| ... | ... |
@@ -287,206 +287,205 @@ |
| 287 | 287 |
///Functions for working with the active items. |
| 288 | 288 |
|
| 289 | 289 |
///@{
|
| 290 | 290 |
|
| 291 | 291 |
///Returns an active item on level \c l. |
| 292 | 292 |
|
| 293 | 293 |
///Returns an active item on level \c l. |
| 294 | 294 |
/// |
| 295 | 295 |
///Returns an active item on level \c l or \ref INVALID if there is no such |
| 296 | 296 |
///an item. (\c l must be from the range [0...\c max_level]. |
| 297 | 297 |
Item activeOn(int l) const |
| 298 | 298 |
{
|
| 299 | 299 |
return _last_active[l]>=_first[l]?*_last_active[l]:INVALID; |
| 300 | 300 |
} |
| 301 | 301 |
|
| 302 | 302 |
///Lifts the active item returned by \c activeOn() member function. |
| 303 | 303 |
|
| 304 | 304 |
///Lifts the active item returned by \c activeOn() member function |
| 305 | 305 |
///by one. |
| 306 | 306 |
Item liftActiveOn(int level) |
| 307 | 307 |
{
|
| 308 | 308 |
++_level[*_last_active[level]]; |
| 309 | 309 |
swap(_last_active[level]--, --_first[level+1]); |
| 310 | 310 |
if (level+1>_highest_active) ++_highest_active; |
| 311 | 311 |
} |
| 312 | 312 |
|
| 313 | 313 |
///Lifts the active item returned by \c activeOn() member function. |
| 314 | 314 |
|
| 315 | 315 |
///Lifts the active item returned by \c activeOn() member function |
| 316 | 316 |
///to the given level. |
| 317 | 317 |
void liftActiveOn(int level, int new_level) |
| 318 | 318 |
{
|
| 319 | 319 |
const Item ai = *_last_active[level]; |
| 320 | 320 |
|
| 321 | 321 |
copy(--_first[level+1], _last_active[level]--); |
| 322 | 322 |
for(int l=level+1;l<new_level;l++) |
| 323 | 323 |
{
|
| 324 | 324 |
copy(_last_active[l],_first[l]); |
| 325 | 325 |
copy(--_first[l+1], _last_active[l]--); |
| 326 | 326 |
} |
| 327 | 327 |
copy(ai,_first[new_level]); |
| 328 | 328 |
_level[ai]=new_level; |
| 329 | 329 |
if (new_level>_highest_active) _highest_active=new_level; |
| 330 | 330 |
} |
| 331 | 331 |
|
| 332 | 332 |
///Lifts the active item returned by \c activeOn() member function. |
| 333 | 333 |
|
| 334 | 334 |
///Lifts the active item returned by \c activeOn() member function |
| 335 | 335 |
///to the top level. |
| 336 | 336 |
void liftActiveToTop(int level) |
| 337 | 337 |
{
|
| 338 | 338 |
const Item ai = *_last_active[level]; |
| 339 | 339 |
|
| 340 | 340 |
copy(--_first[level+1],_last_active[level]--); |
| 341 | 341 |
for(int l=level+1;l<_max_level;l++) |
| 342 | 342 |
{
|
| 343 | 343 |
copy(_last_active[l],_first[l]); |
| 344 | 344 |
copy(--_first[l+1], _last_active[l]--); |
| 345 | 345 |
} |
| 346 | 346 |
copy(ai,_first[_max_level]); |
| 347 | 347 |
--_last_active[_max_level]; |
| 348 | 348 |
_level[ai]=_max_level; |
| 349 | 349 |
|
| 350 | 350 |
if (_highest_active==level) {
|
| 351 | 351 |
while(_highest_active>=0 && |
| 352 | 352 |
_last_active[_highest_active]<_first[_highest_active]) |
| 353 | 353 |
_highest_active--; |
| 354 | 354 |
} |
| 355 | 355 |
} |
| 356 | 356 |
|
| 357 | 357 |
///@} |
| 358 | 358 |
|
| 359 | 359 |
///Lift an active item to a higher level. |
| 360 | 360 |
|
| 361 | 361 |
///Lift an active item to a higher level. |
| 362 | 362 |
///\param i The item to be lifted. It must be active. |
| 363 | 363 |
