1 | /* -*- C++ -*- |
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2 | * |
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3 | * This file is a part of LEMON, a generic C++ optimization library |
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4 | * |
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5 | * Copyright (C) 2003-2006 |
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6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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8 | * |
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9 | * Permission to use, modify and distribute this software is granted |
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10 | * provided that this copyright notice appears in all copies. For |
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11 | * precise terms see the accompanying LICENSE file. |
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12 | * |
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13 | * This software is provided "AS IS" with no warranty of any kind, |
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14 | * express or implied, and with no claim as to its suitability for any |
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15 | * purpose. |
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16 | * |
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17 | */ |
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18 | |
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19 | #ifndef LEMON_BUCKET_HEAP_H |
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20 | #define LEMON_BUCKET_HEAP_H |
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21 | |
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22 | ///\ingroup auxdat |
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23 | ///\file |
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24 | ///\brief Bucket Heap implementation. |
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25 | |
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26 | #include <vector> |
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27 | #include <utility> |
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28 | #include <functional> |
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29 | |
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30 | namespace lemon { |
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31 | |
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32 | /// \ingroup auxdat |
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33 | /// |
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34 | /// \brief A Bucket Heap implementation. |
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35 | /// |
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36 | /// This class implements the \e bucket \e heap data structure. A \e heap |
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37 | /// is a data structure for storing items with specified values called \e |
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38 | /// priorities in such a way that finding the item with minimum priority is |
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39 | /// efficient. The bucket heap is very simple implementation, it can store |
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40 | /// only integer priorities and it stores for each priority in the |
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41 | /// \f$ [0..C) \f$ range a list of items. So it should be used only when |
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42 | /// the priorities are small. It is not intended to use as dijkstra heap. |
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43 | /// |
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44 | /// \param _Item Type of the items to be stored. |
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45 | /// \param _ItemIntMap A read and writable Item int map, used internally |
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46 | /// to handle the cross references. |
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47 | /// \param minimize If the given parameter is true then the heap gives back |
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48 | /// the lowest priority. |
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49 | template <typename _Item, typename _ItemIntMap, bool minimize = true > |
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50 | class BucketHeap { |
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51 | |
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52 | public: |
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53 | typedef _Item Item; |
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54 | typedef int Prio; |
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55 | typedef std::pair<Item, Prio> Pair; |
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56 | typedef _ItemIntMap ItemIntMap; |
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57 | |
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58 | /// \brief Type to represent the items states. |
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59 | /// |
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60 | /// Each Item element have a state associated to it. It may be "in heap", |
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61 | /// "pre heap" or "post heap". The latter two are indifferent from the |
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62 | /// heap's point of view, but may be useful to the user. |
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63 | /// |
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64 | /// The ItemIntMap \e should be initialized in such way that it maps |
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65 | /// PRE_HEAP (-1) to any element to be put in the heap... |
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66 | enum state_enum { |
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67 | IN_HEAP = 0, |
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68 | PRE_HEAP = -1, |
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69 | POST_HEAP = -2 |
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70 | }; |
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71 | |
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72 | public: |
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73 | /// \brief The constructor. |
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74 | /// |
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75 | /// The constructor. |
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76 | /// \param _index should be given to the constructor, since it is used |
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77 | /// internally to handle the cross references. The value of the map |
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78 | /// should be PRE_HEAP (-1) for each element. |
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79 | explicit BucketHeap(ItemIntMap &_index) : index(_index), minimal(0) {} |
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80 | |
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81 | /// The number of items stored in the heap. |
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82 | /// |
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83 | /// \brief Returns the number of items stored in the heap. |
