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kpeter (Peter Kovacs)
kpeter@inf.elte.hu
Rename BoundingBox to Box (ticket #126)
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3 files changed with 67 insertions and 68 deletions:
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... ...
@@ -7,65 +7,64 @@
7 7
 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 8
 *
9 9
 * Permission to use, modify and distribute this software is granted
10 10
 * provided that this copyright notice appears in all copies. For
11 11
 * precise terms see the accompanying LICENSE file.
12 12
 *
13 13
 * This software is provided "AS IS" with no warranty of any kind,
14 14
 * express or implied, and with no claim as to its suitability for any
15 15
 * purpose.
16 16
 *
17 17
 */
18 18

	
19 19
#ifndef LEMON_DIM2_H
20 20
#define LEMON_DIM2_H
21 21

	
22 22
#include <iostream>
23 23

	
24 24
///\ingroup misc
25 25
///\file
26 26
///\brief A simple two dimensional vector and a bounding box implementation
27 27
///
28 28
/// The class \ref lemon::dim2::Point "dim2::Point" implements
29 29
/// a two dimensional vector with the usual operations.
30 30
///
31
/// The class \ref lemon::dim2::BoundingBox "dim2::BoundingBox"
32
/// can be used to determine
31
/// The class \ref lemon::dim2::Box "dim2::Box" can be used to determine
33 32
/// the rectangular bounding box of a set of
34 33
/// \ref lemon::dim2::Point "dim2::Point"'s.
35 34

	
36 35
namespace lemon {
37 36

	
38 37
  ///Tools for handling two dimensional coordinates
39 38

	
40 39
  ///This namespace is a storage of several
41 40
  ///tools for handling two dimensional coordinates
42 41
  namespace dim2 {
43 42

	
44 43
  /// \addtogroup misc
45 44
  /// @{
46 45

	
47
  /// A simple two dimensional vector (plain vector) implementation
46
  /// Two dimensional vector (plain vector)
48 47

	
49 48
  /// A simple two dimensional vector (plain vector) implementation
50 49
  /// with the usual vector operations.
51 50
  template<typename T>
52 51
    class Point {
53 52

	
54 53
    public:
55 54

	
56 55
      typedef T Value;
57 56

	
58 57
      ///First coordinate
59 58
      T x;
60 59
      ///Second coordinate
61 60
      T y;
62 61

	
63 62
      ///Default constructor
64 63
      Point() {}
65 64

	
66 65
      ///Construct an instance from coordinates
67 66
      Point(T a, T b) : x(a), y(b) { }
68 67

	
69 68
      ///Returns the dimension of the vector (i.e. returns 2).
70 69

	
71 70
      ///The dimension of the vector.
... ...
@@ -239,357 +238,357 @@
239 238
  ///Rotate by 180 degrees
240 239

	
241 240
  ///Returns the parameter rotated by 180 degrees.
242 241
  ///\relates Point
243 242
  ///
244 243
  template<typename T>
245 244
  inline Point<T> rot180(const Point<T> &z)
246 245
  {
247 246
    return Point<T>(-z.x,-z.y);
248 247
  }
249 248

	
250 249
  ///Rotate by 270 degrees
251 250

	
252 251
  ///Returns the parameter rotated by 90 degrees in negative direction.
253 252
  ///\relates Point
254 253
  ///
255 254
  template<typename T>
256 255
  inline Point<T> rot270(const Point<T> &z)
257 256
  {
258 257
    return Point<T>(z.y,-z.x);
259 258
  }
260 259

	
261 260

	
262 261

	
263
    /// A class to calculate or store the bounding box of plain vectors.
262
  /// Bounding box of plain vectors (\ref Point points).
264 263

	
265
    /// A class to calculate or store the bounding box of plain vectors.
266
    ///
264
  /// A class to calculate or store the bounding box of plain vectors
265
  /// (\ref Point points).
267 266
    template<typename T>
268
    class BoundingBox {
267
  class Box {
269 268
      Point<T> _bottom_left, _top_right;
270 269
      bool _empty;
271 270
    public:
272 271

	
273
      ///Default constructor: creates an empty bounding box
274
      BoundingBox() { _empty = true; }
272
      ///Default constructor: creates an empty box
273
      Box() { _empty = true; }
275 274

