/* -*- mode: C++; indent-tabs-mode: nil; -*- * * This file is a part of LEMON, a generic C++ optimization library. * * Copyright (C) 2003-2011 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ #ifndef LEMON_UNION_FIND_H #define LEMON_UNION_FIND_H //!\ingroup auxdat //!\file //!\brief Union-Find data structures. //! #include #include #include #include #include #include namespace lemon { /// \ingroup auxdat /// /// \brief A \e Union-Find data structure implementation /// /// The class implements the \e Union-Find data structure. /// The union operation uses rank heuristic, while /// the find operation uses path compression. /// This is a very simple but efficient implementation, providing /// only four methods: join (union), find, insert and size. /// For more features see the \ref UnionFindEnum class. /// /// It is primarily used in Kruskal algorithm for finding minimal /// cost spanning tree in a graph. /// \sa kruskal() /// /// \pre You need to add all the elements by the \ref insert() /// method. template class UnionFind { public: ///\e typedef IM ItemIntMap; ///\e typedef typename ItemIntMap::Key Item; private: // If the items vector stores negative value for an item then // that item is root item and it has -items[it] component size. // Else the items[it] contains the index of the parent. std::vector items; ItemIntMap& index; bool rep(int idx) const { return items[idx] < 0; } int repIndex(int idx) const { int k = idx; while (!rep(k)) { k = items[k] ; } while (idx != k) { int next = items[idx]; const_cast(items[idx]) = k; idx = next; } return k; } public: /// \brief Constructor /// /// Constructor of the UnionFind class. You should give an item to /// integer map which will be used from the data structure. If you /// modify directly this map that may cause segmentation fault, /// invalid data structure, or infinite loop when you use again /// the union-find. UnionFind(ItemIntMap& m) : index(m) {} /// \brief Returns the index of the element's component. /// /// The method returns the index of the element's component. /// This is an integer between zero and the number of inserted elements. /// int find(const Item& a) { return repIndex(index[a]); } /// \brief Clears the union-find data structure /// /// Erase each item from the data structure. void clear() { items.clear(); } /// \brief Inserts a new element into the structure. /// /// This method inserts a new element into the data structure. /// /// The method returns the index of the new component. int insert(const Item& a) { int n = items.size(); items.push_back(-1); index.set(a,n); return n; } /// \brief Joining the components of element \e a and element \e b. /// /// This is the \e union operation of the Union-Find structure. /// Joins the component of element \e a and component of /// element \e b. If \e a and \e b are in the same component then /// it returns false otherwise it returns true. bool join(const Item& a, const Item& b) { int ka = repIndex(index[a]); int kb = repIndex(index[b]); if ( ka == kb ) return false; if (items[ka] < items[kb]) { items[ka] += items[kb]; items[kb] = ka; } else { items[kb] += items[ka]; items[ka] = kb; } return true; } /// \brief Returns the size of the component of element \e a. /// /// Returns the size of the component of element \e a. int size(const Item& a) { int k = repIndex(index[a]); return - items[k]; } }; /// \ingroup auxdat /// /// \brief A \e Union-Find data structure implementation which /// is able to enumerate the components. /// /// The class implements a \e Union-Find data structure /// which is able to enumerate the components and the items in /// a component. If you don't need this feature then perhaps it's /// better to use the \ref UnionFind class which is more efficient. /// /// The union operation uses rank heuristic, while /// the find operation uses path compression. /// /// \pre You need to add all the elements by the \ref insert() /// method. /// template class UnionFindEnum { public: ///\e typedef IM ItemIntMap; ///\e typedef typename ItemIntMap::Key Item; private: ItemIntMap& index; // If the parent stores negative value for an item then that item // is root item and it has ~(items[it].parent) component id. Else // the items[it].parent contains the index of the parent. // // The \c next and \c prev provides the double-linked // cyclic list of one component's items. struct ItemT { int parent; Item item; int next, prev; }; std::vector items; int firstFreeItem; struct ClassT { int size; int firstItem; int next, prev; }; std::vector classes; int firstClass, firstFreeClass; int newClass() { if (firstFreeClass == -1) { int cdx = classes.size(); classes.push_back(ClassT()); return cdx; } else { int cdx = firstFreeClass; firstFreeClass = classes[firstFreeClass].next; return cdx; } } int newItem() { if (firstFreeItem == -1) { int idx = items.size(); items.push_back(ItemT()); return idx; } else { int idx = firstFreeItem; firstFreeItem = items[firstFreeItem].next; return idx; } } bool rep(int idx) const { return items[idx].parent < 0; } int repIndex(int idx) const { int k = idx; while (!rep(k)) { k = items[k].parent; } while (idx != k) { int next = items[idx].parent; const_cast(items[idx].parent) = k; idx = next; } return k; } int classIndex(int idx) const { return ~(items[repIndex(idx)].parent); } void singletonItem(int idx) { items[idx].next = idx; items[idx].prev = idx; } void laceItem(int idx, int rdx) { items[idx].prev = rdx; items[idx].next = items[rdx].next; items[items[rdx].next].prev = idx; items[rdx].next = idx; } void unlaceItem(int idx) { items[items[idx].prev].next = items[idx].next; items[items[idx].next].prev = items[idx].prev; items[idx].next = firstFreeItem; firstFreeItem = idx; } void spliceItems(int ak, int bk) { items[items[ak].prev].next = bk; items[items[bk].prev].next = ak; int tmp = items[ak].prev; items[ak].prev = items[bk].prev; items[bk].prev = tmp; } void laceClass(int cls) { if (firstClass != -1) { classes[firstClass].prev = cls; } classes[cls].next = firstClass; classes[cls].prev = -1; firstClass = cls; } void unlaceClass(int cls) { if (classes[cls].prev != -1) { classes[classes[cls].prev].next = classes[cls].next; } else { firstClass = classes[cls].next; } if (classes[cls].next != -1) { classes[classes[cls].next].prev = classes[cls].prev; } classes[cls].next = firstFreeClass; firstFreeClass = cls; } public: UnionFindEnum(ItemIntMap& _index) : index(_index), items(), firstFreeItem(-1), firstClass(-1), firstFreeClass(-1) {} /// \brief Inserts the given element into a new component. /// /// This method creates a new component consisting only of the /// given element. /// int insert(const Item& item) { int idx = newItem(); index.set(item, idx); singletonItem(idx); items[idx].item = item; int cdx = newClass(); items[idx].parent = ~cdx; laceClass(cdx); classes[cdx].size = 1; classes[cdx].firstItem = idx; firstClass = cdx; return cdx; } /// \brief Inserts the given element into the component of the others. /// /// This methods inserts the element \e a into the component of the /// element \e comp. void insert(const Item& item, int cls) { int rdx = classes[cls].firstItem; int idx = newItem(); index.set(item, idx); laceItem(idx, rdx); items[idx].item = item; items[idx].parent = rdx; ++classes[~(items[rdx].parent)].size; } /// \brief Clears the union-find data structure /// /// Erase each item from the data structure. void clear() { items.clear(); firstClass = -1; firstFreeItem = -1; } /// \brief Finds the component of the given element. /// /// The method returns the component id of the given element. int find(const Item &item) const { return ~(items[repIndex(index[item])].parent); } /// \brief Joining the component of element \e a and element \e b. /// /// This is the \e union operation of the Union-Find structure. /// Joins the component of element \e a and component of /// element \e b. If \e a and \e b are in the same component then /// returns -1 else returns the remaining class. int join(const Item& a, const Item& b) { int ak = repIndex(index[a]); int bk = repIndex(index[b]); if (ak == bk) { return -1; } int acx = ~(items[ak].parent); int bcx = ~(items[bk].parent); int rcx; if (classes[acx].size > classes[bcx].size) { classes[acx].size += classes[bcx].size; items[bk].parent = ak; unlaceClass(bcx); rcx = acx; } else { classes[bcx].size += classes[acx].size; items[ak].parent = bk; unlaceClass(acx); rcx = bcx; } spliceItems(ak, bk); return rcx; } /// \brief Returns the size of the class. /// /// Returns the size of the class. int size(int cls) const { return classes[cls].size; } /// \brief Splits up the component. /// /// Splitting the component into singleton components (component /// of size one). void split(int cls) { int fdx = classes[cls].firstItem; int idx = items[fdx].next; while (idx != fdx) { int next = items[idx].next; singletonItem(idx); int cdx = newClass(); items[idx].parent = ~cdx; laceClass(cdx); classes[cdx].size = 1; classes[cdx].firstItem = idx; idx = next; } items[idx].prev = idx; items[idx].next = idx; classes[~(items[idx].parent)].size = 1; } /// \brief Removes the given element from the structure. /// /// Removes the element from its component and if the component becomes /// empty then removes that component from the component list. /// /// \warning It is an error to remove an element which is not in /// the structure. /// \warning This running time of this operation is proportional to the /// number of the items in this class. void erase(const Item& item) { int idx = index[item]; int fdx = items[idx].next; int cdx = classIndex(idx); if (idx == fdx) { unlaceClass(cdx); items[idx].next = firstFreeItem; firstFreeItem = idx; return; } else { classes[cdx].firstItem = fdx; --classes[cdx].size; items[fdx].parent = ~cdx; unlaceItem(idx); idx = items[fdx].next; while (idx != fdx) { items[idx].parent = fdx; idx = items[idx].next; } } } /// \brief Gives back a representant item of the component. /// /// Gives back a representant item of the component. Item item(int cls) const { return items[classes[cls].firstItem].item; } /// \brief Removes the component of the given element from the structure. /// /// Removes the component of the given element from the structure. /// /// \warning It is an error to give an element which is not in the /// structure. void eraseClass(int cls) { int fdx = classes[cls].firstItem; unlaceClass(cls); items[items[fdx].prev].next = firstFreeItem; firstFreeItem = fdx; } /// \brief LEMON style iterator for the representant items. /// /// ClassIt is a lemon style iterator for the components. It iterates /// on the ids of the classes. class ClassIt { public: /// \brief Constructor of the iterator /// /// Constructor of the iterator ClassIt(const UnionFindEnum& ufe) : unionFind(&ufe) { cdx = unionFind->firstClass; } /// \brief Constructor to get invalid iterator /// /// Constructor to get invalid iterator ClassIt(Invalid) : unionFind(0), cdx(-1) {} /// \brief Increment operator /// /// It steps to the next representant item. ClassIt& operator++() { cdx = unionFind->classes[cdx].next; return *this; } /// \brief Conversion operator /// /// It converts the iterator to the current representant item. operator int() const { return cdx; } /// \brief Equality operator /// /// Equality operator bool operator==(const ClassIt& i) { return i.cdx == cdx; } /// \brief Inequality operator /// /// Inequality operator bool operator!=(const ClassIt& i) { return i.cdx != cdx; } private: const UnionFindEnum* unionFind; int cdx; }; /// \brief LEMON style iterator for the items of a component. /// /// ClassIt is a lemon style iterator for the components. It iterates /// on the items of a class. By example if you want to iterate on /// each items of each classes then you may write the next code. ///\code /// for (ClassIt cit(ufe); cit != INVALID; ++cit) { /// std::cout << "Class: "; /// for (ItemIt iit(ufe, cit); iit != INVALID; ++iit) { /// std::cout << toString(iit) << ' ' << std::endl; /// } /// std::cout << std::endl; /// } ///\endcode class ItemIt { public: /// \brief Constructor of the iterator /// /// Constructor of the iterator. The iterator iterates /// on the class of the \c item. ItemIt(const UnionFindEnum& ufe, int cls) : unionFind(&ufe) { fdx = idx = unionFind->classes[cls].firstItem; } /// \brief Constructor to get invalid iterator /// /// Constructor to get invalid iterator ItemIt(Invalid) : unionFind(0), idx(-1) {} /// \brief Increment operator /// /// It steps to the next item in the class. ItemIt& operator++() { idx = unionFind->items[idx].next; if (idx == fdx) idx = -1; return *this; } /// \brief Conversion operator /// /// It converts the iterator to the current item. operator const Item&() const { return unionFind->items[idx].item; } /// \brief Equality operator /// /// Equality operator bool operator==(const ItemIt& i) { return i.idx == idx; } /// \brief Inequality operator /// /// Inequality operator bool operator!=(const ItemIt& i) { return i.idx != idx; } private: const UnionFindEnum* unionFind; int idx, fdx; }; }; /// \ingroup auxdat /// /// \brief A \e Extend-Find data structure implementation which /// is able to enumerate the components. /// /// The class implements an \e Extend-Find data structure which is /// able to enumerate the components and the items in a /// component. The data structure is a simplification of the /// Union-Find structure, and it does not allow to merge two components. /// /// \pre You need to add all the elements by the \ref insert() /// method. template class ExtendFindEnum { public: ///\e typedef IM ItemIntMap; ///\e typedef typename ItemIntMap::Key Item; private: ItemIntMap& index; struct ItemT { int cls; Item item; int next, prev; }; std::vector items; int firstFreeItem; struct ClassT { int firstItem; int next, prev; }; std::vector classes; int firstClass, firstFreeClass; int newClass() { if (firstFreeClass != -1) { int cdx = firstFreeClass; firstFreeClass = classes[cdx].next; return cdx; } else { classes.push_back(ClassT()); return classes.size() - 1; } } int newItem() { if (firstFreeItem != -1) { int idx = firstFreeItem; firstFreeItem = items[idx].next; return idx; } else { items.push_back(ItemT()); return items.size() - 1; } } public: /// \brief Constructor ExtendFindEnum(ItemIntMap& _index) : index(_index), items(), firstFreeItem(-1), classes(), firstClass(-1), firstFreeClass(-1) {} /// \brief Inserts the given element into a new component. /// /// This method creates a new component consisting only of the /// given element. int insert(const Item& item) { int cdx = newClass(); classes[cdx].prev = -1; classes[cdx].next = firstClass; if (firstClass != -1) { classes[firstClass].prev = cdx; } firstClass = cdx; int idx = newItem(); items[idx].item = item; items[idx].cls = cdx; items[idx].prev = idx; items[idx].next = idx; classes[cdx].firstItem = idx; index.set(item, idx); return cdx; } /// \brief Inserts the given element into the given component. /// /// This methods inserts the element \e item a into the \e cls class. void insert(const Item& item, int cls) { int idx = newItem(); int rdx = classes[cls].firstItem; items[idx].item = item; items[idx].cls = cls; items[idx].prev = rdx; items[idx].next = items[rdx].next; items[items[rdx].next].prev = idx; items[rdx].next = idx; index.set(item, idx); } /// \brief Clears the union-find data structure /// /// Erase each item from the data structure. void clear() { items.clear(); classes.clear(); firstClass = firstFreeClass = firstFreeItem = -1; } /// \brief Gives back the class of the \e item. /// /// Gives back the class of the \e item. int find(const Item &item) const { return items[index[item]].cls; } /// \brief Gives back a representant item of the component. /// /// Gives back a representant item of the component. Item item(int cls) const { return items[classes[cls].firstItem].item; } /// \brief Removes the given element from the structure. /// /// Removes the element from its component and if the component becomes /// empty then removes that component from the component list. /// /// \warning It is an error to remove an element which is not in /// the structure. void erase(const Item &item) { int idx = index[item]; int cdx = items[idx].cls; if (idx == items[idx].next) { if (classes[cdx].prev != -1) { classes[classes[cdx].prev].next = classes[cdx].next; } else { firstClass = classes[cdx].next; } if (classes[cdx].next != -1) { classes[classes[cdx].next].prev = classes[cdx].prev; } classes[cdx].next = firstFreeClass; firstFreeClass = cdx; } else { classes[cdx].firstItem = items[idx].next; items[items[idx].next].prev = items[idx].prev; items[items[idx].prev].next = items[idx].next; } items[idx].next = firstFreeItem; firstFreeItem = idx; } /// \brief Removes the component of the given element from the structure. /// /// Removes the component of the given element from the structure. /// /// \warning It is an error to give an element which is not in the /// structure. void eraseClass(int cdx) { int idx = classes[cdx].firstItem; items[items[idx].prev].next = firstFreeItem; firstFreeItem = idx; if (classes[cdx].prev != -1) { classes[classes[cdx].prev].next = classes[cdx].next; } else { firstClass = classes[cdx].next; } if (classes[cdx].next != -1) { classes[classes[cdx].next].prev = classes[cdx].prev; } classes[cdx].next = firstFreeClass; firstFreeClass = cdx; } /// \brief LEMON style iterator for the classes. /// /// ClassIt is a lemon style iterator for the components. It iterates /// on the ids of classes. class ClassIt { public: /// \brief Constructor of the iterator /// /// Constructor of the iterator ClassIt(const ExtendFindEnum& ufe) : extendFind(&ufe) { cdx = extendFind->firstClass; } /// \brief Constructor to get invalid iterator /// /// Constructor to get invalid iterator ClassIt(Invalid) : extendFind(0), cdx(-1) {} /// \brief Increment operator /// /// It steps to the next representant item. ClassIt& operator++() { cdx = extendFind->classes[cdx].next; return *this; } /// \brief Conversion operator /// /// It converts the iterator to the current class id. operator int() const { return cdx; } /// \brief Equality operator /// /// Equality operator bool operator==(const ClassIt& i) { return i.cdx == cdx; } /// \brief Inequality operator /// /// Inequality operator bool operator!=(const ClassIt& i) { return i.cdx != cdx; } private: const ExtendFindEnum* extendFind; int cdx; }; /// \brief LEMON style iterator for the items of a component. /// /// ClassIt is a lemon style iterator for the components. It iterates /// on the items of a class. By example if you want to iterate on /// each items of each classes then you may write the next code. ///\code /// for (ClassIt cit(ufe); cit != INVALID; ++cit) { /// std::cout << "Class: "; /// for (ItemIt iit(ufe, cit); iit != INVALID; ++iit) { /// std::cout << toString(iit) << ' ' << std::endl; /// } /// std::cout << std::endl; /// } ///\endcode class ItemIt { public: /// \brief Constructor of the iterator /// /// Constructor of the iterator. The iterator iterates /// on the class of the \c item. ItemIt(const ExtendFindEnum& ufe, int cls) : extendFind(&ufe) { fdx = idx = extendFind->classes[cls].firstItem; } /// \brief Constructor to get invalid iterator /// /// Constructor to get invalid iterator ItemIt(Invalid) : extendFind(0), idx(-1) {} /// \brief Increment operator /// /// It steps to the next item in the class. ItemIt& operator++() { idx = extendFind->items[idx].next; if (fdx == idx) idx = -1; return *this; } /// \brief Conversion operator /// /// It converts the iterator to the current item. operator const Item&() const { return extendFind->items[idx].item; } /// \brief Equality operator /// /// Equality operator bool operator==(const ItemIt& i) { return i.idx == idx; } /// \brief Inequality operator /// /// Inequality operator bool operator!