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84 | int size() const { return data.size(); } |
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85 | |
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86 | /// \brief Checks if the heap stores no items. |
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87 | /// |
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88 | /// Returns \c true if and only if the heap stores no items. |
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89 | bool empty() const { return data.empty(); } |
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90 | |
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91 | /// \brief Make empty this heap. |
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92 | /// |
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93 | /// Make empty this heap. It does not change the cross reference |
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94 | /// map. If you want to reuse a heap what is not surely empty you |
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95 | /// should first clear the heap and after that you should set the |
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96 | /// cross reference map for each item to \c PRE_HEAP. |
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97 | void clear() { |
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98 | data.clear(); first.clear(); minimal = 0; |
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99 | } |
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100 | |
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101 | private: |
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102 | |
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103 | void relocate_last(int idx) { |
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104 | if (idx + 1 < (int)data.size()) { |
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105 | data[idx] = data.back(); |
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106 | if (data[idx].prev != -1) { |
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107 | data[data[idx].prev].next = idx; |
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108 | } else { |
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109 | first[data[idx].value] = idx; |
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110 | } |
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111 | if (data[idx].next != -1) { |
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112 | data[data[idx].next].prev = idx; |
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113 | } |
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114 | index[data[idx].item] = idx; |
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115 | } |
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116 | data.pop_back(); |
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117 | } |
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118 | |
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119 | void unlace(int idx) { |
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120 | if (data[idx].prev != -1) { |
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121 | data[data[idx].prev].next = data[idx].next; |
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122 | } else { |
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123 | first[data[idx].value] = data[idx].next; |
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124 | } |
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125 | if (data[idx].next != -1) { |
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126 | data[data[idx].next].prev = data[idx].prev; |
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127 | } |
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128 | } |
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129 | |
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130 | void lace(int idx) { |
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131 | if ((int)first.size() <= data[idx].value) { |
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132 | first.resize(data[idx].value + 1, -1); |
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133 | } |
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134 | data[idx].next = first[data[idx].value]; |
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135 | if (data[idx].next != -1) { |
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136 | data[data[idx].next].prev = idx; |
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137 | } |
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138 | first[data[idx].value] = idx; |
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139 | data[idx].prev = -1; |
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140 | } |
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141 | |
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142 | public: |
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143 | /// \brief Insert a pair of item and priority into the heap. |
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144 | /// |
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145 | /// Adds \c p.first to the heap with priority \c p.second. |
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146 | /// \param p The pair to insert. |
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147 | void push(const Pair& p) { |
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148 | push(p.first, p.second); |
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149 | } |
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150 | |
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151 | /// \brief Insert an item into the heap with the given priority. |
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152 | /// |
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153 | /// Adds \c i to the heap with priority \c p. |
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154 | /// \param i The item to insert. |
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155 | /// \param p The priority of the item. |
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156 | void push(const Item &i, const Prio &p) { |
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157 | int idx = data.size(); |
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158 | index[i] = idx; |
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159 | data.push_back(BucketItem(i, p)); |
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160 | lace(idx); |
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161 | if (p < minimal) { |
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162 | minimal = p; |
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163 | } |
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164 | } |
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165 | |
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166 | /// \brief Returns the item with minimum priority. |
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167 | /// |
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168 | /// This method returns the item with minimum priority. |
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169 | /// \pre The heap must be nonempty. |
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170 | Item top() const { |
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171 | while (first[minimal] == -1) { |
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172 | ++minimal; |
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173 | } |
