/* -*- C++ -*- * * This file is a part of LEMON, a generic C++ optimization library * * Copyright (C) 2003-2006 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ #ifndef LEMON_BIN_HEAP_H #define LEMON_BIN_HEAP_H ///\ingroup auxdat ///\file ///\brief Binary Heap implementation. #include #include #include namespace lemon { /// \ingroup auxdat /// A Binary Heap implementation. ///This class implements the \e binary \e heap data structure. A \e heap ///is a data structure for storing items with specified values called \e ///priorities in such a way that finding the item with minimum priority is ///efficient. \c Compare specifies the ordering of the priorities. In a heap ///one can change the priority of an item, add or erase an item, etc. /// ///\param Item Type of the items to be stored. ///\param Prio Type of the priority of the items. ///\param ItemIntMap A read and writable Item int map, used internally ///to handle the cross references. ///\param Compare A class for the ordering of the priorities. The ///default is \c std::less. /// ///\sa FibHeap ///\sa Dijkstra template > class BinHeap { public: typedef Item ItemType; // FIXME: stl-ben nem ezt hivjak value_type -nak, hanem a kovetkezot... typedef Prio PrioType; typedef std::pair PairType; typedef ItemIntMap ItemIntMapType; typedef Compare PrioCompare; /// \brief Type to represent the items states. /// /// Each Item element have a state associated to it. It may be "in heap", /// "pre heap" or "post heap". The latter two are indifferent from the /// heap's point of view, but may be useful to the user. /// /// The ItemIntMap \e should be initialized in such way that it maps /// PRE_HEAP (-1) to any element to be put in the heap... enum state_enum { IN_HEAP = 0, PRE_HEAP = -1, POST_HEAP = -2 }; private: std::vector data; Compare comp; ItemIntMap &iim; public: /// \brief The constructor. /// /// The constructor. /// \param _iim should be given to the constructor, since it is used /// internally to handle the cross references. The value of the map /// should be PRE_HEAP (-1) for each element. explicit BinHeap(ItemIntMap &_iim) : iim(_iim) {} /// \brief The constructor. /// /// The constructor. /// \param _iim should be given to the constructor, since it is used /// internally to handle the cross references. The value of the map /// should be PRE_HEAP (-1) for each element. /// /// \param _comp The comparator function object. BinHeap(ItemIntMap &_iim, const Compare &_comp) : iim(_iim), comp(_comp) {} /// The number of items stored in the heap. /// /// \brief Returns the number of items stored in the heap. int size() const { return data.size(); } /// \brief Checks if the heap stores no items. /// /// Returns \c true if and only if the heap stores no items. bool empty() const { return data.empty(); } /// \brief Make empty this heap. /// /// Make empty this heap. void clear() { for (int i = 0; i < (int)data.size(); ++i) { iim.set(data[i].first, POST_HEAP); } data.clear(); } private: static int parent(int i) { return (i-1)/2; } static int second_child(int i) { return 2*i+2; } bool less(const PairType &p1, const PairType &p2) const { return comp(p1.second, p2.second); } int bubble_up(int hole, PairType p); int bubble_down(int hole, PairType p, int length); void move(const PairType &p, int i) { data[i] = p; iim.set(p.first, i); } void rmidx(int h) { int n = data.size()-1; if( h>=0 && h<=n ) { iim.set(data[h].first, POST_HEAP); if ( h=0 ) s=0; return state_enum(s); } /// \brief Sets the state of the \c item in the heap. /// /// Sets the state of the \c item in the heap. It can be used to /// manually clear the heap when it is important to achive the /// better time complexity. /// \param i The item. /// \param st The state. It should not be \c IN_HEAP. void state(const Item& i, state_enum st) { switch (st) { case POST_HEAP: case PRE_HEAP: if (state(i) == IN_HEAP) { erase(i); } iim[i] = st; break; case IN_HEAP: break; } } }; // class BinHeap template int BinHeap::bubble_up(int hole, PairType p) { int par = parent(hole); while( hole>0 && less(p,data[par]) ) { move(data[par],hole); hole = par; par = parent(hole); } move(p, hole); return hole; } template int BinHeap::bubble_down(int hole, PairType p, int length) { int child = second_child(hole); while(child < length) { if( less(data[child-1], data[child]) ) { --child; } if( !less(data[child], p) ) goto ok; move(data[child], hole); hole = child; child = second_child(hole); } child--; if( child