COIN-OR::LEMON - Graph Library

source: lemon-0.x/doc/flf-graph.texi @ 432:a51ba0e51a3a

Last change on this file since 432:a51ba0e51a3a was 203:fc4699a76a6f, checked in by Alpar Juttner, 21 years ago

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1@node The Full Feature Graph Class
2@section The Full Feature Graph Class
3@cindex Full Feature Graph Class
4
5This section describes what an imaginary full feature graph class knows.
6The set of features provided by a real graph implementation is typically
7a subset of the features below.
8
9On the other hand, each graph algorithm requires the underlying graph
10structure to provide a certain (typically small) set of features in order
11to be able to run.
12
13@subsection Declaration
14
15@deftp {Class} {class Graph}
16@code{Graph} is the imaginary @emph{full feature graph class}.
17@code{G} denotes the instance of this class in the exaples below.
18@c Each node and edge has a user defined data sturcure
19@c @var{N} and @var{E} statically attached to it.
20@end deftp
21
22@subsection Types
23
24@c @deftp {Type} Graph::NodeType
25@c @deftpx {Type} Graph::EdgeType
26@c The type of the data stored statically for each node and edge.
27@c @end deftp
28
29@anchor{Graph-NodeIterator}
30@deftp {Type} Graph::NodeIt
31@c @deftpx {Type} Graph::NodeIterator
32These types points a node uniquely. The difference between the
33@code{NodeIt} and the @code{NodeIterator} is that @code{NodeIt}
34requires the graph structure itself for most of the operations.
35For examples using iterators you can go through all nodes as follows.
36@quotation
37@verbatim
38Graph G;
39int nodenum=0;
40for(Graph::NodeIterator n(G);n.valid();++n) ++nodenum;
41@end verbatim
42@end quotation
43Using @code{NodeIt} the last line looks like this.
44@quotation
45@verbatim
46for(Graph::NodeIt n(G);n.valid();n=G.next(n)) ++nodenum;
47@end verbatim
48@end quotation
49or
50@quotation
51@verbatim
52MyGraph::NodeIt n;
53for(G.getFirst(n);G.valid(n);G.goNext(n)) ++nodenum;
54@end verbatim
55@end quotation
56@end deftp
57
58@deftp {Type} Graph::EdgeIt
59@deftpx {Type} Graph::InEdgeIt
60@deftpx {Type} Graph::OutEdgeIt
61@deftpx {Type} Graph::EachEdgeIt
62@c @deftpx {Type} Graph::BiEdgeIt
63@c @deftpx {Type} Graph::SymEdgeIt
64Each of these types points an edge uniquely. The difference between the
65@code{EdgeIt} and the
66@c @mref{Graph-NodeIterator,@code{EdgeIterator}}
67@mref{Graph-NodeIterator , EdgeIterator}
68series is that
69@code{EdgeIt} requires the graph structure itself for most of the
70operations.
71@end deftp
72
73@anchor{Graph-EdgeIterator}
74@c @deftp {Type} Graph::EdgeIterator
75@c @deftpx {Type} Graph::InEdgeIterator
76@c @deftpx {Type} Graph::OutEdgeIterator
77@c @deftpx {Type} Graph::BiEdgeIterator
78@c @deftpx {Type} Graph::SymEdgeIterator
79@c @deftpx {Type} Graph::EachEdgeIterator
80@c Each of these types points an edge uniquely. The difference between the
81@c @code{EdgeIt} and the @code{EdgeIterator} series is that
82@c @code{EdgeIt} requires the graph structure itself for most of the
83@c operations.
84
85@c For the @code{EdgeIterator} types you can use operator @code{++}
86@c (both the prefix and the posfix one) to obtain the next edge.
87@c @end deftp
88
89@deftp {Type} Graph::NodeMap<typename T>
90@deftpx {Type} Graph::EdgeMap<typename T>
91There are the default property maps for the edges and the nodes.
92@end deftp
93
94@deftp {Type} Graph::DynNodeMap<typename T>
95@deftpx {Type} Graph::DynEdgeMap<typename T>
96There are the default @emph{dynamic} property maps for the edges and the nodes.
97@end deftp
98
99@subsection Member Functions
100
101@subsubsection Constructors
102
103@deftypefun { } Graph::Graph ()
104The default constructor.
105@end deftypefun
106
107@c @deftypefun { } Graph::Graph (Graph@tie{}&)
108@deftypefun { } Graph::Graph (Graph &)
109The copy constructor.
110@end deftypefun
111
112@subsubsection Graph Maintenence Operations
113
114@deftypefun NodeIt Graph::addNode ()
115Adds a new node to the graph and returns a @code{NodeIt} pointing to it.
116@end deftypefun
117
118@deftypefun EdgeIt Graph::addEdge (@w{const @mref{Graph-NodeIterator,NodeIt} @var{from}}, @w{const @mref{Graph-NodeIterator,NodeIt} @var{to}})
119Adds a new edge with tail @var{from} and head @var{to} to the graph
120and returns an @code{EdgeIt} pointing to it.
121@end deftypefun
122
123@deftypefun void Graph::delete (@w{const @mref{Graph-NodeIterator,NodeIt} @var{n}})
124Deletes the node @var{n}. It also deletes the adjacent edges.
125@end deftypefun
126
127@deftypefun void Graph::delete (@w{const @mref{Graph-EdgeIterator,EdgeIt} @var{e}})
128Deletes the edge @var{n}.
129@end deftypefun
130
131@deftypefun void Graph::clear ()