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174 | return data[first[minimal]].item; |
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175 | } |
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176 | |
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177 | /// \brief Returns the minimum priority. |
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178 | /// |
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179 | /// It returns the minimum priority. |
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180 | /// \pre The heap must be nonempty. |
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181 | Prio prio() const { |
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182 | while (first[minimal] == -1) { |
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183 | ++minimal; |
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184 | } |
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185 | return minimal; |
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186 | } |
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187 | |
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188 | /// \brief Deletes the item with minimum priority. |
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189 | /// |
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190 | /// This method deletes the item with minimum priority from the heap. |
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191 | /// \pre The heap must be non-empty. |
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192 | void pop() { |
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193 | while (first[minimal] == -1) { |
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194 | ++minimal; |
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195 | } |
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196 | int idx = first[minimal]; |
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197 | index[data[idx].item] = -2; |
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198 | unlace(idx); |
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199 | relocate_last(idx); |
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200 | } |
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201 | |
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202 | /// \brief Deletes \c i from the heap. |
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203 | /// |
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204 | /// This method deletes item \c i from the heap, if \c i was |
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205 | /// already stored in the heap. |
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206 | /// \param i The item to erase. |
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207 | void erase(const Item &i) { |
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208 | int idx = index[i]; |
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209 | index[data[idx].item] = -2; |
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210 | unlace(idx); |
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211 | relocate_last(idx); |
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212 | } |
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213 | |
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214 | |
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215 | /// \brief Returns the priority of \c i. |
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216 | /// |
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217 | /// This function returns the priority of item \c i. |
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218 | /// \pre \c i must be in the heap. |
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219 | /// \param i The item. |
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220 | Prio operator[](const Item &i) const { |
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221 | int idx = index[i]; |
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222 | return data[idx].value; |
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223 | } |
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224 | |
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225 | /// \brief \c i gets to the heap with priority \c p independently |
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226 | /// if \c i was already there. |
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227 | /// |
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228 | /// This method calls \ref push(\c i, \c p) if \c i is not stored |
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229 | /// in the heap and sets the priority of \c i to \c p otherwise. |
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230 | /// \param i The item. |
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231 | /// \param p The priority. |
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232 | void set(const Item &i, const Prio &p) { |
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233 | int idx = index[i]; |
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234 | if (idx < 0) { |
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235 | push(i,p); |
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236 | } else if (p > data[idx].value) { |
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237 | increase(i, p); |
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238 | } else { |
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239 | decrease(i, p); |
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240 | } |
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241 | } |
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242 | |
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243 | /// \brief Decreases the priority of \c i to \c p. |
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244 | /// |
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245 | /// This method decreases the priority of item \c i to \c p. |
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246 | /// \pre \c i must be stored in the heap with priority at least \c |
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247 | /// p relative to \c Compare. |
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248 | /// \param i The item. |
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249 | /// \param p The priority. |
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250 | void decrease(const Item &i, const Prio &p) { |
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251 | int idx = index[i]; |
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252 | unlace(idx); |
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253 | data[idx].value = p; |
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254 | if (p < minimal) { |
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255 | minimal = p; |
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256 | } |
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257 | lace(idx); |
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258 | } |
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259 | |
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260 | /// \brief Increases the priority of \c i to \c p. |
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261 | /// |
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262 | /// This method sets the priority of item \c i to \c p. |
