1 | @node The Full Feature Graph Class |
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2 | @section The Full Feature Graph Class |
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3 | @cindex Full Feature Graph Class |
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4 | |
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5 | This section describes what an imaginary full feature graph class knows. |
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6 | The set of features provided by a real graph implementation is typically |
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7 | a subset of the features below. |
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8 | |
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9 | On the other hand, each graph algorithm requires the underlying graph |
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10 | structure to provide a certain (typically small) set of features in order |
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11 | to be able to run. |
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12 | |
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13 | @subsection Declaration |
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14 | |
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15 | @deftp {Class} {class Graph} |
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16 | @code{Graph} is the imaginary @emph{full feature graph class}. |
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17 | @code{G} denotes the instance of this class in the exaples below. |
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18 | @c Each node and edge has a user defined data sturcure |
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19 | @c @var{N} and @var{E} statically attached to it. |
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20 | @end deftp |
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21 | |
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22 | @subsection Types |
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23 | |
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24 | @deftp {Type} Graph::NodeType |
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25 | @deftpx {Type} Graph::EdgeType |
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26 | The type of the data stored statically for each node and edge. |
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27 | @end deftp |
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28 | |
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29 | @anchor{Graph-NodeIterator} |
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30 | @deftp {Type} Graph::NodePoint |
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31 | @deftpx {Type} Graph::NodeIterator |
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32 | These types points a node uniquely. The difference between the |
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33 | @code{NodePoint} and the @code{NodeIterator} is that @code{NodePoint} |
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34 | requires the graph structure itself for most of the operations. |
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35 | For examples using iterators you can go through all nodes as follows. |
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36 | @quotation |
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37 | @verbatim |
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38 | Graph G; |
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39 | int nodenum=0; |
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40 | for(Graph::NodeIterator n(G);n.Valid();++n) ++nodenum; |
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41 | @end verbatim |
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42 | @end quotation |
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43 | Using @code{NodePoint} the last line looks like this. |
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44 | @quotation |
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45 | @verbatim |
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46 | for(MyGraph::NodePoint n(G);n.Valid();n=G.Next(n)) ++nodenum; |
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47 | @end verbatim |
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48 | @end quotation |
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49 | or |
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50 | @quotation |
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51 | @verbatim |
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52 | MyGraph::NodePoint n; |
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53 | for(G.GetFirst(n);G.Valid(n);G.GoNext(n)) ++nodenum; |
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54 | @end verbatim |
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55 | @end quotation |
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56 | @end deftp |
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57 | |
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58 | @deftp {Type} Graph::EdgePoint |
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59 | @deftpx {Type} Graph::InEdgePoint |
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60 | @deftpx {Type} Graph::OutEdgePoint |
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61 | @deftpx {Type} Graph::BiEdgePoint |
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62 | @deftpx {Type} Graph::SymEdgePoint |
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63 | Each of these types points an edge uniquely. The difference between the |
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64 | @code{EdgePoint} and the |
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65 | @c @mref{Graph-NodeIterator,@code{EdgeIterator}} |
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66 | @mref{Graph-NodeIterator , EdgeIterator} |
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67 | series is that |
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68 | @code{EdgePoint} requires the graph structure itself for most of the |
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69 | operations. |
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70 | @end deftp |
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71 | |
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72 | @anchor{Graph-EdgeIterator} |
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73 | @deftp {Type} Graph::EdgeIterator |
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74 | @deftpx {Type} Graph::InEdgeIterator |
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75 | @deftpx {Type} Graph::OutEdgeIterator |
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76 | @deftpx {Type} Graph::BiEdgeIterator |
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77 | @deftpx {Type} Graph::SymEdgeIterator |
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78 | @deftpx {Type} Graph::AllEdgeIterator |
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79 | Each of these types points an edge uniquely. The difference between the |
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80 | @code{EdgePoint} and the @code{EdgeIterator} series is that |