	
276
      ///Construct an instance from one point
277
      BoundingBox(Point<T> a) {
275
      ///Construct a box from one point
276
      Box(Point<T> a) {
278 277
        _bottom_left = _top_right = a;
279 278
        _empty = false;
280 279
      }
281 280

	
282
      ///Construct an instance from two points
281
      ///Construct a box from two points
283 282

	
284
      ///Construct an instance from two points.
283
      ///Construct a box from two points.
285 284
      ///\param a The bottom left corner.
286 285
      ///\param b The top right corner.
287 286
      ///\warning The coordinates of the bottom left corner must be no more
288 287
      ///than those of the top right one.
289
      BoundingBox(Point<T> a,Point<T> b)
288
      Box(Point<T> a,Point<T> b)
290 289
      {
291 290
        _bottom_left = a;
292 291
        _top_right = b;
293 292
        _empty = false;
294 293
      }
295 294

	
296
      ///Construct an instance from four numbers
295
      ///Construct a box from four numbers
297 296

	
298
      ///Construct an instance from four numbers.
297
      ///Construct a box from four numbers.
299 298
      ///\param l The left side of the box.
300 299
      ///\param b The bottom of the box.
301 300
      ///\param r The right side of the box.
302 301
      ///\param t The top of the box.
303 302
      ///\warning The left side must be no more than the right side and
304 303
      ///bottom must be no more than the top.
305
      BoundingBox(T l,T b,T r,T t)
304
      Box(T l,T b,T r,T t)
306 305
      {
307 306
        _bottom_left=Point<T>(l,b);
308 307
        _top_right=Point<T>(r,t);
309 308
        _empty = false;
310 309
      }
311 310

	
312
      ///Return \c true if the bounding box is empty.
311
      ///Return \c true if the box is empty.
313 312

	
314
      ///Return \c true if the bounding box is empty (i.e. return \c false
313
      ///Return \c true if the box is empty (i.e. return \c false
315 314
      ///if at least one point was added to the box or the coordinates of
316 315
      ///the box were set).
317 316
      ///
318
      ///The coordinates of an empty bounding box are not defined.
317
      ///The coordinates of an empty box are not defined.
319 318
      bool empty() const {
320 319
        return _empty;
321 320
      }
322 321

	
323
      ///Make the BoundingBox empty
322
      ///Make the box empty
324 323
      void clear() {
325 324
        _empty = true;
326 325
      }
327 326

	
328 327
      ///Give back the bottom left corner of the box
329 328

	
330 329
      ///Give back the bottom left corner of the box.
331
      ///If the bounding box is empty, then the return value is not defined.
330
      ///If the box is empty, then the return value is not defined.
332 331
      Point<T> bottomLeft() const {
333 332
        return _bottom_left;
334 333
      }
335 334

	
336 335
      ///Set the bottom left corner of the box
337 336

	
338 337
      ///Set the bottom left corner of the box.
339 338
      ///\pre The box must not be empty.
340 339
      void bottomLeft(Point<T> p) {
341 340
        _bottom_left = p;
342 341
      }
343 342

	
344 343
      ///Give back the top right corner of the box
345 344

	
346 345
      ///Give back the top right corner of the box.
347
      ///If the bounding box is empty, then the return value is not defined.
346
      ///If the box is empty, then the return value is not defined.
348 347
      Point<T> topRight() const {
349 348
        return _top_right;
350 349
      }
351 350

	
352 351
      ///Set the top right corner of the box
353 352

	
354 353
      ///Set the top right corner of the box.
355 354
      ///\pre The box must not be empty.
356 355
      void topRight(Point<T> p) {
357 356
        _top_right = p;
358 357
      }
359 358

	
360 359
      ///Give back the bottom right corner of the box
361 360

	
362 361
      ///Give back the bottom right corner of the box.
363
      ///If the bounding box is empty, then the return value is not defined.
362
      ///If the box is empty, then the return value is not defined.
364 363
      Point<T> bottomRight() const {
365 364
        return Point<T>(_top_right.x,_bottom_left.y);
366 365
      }
367 366

	
368 367
      ///Set the bottom right corner of the box
369 368

	
370 369
      ///Set the bottom right corner of the box.
371 370
      ///\pre The box must not be empty.
372 371
      void bottomRight(Point<T> p) {
373 372
        _top_right.x = p.x;
374 373
        _bottom_left.y = p.y;
375 374
      }
376 375