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263 | /// \pre \c i must be stored in the heap with priority at most \c |
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264 | /// p relative to \c Compare. |
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265 | /// \param i The item. |
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266 | /// \param p The priority. |
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267 | void increase(const Item &i, const Prio &p) { |
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268 | int idx = index[i]; |
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269 | unlace(idx); |
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270 | data[idx].value = p; |
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271 | lace(idx); |
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272 | } |
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273 | |
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274 | /// \brief Returns if \c item is in, has already been in, or has |
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275 | /// never been in the heap. |
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276 | /// |
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277 | /// This method returns PRE_HEAP if \c item has never been in the |
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278 | /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP |
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279 | /// otherwise. In the latter case it is possible that \c item will |
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280 | /// get back to the heap again. |
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281 | /// \param i The item. |
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282 | state_enum state(const Item &i) const { |
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283 | int idx = index[i]; |
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284 | if (idx >= 0) idx = 0; |
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285 | return state_enum(idx); |
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286 | } |
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287 | |
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288 | /// \brief Sets the state of the \c item in the heap. |
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289 | /// |
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290 | /// Sets the state of the \c item in the heap. It can be used to |
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291 | /// manually clear the heap when it is important to achive the |
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292 | /// better time complexity. |
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293 | /// \param i The item. |
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294 | /// \param st The state. It should not be \c IN_HEAP. |
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295 | void state(const Item& i, state_enum st) { |
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296 | switch (st) { |
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297 | case POST_HEAP: |
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298 | case PRE_HEAP: |
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299 | if (state(i) == IN_HEAP) { |
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300 | erase(i); |
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301 | } |
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302 | index[i] = st; |
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303 | break; |
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304 | case IN_HEAP: |
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305 | break; |
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306 | } |
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307 | } |
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308 | |
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309 | private: |
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310 | |
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311 | struct BucketItem { |
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312 | BucketItem(const Item& _item, int _value) |
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313 | : item(_item), value(_value) {} |
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314 | |
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315 | Item item; |
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316 | int value; |
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317 | |
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318 | int prev, next; |
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319 | }; |
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320 | |
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321 | ItemIntMap& index; |
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322 | std::vector<int> first; |
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323 | std::vector<BucketItem> data; |
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324 | mutable int minimal; |
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325 | |
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326 | }; // class BucketHeap |
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327 | |
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328 | |
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329 | template <typename _Item, typename _ItemIntMap> |
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330 | class BucketHeap<_Item, _ItemIntMap, false> { |
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331 | |
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332 | public: |
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333 | typedef _Item Item; |
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334 | typedef int Prio; |
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335 | typedef std::pair<Item, Prio> Pair; |
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336 | typedef _ItemIntMap ItemIntMap; |
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337 | |
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338 | enum state_enum { |
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339 | IN_HEAP = 0, |
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340 | PRE_HEAP = -1, |
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341 | POST_HEAP = -2 |
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342 | }; |
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343 | |
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344 | public: |
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345 | |
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346 | explicit BucketHeap(ItemIntMap &_index) : index(_index), maximal(-1) {} |
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347 | |
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348 | int size() const { return data.size(); } |
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349 | bool empty() const { return data.empty(); } |
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350 | |
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351 | void clear() { |
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352 | data.clear(); first.clear(); maximal = -1; |
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353 | } |
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354 | |
