| 1 | // -*- C++ -*- //
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| 2 |
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| 3 | #ifndef MAPSTORAGE_H
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| 4 | #define MAPSTORAGE_H
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| 5 |
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| 6 | #include <all_include.h>
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| 7 |
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| 8 | ///Class MapStorage is responsible for storing
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| 9 | ///NodeMaps and EdgeMaps that can be shown later
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| 10 | ///on GUI. Therefore maps can be added to it,
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| 11 | ///and datas over the added maps can be queried.
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| 12 | ///The maps will be stored in an std::map,
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| 13 | ///referenced with their names. Unfortunately at
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| 14 | ///the moment it works only with double type maps
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| 15 | ///
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| 16 | ///\todo too many things are public!!
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| 17 | class MapStorage
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| 18 | {
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| 19 | public:
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| 20 |
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| 21 | Graph g;
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| 22 |
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| 23 | ///Stores double type NodeMaps
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| 24 | std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
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| 25 |
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| 26 | ///Stores double type EdgeMaps
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| 27 | std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
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| 28 |
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| 29 | //Stores the default values for the different visualization node attributes
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| 30 | std::vector<Graph::NodeMap<double> > default_nodemaps;
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| 31 |
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| 32 | //Stores the default values for the different visualization edge attributes
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| 33 | std::vector<Graph::EdgeMap<double> > default_edgemaps;
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| 34 |
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| 35 | public:
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| 36 | ///Constructor of MapStorage. Expects the Graph of
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| 37 | ///which maps will be stored in it.
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| 38 | ///Its all activity is initializing default values
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| 39 | ///for different visualization attributes
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| 40 | ///
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| 41 | ///\param graph is the graph for which the maps are stored in this object.
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| 42 | MapStorage(Graph &);
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| 43 |
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| 44 | ///Adds given map to storage. A name and the map itself has to be provided.
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| 45 | ///\param name is the name of map
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| 46 | ///\nodemap is the pointer of the given nodemap
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| 47 | ///\todo map should be given by reference!
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| 48 | int addNodeMap(const std::string &,Graph::NodeMap<double> *);
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| 49 |
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| 50 | ///Adds given map to storage. A name and the map itself has to be provided.
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| 51 | ///\param name is the name of map
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| 52 | ///\edgemap is the pointer of the given edgemap
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| 53 | ///\todo map should be given by reference!
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| 54 | int addEdgeMap(const std::string &,Graph::EdgeMap<double> *);
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| 55 |
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| 56 | ///Returns how much nodemaps is stored in \ref MapStorage
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| 57 | int numOfNodeMaps() {return nodemap_storage.size();};
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| 58 |
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| 59 | ///Returns how much edgemaps is stored in \ref MapStorage
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| 60 | int numOfEdgeMaps() {return edgemap_storage.size();};
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| 61 |
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| 62 | ///Returns the maximum value of the given NodeMap. NodeMap has to be given by its name.
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| 63 | ///\param name is the name of map of which maximum is searched
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| 64 | double maxOfNodeMap(const std::string &);
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| 65 |
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| 66 | ///Returns the maximum value of the given EdgeMap. EdgeMap has to be given by its name.
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| 67 | ///\param name is the name of map of which maximum is searched
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| 68 | double maxOfEdgeMap(const std::string &);
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| 69 |
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| 70 | ///Returns the minimum value of the given NodeMap. NodeMap has to be given by its name.
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| 71 | ///\param name is the name of map of which minimum is searched
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| 72 | double minOfNodeMap(const std::string &);
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| 73 |
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| 74 | ///Returns the minimum value of the given EdgeMap. EdgeMap has to be given by its name.
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| 75 | ///\param name is the name of map of which minimum is searched
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| 76 | double minOfEdgeMap(const std::string &);
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| 77 |
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| 78 | ///To be able to iterate through each maps this function returns an iterator pointing to the first nodemap in the storage.
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| 79 | std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
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| 80 |
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| 81 | ///To be able to iterate through each maps this function returns an iterator pointing to the first edgemap in the storage.
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| 82 | std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
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| 83 | };
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| 84 |
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| 85 | #endif //MAPSTORAGE_H
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