///\param new_level The new level of \c i. It must be strictly higher |
| 364 | 364 |
///than the current level. |
| 365 | 365 |
/// |
| 366 | 366 |
void lift(Item i, int new_level) |
| 367 | 367 |
{
|
| 368 | 368 |
const int lo = _level[i]; |
| 369 | 369 |
const Vit w = _where[i]; |
| 370 | 370 |
|
| 371 | 371 |
copy(_last_active[lo],w); |
| 372 | 372 |
copy(--_first[lo+1],_last_active[lo]--); |
| 373 | 373 |
for(int l=lo+1;l<new_level;l++) |
| 374 | 374 |
{
|
| 375 | 375 |
copy(_last_active[l],_first[l]); |
| 376 | 376 |
copy(--_first[l+1],_last_active[l]--); |
| 377 | 377 |
} |
| 378 | 378 |
copy(i,_first[new_level]); |
| 379 | 379 |
_level[i]=new_level; |
| 380 | 380 |
if(new_level>_highest_active) _highest_active=new_level; |
| 381 | 381 |
} |
| 382 | 382 |
|
| 383 |
/// |
|
| 383 |
///Move an inactive item to the top but one level (in a dirty way). |
|
| 384 | 384 |
|
| 385 |
///Mark the node as it did not reach the max level. It sets the |
|
| 386 |
///level to the under the max level value. The node will be never |
|
| 387 |
///more activated because the push operation from the maximum |
|
| 388 |
///level is forbidden in the push-relabel algorithms. The node |
|
| 389 |
///should be lifted previously to the top level. |
|
| 390 |
void markToBottom(Item i) {
|
|
| 385 |
///This function moves an inactive item to the top but one level. |
|
| 386 |
///It makes the underlying datastructure corrupt, so use is only if |
|
| 387 |
///you really know what it is for. |
|
| 388 |
///\pre The item is on the top level. |
|
| 389 |
void dirtyTopButOne(Item i) {
|
|
| 391 | 390 |
_level[i] = _max_level - 1; |
| 392 | 391 |
} |
| 393 | 392 |
|
| 394 |
///Lift all |
|
| 393 |
///Lift all items on and above a level to the top (and deactivate them). |
|
| 395 | 394 |
|
| 396 |
///This function lifts all |
|
| 395 |
///This function lifts all items on and above level \c l to \c |
|
| 397 | 396 |
///maxLevel(), and also deactivates them. |
| 398 | 397 |
void liftToTop(int l) |
| 399 | 398 |
{
|
| 400 | 399 |
const Vit f=_first[l]; |
| 401 | 400 |
const Vit tl=_first[_max_level]; |
| 402 | 401 |
for(Vit i=f;i!=tl;++i) |
| 403 | 402 |
_level[*i]=_max_level; |
| 404 | 403 |
for(int i=l;i<=_max_level;i++) |
| 405 | 404 |
{
|
| 406 | 405 |
_first[i]=f; |
| 407 | 406 |
_last_active[i]=f-1; |
| 408 | 407 |
} |
| 409 | 408 |
for(_highest_active=l-1; |
| 410 | 409 |
_highest_active>=0 && |
| 411 | 410 |
_last_active[_highest_active]<_first[_highest_active]; |
| 412 | 411 |
_highest_active--) ; |
| 413 | 412 |
} |
| 414 | 413 |
|
| 415 | 414 |
private: |
| 416 | 415 |
int _init_lev; |
| 417 | 416 |
Vit _init_num; |
| 418 | 417 |
|
| 419 | 418 |
public: |
| 420 | 419 |
|
| 421 | 420 |
///\name Initialization |
| 422 | 421 |
///Using this function you can initialize the levels of the item. |
| 423 | 422 |
///\n |
| 424 | 423 |
///This initializatios is started with calling \c initStart(). |
| 425 | 424 |
///Then the |
| 426 | 425 |
///items should be listed levels by levels statring with the lowest one |
| 427 | 426 |
///(with level 0). This is done by using \c initAddItem() |
| 428 | 427 |
///and \c initNewLevel(). Finally \c initFinish() must be called. |
| 429 | 428 |