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355 | private: |
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356 | |
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357 | void relocate_last(int idx) { |
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358 | if (idx + 1 != (int)data.size()) { |
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359 | data[idx] = data.back(); |
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360 | if (data[idx].prev != -1) { |
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361 | data[data[idx].prev].next = idx; |
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362 | } else { |
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363 | first[data[idx].value] = idx; |
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364 | } |
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365 | if (data[idx].next != -1) { |
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366 | data[data[idx].next].prev = idx; |
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367 | } |
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368 | index[data[idx].item] = idx; |
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369 | } |
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370 | data.pop_back(); |
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371 | } |
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372 | |
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373 | void unlace(int idx) { |
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374 | if (data[idx].prev != -1) { |
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375 | data[data[idx].prev].next = data[idx].next; |
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376 | } else { |
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377 | first[data[idx].value] = data[idx].next; |
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378 | } |
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379 | if (data[idx].next != -1) { |
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380 | data[data[idx].next].prev = data[idx].prev; |
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381 | } |
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382 | } |
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383 | |
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384 | void lace(int idx) { |
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385 | if ((int)first.size() <= data[idx].value) { |
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386 | first.resize(data[idx].value + 1, -1); |
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387 | } |
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388 | data[idx].next = first[data[idx].value]; |
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389 | if (data[idx].next != -1) { |
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390 | data[data[idx].next].prev = idx; |
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391 | } |
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392 | first[data[idx].value] = idx; |
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393 | data[idx].prev = -1; |
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394 | } |
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395 | |
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396 | public: |
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397 | |
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398 | void push(const Pair& p) { |
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399 | push(p.first, p.second); |
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400 | } |
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401 | |
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402 | void push(const Item &i, const Prio &p) { |
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403 | int idx = data.size(); |
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404 | index[i] = idx; |
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405 | data.push_back(BucketItem(i, p)); |
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406 | lace(idx); |
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407 | if (data[idx].value > maximal) { |
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408 | maximal = data[idx].value; |
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409 | } |
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410 | } |
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411 | |
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412 | Item top() const { |
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413 | while (first[maximal] == -1) { |
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414 | --maximal; |
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415 | } |
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416 | return data[first[maximal]].item; |
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417 | } |
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418 | |
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419 | Prio prio() const { |
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420 | while (first[maximal] == -1) { |
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421 | --maximal; |
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422 | } |
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423 | return maximal; |
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424 | } |
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425 | |
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426 | void pop() { |
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427 | while (first[maximal] == -1) { |
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428 | --maximal; |
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429 | } |
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430 | int idx = first[maximal]; |
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431 | index[data[idx].item] = -2; |
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432 | unlace(idx); |
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433 | relocate_last(idx); |
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434 | } |
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435 | |
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436 | void erase(const Item &i) { |
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437 | int idx = index[i]; |
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438 | index[data[idx].item] = -2; |
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439 | unlace(idx); |
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440 | relocate_last(idx); |
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441 | } |
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442 | |
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443 | Prio operator[](const Item &i) const { |
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444 | int idx = index[i]; |
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445 | return data[idx].value; |
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446 | } |
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447 | |
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448 | void set(const Item &i, const Prio &p) { |
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449 | int idx = index[i]; |
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450 | if (idx < 0) { |
