1 | // -*- C++ -*- //
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2 |
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3 | #ifndef MAPSTORAGE_H
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4 | #define MAPSTORAGE_H
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5 |
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6 | #include <all_include.h>
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7 |
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8 | ///Class MapStorage is responsible for storing
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9 | ///NodeMaps and EdgeMaps that can be shown later
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10 | ///on GUI. Therefore maps can be added to it,
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11 | ///and datas over the added maps can be queried.
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12 | ///The maps will be stored in an std::map,
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13 | ///referenced with their names. Unfortunately at
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14 | ///the moment it works only with double type maps
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15 | ///
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16 | ///\todo too many things are public!!
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17 | class MapStorage
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18 | {
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19 | public:
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20 |
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21 | Graph g;
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22 |
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23 | ///Stores double type NodeMaps
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24 | std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
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25 |
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26 | ///Stores double type EdgeMaps
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27 | std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
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28 |
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29 | //Stores the default values for the different visualization node attributes
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30 | std::vector<Graph::NodeMap<double> > default_nodemaps;
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31 |
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32 | //Stores the default values for the different visualization edge attributes
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33 | std::vector<Graph::EdgeMap<double> > default_edgemaps;
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34 |
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35 | public:
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36 | ///Constructor of MapStorage. Expects the Graph of
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37 | ///which maps will be stored in it.
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38 | ///Its all activity is initializing default values
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39 | ///for different visualization attributes
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40 | ///
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41 | ///\param graph is the graph for which the maps are stored in this object.
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42 | MapStorage(Graph &);
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43 |
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44 | ///Adds given map to storage. A name and the map itself has to be provided.
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45 | ///\param name is the name of map
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46 | ///\nodemap is the pointer of the given nodemap
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47 | ///\todo map should be given by reference!
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48 | int addNodeMap(const std::string &,Graph::NodeMap<double> *);
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49 |
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50 | ///Adds given map to storage. A name and the map itself has to be provided.
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51 | ///\param name is the name of map
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52 | ///\edgemap is the pointer of the given edgemap
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53 | ///\todo map should be given by reference!
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54 | int addEdgeMap(const std::string &,Graph::EdgeMap<double> *);
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55 |
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56 | ///Returns how much nodemaps is stored in \ref MapStorage
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57 | int numOfNodeMaps() {return nodemap_storage.size();};
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58 |
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59 | ///Returns how much edgemaps is stored in \ref MapStorage
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60 | int numOfEdgeMaps() {return edgemap_storage.size();};
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61 |
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62 | ///Returns the maximum value of the given NodeMap. NodeMap has to be given by its name.
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63 | ///\param name is the name of map of which maximum is searched
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64 | double maxOfNodeMap(const std::string &);
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65 |
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66 | ///Returns the maximum value of the given EdgeMap. EdgeMap has to be given by its name.
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67 | ///\param name is the name of map of which maximum is searched
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68 | double maxOfEdgeMap(const std::string &);
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69 |
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70 | ///Returns the minimum value of the given NodeMap. NodeMap has to be given by its name.
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71 | ///\param name is the name of map of which minimum is searched
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72 | double minOfNodeMap(const std::string &);
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73 |
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74 | ///Returns the minimum value of the given EdgeMap. EdgeMap has to be given by its name.
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75 | ///\param name is the name of map of which minimum is searched
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76 | double minOfEdgeMap(const std::string &);
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77 |
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78 | ///To be able to iterate through each maps this function returns an iterator pointing to the first nodemap in the storage.
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79 | std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
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80 |
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81 | ///To be able to iterate through each maps this function returns an iterator pointing to the first edgemap in the storage.
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82 | std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
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83 | };
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84 |
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85 | #endif //MAPSTORAGE_H
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