///The items not listed will be put on the highest level. |
| 430 | 429 |
///@{
|
| 431 | 430 |
|
| 432 | 431 |
///Start the initialization process. |
| 433 | 432 |
|
| 434 | 433 |
void initStart() |
| 435 | 434 |
{
|
| 436 | 435 |
_init_lev=0; |
| 437 | 436 |
_init_num=_items.begin(); |
| 438 | 437 |
_first[0]=_items.begin(); |
| 439 | 438 |
_last_active[0]=_items.begin()-1; |
| 440 | 439 |
Vit n=_items.begin(); |
| 441 | 440 |
for(typename ItemSetTraits<Graph,Item>::ItemIt i(_g);i!=INVALID;++i) |
| 442 | 441 |
{
|
| 443 | 442 |
*n=i; |
| 444 | 443 |
_where[i]=n; |
| 445 | 444 |
_level[i]=_max_level; |
| 446 | 445 |
++n; |
| 447 | 446 |
} |
| 448 | 447 |
} |
| 449 | 448 |
|
| 450 | 449 |
///Add an item to the current level. |
| 451 | 450 |
|
| 452 | 451 |
void initAddItem(Item i) |
| 453 | 452 |
{
|
| 454 | 453 |
swap(_where[i],_init_num); |
| 455 | 454 |
_level[i]=_init_lev; |
| 456 | 455 |
++_init_num; |
| 457 | 456 |
} |
| 458 | 457 |
|
| 459 | 458 |
///Start a new level. |
| 460 | 459 |
|
| 461 | 460 |
///Start a new level. |
| 462 | 461 |
///It shouldn't be used before the items on level 0 are listed. |
| 463 | 462 |
void initNewLevel() |
| 464 | 463 |
{
|
| 465 | 464 |
_init_lev++; |
| 466 | 465 |
_first[_init_lev]=_init_num; |
| 467 | 466 |
_last_active[_init_lev]=_init_num-1; |
| 468 | 467 |
} |
| 469 | 468 |
|
| 470 | 469 |
///Finalize the initialization process. |
| 471 | 470 |
|
| 472 | 471 |
void initFinish() |
| 473 | 472 |
{
|
| 474 | 473 |
for(_init_lev++;_init_lev<=_max_level;_init_lev++) |
| 475 | 474 |
{
|
| 476 | 475 |
_first[_init_lev]=_init_num; |
| 477 | 476 |
_last_active[_init_lev]=_init_num-1; |
| 478 | 477 |
} |
| 479 | 478 |
_first[_max_level+1]=_items.begin()+_item_num; |
| 480 | 479 |
_last_active[_max_level+1]=_items.begin()+_item_num-1; |
| 481 | 480 |
_highest_active = -1; |
| 482 | 481 |
} |
| 483 | 482 |
|
| 484 | 483 |
///@} |
| 485 | 484 |
|
| 486 | 485 |
}; |
| 487 | 486 |
|
| 488 | 487 |
///Class for handling "labels" in push-relabel type algorithms. |
| 489 | 488 |
|
| 490 | 489 |
///A class for handling "labels" in push-relabel type algorithms. |
| 491 | 490 |
/// |
| 492 | 491 |
///\ingroup auxdat |
| ... | ... |
@@ -656,348 +655,347 @@ |
| 656 | 655 |
return num; |
| 657 | 656 |
} |
| 658 | 657 |
|
| 659 | 658 |
///Return true if there is not active item on level \c l. |
| 660 | 659 |
bool activeFree(int l) const {
|
| 661 | 660 |
return _first[l] == INVALID || !_active[_first[l]]; |
| 662 | 661 |
} |
| 663 | 662 |
|
| 664 | 663 |
///Return the maximum allowed level. |
| 665 | 664 |
int maxLevel() const {
|
| 666 | 665 |
return _max_level; |
| 667 | 666 |
} |
| 668 | 667 |
|
| 669 | 668 |
///\name Highest Active Item |
| 670 | 669 |
///Functions for working with the highest level |
| 671 | 670 |
///active item. |
| 672 | 671 |
|
| 673 | 672 |
///@{
|
| 674 | 673 |
|
| 675 | 674 |
///Return a highest level active item. |
| 676 | 675 |
|
| 677 | 676 |
///Return a highest level active item. |
| 678 | 677 |
/// |
| 679 | 678 |
///\return the highest level active item or INVALID if there is no |
| 680 | 679 |
///active item. |
| 681 | 680 |
Item highestActive() const {
|
| 682 | 681 |
return _highest_active >= 0 ? _first[_highest_active] : INVALID; |