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81 | @code{EdgePoint} requires the graph structure itself for most of the |
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82 | operations. |
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83 | |
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84 | For the @code{EdgeIterator} types you can use operator @code{++} |
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85 | (both the prefix and the posfix one) to obtain the next edge. |
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86 | @end deftp |
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87 | |
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88 | @deftp {Type} Graph::NodeMap |
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89 | @deftpx {Type} Graph::EdgeMap |
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90 | There are the default property maps for the edges and the nodes. |
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91 | @end deftp |
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92 | |
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93 | |
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94 | @subsection Member Functions |
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95 | |
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96 | @subsubsection Constructors |
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97 | |
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98 | |
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99 | @deftypefun { } Graph::Graph () |
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100 | The default constructor. |
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101 | @end deftypefun |
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102 | |
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103 | @c @deftypefun { } Graph::Graph (Graph@tie{}&) |
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104 | @deftypefun { } Graph::Graph (Graph &) |
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105 | The copy constructor. Not yet implemented. |
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106 | @end deftypefun |
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107 | |
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108 | @subsubsection Graph Maintenence Operations |
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109 | |
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110 | @deftypefun NodeIterator Graph::AddNode () |
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111 | Adds a new node to the graph and returns a @code{NodeIterator} pointing to it. |
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112 | @end deftypefun |
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113 | |
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114 | @deftypefun EdgeIterator Graph::AddEdge (@w{const @mref{Graph-NodeIterator,NodeIterator} @var{from}}, @w{const @mref{Graph-NodeIterator,NodeIterator} @var{to}}) |
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115 | Adds a new edge with tail @var{from} and head @var{to} to the graph |
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116 | and returns an @code{EdgeIterator} pointing to it. |
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117 | @end deftypefun |
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118 | |
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119 | @deftypefun void Graph::Delete (@w{const @mref{Graph-NodeIterator,NodeIterator} @var{n}}) |
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120 | Deletes the node @var{n}. It also deletes the adjacent edges. |
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121 | @end deftypefun |
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122 | |
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123 | @deftypefun void Graph::Delete (@w{const @mref{Graph-EdgeIterator,EdgeIterator} @var{e}}) |
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124 | Deletes the edge @var{n}. |
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125 | @end deftypefun |
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126 | |
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127 | @deftypefun void Graph::Clean () |
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128 | Deletes all edges and nodes from the graph. |
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129 | @end deftypefun |
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130 | |
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131 | @deftypefun int Graph::NodeNum () |
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132 | Returns the number of the nodes in the graph. |
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133 | @end deftypefun |
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134 | |
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135 | @subsubsection NodePoint Operations |
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136 | |
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137 | @deftypefun NodePoint Graph::GetFirst (NodePoint &@var{n}) |
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138 | @deftypefunx NodePoint Graph::Next (const NodePoint @var{n}) |
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139 | @deftypefunx {NodePoint &} Graph::GoNext (NodePoint &@var{n}) |
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140 | The nodes in the graph forms a list. @code{GetFirst(n)} sets @var{n} to |
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141 | be the first node. @code{Next(n)} gives back the subsequent |
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142 | node. @code{Next(n)} is equivalent to @code{n=Next(n)}, though it |
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143 | might be faster. ??? What should be the return value ??? |
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144 | @end deftypefun |
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145 | |
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146 | @deftypefun bool Graph::Valid (NodePoint &@var{e}) |
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147 | @deftypefunx bool NodePoint::Valid () |
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148 | These functions check if and NodePoint is valid or not. |
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149 | ??? Which one should be implemented ??? |
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150 | @end deftypefun |
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151 | |
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152 | @subsubsection EdgePoint Operations |
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153 | |
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154 | @deftypefun AllEdgePoint Graph::GetFirst (const AllEdgePoint & @var{e}) |
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155 | @deftypefunx AllEdgePoint Graph::Next (const AllEdgePoint @var{n}) |
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156 | @deftypefunx {AllEdgePoint &} Graph::GoNext (AllEdgePoint &@var{n}) |
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157 | With these functions you can go though all the edges of the graph. |
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158 | ??? What should be the return value ??? |
