COIN-OR::LEMON - Graph Library

source: glemon-0.x/mapstorage.h @ 177:40f3006fba2e

Last change on this file since 177:40f3006fba2e was 177:40f3006fba2e, checked in by Hegyi Péter, 17 years ago

Redesign parameters can now be saved and loaded.

File size: 10.0 KB
Line 
1/* -*- C++ -*-
2 *
3 * This file is a part of LEMON, a generic C++ optimization library
4 *
5 * Copyright (C) 2003-2006
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 *
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
12 *
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
15 * purpose.
16 *
17 */
18
19#ifndef MAPSTORAGE_H
20#define MAPSTORAGE_H
21
22class Mapstorage;
23
24#include "all_include.h"
25#include "xymap.h"
26#include <libgnomecanvasmm.h>
27
28///class MapStorage handles NodeMaps and EdgeMaps.
29
30///Class MapStorage is responsible for storing
31///NodeMaps and EdgeMaps that can be shown later
32///on GUI. Therefore maps can be added to it,
33///and datas over the added maps can be queried.
34///The maps will be stored in an std::map,
35///referenced with their names. Unfortunately at
36///the moment it works only with double type maps
37///
38///\todo too many things are public!!
39class MapStorage
40{
41public:
42  enum value {DOUBLE, STRING};
43  enum type {NORMAL, GUI};
44
45  ///The graph for which the datas are stored.
46  Graph graph;
47  /// the coordinates of the nodes
48  XYMap<Graph::NodeMap<double> > coords;
49  /// the coordinates of the arrows on the edges
50  XYMap<Graph::EdgeMap<double> > arrow_pos;
51
52  ///The content of the object has changed, update is needed.
53  bool modified;
54
55  ///Name of file loaded in object.
56  std::string file_name;
57
58  ///Stores double type NodeMaps
59  std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
60
61  ///Stores double type EdgeMaps
62  std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
63
64  ///Stores the default values for the different visualization node attributes
65  std::vector<Graph::NodeMap<double> > default_nodemaps;
66
67  ///Stores the default values for the different visualization edge attributes
68  std::vector<Graph::EdgeMap<double> > default_edgemaps;
69
70  ///Stores the active maps for the different visualization node attributes
71  std::vector< std::string > active_nodemaps;
72
73  /// Stores the active maps for the different visualization edge attributes
74  std::vector< std::string > active_edgemaps;
75
76  /// Default values for the maps
77  std::map< std::string, double > nodemap_default;
78
79  /// Default values for the maps
80  std::map< std::string, double > edgemap_default;
81
82  bool arrow_pos_read_ok;
83
84protected:
85
86  /// Signal emitted on any change made on map values
87
88  /// Signal emitted if the visualization of the maps might have to be updated.
89  /// bool shows us whether the changed map is edge or nodemap.
90  /// int tells us the refreshed property
91  sigc::signal<void, bool, int> signal_prop;
92
93  /// Signal emitted in the case of nodemap addition
94
95  /// std::string is the
96  ///name of the new map
97  sigc::signal<void, std::string> signal_node_map;
98
99  /// Signal emitted in the case of edgemap addition
100
101  /// std::string is the
102  ///name of the new map
103  sigc::signal<void, std::string> signal_edge_map;
104
105  /// Signal emitted, when entry in \ref MapWin should be changed.
106  sigc::signal<void, bool, int, std::string> signal_map_win;
107
108  /// Signal emitted, when entry in \ref DesignWin should be changed.
109  sigc::signal<void, double, double, int> signal_design_win;
110
111  ///Iteration number during graph design
112  int iterations;
113
114  ///Attraction factor during graph design
115  double attraction;
116
117  ///Propulsation factor during graph design
118  double propulsation;
119
120public:
121  ///Constructor of MapStorage.
122
123  ///Its all activity is initializing default values
124  ///for different visualization attributes.
125  MapStorage();
126
127  ///Destructor of MapStorage
128
129  ///Maps stored here are created with new. Destructor
130  ///deletes them to free up the reserved memory.
131  ~MapStorage();
132
133  /// Registrates if the shown map by any attribute has changed to another.
134
135  ///It handles the \ref active_edgemaps and
136  ///\ref active_nodemaps vectors. It also emits \ref signal_prop signal to let
137  ///know the interested objects that the visible map of a certain
138  ///attribute has changed.
139  ///\param itisedge edgemap or nodemap has changed
140  ///\param prop the property of which the map is changed
141  ///\param mapname the visible map
142  void changeActiveMap(bool itisedge , int prop , std::string mapname);
143
144  ///Emits signals that let change the active maps in \ref MapWin.
145  void broadcastActiveMaps();
146
147  /// Returns the active edgemap shown by a visualization property.
148
149  /// \param prop is the property
150  ///that shows the requested map.
151  std::string getActiveEdgeMap(int prop);
152
153  /// Returns the active nodemap shown by a visualization property.
154
155  /// \param prop is the property
156  ///that shows the requested map.
157  std::string getActiveNodeMap(int prop);
158
159  /// Returns the names of the edgemaps stored here.
160  std::vector<std::string> getEdgeMapList();
161
162  /// Returns the names of the nodemaps stored here.
163  std::vector<std::string> getNodeMapList();
164
165  ///returns \ref signal_prop to be able to connect functions to it