| 683 | 682 |
} |
| 684 | 683 |
|
| 685 | 684 |
///Return a highest active level. |
| 686 | 685 |
|
| 687 | 686 |
///Return a highest active level. |
| 688 | 687 |
/// |
| 689 | 688 |
///\return the level of the highest active item or -1 if there is |
| 690 | 689 |
///no active item. |
| 691 | 690 |
int highestActiveLevel() const {
|
| 692 | 691 |
return _highest_active; |
| 693 | 692 |
} |
| 694 | 693 |
|
| 695 | 694 |
///Lift the highest active item by one. |
| 696 | 695 |
|
| 697 | 696 |
///Lift the item returned by highestActive() by one. |
| 698 | 697 |
/// |
| 699 | 698 |
void liftHighestActive() {
|
| 700 | 699 |
Item i = _first[_highest_active]; |
| 701 | 700 |
if (_next[i] != INVALID) {
|
| 702 | 701 |
_prev.set(_next[i], INVALID); |
| 703 | 702 |
_first[_highest_active] = _next[i]; |
| 704 | 703 |
} else {
|
| 705 | 704 |
_first[_highest_active] = INVALID; |
| 706 | 705 |
_last[_highest_active] = INVALID; |
| 707 | 706 |
} |
| 708 | 707 |
_level.set(i, ++_highest_active); |
| 709 | 708 |
if (_first[_highest_active] == INVALID) {
|
| 710 | 709 |
_first[_highest_active] = i; |
| 711 | 710 |
_last[_highest_active] = i; |
| 712 | 711 |
_prev.set(i, INVALID); |
| 713 | 712 |
_next.set(i, INVALID); |
| 714 | 713 |
} else {
|
| 715 | 714 |
_prev.set(_first[_highest_active], i); |
| 716 | 715 |
_next.set(i, _first[_highest_active]); |
| 717 | 716 |
_first[_highest_active] = i; |
| 718 | 717 |
} |
| 719 | 718 |
} |
| 720 | 719 |
|
| 721 | 720 |
///Lift the highest active item. |
| 722 | 721 |
|
| 723 | 722 |
///Lift the item returned by highestActive() to level \c new_level. |
| 724 | 723 |
/// |
| 725 | 724 |
///\warning \c new_level must be strictly higher |
| 726 | 725 |
///than the current level. |
| 727 | 726 |
/// |
| 728 | 727 |
void liftHighestActive(int new_level) {
|
| 729 | 728 |
Item i = _first[_highest_active]; |
| 730 | 729 |
if (_next[i] != INVALID) {
|
| 731 | 730 |
_prev.set(_next[i], INVALID); |
| 732 | 731 |
_first[_highest_active] = _next[i]; |
| 733 | 732 |
} else {
|
| 734 | 733 |
_first[_highest_active] = INVALID; |
| 735 | 734 |
_last[_highest_active] = INVALID; |
| 736 | 735 |
} |
| 737 | 736 |
_level.set(i, _highest_active = new_level); |
| 738 | 737 |
if (_first[_highest_active] == INVALID) {
|
| 739 | 738 |
_first[_highest_active] = _last[_highest_active] = i; |
| 740 | 739 |
_prev.set(i, INVALID); |
| 741 | 740 |
_next.set(i, INVALID); |
| 742 | 741 |
} else {
|
| 743 | 742 |
_prev.set(_first[_highest_active], i); |
| 744 | 743 |
_next.set(i, _first[_highest_active]); |
| 745 | 744 |
_first[_highest_active] = i; |
| 746 | 745 |
} |
| 747 | 746 |
} |
| 748 | 747 |
|
| 749 | 748 |
///Lift the highest active to top. |
| 750 | 749 |
|
| 751 | 750 |
///Lift the item returned by highestActive() to the top level and |
| 752 |
///deactivates the |
|
| 751 |
///deactivates the item. |
|
| 753 | 752 |
/// |
| 754 | 753 |
void liftHighestActiveToTop() {
|
| 755 | 754 |
Item i = _first[_highest_active]; |
| 756 | 755 |
_level.set(i, _max_level); |
| 757 | 756 |
if (_next[i] != INVALID) {
|
| 758 | 757 |
_prev.set(_next[i], INVALID); |
| 759 | 758 |
_first[_highest_active] = _next[i]; |
| 760 | 759 |
} else {
|