	
377 376
      ///Give back the top left corner of the box
378 377

	
379 378
      ///Give back the top left corner of the box.
380
      ///If the bounding box is empty, then the return value is not defined.
379
      ///If the box is empty, then the return value is not defined.
381 380
      Point<T> topLeft() const {
382 381
        return Point<T>(_bottom_left.x,_top_right.y);
383 382
      }
384 383

	
385 384
      ///Set the top left corner of the box
386 385

	
387 386
      ///Set the top left corner of the box.
388 387
      ///\pre The box must not be empty.
389 388
      void topLeft(Point<T> p) {
390 389
        _top_right.y = p.y;
391 390
        _bottom_left.x = p.x;
392 391
      }
393 392

	
394 393
      ///Give back the bottom of the box
395 394

	
396 395
      ///Give back the bottom of the box.
397
      ///If the bounding box is empty, then the return value is not defined.
396
      ///If the box is empty, then the return value is not defined.
398 397
      T bottom() const {
399 398
        return _bottom_left.y;
400 399
      }
401 400

	
402 401
      ///Set the bottom of the box
403 402

	
404 403
      ///Set the bottom of the box.
405 404
      ///\pre The box must not be empty.
406 405
      void bottom(T t) {
407 406
        _bottom_left.y = t;
408 407
      }
409 408

	
410 409
      ///Give back the top of the box
411 410

	
412 411
      ///Give back the top of the box.
413
      ///If the bounding box is empty, then the return value is not defined.
412
      ///If the box is empty, then the return value is not defined.
414 413
      T top() const {
415 414
        return _top_right.y;
416 415
      }
417 416

	
418 417
      ///Set the top of the box
419 418

	
420 419
      ///Set the top of the box.
421 420
      ///\pre The box must not be empty.
422 421
      void top(T t) {
423 422
        _top_right.y = t;
424 423
      }
425 424

	
426 425
      ///Give back the left side of the box
427 426

	
428 427
      ///Give back the left side of the box.
429
      ///If the bounding box is empty, then the return value is not defined.
428
      ///If the box is empty, then the return value is not defined.
430 429
      T left() const {
431 430
        return _bottom_left.x;
432 431
      }
433 432

	
434 433
      ///Set the left side of the box
435 434

	
436 435
      ///Set the left side of the box.
437 436
      ///\pre The box must not be empty.
438 437
      void left(T t) {
439 438
        _bottom_left.x = t;
440 439
      }
441 440

	
442 441
      /// Give back the right side of the box
443 442

	
444 443
      /// Give back the right side of the box.
445
      ///If the bounding box is empty, then the return value is not defined.
444
      ///If the box is empty, then the return value is not defined.
446 445
      T right() const {
447 446
        return _top_right.x;
448 447
      }
449 448

	
450 449
      ///Set the right side of the box
451 450

	
452 451
      ///Set the right side of the box.
453 452
      ///\pre The box must not be empty.
454 453
      void right(T t) {
455 454
        _top_right.x = t;
456 455
      }
457 456

	
458 457
      ///Give back the height of the box
459 458

	
460 459
      ///Give back the height of the box.
461
      ///If the bounding box is empty, then the return value is not defined.
460
      ///If the box is empty, then the return value is not defined.
462 461
      T height() const {
463 462
        return _top_right.y-_bottom_left.y;
464 463
      }
465 464

	
466 465
      ///Give back the width of the box
467 466

	
468 467
      ///Give back the width of the box.
469
      ///If the bounding box is empty, then the return value is not defined.
468
      ///If the box is empty, then the return value is not defined.
470 469
      T width() const {
471 470
        return _top_right.x-_bottom_left.x;
472 471
      }
473 472

	
474
      ///Checks whether a point is inside a bounding box
473
      ///Checks whether a point is inside the box
475 474
      bool inside(const Point<T>& u) const {
476 475
        if (_empty)
477 476
          return false;
478 477
        else {
479 478
          return ( (u.x-_bottom_left.x)*(_top_right.x-u.x) >= 0 &&
480 479
                   (u.y-_bottom_left.y)*(_top_right.y-u.y) >= 0 );
481 480
        }
482 481
      }
483 482

	
484
      ///Increments a bounding box with a point
483
      ///Increments the box with a point
485 484