166  sigc::signal<void, bool, int> signal_prop_ch();
167
168  ///returns \ref signal_node_map to be able to connect functions to it
169  sigc::signal<void, std::string> signal_node_map_ch(){return signal_node_map;};
170
171  ///returns \ref signal_edge_map to be able to connect functions to it
172  sigc::signal<void, std::string> signal_edge_map_ch(){return signal_edge_map;};
173
174  ///returns \ref signal_map_win to be able to connect functions to it
175  sigc::signal<void, bool, int, std::string> signal_map_win_ch(){return signal_map_win;};
176
177  ///returns \ref signal_design_win to be able to connect functions to it
178  sigc::signal<void, double, double, int> signal_design_win_ch(){return signal_design_win;};
179
180  ///Adds given map to storage.
181
182  ///A name and the map itself has to be provided.
183  ///\param mapname is the name of map
184  ///\param nodemap is the pointer of the given nodemap
185  ///\param def the default value of the map. If not given, it will be 0.
186  ///If new edge is added to graph the value of it in the map will be this.
187  ///\todo map should be given by reference!
188  ///\todo why is default value stored?
189  int addNodeMap(const std::string & mapname,Graph::NodeMap<double> * nodemap, double def=0.0);
190
191  ///Adds given map to storage. A name and the map itself has to be provided.
192
193  ///A name and the map itself has to be provided.
194  ///\param mapname is the name of map
195  ///\param edgemap is the pointer of the given edgemap
196  ///\param def the default value of the map. If not given, it will be 0.
197  ///If new edge is added to graph the value of it in the map will be this.
198  ///\todo map should be given by reference!
199  int addEdgeMap(const std::string & mapname,Graph::EdgeMap<double> * edgemap, double def=0.0);
200
201  ///Returns how much nodemaps is stored in \ref MapStorage
202  int numOfNodeMaps() {return nodemap_storage.size();};
203
204  ///Returns how much edgemaps is stored in \ref MapStorage
205  int numOfEdgeMaps() {return edgemap_storage.size();};
206
207  ///Returns the maximum value of the given NodeMap.
208
209  ///NodeMap has to be given by its name.
210  ///\param name the name of map of which maximum is searched
211  double maxOfNodeMap(const std::string & name);
212
213  ///Returns the maximum value of the given EdgeMap.
214
215  ///EdgeMap has to be given by its name.
216  ///\param name the name of map of which maximum is searched
217  double maxOfEdgeMap(const std::string & name);
218
219  ///Returns the minimum value of the given NodeMap.
220
221  ///NodeMap has to be given by its name.
222  ///\param name the name of map of which minimum is searched
223  double minOfNodeMap(const std::string & name);
224
225  ///Returns the minimum value of the given EdgeMap.
226
227  ///EdgeMap has to be given by its name.
228  ///\param name the name of map of which minimum is searched
229  double minOfEdgeMap(const std::string & name);
230
231  ///Returns iterator pointing to the first NodeMap in storage.
232
233  ///To be able to iterate through each maps this function
234  ///returns an iterator pointing to the first nodemap in
235  ///the storage.
236  std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
237
238  ///Returns iterator pointing to the first EdgeMap in storage.
239
240  ///To be able to iterate through each maps this function
241  ///returns an iterator pointing to the first edgemap in
242  ///the storage.
243  std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
244
245  ///Returns iterator pointing after the last NodeMap in storage.
246
247  ///To be able to iterate through each maps this function
248  ///returns an iterator pointing to the last nodemap in the storage.
249  std::map< std::string,Graph::NodeMap<double> * >::iterator endOfNodeMaps(){return nodemap_storage.end();};
250
251  ///Returns iterator pointing after the last EdgeMap in storage.
252
253  ///To be able to iterate through each maps this function
254  ///returns an iterator pointing to the last edgemap in the storage.
255  std::map< std::string,Graph::EdgeMap<double> * >::iterator endOfEdgeMaps(){return edgemap_storage.end();};
256
257  ///Emits \ref signal_prop if mapvalues have changed, and MapStorage gets to know it.
258
259  ///If values in a map have changed, this function checks, whether it is displayed.
260  ///This check means searching the given mapname between active maps
261  ///(\ref active_nodemaps, \ref active_edgemaps). If it is there at a certain property,
262  ///it emits a signal with the property, where the gotten mapname was found. One signal
263  ///is emitted for each property displaying the given map.
264  ///\param itisedge whether the map an edgemap or nodemap
265  ///\param mapname name of map to visualize
266  void mapChanged(bool itisedge, std::string mapname);
267
268  ///Read datas from the given filename.
269  int readFromFile(const std::string &);
270
271  ///Save datas to the given filename.
272  void writeToFile(const std::string &);
273
274  ///Deletes all datastructures stored here.
275  void clear();
276
277  void ArrowPosReadOK();
278
279  void get_design_data(double &, double &, int &);
280  void set_attraction(double);
281  void set_propulsation(double);
282  void set_iteration(int);
283
284  void redesign_data_changed();
285};
286
287#endif //MAPSTORAGE_H
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