| 761 | 760 |
_first[_highest_active] = INVALID; |
| 762 | 761 |
_last[_highest_active] = INVALID; |
| 763 | 762 |
} |
| 764 | 763 |
while (_highest_active >= 0 && activeFree(_highest_active)) |
| 765 | 764 |
--_highest_active; |
| 766 | 765 |
} |
| 767 | 766 |
|
| 768 | 767 |
///@} |
| 769 | 768 |
|
| 770 | 769 |
///\name Active Item on Certain Level |
| 771 | 770 |
///Functions for working with the active items. |
| 772 | 771 |
|
| 773 | 772 |
///@{
|
| 774 | 773 |
|
| 775 | 774 |
///Returns an active item on level \c l. |
| 776 | 775 |
|
| 777 | 776 |
///Returns an active item on level \c l. |
| 778 | 777 |
/// |
| 779 | 778 |
///Returns an active item on level \c l or \ref INVALID if there is no such |
| 780 | 779 |
///an item. (\c l must be from the range [0...\c max_level]. |
| 781 | 780 |
Item activeOn(int l) const |
| 782 | 781 |
{
|
| 783 | 782 |
return _active[_first[l]] ? _first[l] : INVALID; |
| 784 | 783 |
} |
| 785 | 784 |
|
| 786 | 785 |
///Lifts the active item returned by \c activeOn() member function. |
| 787 | 786 |
|
| 788 | 787 |
///Lifts the active item returned by \c activeOn() member function |
| 789 | 788 |
///by one. |
| 790 | 789 |
Item liftActiveOn(int l) |
| 791 | 790 |
{
|
| 792 | 791 |
Item i = _first[l]; |
| 793 | 792 |
if (_next[i] != INVALID) {
|
| 794 | 793 |
_prev.set(_next[i], INVALID); |
| 795 | 794 |
_first[l] = _next[i]; |
| 796 | 795 |
} else {
|
| 797 | 796 |
_first[l] = INVALID; |
| 798 | 797 |
_last[l] = INVALID; |
| 799 | 798 |
} |
| 800 | 799 |
_level.set(i, ++l); |
| 801 | 800 |
if (_first[l] == INVALID) {
|
| 802 | 801 |
_first[l] = _last[l] = i; |
| 803 | 802 |
_prev.set(i, INVALID); |
| 804 | 803 |
_next.set(i, INVALID); |
| 805 | 804 |
} else {
|
| 806 | 805 |
_prev.set(_first[l], i); |
| 807 | 806 |
_next.set(i, _first[l]); |
| 808 | 807 |
_first[l] = i; |
| 809 | 808 |
} |
| 810 | 809 |
if (_highest_active < l) {
|
| 811 | 810 |
_highest_active = l; |
| 812 | 811 |
} |
| 813 | 812 |
} |
| 814 | 813 |
|
| 815 | 814 |
/// \brief Lifts the active item returned by \c activeOn() member function. |
| 816 | 815 |
/// |
| 817 | 816 |
/// Lifts the active item returned by \c activeOn() member function |
| 818 | 817 |
/// to the given level. |
| 819 | 818 |
void liftActiveOn(int l, int new_level) |
| 820 | 819 |
{
|
| 821 | 820 |
Item i = _first[l]; |
| 822 | 821 |
if (_next[i] != INVALID) {
|
| 823 | 822 |
_prev.set(_next[i], INVALID); |
| 824 | 823 |
_first[l] = _next[i]; |
| 825 | 824 |
} else {
|
| 826 | 825 |
_first[l] = INVALID; |
| 827 | 826 |
_last[l] = INVALID; |
| 828 | 827 |
} |
| 829 | 828 |
_level.set(i, l = new_level); |
| 830 | 829 |
if (_first[l] == INVALID) {
|
| 831 | 830 |
_first[l] = _last[l] = i; |
| 832 | 831 |
_prev.set(i, INVALID); |
| 833 | 832 |
_next.set(i, INVALID); |
| 834 | 833 |
} else {
|
| 835 | 834 |
_prev.set(_first[l], i); |
| 836 | 835 |
_next.set(i, _first[l]); |
| 837 | 836 |
_first[l] = i; |
| 838 | 837 |
} |
| 839 | 838 |
if (_highest_active < l) {
|
| 840 | 839 |
_highest_active = l; |
| 841 | 840 |
} |
| 842 | 841 |
} |
| 843 | 842 |
|
| 844 | 843 |
///Lifts the active item returned by \c activeOn() member function. |
| 845 | 844 |
|
| 846 | 845 |