	
486
      ///Increments a bounding box with a point.
485
      ///Increments the box with a point.
487 486
      ///
488
      BoundingBox& add(const Point<T>& u){
487
      Box& add(const Point<T>& u){
489 488
        if (_empty) {
490 489
          _bottom_left = _top_right = u;
491 490
          _empty = false;
492 491
        }
493 492
        else {
494 493
          if (_bottom_left.x > u.x) _bottom_left.x = u.x;
495 494
          if (_bottom_left.y > u.y) _bottom_left.y = u.y;
496 495
          if (_top_right.x < u.x) _top_right.x = u.x;
497 496
          if (_top_right.y < u.y) _top_right.y = u.y;
498 497
        }
499 498
        return *this;
500 499
      }
501 500

	
502
      ///Increments a bounding box to contain another bounding box
501
      ///Increments the box to contain another box
503 502

	
504
      ///Increments a bounding box to contain another bounding box.
503
      ///Increments the box to contain another box.
505 504
      ///
506
      BoundingBox& add(const BoundingBox &u){
505
      Box& add(const Box &u){
507 506
        if ( !u.empty() ){
508 507
          add(u._bottom_left);
509 508
          add(u._top_right);
510 509
        }
511 510
        return *this;
512 511
      }
513 512

	
514
      ///Intersection of two bounding boxes
513
      ///Intersection of two boxes
515 514

	
516
      ///Intersection of two bounding boxes.
515
      ///Intersection of two boxes.
517 516
      ///
518
      BoundingBox operator&(const BoundingBox& u) const {
519
        BoundingBox b;
517
      Box operator&(const Box& u) const {
518
        Box b;
520 519
        if (_empty || u._empty) {
521 520
          b._empty = true;
522 521
        } else {
523 522
          b._bottom_left.x = std::max(_bottom_left.x, u._bottom_left.x);
524 523
          b._bottom_left.y = std::max(_bottom_left.y, u._bottom_left.y);
525 524
          b._top_right.x = std::min(_top_right.x, u._top_right.x);
526 525
          b._top_right.y = std::min(_top_right.y, u._top_right.y);
527 526
          b._empty = b._bottom_left.x > b._top_right.x ||
528 527
                     b._bottom_left.y > b._top_right.y;
529 528
        }
530 529
        return b;
531 530
      }
532 531

	
533
    };//class Boundingbox
532
  };//class Box
534 533

	
535 534

	
536
  ///Read a bounding box from a stream
535
  ///Read a box from a stream
537 536

	
538
  ///Read a bounding box from a stream.
539
  ///\relates BoundingBox
537
  ///Read a box from a stream.
538
  ///\relates Box
540 539
  template<typename T>
541
  inline std::istream& operator>>(std::istream &is, BoundingBox<T>& b) {
540
  inline std::istream& operator>>(std::istream &is, Box<T>& b) {
542 541
    char c;
543 542
    Point<T> p;
544 543
    if (is >> c) {
545 544
      if (c != '(') is.putback(c);
546 545
    } else {
547 546
      is.clear();
548 547
    }
549 548
    if (!(is >> p)) return is;
550 549
    b.bottomLeft(p);
551 550
    if (is >> c) {
552 551
      if (c != ',') is.putback(c);
553 552
    } else {
554 553
      is.clear();
555 554
    }
556 555
    if (!(is >> p)) return is;
557 556
    b.topRight(p);
558 557
    if (is >> c) {
559 558
      if (c != ')') is.putback(c);
560 559
    } else {
561 560
      is.clear();
562 561
    }
563 562
    return is;
564 563
  }
565 564

	
566
  ///Write a bounding box to a stream
565
  ///Write a box to a stream
567 566

	
568
  ///Write a bounding box to a stream.
569
  ///\relates BoundingBox
567
  ///Write a box to a stream.
568
  ///\relates Box
570 569
  template<typename T>
571
  inline std::ostream& operator<<(std::ostream &os, const BoundingBox<T>& b)
570
  inline std::ostream& operator<<(std::ostream &os, const Box<T>& b)
572 571
  {
573 572
    os << "(" << b.bottomLeft() << "," << b.topRight() << ")";
574 573
    return os;
575 574
  }
576 575

	
577 576
  ///Map of x-coordinates of a \ref Point "Point"-map
578 577

	
579 578
  ///\ingroup maps
580 579
  ///Map of x-coordinates of a \ref Point "Point"-map.
581 580
  ///
582 581
  template<class M>
583 582
  class XMap
584 583
  {
585 584
    M& _map;
586 585
  public:
587 586

