[666] | 1 | /*! |
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| 2 | |
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| 3 | \page graphs How to use graphs |
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| 4 | |
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[756] | 5 | The primary data structures of HugoLib are the graph classes. They all |
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| 6 | provide a node list - edge list interface, i.e. they have |
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| 7 | functionalities to list the nodes and the edges of the graph as well |
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| 8 | as in incoming and outgoing edges of a given node. |
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| 9 | |
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| 10 | |
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[873] | 11 | Each graph should meet the |
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| 12 | \ref hugo::skeleton::StaticGraphSkeleton "StaticGraph" concept. |
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| 13 | This concept does not |
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[756] | 14 | makes it possible to change the graph (i.e. it is not possible to add |
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| 15 | or delete edges or nodes). Most of the graph algorithms will run on |
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| 16 | these graphs. |
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| 17 | |
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[873] | 18 | The graphs meeting the |
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| 19 | \ref hugo::skeleton::ExtendableGraphSkeleton "ExtendableGraph" |
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| 20 | concept allow node and |
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[756] | 21 | edge addition. You can also "clear" (i.e. erase all edges and nodes) |
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| 22 | such a graph. |
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| 23 | |
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[873] | 24 | In case of graphs meeting the full feature |
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| 25 | \ref hugo::skeleton::ErasableGraphSkeleton "ErasableGraph" |
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| 26 | concept |
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[756] | 27 | you can also erase individual edges and node in arbitrary order. |
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| 28 | |
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| 29 | The implemented graph structures are the following. |
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| 30 | \li \ref hugo::ListGraph "ListGraph" is the most versatile graph class. It meets |
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[873] | 31 | the hugo::skeleton::ErasableGraphSkeleton "ErasableGraph" concept |
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| 32 | and it also have some convenience features. |
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[756] | 33 | \li \ref hugo::SmartGraph "SmartGraph" is a more memory |
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| 34 | efficient version of \ref hugo::ListGraph "ListGraph". The |
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[873] | 35 | price of it is that it only meets the |
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| 36 | \ref hugo::skeleton::ExtendableGraphSkeleton "ExtendableGraph" concept, |
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[756] | 37 | so you cannot delete individual edges or nodes. |
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| 38 | \li \ref hugo::SymListGraph "SymListGraph" and |
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| 39 | \ref hugo::SymSmartGraph "SymSmartGraph" classes are very similar to |
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| 40 | \ref hugo::ListGraph "ListGraph" and \ref hugo::SmartGraph "SmartGraph". |
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| 41 | The difference is that whenever you add a |
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| 42 | new edge to the graph, it actually adds a pair of oppositely directed edges. |
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| 43 | They are linked together so it is possible to access the counterpart of an |
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| 44 | edge. An even more important feature is that using these classes you can also |
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| 45 | attach data to the edges in such a way that the stored data |
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| 46 | are shared by the edge pairs. |
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| 47 | \li \ref hugo::FullGraph "FullGraph" |
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| 48 | implements a full graph. It is a \ref ConstGraph, so you cannot |
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| 49 | change the number of nodes once it is constructed. It is extremely memory |
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| 50 | efficient: it uses constant amount of memory independently from the number of |
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| 51 | the nodes of the graph. Of course, the size of the \ref maps "NodeMap"'s and |
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| 52 | \ref maps "EdgeMap"'s will depend on the number of nodes. |
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| 53 | |
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| 54 | \li \ref hugo::NodeSet "NodeSet" implements a graph with no edges. This class |
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| 55 | can be used as a base class of \ref hugo::EdgeSet "EdgeSet". |
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| 56 | \li \ref hugo::EdgeSet "EdgeSet" can be used to create a new graph on |
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[873] | 57 | the node set of another graph. The base graph can be an arbitrary graph and it |
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[756] | 58 | is possible to attach several \ref hugo::EdgeSet "EdgeSet"'s to a base graph. |
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| 59 | |
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| 60 | \todo Don't we need SmartNodeSet and SmartEdgeSet? |
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| 61 | \todo Some cross-refs are wrong. |
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| 62 | |
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| 63 | The graph structures itself can not store data attached |
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| 64 | to the edges and nodes. However they all provide |
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| 65 | \ref maps "map classes" |
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| 66 | to dynamically attach data the to graph components. |
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| 67 | |
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[666] | 68 | The following program demonstrates the basic features of HugoLib's graph |
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| 69 | structures. |
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| 70 | |
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| 71 | \code |
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| 72 | #include <iostream> |
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| 73 | #include <hugo/list_graph.h> |
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| 74 | |
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| 75 | using namespace hugo; |
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| 76 | |
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| 77 | int main() |
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| 78 | { |
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| 79 | typedef ListGraph Graph; |
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| 80 | \endcode |
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| 81 | |
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| 82 | ListGraph is one of HugoLib's graph classes. It is based on linked lists, |
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| 83 | therefore iterating throuh its edges and nodes is fast. |
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| 84 | |
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| 85 | \code |
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| 86 | typedef Graph::Edge Edge; |
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| 87 | typedef Graph::InEdgeIt InEdgeIt; |
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| 88 | typedef Graph::OutEdgeIt OutEdgeIt; |
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| 89 | typedef Graph::EdgeIt EdgeIt; |
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| 90 | typedef Graph::Node Node; |
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| 91 | typedef Graph::NodeIt NodeIt; |
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| 92 | |
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| 93 | Graph g; |
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| 94 | |