///Lifts the active item returned by \c activeOn() member function |
| 847 | 846 |
///to the top level. |
| 848 | 847 |
void liftActiveToTop(int l) |
| 849 | 848 |
{
|
| 850 | 849 |
Item i = _first[l]; |
| 851 | 850 |
if (_next[i] != INVALID) {
|
| 852 | 851 |
_prev.set(_next[i], INVALID); |
| 853 | 852 |
_first[l] = _next[i]; |
| 854 | 853 |
} else {
|
| 855 | 854 |
_first[l] = INVALID; |
| 856 | 855 |
_last[l] = INVALID; |
| 857 | 856 |
} |
| 858 | 857 |
_level.set(i, _max_level); |
| 859 | 858 |
if (l == _highest_active) {
|
| 860 | 859 |
while (_highest_active >= 0 && activeFree(_highest_active)) |
| 861 | 860 |
--_highest_active; |
| 862 | 861 |
} |
| 863 | 862 |
} |
| 864 | 863 |
|
| 865 | 864 |
///@} |
| 866 | 865 |
|
| 867 | 866 |
/// \brief Lift an active item to a higher level. |
| 868 | 867 |
/// |
| 869 | 868 |
/// Lift an active item to a higher level. |
| 870 | 869 |
/// \param i The item to be lifted. It must be active. |
| 871 | 870 |
/// \param new_level The new level of \c i. It must be strictly higher |
| 872 | 871 |
/// than the current level. |
| 873 | 872 |
/// |
| 874 | 873 |
void lift(Item i, int new_level) {
|
| 875 | 874 |
if (_next[i] != INVALID) {
|
| 876 | 875 |
_prev.set(_next[i], _prev[i]); |
| 877 | 876 |
} else {
|
| 878 | 877 |
_last[new_level] = _prev[i]; |
| 879 | 878 |
} |
| 880 | 879 |
if (_prev[i] != INVALID) {
|
| 881 | 880 |
_next.set(_prev[i], _next[i]); |
| 882 | 881 |
} else {
|
| 883 | 882 |
_first[new_level] = _next[i]; |
| 884 | 883 |
} |
| 885 | 884 |
_level.set(i, new_level); |
| 886 | 885 |
if (_first[new_level] == INVALID) {
|
| 887 | 886 |
_first[new_level] = _last[new_level] = i; |
| 888 | 887 |
_prev.set(i, INVALID); |
| 889 | 888 |
_next.set(i, INVALID); |
| 890 | 889 |
} else {
|
| 891 | 890 |
_prev.set(_first[new_level], i); |
| 892 | 891 |
_next.set(i, _first[new_level]); |
| 893 | 892 |
_first[new_level] = i; |
| 894 | 893 |
} |
| 895 | 894 |
if (_highest_active < new_level) {
|
| 896 | 895 |
_highest_active = new_level; |
| 897 | 896 |
} |
| 898 | 897 |
} |
| 899 | 898 |
|
| 900 |
/// |
|
| 899 |
///Move an inactive item to the top but one level (in a dirty way). |
|
| 901 | 900 |
|
| 902 |
///Mark the node as it did not reach the max level. It sets the |
|
| 903 |
///level to the under the max level value. The node will be never |
|
| 904 |
///more activated because the push operation from the maximum |
|
| 905 |
///level is forbidden in the push-relabel algorithms. The node |
|
| 906 |
///should be lifted previously to the top level. |
|
| 907 |
void markToBottom(Item i) {
|
|
| 901 |
///This function moves an inactive item to the top but one level. |
|
| 902 |
///It makes the underlying datastructure corrupt, so use is only if |
|
| 903 |
///you really know what it is for. |
|
| 904 |
///\pre The item is on the top level. |
|
| 905 |
void dirtyTopButOne(Item i) {
|
|
| 908 | 906 |
_level.set(i, _max_level - 1); |
| 909 | 907 |
} |
| 910 | 908 |
|
| 911 |
///Lift all |
|
| 909 |
///Lift all items on and above a level to the top (and deactivate them). |
|
| 912 | 910 |
|
| 913 |
///This function lifts all |
|
| 911 |
///This function lifts all items on and above level \c l to \c |
|
| 914 | 912 |
///maxLevel(), and also deactivates them. |