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451 | push(i,p); |
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452 | } else if (p > data[idx].value) { |
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453 | decrease(i, p); |
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454 | } else { |
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455 | increase(i, p); |
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456 | } |
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457 | } |
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458 | |
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459 | void decrease(const Item &i, const Prio &p) { |
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460 | int idx = index[i]; |
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461 | unlace(idx); |
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462 | data[idx].value = p; |
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463 | if (p > maximal) { |
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464 | maximal = p; |
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465 | } |
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466 | lace(idx); |
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467 | } |
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468 | |
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469 | void increase(const Item &i, const Prio &p) { |
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470 | int idx = index[i]; |
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471 | unlace(idx); |
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472 | data[idx].value = p; |
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473 | lace(idx); |
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474 | } |
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475 | |
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476 | state_enum state(const Item &i) const { |
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477 | int idx = index[i]; |
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478 | if (idx >= 0) idx = 0; |
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479 | return state_enum(idx); |
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480 | } |
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481 | |
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482 | void state(const Item& i, state_enum st) { |
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483 | switch (st) { |
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484 | case POST_HEAP: |
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485 | case PRE_HEAP: |
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486 | if (state(i) == IN_HEAP) { |
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487 | erase(i); |
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488 | } |
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489 | index[i] = st; |
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490 | break; |
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491 | case IN_HEAP: |
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492 | break; |
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493 | } |
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494 | } |
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495 | |
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496 | private: |
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497 | |
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498 | struct BucketItem { |
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499 | BucketItem(const Item& _item, int _value) |
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500 | : item(_item), value(_value) {} |
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501 | |
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502 | Item item; |
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503 | int value; |
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504 | |
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505 | int prev, next; |
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506 | }; |
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507 | |
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508 | ItemIntMap& index; |
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509 | std::vector<int> first; |
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510 | std::vector<BucketItem> data; |
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511 | mutable int maximal; |
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512 | |
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513 | }; // class BucketHeap |
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514 | |
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515 | /// \ingroup auxdat |
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516 | /// |
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517 | /// \brief A Simplified Bucket Heap implementation. |
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518 | /// |
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519 | /// This class implements a simplified \e bucket \e heap data |
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520 | /// structure. It does not provide some functionality but it faster |
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521 | /// and simplier data structure than the BucketHeap. The main |
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522 | /// difference is that the BucketHeap stores for every key a double |
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523 | /// linked list while this class stores just simple lists. In the |
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524 | /// other way it does not supports erasing each elements just the |
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525 | /// minimal and it does not supports key increasing, decreasing. |
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526 | /// |
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527 | /// \param _Item Type of the items to be stored. |
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528 | /// \param _ItemIntMap A read and writable Item int map, used internally |
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529 | /// to handle the cross references. |
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530 | /// \param minimize If the given parameter is true then the heap gives back |
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531 | /// the lowest priority. |
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532 | /// |
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533 | /// \sa BucketHeap |
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534 | template <typename _Item, typename _ItemIntMap, bool minimize = true > |
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535 | class SimpleBucketHeap { |
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536 | |
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537 | public: |
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538 | typedef _Item Item; |
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539 | typedef int Prio; |
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540 | typedef std::pair<Item, Prio> Pair; |
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541 | typedef _ItemIntMap ItemIntMap; |
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542 | |