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| 95 | for (int i = 0; i < 3; i++) |
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| 96 | g.addNode(); |
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| 97 | |
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[875] | 98 | for (NodeIt i(g); i!=INVALID; ++i) |
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| 99 | for (NodeIt j(g); j!=INVALID; ++j) |
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[666] | 100 | if (i != j) g.addEdge(i, j); |
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| 101 | \endcode |
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| 102 | |
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| 103 | After some convenience typedefs we create a graph and add three nodes to it. |
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| 104 | Then we add edges to it to form a full graph. |
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| 105 | |
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| 106 | \code |
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| 107 | std::cout << "Nodes:"; |
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[875] | 108 | for (NodeIt i(g); i!=INVALID; ++i) |
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[666] | 109 | std::cout << " " << g.id(i); |
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| 110 | std::cout << std::endl; |
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| 111 | \endcode |
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| 112 | |
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| 113 | Here we iterate through all nodes of the graph. We use a constructor of the |
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[875] | 114 | node iterator to initialize it to the first node. The operator++ is used to |
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| 115 | step to the next node. Using operator++ on the iterator pointing to the last |
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| 116 | node invalidates the iterator i.e. sets its value to |
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| 117 | \ref hugo::INVALID "INVALID". This is what we exploit in the stop condition. |
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[666] | 118 | |
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[875] | 119 | The previous code fragment prints out the following: |
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[666] | 120 | |
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| 121 | \code |
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| 122 | Nodes: 2 1 0 |
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| 123 | \endcode |
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| 124 | |
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| 125 | \code |
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| 126 | std::cout << "Edges:"; |
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[875] | 127 | for (EdgeIt i(g); i!=INVALID; ++i) |
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[666] | 128 | std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; |
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| 129 | std::cout << std::endl; |
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| 130 | \endcode |
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| 131 | |
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| 132 | \code |
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| 133 | Edges: (0,2) (1,2) (0,1) (2,1) (1,0) (2,0) |
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| 134 | \endcode |
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| 135 | |
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| 136 | We can also iterate through all edges of the graph very similarly. The head and |
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| 137 | tail member functions can be used to access the endpoints of an edge. |
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| 138 | |
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| 139 | \code |
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| 140 | NodeIt first_node(g); |
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| 141 | |
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| 142 | std::cout << "Out-edges of node " << g.id(first_node) << ":"; |
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[875] | 143 | for (OutEdgeIt i(g, first_node); i!=INVALID; ++i) |
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[666] | 144 | std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; |
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| 145 | std::cout << std::endl; |
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| 146 | |
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| 147 | std::cout << "In-edges of node " << g.id(first_node) << ":"; |
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[875] | 148 | for (InEdgeIt i(g, first_node); i!=INVALID; ++i) |
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[666] | 149 | std::cout << " (" << g.id(g.tail(i)) << "," << g.id(g.head(i)) << ")"; |
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| 150 | std::cout << std::endl; |
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| 151 | \endcode |
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| 152 | |
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| 153 | \code |
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| 154 | Out-edges of node 2: (2,0) (2,1) |
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| 155 | In-edges of node 2: (0,2) (1,2) |
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| 156 | \endcode |
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| 157 | |
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| 158 | We can also iterate through the in and out-edges of a node. In the above |
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| 159 | example we print out the in and out-edges of the first node of the graph. |
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| 160 | |
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| 161 | \code |
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| 162 | Graph::EdgeMap<int> m(g); |
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| 163 | |
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[875] | 164 | for (EdgeIt e(g); e!=INVALID; ++e) |
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[666] | 165 | m.set(e, 10 - g.id(e)); |
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| 166 | |
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| 167 | std::cout << "Id Edge Value" << std::endl; |
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[875] | 168 | for (EdgeIt e(g); e!=INVALID; ++e) |
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[666] | 169 | std::cout << g.id(e) << " (" << g.id(g.tail(e)) << "," << g.id(g.head(e)) |
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| 170 | << ") " << m[e] << std::endl; |
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| 171 | \endcode |
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| 172 | |
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| 173 | \code |
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| 174 | Id Edge Value |
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| 175 | 4 (0,2) 6 |
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| 176 | 2 (1,2) 8 |
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| 177 | 5 (0,1) 5 |
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| 178 | 0 (2,1) 10 |
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| 179 | 3 (1,0) 7 |
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| 180 | 1 (2,0) 9 |
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| 181 | \endcode |
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| 182 | |
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[873] | 183 | As we mentioned above, graphs are not containers rather |
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[666] | 184 | incidence structures which are iterable in many ways. HugoLib introduces |
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| 185 | concepts that allow us to attach containers to graphs. These containers are |
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| 186 | called maps. |
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| 187 | |
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| 188 | In the example above we create an EdgeMap which assigns an int value to all |
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| 189 | edges of the graph. We use the set member function of the map to write values |
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| 190 | into the map and the operator[] to retrieve them. |
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| 191 | |
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| 192 | Here we used the maps provided by the ListGraph class, but you can also write |
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| 193 | your own maps. You can read more about using maps \ref maps "here". |
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| 194 | |
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| 195 | */ |
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