	
588 587
    typedef typename M::Value::Value Value;
589 588
    typedef typename M::Key Key;
590 589
    ///\e
591 590
    XMap(M& map) : _map(map) {}
592 591
    Value operator[](Key k) const {return _map[k].x;}
593 592
    void set(Key k,Value v) {_map.set(k,typename M::Value(v,_map[k].y));}
594 593
  };
595 594

	
Show white space 48 line context
... ...
@@ -704,82 +704,82 @@
704 704
    }
705 705

	
706 706
    if (_autoArcWidthScale) {
707 707
      double max_w=0;
708 708
      for(ArcIt e(g);e!=INVALID;++e)
709 709
        max_w=std::max(double(_arcWidths[e]),max_w);
710 710
      //\todo better 'epsilon' would be nice here.
711 711
      if(max_w>EPSILON) {
712 712
        _arcWidthScale/=max_w;
713 713
      }
714 714
    }
715 715

	
716 716
    if (_autoNodeScale) {
717 717
      double max_s=0;
718 718
      for(NodeIt n(g);n!=INVALID;++n)
719 719
        max_s=std::max(double(_nodeSizes[n]),max_s);
720 720
      //\todo better 'epsilon' would be nice here.
721 721
      if(max_s>EPSILON) {
722 722
        _nodeScale/=max_s;
723 723
      }
724 724
    }
725 725

	
726 726
    double diag_len = 1;
727 727
    if(!(_absoluteNodeSizes&&_absoluteArcWidths)) {
728
      dim2::BoundingBox<double> bb;
728
      dim2::Box<double> bb;
729 729
      for(NodeIt n(g);n!=INVALID;++n) bb.add(mycoords[n]);
730 730
      if (bb.empty()) {
731
        bb = dim2::BoundingBox<double>(dim2::Point<double>(0,0));
731
        bb = dim2::Box<double>(dim2::Point<double>(0,0));
732 732
      }
733 733
      diag_len = std::sqrt((bb.bottomLeft()-bb.topRight()).normSquare());
734 734
      if(diag_len<EPSILON) diag_len = 1;
735 735
      if(!_absoluteNodeSizes) _nodeScale*=diag_len;
736 736
      if(!_absoluteArcWidths) _arcWidthScale*=diag_len;
737 737
    }
738 738

	
739
    dim2::BoundingBox<double> bb;
739
    dim2::Box<double> bb;
740 740
    for(NodeIt n(g);n!=INVALID;++n) {
741 741
      double ns=_nodeSizes[n]*_nodeScale;
742 742
      dim2::Point<double> p(ns,ns);
743 743
      switch(_nodeShapes[n]) {
744 744
      case CIRCLE:
745 745
      case SQUARE:
746 746
      case DIAMOND:
747 747
        bb.add(p+mycoords[n]);
748 748
        bb.add(-p+mycoords[n]);
749 749
        break;
750 750
      case MALE:
751 751
        bb.add(-p+mycoords[n]);
752 752
        bb.add(dim2::Point<double>(1.5*ns,1.5*std::sqrt(3.0)*ns)+mycoords[n]);
753 753
        break;
754 754
      case FEMALE:
755 755
        bb.add(p+mycoords[n]);
756 756
        bb.add(dim2::Point<double>(-ns,-3.01*ns)+mycoords[n]);
757 757
        break;
758 758
      }
759 759
    }
760 760
    if (bb.empty()) {
761
      bb = dim2::BoundingBox<double>(dim2::Point<double>(0,0));
761
      bb = dim2::Box<double>(dim2::Point<double>(0,0));
762 762
    }
763 763

	
764 764
    if(_scaleToA4)
765 765
      os <<"%%BoundingBox: 0 0 596 842\n%%DocumentPaperSizes: a4\n";
766 766
    else {
767 767
      if(_preScale) {
768 768
        //Rescale so that BoundingBox won't be neither to big nor too small.
769 769
        while(bb.height()*_scale>1000||bb.width()*_scale>1000) _scale/=10;
770 770
        while(bb.height()*_scale<100||bb.width()*_scale<100) _scale*=10;
771 771
      }
772 772

	
773 773
      os << "%%BoundingBox: "
774 774
         << int(floor(bb.left()   * _scale - _xBorder)) << ' '
775 775
         << int(floor(bb.bottom() * _scale - _yBorder)) << ' '
776 776
         << int(ceil(bb.right()  * _scale + _xBorder)) << ' '
777 777
         << int(ceil(bb.top()    * _scale + _yBorder)) << '\n';
778 778
    }
779 779