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543 | /// \brief Type to represent the items states. |
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544 | /// |
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545 | /// Each Item element have a state associated to it. It may be "in heap", |
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546 | /// "pre heap" or "post heap". The latter two are indifferent from the |
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547 | /// heap's point of view, but may be useful to the user. |
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548 | /// |
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549 | /// The ItemIntMap \e should be initialized in such way that it maps |
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550 | /// PRE_HEAP (-1) to any element to be put in the heap... |
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551 | enum state_enum { |
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552 | IN_HEAP = 0, |
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553 | PRE_HEAP = -1, |
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554 | POST_HEAP = -2 |
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555 | }; |
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556 | |
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557 | public: |
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558 | |
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559 | /// \brief The constructor. |
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560 | /// |
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561 | /// The constructor. |
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562 | /// \param _index should be given to the constructor, since it is used |
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563 | /// internally to handle the cross references. The value of the map |
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564 | /// should be PRE_HEAP (-1) for each element. |
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565 | explicit SimpleBucketHeap(ItemIntMap &_index) |
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566 | : index(_index), free(-1), num(0), minimal(0) {} |
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567 | |
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568 | /// \brief Returns the number of items stored in the heap. |
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569 | /// |
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570 | /// The number of items stored in the heap. |
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571 | int size() const { return num; } |
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572 | |
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573 | /// \brief Checks if the heap stores no items. |
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574 | /// |
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575 | /// Returns \c true if and only if the heap stores no items. |
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576 | bool empty() const { return num == 0; } |
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577 | |
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578 | /// \brief Make empty this heap. |
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579 | /// |
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580 | /// Make empty this heap. It does not change the cross reference |
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581 | /// map. If you want to reuse a heap what is not surely empty you |
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582 | /// should first clear the heap and after that you should set the |
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583 | /// cross reference map for each item to \c PRE_HEAP. |
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584 | void clear() { |
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585 | data.clear(); first.clear(); free = -1; num = 0; minimal = 0; |
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586 | } |
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587 | |
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588 | /// \brief Insert a pair of item and priority into the heap. |
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589 | /// |
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590 | /// Adds \c p.first to the heap with priority \c p.second. |
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591 | /// \param p The pair to insert. |
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592 | void push(const Pair& p) { |
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593 | push(p.first, p.second); |
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594 | } |
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595 | |
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596 | /// \brief Insert an item into the heap with the given priority. |
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597 | /// |
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598 | /// Adds \c i to the heap with priority \c p. |
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599 | /// \param i The item to insert. |
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600 | /// \param p The priority of the item. |
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601 | void push(const Item &i, const Prio &p) { |
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602 | int idx; |
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603 | if (free == -1) { |
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604 | idx = data.size(); |
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605 | data.push_back(BucketItem(i)); |
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606 | } else { |
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607 | idx = free; |
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608 | free = data[idx].next; |
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609 | data[idx].item = i; |
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610 | } |
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611 | index[i] = idx; |
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612 | if (p >= (int)first.size()) first.resize(p + 1, -1); |
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613 | data[idx].next = first[p]; |
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614 | first[p] = idx; |
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615 | if (p < minimal) { |
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616 | minimal = p; |
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617 | } |
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618 | ++num; |
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619 | } |
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620 | |
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621 | /// \brief Returns the item with minimum priority. |
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622 | /// |
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623 | /// This method returns the item with minimum priority. |
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624 | /// \pre The heap must be nonempty. |
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625 | Item top() const { |
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626 | while (first[minimal] == -1) { |