132Deletes all edges and nodes from the graph.
133@end deftypefun
134
135@deftypefun int Graph::nodeNum ()
136Returns the number of the nodes in the graph.
137??? Is it necessary???
138@end deftypefun
139
140@subsubsection NodeIt Operations
141
142@deftypefun NodeIt Graph::getFirst (NodeIt &@var{n}) const
143@deftypefunx NodeIt Graph::getNext (NodeIt @var{n}) const
144@deftypefunx {NodeIt &} Graph::next (NodeIt &@var{n})
145The nodes in the graph forms a list. @code{getFirst(n)} sets @var{n} to
146be the first node. @code{getNext(n)} gives back the subsequent
147node. @code{next(n)} is equivalent to @code{n=getNext(n)}, though it
148might be faster.  ??? What should be the return value ???
149@end deftypefun
150
151@deftypefun bool Graph::valid (NodeIt &@var{e})
152@c @deftypefunx bool NodeIt::valid ()
153These functions check if and NodeIt is valid or not.
154@c ??? Which one should be implemented ???
155@end deftypefun
156
157@subsubsection EdgeIt Operations
158
159@deftypefun EachEdgeIt Graph::getFirst (const EachEdgeIt & @var{e}) const
160@deftypefunx EachEdgeIt Graph::getNext (EachEdgeIt @var{n}) const
161@deftypefunx {EachEdgeIt &} Graph::next (EachEdgeIt &@var{n})
162With these functions you can go though all the edges of the graph.
163@c ??? What should be the return value ???
164@end deftypefun
165
166@deftypefun InEdgeIt &Graph::getFirst (InEdgeIt & @var{e}, const NodeIt @var{n})
167@deftypefunx OutEdgeIt &Graph::getFirst (OutEdgeIt & @var{e}, const NodeIt @var{n})
168@c @deftypefunx SymEdgeIt &Graph::getFirst (SymEdgeIt & @var{e}, const NodeIt @var{n})
169The edges leaving from
170or
171arriving at
172@c or adjacent with
173a node forms a
174list.  These functions give back the first elements of these
175lists. The exact behavior depends on the type of @var{e}.
176
177If @var{e} is an @code{InEdgeIt} or an @code{OutEdgeIt} then
178@code{getFirst} sets @var{e} to be the first incoming or outgoing edge
179of the node @var{n}, respectively.
180
181@c If @var{e} is a @code{SymEdgeIt} then
182@c @code{getFirst} sets @var{e} to be the first incoming if there exists one
183@c otherwise the first outgoing edge.
184
185If there are no such edges, @var{e} will be invalid.
186
187@end deftypefun
188
189@deftypefun InEdgeIt Graph::next (const InEdgeIt @var{e})
190@deftypefunx OutEdgeIt Graph::next (const OutEdgeIt @var{e})
191@deftypefunx SymEdgeIt Graph::next (const SymEdgeIt @var{e})
192These functions give back the edge that follows @var{e}
193@end deftypefun
194
195@deftypefun {InEdgeIt &} Graph::goNext (InEdgeIt &@var{e})
196@deftypefunx {OutEdgeIt &} Graph::goNext (OutEdgeIt &@var{e})
197@deftypefunx {SymEdgeIt &} Graph::goNext (SymEdgeIt &@var{e})
198@code{G.goNext(e)} is equivalent to @code{e=G.next(e)}, though it
199might be faster.
200??? What should be the return value ???
201@end deftypefun
202
203@deftypefun bool Graph::valid (EdgeIt &@var{e})
204@deftypefunx bool EdgeIt::valid ()
205These functions check if and EdgeIt is valid or not.
206??? Which one should be implemented ???
207@end deftypefun
208
209@deftypefun NodeIt Graph::tail (const EdgeIt @var{e})
210@deftypefunx NodeIt Graph::head (const EdgeIt @var{e})
211@deftypefunx NodeIt Graph::aNode (const InEdgeIt @var{e})
212@deftypefunx NodeIt Graph::aNode (const OutEdgeIt @var{e})
213@deftypefunx NodeIt Graph::aNode (const SymEdgeIt @var{e})
214@deftypefunx NodeIt Graph::bNode (const InEdgeIt @var{e})
215@deftypefunx NodeIt Graph::bNode (const OutEdgeIt @var{e})
216@deftypefunx NodeIt Graph::bNode (const SymEdgeIt @var{e})
217There queries give back the two endpoints of the edge @var{e}.  For a
218directed edge @var{e}, @code{tail(e)} and @code{head(e)} is its tail and
219its head, respectively. For an undirected @var{e}, they are two
220endpoints, but you should not rely on which end is which.
221
222@code{aNode(e)} is the node which @var{e} is bounded to, i.e. it is
223equal to @code{tail(e)} if @var{e} is an @code{OutEdgeIt} and
224@code{head(e)} if @var{e} is an @code{InEdgeIt}. If @var{e} is a
225@code{SymEdgeIt} and it or its first preceding edge was created by
226@code{getFirst(e,n)}, then @code{aNode(e)} is equal to @var{n}.
227
228@code{bNode(e)} is the other end of the edge.
229
230@deftypefun void Graph::setInvalid (EdgeIt &@var{e})
231@deftypefunx void Graph::setInvalid (EdgeIt &@var{e})
232These functions set the corresponding iterator to be invalid.
233@end deftypefun
234
235@c ???It is implemented in an other way now. (Member function <-> Graph global)???
236@end deftypefun
237
238
239
240@c @deftypevar int from
241@c  the tail of the created edge.
242@c @end deftypevar
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