	
780 780
    os << "%%EndComments\n";
781 781

	
782 782
    //x1 y1 x2 y2 x3 y3 cr cg cb w
783 783
    os << "/lb { setlinewidth setrgbcolor newpath moveto\n"
784 784
       << "      4 2 roll 1 index 1 index curveto stroke } bind def\n";
785 785
    os << "/l { setlinewidth setrgbcolor newpath moveto lineto stroke }"
Show white space 48 line context
... ...
@@ -29,59 +29,59 @@
29 29

	
30 30
  Point p;
31 31
  check(p.size()==2, "Wrong dim2::Point initialization.");
32 32

	
33 33
  Point a(1,2);
34 34
  Point b(3,4);
35 35
  check(a[0]==1 && a[1]==2, "Wrong dim2::Point initialization.");
36 36

	
37 37
  p = a+b;
38 38
  check(p.x==4 && p.y==6, "Wrong dim2::Point addition.");
39 39

	
40 40
  p = a-b;
41 41
  check(p.x==-2 && p.y==-2, "Wrong dim2::Point subtraction.");
42 42

	
43 43
  check(a.normSquare()==5,"Wrong dim2::Point norm calculation.");
44 44
  check(a*b==11, "Wrong dim2::Point scalar product.");
45 45

	
46 46
  int l=2;
47 47
  p = a*l;
48 48
  check(p.x==2 && p.y==4, "Wrong dim2::Point multiplication by a scalar.");
49 49

	
50 50
  p = b/l;
51 51
  check(p.x==1 && p.y==2, "Wrong dim2::Point division by a scalar.");
52 52

	
53
  typedef dim2::BoundingBox<int> BB;
54
  BB box1;
55
  check(box1.empty(), "Wrong empty() in dim2::BoundingBox.");
53
  typedef dim2::Box<int> Box;
54
  Box box1;
55
  check(box1.empty(), "Wrong empty() in dim2::Box.");
56 56

	
57 57
  box1.add(a);
58
  check(!box1.empty(), "Wrong empty() in dim2::BoundingBox.");
58
  check(!box1.empty(), "Wrong empty() in dim2::Box.");
59 59
  box1.add(b);
60 60

	
61 61
  check(box1.left()==1 && box1.bottom()==2 &&
62 62
        box1.right()==3 && box1.top()==4,
63
        "Wrong addition of points to dim2::BoundingBox.");
63
        "Wrong addition of points to dim2::Box.");
64 64

	
65
  check(box1.inside(Point(2,3)), "Wrong inside() in dim2::BoundingBox.");
66
  check(box1.inside(Point(1,3)), "Wrong inside() in dim2::BoundingBox.");
67
  check(!box1.inside(Point(0,3)), "Wrong inside() in dim2::BoundingBox.");
65
  check(box1.inside(Point(2,3)), "Wrong inside() in dim2::Box.");
66
  check(box1.inside(Point(1,3)), "Wrong inside() in dim2::Box.");
67
  check(!box1.inside(Point(0,3)), "Wrong inside() in dim2::Box.");
68 68

	
69
  BB box2(Point(2,2));
70
  check(!box2.empty(), "Wrong empty() in dim2::BoundingBox.");
69
  Box box2(Point(2,2));
70
  check(!box2.empty(), "Wrong empty() in dim2::Box.");
71 71
  
72 72
  box2.bottomLeft(Point(2,0));
73 73
  box2.topRight(Point(5,3));
74
  BB box3 = box1 & box2;
74
  Box box3 = box1 & box2;
75 75
  check(!box3.empty() &&
76 76
        box3.left()==2 && box3.bottom()==2 && 
77 77
        box3.right()==3 && box3.top()==3,
78
        "Wrong intersection of two dim2::BoundingBox objects.");
78
        "Wrong intersection of two dim2::Box objects.");
79 79
  
80 80
  box1.add(box2);
81 81
  check(!box1.empty() &&
82 82
        box1.left()==1 && box1.bottom()==0 &&
83 83
        box1.right()==5 && box1.top()==4,
84
        "Wrong addition of two dim2::BoundingBox objects.");
84
        "Wrong addition of two dim2::Box objects.");
85 85

	
86 86
  return 0;
87 87
}
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