| 915 | 913 |
void liftToTop(int l) {
|
| 916 | 914 |
for (int i = l + 1; _first[i] != INVALID; ++i) {
|
| 917 | 915 |
Item n = _first[i]; |
| 918 | 916 |
while (n != INVALID) {
|
| 919 | 917 |
_level.set(n, _max_level); |
| 920 | 918 |
n = _next[n]; |
| 921 | 919 |
} |
| 922 | 920 |
_first[i] = INVALID; |
| 923 | 921 |
_last[i] = INVALID; |
| 924 | 922 |
} |
| 925 | 923 |
if (_highest_active > l - 1) {
|
| 926 | 924 |
_highest_active = l - 1; |
| 927 | 925 |
while (_highest_active >= 0 && activeFree(_highest_active)) |
| 928 | 926 |
--_highest_active; |
| 929 | 927 |
} |
| 930 | 928 |
} |
| 931 | 929 |
|
| 932 | 930 |
private: |
| 933 | 931 |
|
| 934 | 932 |
int _init_level; |
| 935 | 933 |
|
| 936 | 934 |
public: |
| 937 | 935 |
|
| 938 | 936 |
///\name Initialization |
| 939 | 937 |
///Using this function you can initialize the levels of the item. |
| 940 | 938 |
///\n |
| 941 | 939 |
///This initializatios is started with calling \c initStart(). |
| 942 | 940 |
///Then the |
| 943 | 941 |
///items should be listed levels by levels statring with the lowest one |
| 944 | 942 |
///(with level 0). This is done by using \c initAddItem() |
| 945 | 943 |
///and \c initNewLevel(). Finally \c initFinish() must be called. |
| 946 | 944 |
///The items not listed will be put on the highest level. |
| 947 | 945 |
///@{
|
| 948 | 946 |
|
| 949 | 947 |
///Start the initialization process. |
| 950 | 948 |
|
| 951 | 949 |
void initStart() {
|
| 952 | 950 |
|
| 953 | 951 |
for (int i = 0; i <= _max_level; ++i) {
|
| 954 | 952 |
_first[i] = _last[i] = INVALID; |
| 955 | 953 |
} |
| 956 | 954 |
_init_level = 0; |
| 957 | 955 |
for(typename ItemSetTraits<Graph,Item>::ItemIt i(_graph); |
| 958 | 956 |
i != INVALID; ++i) {
|
| 959 | 957 |
_level.set(i, _max_level); |
| 960 | 958 |
_active.set(i, false); |
| 961 | 959 |
} |
| 962 | 960 |
} |
| 963 | 961 |
|
| 964 | 962 |
///Add an item to the current level. |
| 965 | 963 |
|
| 966 | 964 |
void initAddItem(Item i) {
|
| 967 | 965 |
_level.set(i, _init_level); |
| 968 | 966 |
if (_last[_init_level] == INVALID) {
|
| 969 | 967 |
_first[_init_level] = i; |
| 970 | 968 |
_last[_init_level] = i; |
| 971 | 969 |
_prev.set(i, INVALID); |
| 972 | 970 |
_next.set(i, INVALID); |
| 973 | 971 |
} else {
|
| 974 | 972 |
_prev.set(i, _last[_init_level]); |
| 975 | 973 |
_next.set(i, INVALID); |
| 976 | 974 |
_next.set(_last[_init_level], i); |
| 977 | 975 |
_last[_init_level] = i; |
| 978 | 976 |
} |
| 979 | 977 |
} |
| 980 | 978 |
|
| 981 | 979 |
///Start a new level. |
| 982 | 980 |
|
| 983 | 981 |
///Start a new level. |
| 984 | 982 |
///It shouldn't be used before the items on level 0 are listed. |
| 985 | 983 |
void initNewLevel() {
|
| 986 | 984 |
++_init_level; |
| 987 | 985 |
} |
| 988 | 986 |
|
| 989 | 987 |
///Finalize the initialization process. |
| 990 | 988 |
|
| 991 | 989 |
void initFinish() {
|
| 992 | 990 |
_highest_active = -1; |
| 993 | 991 |
} |
| 994 | 992 |
|
| 995 | 993 |
///@} |
| 996 | 994 |
|
| 997 | 995 |
}; |
| 998 | 996 |
|
| 999 | 997 |
|
| 1000 | 998 |
} //END OF NAMESPACE LEMON |
| 1001 | 999 |
|
| 1002 | 1000 |
#endif |
| 1003 | 1001 |
|
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