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627 | ++minimal; |
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628 | } |
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629 | return data[first[minimal]].item; |
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630 | } |
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631 | |
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632 | /// \brief Returns the minimum priority. |
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633 | /// |
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634 | /// It returns the minimum priority. |
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635 | /// \pre The heap must be nonempty. |
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636 | Prio prio() const { |
---|
637 | while (first[minimal] == -1) { |
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638 | ++minimal; |
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639 | } |
---|
640 | return minimal; |
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641 | } |
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642 | |
---|
643 | /// \brief Deletes the item with minimum priority. |
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644 | /// |
---|
645 | /// This method deletes the item with minimum priority from the heap. |
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646 | /// \pre The heap must be non-empty. |
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647 | void pop() { |
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648 | while (first[minimal] == -1) { |
---|
649 | ++minimal; |
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650 | } |
---|
651 | int idx = first[minimal]; |
---|
652 | index[data[idx].item] = -2; |
---|
653 | first[minimal] = data[idx].next; |
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654 | data[idx].next = free; |
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655 | free = idx; |
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656 | --num; |
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657 | } |
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658 | |
---|
659 | /// \brief Returns the priority of \c i. |
---|
660 | /// |
---|
661 | /// This function returns the priority of item \c i. |
---|
662 | /// \warning This operator is not a constant time function |
---|
663 | /// because it scans the whole data structure to find the proper |
---|
664 | /// value. |
---|
665 | /// \pre \c i must be in the heap. |
---|
666 | /// \param i The item. |
---|
667 | Prio operator[](const Item &i) const { |
---|
668 | for (int k = 0; k < first.size(); ++k) { |
---|
669 | int idx = first[k]; |
---|
670 | while (idx != -1) { |
---|
671 | if (data[idx].item == i) { |
---|
672 | return k; |
---|
673 | } |
---|
674 | idx = data[idx].next; |
---|
675 | } |
---|
676 | } |
---|
677 | return -1; |
---|
678 | } |
---|
679 | |
---|
680 | /// \brief Returns if \c item is in, has already been in, or has |
---|
681 | /// never been in the heap. |
---|
682 | /// |
---|
683 | /// This method returns PRE_HEAP if \c item has never been in the |
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684 | /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP |
---|
685 | /// otherwise. In the latter case it is possible that \c item will |
---|
686 | /// get back to the heap again. |
---|
687 | /// \param i The item. |
---|
688 | state_enum state(const Item &i) const { |
---|
689 | int idx = index[i]; |
---|
690 | if (idx >= 0) idx = 0; |
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691 | return state_enum(idx); |
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692 | } |
---|
693 | |
---|
694 | private: |
---|
695 | |
---|
696 | struct BucketItem { |
---|
697 | BucketItem(const Item& _item) |
---|
698 | : item(_item) {} |
---|
699 | |
---|
700 | Item item; |
---|
701 | int next; |
---|
702 | }; |
---|
703 | |
---|
704 | ItemIntMap& index; |
---|
705 | std::vector<int> first; |
---|
706 | std::vector<BucketItem> data; |
---|
707 | int free, num; |
---|
708 | mutable int minimal; |
---|
709 | |
---|
710 | }; // class SimpleBucketHeap |
---|
711 | |
---|
712 | template <typename _Item, typename _ItemIntMap> |
---|
713 | class SimpleBucketHeap<_Item, _ItemIntMap, false> { |
---|
714 | |
---|
715 | public: |
---|
716 | typedef _Item Item; |
---|
717 | typedef int Prio; |
---|
718 | typedef std::pair<Item, Prio> Pair; |
---|
719 | typedef _ItemIntMap ItemIntMap; |
---|
720 | |
---|
721 | enum state_enum { |
---|
722 | IN_HEAP = 0, |
---|
723 | PRE_HEAP = -1, |
---|
724 | POST_HEAP = -2 |
---|
725 | }; |
---|
726 | |
---|
727 | public: |
---|
728 | |
---|
729 | explicit SimpleBucketHeap(ItemIntMap &_index) |
---|
730 | : index(_index), free(-1), num(0), maximal(0) {} |
---|
731 | |
---|
732 | int size() const { return num; } |
---|
733 | |
---|
734 | bool empty() const { return num == 0; } |
---|
735 | |
---|
736 | void clear() { |
---|
737 | data.clear(); first.clear(); free = -1; num = 0; maximal = 0; |
---|
738 | } |
---|
739 | |
---|
740 | void push(const Pair& p) { |
---|
741 | push(p.first, p.second); |
---|
742 | } |
---|
743 | |
---|
744 | void push(const Item &i, const Prio &p) { |
---|
745 | int idx; |
---|
746 | if (free == -1) { |
---|
747 | idx = data.size(); |
---|
748 | data.push_back(BucketItem(i)); |
---|
749 | } else { |
---|
750 | idx = free; |
---|
751 | free = data[idx].next; |
---|
752 | data[idx].item = i; |
---|
753 | } |
---|
754 | index[i] = idx; |
---|
755 | if (p >= (int)first.size()) first.resize(p + 1, -1); |
---|
756 | data[idx].next = first[p]; |
---|
757 | first[p] = idx; |
---|
758 | if (p > maximal) { |
---|
759 | maximal = p; |
---|
760 | } |
---|
761 | ++num; |
---|
762 | } |
---|
763 | |
---|
764 | Item top() const { |
---|
765 | while (first[maximal] == -1) { |
---|
766 | --maximal; |
---|
767 | } |
---|
768 | return data[first[maximal]].item; |
---|
769 | } |
---|
770 | |
---|
771 | Prio prio() const { |
---|
772 | while (first[maximal] == -1) { |
---|
773 | --maximal; |
---|
774 | } |
---|
775 | return maximal; |
---|
776 | } |
---|
777 | |
---|
778 | void pop() { |
---|
779 | while (first[maximal] == -1) { |
---|
780 | --maximal; |
---|
781 | } |
---|
782 | int idx = first[maximal]; |
---|
783 | index[data[idx].item] = -2; |
---|
784 | first[maximal] = data[idx].next; |
---|
785 | data[idx].next = free; |
---|
786 | free = idx; |
---|
787 | --num; |
---|
788 | } |
---|
789 | |
---|
790 | Prio operator[](const Item &i) const { |
---|
791 | for (int k = 0; k < first.size(); ++k) { |
---|
792 | int idx = first[k]; |
---|
793 | while (idx != -1) { |
---|
794 | if (data[idx].item == i) { |
---|
795 | return k; |
---|
796 | } |
---|
797 | idx = data[idx].next; |
---|
798 | } |
---|
799 | } |
---|
800 | return -1; |
---|
801 | } |
---|
802 | |
---|
803 | state_enum state(const Item &i) const { |
---|
804 | int idx = index[i]; |
---|
805 | if (idx >= 0) idx = 0; |
---|
806 | return state_enum(idx); |
---|
807 | } |
---|
808 | |
---|
809 | private: |
---|
810 | |
---|
811 | struct BucketItem { |
---|
812 | BucketItem(const Item& _item) : item(_item) {} |
---|
813 | |
---|
814 | Item item; |
---|
815 | |
---|
816 | int next; |
---|
817 | }; |
---|
818 | |
---|
819 | ItemIntMap& index; |
---|
820 | std::vector<int> first; |
---|
821 | std::vector<BucketItem> data; |
---|
822 | int free, num; |
---|
823 | mutable int maximal; |
---|
824 | |
---|
825 | }; |
---|
826 | |
---|
827 | } |
---|
828 | |
---|
829 | #endif |
---|