=(const ItemIt& i) { return i.idx != idx; } private: const ExtendFindEnum* extendFind; int idx, fdx; }; }; /// \ingroup auxdat /// /// \brief A \e Union-Find data structure implementation which /// is able to store a priority for each item and retrieve the minimum of /// each class. /// /// A \e Union-Find data structure implementation which is able to /// store a priority for each item and retrieve the minimum of each /// class. In addition, it supports the joining and splitting the /// components. If you don't need this feature then you makes /// better to use the \ref UnionFind class which is more efficient. /// /// The union-find data strcuture based on a (2, 16)-tree with a /// tournament minimum selection on the internal nodes. The insert /// operation takes O(1), the find, set, decrease and increase takes /// O(log(n)), where n is the number of nodes in the current /// component. The complexity of join and split is O(log(n)*k), /// where n is the sum of the number of the nodes and k is the /// number of joined components or the number of the components /// after the split. /// /// \pre You need to add all the elements by the \ref insert() /// method. template > class HeapUnionFind { public: ///\e typedef V Value; ///\e typedef typename IM::Key Item; ///\e typedef IM ItemIntMap; ///\e typedef Comp Compare; private: static const int cmax = 16; ItemIntMap& index; struct ClassNode { int parent; int depth; int left, right; int next, prev; }; int first_class; int first_free_class; std::vector classes; int newClass() { if (first_free_class < 0) { int id = classes.size(); classes.push_back(ClassNode()); return id; } else { int id = first_free_class; first_free_class = classes[id].next; return id; } } void deleteClass(int id) { classes[id].next = first_free_class; first_free_class = id; } struct ItemNode { int parent; Item item; Value prio; int next, prev; int left, right; int size; }; int first_free_node; std::vector nodes; int newNode() { if (first_free_node < 0) { int id = nodes.size(); nodes.push_back(ItemNode()); return id; } else { int id = first_free_node; first_free_node = nodes[id].next; return id; } } void deleteNode(int id) { nodes[id].next = first_free_node; first_free_node = id; } Comp comp; int findClass(int id) const { int kd = id; while (kd >= 0) { kd = nodes[kd].parent; } return ~kd; } int leftNode(int id) const { int kd = ~(classes[id].parent); for (int i = 0; i < classes[id].depth; ++i) { kd = nodes[kd].left; } return kd; } int nextNode(int id) const { int depth = 0; while (id >= 0 && nodes[id].next == -1) { id = nodes[id].parent; ++depth; } if (id < 0) { return -1; } id = nodes[id].next; while (depth--) { id = nodes[id].left; } return id; } void setPrio(int id) { int jd = nodes[id].left; nodes[id].prio = nodes[jd].prio; nodes[id].item = nodes[jd].item; jd = nodes[jd].next; while (jd != -1) { if (comp(nodes[jd].prio, nodes[id].prio)) { nodes[id].prio = nodes[jd].prio; nodes[id].item = nodes[jd].item; } jd = nodes[jd].next; } } void push(int id, int jd) { nodes[id].size = 1; nodes[id].left = nodes[id].right = jd; nodes[jd].next = nodes[jd].prev = -1; nodes[jd].parent = id; } void pushAfter(int id, int jd) { int kd = nodes[id].parent; if (nodes[id].next != -1) { nodes[nodes[id].next].prev = jd; if (kd >= 0) { nodes[kd].size += 1; } } else { if (kd >= 0) { nodes[kd].right = jd; nodes[kd].size += 1; } } nodes[jd].next = nodes[id].next; nodes[jd].prev = id; nodes[id].next = jd; nodes[jd].parent = kd; } void pushRight(int id, int jd) { nodes[id].size += 1; nodes[jd].prev = nodes[id].right; nodes[jd].next = -1; nodes[nodes[id].right].next = jd; nodes[id].right = jd; nodes[jd].parent = id; } void popRight(int id) { nodes[id].size -= 1; int jd = nodes[id].right; nodes[nodes[jd].prev].next = -1; nodes[id].right = nodes[jd].prev; } void splice(int id, int jd) { nodes[id].size += nodes[jd].size; nodes[nodes[id].right].next = nodes[jd].left; nodes[nodes[jd].left].prev = nodes[id].right; int kd = nodes[jd].left; while (kd != -1) { nodes[kd].parent = id; kd = nodes[kd].next; } nodes[id].right = nodes[jd].right; } void split(int id, int jd) { int kd = nodes[id].parent; nodes[kd].right = nodes[id].prev; nodes[nodes[id].prev].next = -1; nodes[jd].left = id; nodes[id].prev = -1; int num = 0; while (id != -1) { nodes[id].parent = jd; nodes[jd].right = id; id = nodes[id].next; ++num; } nodes[kd].size -= num; nodes[jd].size = num; } void pushLeft(int id, int jd) { nodes[id].size += 1; nodes[jd].next = nodes[id].left; nodes[jd].prev = -1; nodes[nodes[id].left].prev = jd; nodes[id].left = jd; nodes[jd].parent = id; } void popLeft(int id) { nodes[id].size -= 1; int jd = nodes[id].left; nodes[nodes[jd].next].prev = -1; nodes[id].left = nodes[jd].next; } void repairLeft(int id) { int jd = ~(classes[id].parent); while (nodes[jd].left != -1) { int kd = nodes[jd].left; if (nodes[jd].size == 1) { if (nodes[jd].parent < 0) { classes[id].parent = ~kd; classes[id].depth -= 1; nodes[kd].parent = ~id; deleteNode(jd); jd = kd; } else { int pd = nodes[jd].parent; if (nodes[nodes[jd].next].size < cmax) { pushLeft(nodes[jd].next, nodes[jd].left); if (less(jd, nodes[jd].next) || nodes[jd].item == nodes[pd].item) { nodes[nodes[jd].next].prio = nodes[jd].prio; nodes[nodes[jd].next].item = nodes[jd].item; } popLeft(pd); deleteNode(jd); jd = pd; } else { int ld = nodes[nodes[jd].next].left; popLeft(nodes[jd].next); pushRight(jd, ld); if (less(ld, nodes[jd].left) || nodes[ld].item == nodes[pd].item) { nodes[jd].item = nodes[ld].item; nodes[jd].prio = nodes[ld].prio; } if (nodes[nodes[jd].next].item == nodes[ld].item) { setPrio(nodes[jd].next); } jd = nodes[jd].left; } } } else { jd = nodes[jd].left; } } } void repairRight(int id) { int jd = ~(classes[id].parent); while (nodes[jd].right != -1) { int kd = nodes[jd].right; if (nodes[jd].size == 1) { if (nodes[jd].parent < 0) { classes[id].parent = ~kd; classes[id].depth -= 1; nodes[kd].parent = ~id; deleteNode(jd); jd = kd; } else { int pd = nodes[jd].parent; if (nodes[nodes[jd].prev].size < cmax) { pushRight(nodes[jd].prev, nodes[jd].right); if (less(jd, nodes[jd].prev) || nodes[jd].item == nodes[pd].item) { nodes[nodes[jd].prev].prio = nodes[jd].prio; nodes[nodes[jd].prev].item = nodes[jd].item; } popRight(pd); deleteNode(jd); jd = pd; } else { int ld = nodes[nodes[jd].prev].right; popRight(nodes[jd].prev); pushLeft(jd, ld); if (less(ld, nodes[jd].right) || nodes[ld].item == nodes[pd].item) { nodes[jd].item = nodes[ld].item; nodes[jd].prio = nodes[ld].prio; } if (nodes[nodes[jd].prev].item == nodes[ld].item) { setPrio(nodes[jd].prev); } jd = nodes[jd].right; } } } else { jd = nodes[jd].right; } } } bool less(int id, int jd) const { return comp(nodes[id].prio, nodes[jd].prio); } public: /// \brief Returns true when the given class is alive. /// /// Returns true when the given class is alive, ie. the class is /// not nested into other class. bool alive(int cls) const { return classes[cls].parent < 0; } /// \brief Returns true when the given class is trivial. /// /// Returns true when the given class is trivial, ie. the class /// contains just one item directly. bool trivial(int cls) const { return classes[cls].left == -1; } /// \brief Constructs the union-find. /// /// Constructs the union-find. /// \brief _index The index map of the union-find. The data /// structure uses internally for store references. HeapUnionFind(ItemIntMap& _index) : index(_index), first_class(-1), first_free_class(-1), first_free_node(-1) {} /// \brief Clears the union-find data structure /// /// Erase each item from the data structure. void clear() { nodes.clear(); classes.clear(); first_free_node = first_free_class = first_class = -1; } /// \brief Insert a new node into a new component. /// /// Insert a new node into a new component. /// \param item The item of the new node. /// \param prio The priority of the new node. /// \return The class id of the one-item-heap. int insert(const Item& item, const Value& prio) { int id = newNode(); nodes[id].item = item; nodes[id].prio = prio; nodes[id].size = 0; nodes[id].prev = -1; nodes[id].next = -1; nodes[id].left = -1; nodes[id].right = -1; nodes[id].item = item; index[item] = id; int class_id = newClass(); classes[class_id].parent = ~id; classes[class_id].depth = 0; classes[class_id].left = -1; classes[class_id].right = -1; if (first_class != -1) { classes[first_class].prev = class_id; } classes[class_id].next = first_class; classes[class_id].prev = -1; first_class = class_id; nodes[id].parent = ~class_id; return class_id; } /// \brief The class of the item. /// /// \return The alive class id of the item, which is not nested into /// other classes. /// /// The time complexity is O(log(n)). int find(const Item& item) const { return findClass(index[item]); } /// \brief Joins the classes. /// /// The current function joins the given classes. The parameter is /// an STL range which should be contains valid class ids. The /// time complexity is O(log(n)*k) where n is the overall number /// of the joined nodes and k is the number of classes. /// \return The class of the joined classes. /// \pre The range should contain at least two class ids. template int join(Iterator begin, Iterator end) { std::vector cs; for (Iterator it = begin; it != end; ++it) { cs.push_back(*it); } int class_id = newClass(); { // creation union-find if (first_class != -1) { classes[first_class].prev = class_id; } classes[class_id].next = first_class; classes[class_id].prev = -1; first_class = class_id; classes[class_id].depth = classes[cs[0]].depth; classes[class_id].parent = classes[cs[0]].parent; nodes[~(classes[class_id].parent)].parent = ~class_id; int l = cs[0]; classes[class_id].left = l; classes[class_id].right = l; if (classes[l].next != -1) { classes[classes[l].next].prev = classes[l].prev; } classes[classes[l].prev].next = classes[l].next; classes[l].prev = -1; classes[l].next = -1; classes[l].depth = leftNode(l); classes[l].parent = class_id; } { // merging of heap int l = class_id; for (int ci = 1; ci < int(cs.size()); ++ci) { int r = cs[ci]; int rln = leftNode(r); if (classes[l].depth > classes[r].depth) { int id = ~(classes[l].parent); for (int i = classes[r].depth + 1; i < classes[l].depth; ++i) { id = nodes[id].right; } while (id >= 0 && nodes[id].size == cmax) { int new_id = newNode(); int right_id = nodes[id].right; popRight(id); if (nodes[id].item == nodes[right_id].item) { setPrio(id); } push(new_id, right_id); pushRight(new_id, ~(classes[r].parent)); if (less(~classes[r].parent, right_id)) { nodes[new_id].item = nodes[~classes[r].parent].item; nodes[new_id].prio = nodes[~classes[r].parent].prio; } else { nodes[new_id].item = nodes[right_id].item; nodes[new_id].prio = nodes[right_id].prio; } id = nodes[id].parent; classes[r].parent = ~new_id; } if (id < 0) { int new_parent = newNode(); nodes[new_parent].next = -1; nodes[new_parent].prev = -1; nodes[new_parent].parent = ~l; push(new_parent, ~(classes[l].parent)); pushRight(new_parent, ~(classes[r].parent)); setPrio(new_parent); classes[l].parent = ~new_parent; classes[l].depth += 1; } else { pushRight(id, ~(classes[r].parent)); while (id >= 0 && less(~(classes[r].parent), id)) { nodes[id].prio = nodes[~(classes[r].parent)].prio; nodes[id].item = nodes[~(classes[r].parent)].item; id = nodes[id].parent; } } } else if (classes[r].depth > classes[l].depth) { int id = ~(classes[r].parent); for (int i = classes[l].depth + 1; i < classes[r].depth; ++i) { id = nodes[id].left; } while (id >= 0 && nodes[id].size == cmax) { int new_id = newNode(); int left_id = nodes[id].left; popLeft(id); if (nodes[id].prio == nodes[left_id].prio) { setPrio(id); } push(new_id, left_id); pushLeft(new_id, ~(classes[l].parent)); if (less(~classes[l].parent, left_id)) { nodes[new_id].item = nodes[~classes[l].parent].item; nodes[new_id].prio = nodes[~classes[l].parent].prio; } else { nodes[new_id].item = nodes[left_id].item; nodes[new_id].prio = nodes[left_id].prio; } id = nodes[id].parent; classes[l].parent = ~new_id; } if (id < 0) { int new_parent = newNode(); nodes[new_parent].next = -1; nodes[new_parent].prev = -1; nodes[new_parent].parent = ~l; push(new_parent, ~(classes[r].parent)); pushLeft(new_parent, ~(classes[l].parent)); setPrio(new_parent); classes[r].parent = ~new_parent; classes[r].depth += 1; } else { pushLeft(id, ~(classes[l].parent)); while (id >= 0 && less(~(classes[l].parent), id)) { nodes[id].prio = nodes[~(classes[l].parent)].prio; nodes[id].item = nodes[~(classes[l].parent)].item; id = nodes[id].parent; } } nodes[~(classes[r].parent)].parent = ~l; classes[l].parent = classes[r].parent; classes[l].depth = classes[r].depth; } else { if (classes[l].depth != 0 && nodes[~(classes[l].parent)].size + nodes[~(classes[r].parent)].size <= cmax) { splice(~(classes[l].parent), ~(classes[r].parent)); deleteNode(~(classes[r].parent)); if (less(~(classes[r].parent), ~(classes[l].parent))) { nodes[~(classes[l].parent)].prio = nodes[~(classes[r].parent)].prio; nodes[~(classes[l].parent)].item = nodes[~(classes[r].parent)].item; } } else { int new_parent = newNode(); nodes[new_parent].next = nodes[new_parent].prev = -1; push(new_parent, ~(classes[l].parent)); pushRight(new_parent, ~(classes[r].parent)); setPrio(new_parent); classes[l].parent = ~new_parent; classes[l].depth += 1; nodes[new_parent].parent = ~l; } } if (classes[r].next != -1) { classes[classes[r].next].prev = classes[r].prev; } classes[classes[r].prev].next = classes[r].next; classes[r].prev = classes[l].right; classes[classes[l].right].next = r; classes[l].right = r; classes[r].parent = l; classes[r].next = -1; classes[r].depth = rln; } } return class_id; } /// \brief Split the class to subclasses. /// /// The current function splits the given class. The join, which /// made the current class, stored a reference to the /// subclasses. The \c splitClass() member restores the classes /// and creates the heaps. The parameter is an STL output iterator /// which will be filled with the subclass ids. The time /// complexity is O(log(n)*k) where n is the overall number of /// nodes in the splitted classes and k is the number of the /// classes. template void split(int cls, Iterator out) { std::vector cs; { // splitting union-find int id = cls; int l = classes[id].left; classes[l].parent = classes[id].parent; classes[l].depth = classes[id].depth; nodes[~(classes[l].parent)].parent = ~l; *out++ = l; while (l != -1) { cs.push_back(l); l = classes[l].next; } classes[classes[id].right].next = first_class; classes[first_class].prev = classes[id].right; first_class = classes[id].left; if (classes[id].next != -1) { classes[classes[id].next].prev = classes[id].prev; } classes[classes[id].prev].next = classes[id].next; deleteClass(id); } { for (int i = 1; i < int(cs.size()); ++i) { int l = classes[cs[i]].depth; while (nodes[nodes[l].parent].left == l) { l = nodes[l].parent; } int r = l; while (nodes[l].parent >= 0) { l = nodes[l].parent; int new_node = newNode(); nodes[new_node].prev = -1; nodes[new_node].next = -1; split(r, new_node); pushAfter(l, new_node); setPrio(l); setPrio(new_node); r = new_node; } classes[cs[i]].parent = ~r; classes[cs[i]].depth = classes[~(nodes[l].parent)].depth; nodes[r].parent = ~cs[i]; nodes[l].next = -1; nodes[r].prev = -1; repairRight(~(nodes[l].parent)); repairLeft(cs[i]); *out++ = cs[i]; } } } /// \brief Gives back the priority of the current item. /// /// Gives back the priority of the current item. const Value& operator[](const Item& item) const { return nodes[index[item]].prio; } /// \brief Sets the priority of the current item. /// /// Sets the priority of the current item. void set(const Item& item, const Value& prio) { if (comp(prio, nodes[index[item]].prio)) { decrease(item, prio); } else if (!comp(prio, nodes[index[item]].prio)) { increase(item, prio); } } /// \brief Increase the priority of the current item. /// /// Increase the priority of the current item. void increase(const Item& item, const Value& prio) { int id = index[item]; int kd = nodes[id].parent; nodes[id].prio = prio; while (kd >= 0 && nodes[kd].item == item) { setPrio(kd); kd = nodes[kd].parent; } } /// \brief Increase the priority of the current item. /// /// Increase the priority of the current item. void decrease(const Item& item, const Value& prio) { int id = index[item]; int kd = nodes[id].parent; nodes[id].prio = prio; while (kd >= 0 && less(id, kd)) { nodes[kd].prio = prio; nodes[kd].item = item; kd = nodes[kd].parent; } } /// \brief Gives back the minimum priority of the class. /// /// Gives back the minimum priority of the class. const Value& classPrio(int cls) const { return nodes[~(classes[cls].parent)].prio; } /// \brief Gives back the minimum priority item of the class. /// /// \return Gives back the minimum priority item of the class. const Item& classTop(int cls) const { return nodes[~(classes[cls].parent)].item; } /// \brief Gives back a representant item of the class. /// /// Gives back a representant item of the class. /// The representant is indpendent from the priorities of the /// items. const Item& classRep(int id) const { int parent = classes[id].parent; return nodes[parent >= 0 ? classes[id].depth : leftNode(id)].item; } /// \brief LEMON style iterator for the items of a class. /// /// ClassIt is a lemon style iterator for the components. It iterates /// on the items of a class. By example if you want to iterate on /// each items of each classes then you may write the next code. ///\code /// for (ClassIt cit(huf); cit != INVALID; ++cit) { /// std::cout << "Class: "; /// for (ItemIt iit(huf, cit); iit != INVALID; ++iit) { /// std::cout << toString(iit) << ' ' << std::endl; /// } /// std::cout << std::endl; /// } ///\endcode class ItemIt { private: const HeapUnionFind* _huf; int _id, _lid; public: /// \brief Default constructor /// /// Default constructor ItemIt() {} ItemIt(const HeapUnionFind& huf, int cls) : _huf(&huf) { int id = cls; int parent = _huf->classes[id].parent; if (parent >= 0) { _id = _huf->classes[id].depth; if (_huf->classes[id].next != -1) { _lid = _huf->classes[_huf->classes[id].next].depth; } else { _lid = -1; } } else { _id = _huf->leftNode(id); _lid = -1; } } /// \brief Increment operator /// /// It steps to the next item in the class. ItemIt& operator++() { _id = _huf->nextNode(_id); return *this; } /// \brief Conversion operator /// /// It converts the iterator to the current item. operator const Item&() const { return _huf->nodes[_id].item; } /// \brief Equality operator /// /// Equality operator bool operator==(const ItemIt& i) { return i._id == _id; } /// \brief Inequality operator /// /// Inequality operator bool operator!=(const ItemIt& i) { return i._id != _id; } /// \brief Equality operator /// /// Equality operator bool operator==(Invalid) { return _id == _lid; } /// \brief Inequality operator /// /// Inequality operator bool operator!=(Invalid) { return _id != _lid; } }; /// \brief Class iterator /// /// The iterator stores class ClassIt { private: const HeapUnionFind* _huf; int _id; public: ClassIt(const HeapUnionFind& huf) : _huf(&huf), _id(huf.first_class) {} ClassIt(const HeapUnionFind& huf, int cls) : _huf(&huf), _id(huf.classes[cls].left) {} ClassIt(Invalid) : _huf(0), _id(-1) {} const ClassIt& operator++() { _id = _huf->classes[_id].next; return *this; } /// \brief Equality operator /// /// Equality operator bool operator==(const ClassIt& i) { return i._id == _id; } /// \brief Inequality operator /// /// Inequality operator bool operator!=(const ClassIt& i) { return i._id != _id; } operator int() const { return _id; } }; }; //! @} } //namespace lemon #endif //LEMON_UNION_FIND_H