
| 750 | 749 |
|
| 751 | 750 |
///Lift the item returned by highestActive() to the top level and |
| 752 |
///deactivates the |
|
| 751 |
///deactivates the item. |
|
| 753 | 752 |
/// |
| 754 | 753 |
void liftHighestActiveToTop() {
|
| 755 | 754 |
Item i = _first[_highest_active]; |
| 756 | 755 |
_level.set(i, _max_level); |
| 757 | 756 |
if (_next[i] != INVALID) {
|
| 758 | 757 |
_prev.set(_next[i], INVALID); |
| 759 | 758 |
_first[_highest_active] = _next[i]; |
| 760 | 759 |
} else {
|
| 761 | 760 |
_first[_highest_active] = INVALID; |
| 762 | 761 |
_last[_highest_active] = INVALID; |
| 763 | 762 |
} |
| 764 | 763 |
while (_highest_active >= 0 && activeFree(_highest_active)) |
| 765 | 764 |
--_highest_active; |
| 766 | 765 |
} |
| 767 | 766 |
|
| 768 | 767 |
///@} |
| 769 | 768 |
|
| 770 | 769 |
///\name Active Item on Certain Level |
| 771 | 770 |
///Functions for working with the active items. |
| 772 | 771 |
|
| 773 | 772 |
///@{
|
| 774 | 773 |
|
| 775 | 774 |
///Returns an active item on level \c l. |
| 776 | 775 |
|
| ... | ... |
@@ -876,62 +875,61 @@ |
| 876 | 875 |
_prev.set(_next[i], _prev[i]); |
| 877 | 876 |
} else {
|
| 878 | 877 |
_last[new_level] = _prev[i]; |
| 879 | 878 |
} |
| 880 | 879 |
if (_prev[i] != INVALID) {
|
| 881 | 880 |
_next.set(_prev[i], _next[i]); |
| 882 | 881 |
} else {
|
| 883 | 882 |
_first[new_level] = _next[i]; |
| 884 | 883 |
} |
| 885 | 884 |
_level.set(i, new_level); |
| 886 | 885 |
if (_first[new_level] == INVALID) {
|
| 887 | 886 |
_first[new_level] = _last[new_level] = i; |
| 888 | 887 |
_prev.set(i, INVALID); |
| 889 | 888 |
_next.set(i, INVALID); |
| 890 | 889 |
} else {
|
| 891 | 890 |
_prev.set(_first[new_level], i); |
| 892 | 891 |
_next.set(i, _first[new_level]); |
| 893 | 892 |
_first[new_level] = i; |
| 894 | 893 |
} |
| 895 | 894 |
if (_highest_active < new_level) {
|
| 896 | 895 |
_highest_active = new_level; |
| 897 | 896 |
} |
| 898 | 897 |
} |
| 899 | 898 |
|
| 900 |
/// |
|
| 899 |
///Move an inactive item to the top but one level (in a dirty way). |
|
| 901 | 900 |
|
| 902 |
///Mark the node as it did not reach the max level. It sets the |
|
| 903 |
///level to the under the max level value. The node will be never |
|
| 904 |
///more activated because the push operation from the maximum |
|
| 905 |
///level is forbidden in the push-relabel algorithms. The node |
|
| 906 |
///should be lifted previously to the top level. |
|
| 907 |
void markToBottom(Item i) {
|
|
| 901 |
///This function moves an inactive item to the top but one level. |
|
| 902 |
///It makes the underlying datastructure corrupt, so use is only if |
|
| 903 |
///you really know what it is for. |
|
| 904 |
///\pre The item is on the top level. |
|
| 905 |
void dirtyTopButOne(Item i) {
|
|
| 908 | 906 |
_level.set(i, _max_level - 1); |
| 909 | 907 |
} |
| 910 | 908 |
|
| 911 |
///Lift all |
|
| 909 |
///Lift all items on and above a level to the top (and deactivate them). |
|
| 912 | 910 |
|
| 913 |
///This function lifts all |
|
| 911 |
///This function lifts all items on and above level \c l to \c |
|
| 914 | 912 |
///maxLevel(), and also deactivates them. |
| 915 | 913 |
void liftToTop(int l) {
|
| 916 | 914 |
for (int i = l + 1; _first[i] != INVALID; ++i) {
|
| 917 | 915 |
Item n = _first[i]; |
| 918 | 916 |
while (n != INVALID) {
|
| 919 | 917 |
_level.set(n, _max_level); |
| 920 | 918 |
n = _next[n]; |
| 921 | 919 |
} |
| 922 | 920 |
_first[i] = INVALID; |
| 923 | 921 |
_last[i] = INVALID; |
| 924 | 922 |
} |
| 925 | 923 |
if (_highest_active > l - 1) {
|
| 926 | 924 |
_highest_active = l - 1; |
| 927 | 925 |
while (_highest_active >= 0 && activeFree(_highest_active)) |
| 928 | 926 |
--_highest_active; |
| 929 | 927 |
} |
| 930 | 928 |
} |
| 931 | 929 |
|
| 932 | 930 |
private: |
| 933 | 931 |
|
| 934 | 932 |
int _init_level; |
| 935 | 933 |
|
| 936 | 934 |
public: |
| 937 | 935 |
|
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