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159 | @end deftypefun |
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160 | |
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161 | @deftypefun InEdgePoint Graph::GetFirst (const InEdgePoint & @var{e}, const NodePoint @var{n}) |
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162 | @deftypefunx OutEdgePoint Graph::GetFirst (const OutEdgePoint & @var{e}, const NodePoint @var{n}) |
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163 | @deftypefunx SymEdgePoint Graph::GetFirst (const SymEdgePoint & @var{e}, const NodePoint @var{n}) |
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164 | The edges leaving from, arriving at or adjacent with a node forms a |
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165 | list. These functions give back the first elements of these |
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166 | lists. The exact behavior depends on the type of @var{e}. |
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167 | |
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168 | If @var{e} is an @code{InEdgePoint} or an @code{OutEdgePoint} then |
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169 | @code{GetFirst} sets @var{e} to be the first incoming or outgoing edge |
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170 | of the node @var{n}, respectively. |
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171 | |
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172 | If @var{e} is a @code{SymEdgePoint} then |
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173 | @code{GetFirst} sets @var{e} to be the first incoming if there exists one |
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174 | otherwise the first outgoing edge. |
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175 | |
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176 | If there are no such edges, @var{e} will be invalid. |
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177 | |
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178 | @end deftypefun |
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179 | |
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180 | @deftypefun InEdgePoint Graph::Next (const InEdgePoint @var{e}) |
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181 | @deftypefunx OutEdgePoint Graph::Next (const OutEdgePoint @var{e}) |
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182 | @deftypefunx SymEdgePoint Graph::Next (const SymEdgePoint @var{e}) |
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183 | These functions give back the edge that follows @var{e} |
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184 | @end deftypefun |
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185 | |
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186 | @deftypefun {InEdgePoint &} Graph::GoNext (InEdgePoint &@var{e}) |
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187 | @deftypefunx {OutEdgePoint &} Graph::GoNext (OutEdgePoint &@var{e}) |
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188 | @deftypefunx {SymEdgePoint &} Graph::GoNext (SymEdgePoint &@var{e}) |
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189 | @code{G.GoNext(e)} is equivalent to @code{e=G.Next(e)}, though it |
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190 | might be faster. |
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191 | ??? What should be the return value ??? |
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192 | @end deftypefun |
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193 | |
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194 | @deftypefun bool Graph::Valid (EdgePoint &@var{e}) |
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195 | @deftypefunx bool EdgePoint::Valid () |
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196 | These functions check if and EdgePoint is valid or not. |
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197 | ??? Which one should be implemented ??? |
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198 | @end deftypefun |
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199 | |
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200 | @deftypefun NodePoint Graph::From (const EdgePoint @var{e}) |
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201 | @deftypefunx NodePoint Graph::To (const EdgePoint @var{e}) |
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202 | @deftypefunx NodePoint Graph::ANode (const InEdgePoint @var{e}) |
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203 | @deftypefunx NodePoint Graph::ANode (const OutEdgePoint @var{e}) |
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204 | @deftypefunx NodePoint Graph::ANode (const SymEdgePoint @var{e}) |
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205 | @deftypefunx NodePoint Graph::BNode (const InEdgePoint @var{e}) |
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206 | @deftypefunx NodePoint Graph::BNode (const OutEdgePoint @var{e}) |
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207 | @deftypefunx NodePoint Graph::BNode (const SymEdgePoint @var{e}) |
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208 | There queries give back the two endpoints of the edge @var{e}. For a |
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209 | directed edge @var{e}, @code{From(e)} and @code{To(e)} is its tail and |
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210 | its head, respectively. For an undirected @var{e}, they are two |
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211 | endpoints, but you should not rely on which end is which. |
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212 | |
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213 | @code{ANode(e)} is the node which @var{e} is bounded to, i.e. it is |
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214 | equal to @code{From(e)} if @var{e} is an @code{OutEdgePoint} and |
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215 | @code{To(e)} if @var{e} is an @code{InEdgePoint}. If @var{e} is a |
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216 | @code{SymEdgePoint} and it or its first preceding edge was created by |
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217 | @code{GetFirst(e,n)}, then @code{ANode(e)} is equal to @var{n}. |
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218 | |
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219 | @code{BNode(e)} is the other end of the edge. |
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220 | |
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221 | ???It it implemented in an other way now. (Member function <-> Graph global)??? |
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222 | @end deftypefun |
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223 | |
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224 | |
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225 | |
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226 | @c @deftypevar int from |
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227 | @c the tail of the created edge. |
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228 | @c @end deftypevar |
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