COIN-OR::LEMON - Graph Library

source: lemon-0.x/lemon/concept/graph.h @ 1970:bd88ea06ab69

Last change on this file since 1970:bd88ea06ab69 was 1956:a055123339d5, checked in by Alpar Juttner, 18 years ago

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1/* -*- C++ -*-
2 *
3 * This file is a part of LEMON, a generic C++ optimization library
4 *
5 * Copyright (C) 2003-2006
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 *
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
12 *
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
15 * purpose.
16 *
17 */
18
19#ifndef LEMON_CONCEPT_GRAPH_H
20#define LEMON_CONCEPT_GRAPH_H
21
22///\ingroup graph_concepts
23///\file
24///\brief Declaration of Graph.
25
26#include <lemon/invalid.h>
27#include <lemon/utility.h>
28#include <lemon/concept/maps.h>
29#include <lemon/concept_check.h>
30#include <lemon/concept/graph_component.h>
31
32namespace lemon {
33  namespace concept {
34
35   
36    /**************** The full-featured graph concepts ****************/
37
38
39    // \brief Modular static graph class.
40    //     
41    // It should be the same as the \c StaticGraph class.
42    class _StaticGraph
43      :  virtual public BaseGraphComponent,
44         public IterableGraphComponent, public MappableGraphComponent {
45    public:
46
47      typedef False UTag;
48     
49      typedef BaseGraphComponent::Node Node;
50      typedef BaseGraphComponent::Edge Edge;
51
52      template <typename _Graph>
53      struct Constraints {
54        void constraints() {
55          checkConcept<IterableGraphComponent, _Graph>();
56          checkConcept<MappableGraphComponent, _Graph>();
57        }
58      };
59    };
60
61    // \brief Modular extendable graph class.
62    //     
63    // It should be the same as the \c ExtendableGraph class.
64    class _ExtendableGraph
65      :  virtual public BaseGraphComponent, public _StaticGraph,
66         public ExtendableGraphComponent, public ClearableGraphComponent {
67    public:
68      typedef BaseGraphComponent::Node Node;
69      typedef BaseGraphComponent::Edge Edge;
70
71      template <typename _Graph>
72      struct Constraints {
73        void constraints() {
74          checkConcept<_StaticGraph, _Graph >();
75          checkConcept<ExtendableGraphComponent, _Graph >();
76          checkConcept<ClearableGraphComponent, _Graph >();
77        }
78      };
79    };
80
81    // \brief Modular erasable graph class.
82    //     
83    // It should be the same as the \c ErasableGraph class.
84    class _ErasableGraph
85      :  virtual public BaseGraphComponent, public _ExtendableGraph,
86         public ErasableGraphComponent {
87    public:
88      typedef BaseGraphComponent::Node Node;
89      typedef BaseGraphComponent::Edge Edge;
90
91      template <typename _Graph>
92      struct Constraints {
93        void constraints() {
94          checkConcept<_ExtendableGraph, _Graph >();
95          checkConcept<ErasableGraphComponent, _Graph >();
96        }
97      };
98    };
99
100    /// \addtogroup graph_concepts
101    /// @{
102
103    /// An empty static graph class.
104 
105    /// This class provides all the common features of a graph structure,
106    /// however completely without implementations and real data structures
107    /// behind the interface.
108    /// All graph algorithms should compile with this class, but it will not
109    /// run properly, of course.
110    ///
111    /// It can be used for checking the interface compatibility,
112    /// or it can serve as a skeleton of a new graph structure.
113    ///
114    /// Also, you will find here the full documentation of a certain graph
115    /// feature, the documentation of a real graph imlementation
116    /// like @ref ListGraph or
117    /// @ref SmartGraph will just refer to this structure.
118    ///
119    /// \todo A pages describing the concept of concept description would
120    /// be nice.
121    class StaticGraph
122    {
123    public:
124      ///\e
125
126      ///\todo undocumented
127      ///
128      typedef False UTag;
129
130      /// Defalult constructor.
131
132      /// Defalult constructor.
133      ///
134      StaticGraph() { }
135      ///Copy consructor.
136
137//       ///\todo It is not clear, what we expect from a copy constructor.
138//       ///E.g. How to assign the nodes/edges to each other? What about maps?
139//       StaticGraph(const StaticGraph& g) { }
140
141      /// The base type of node iterators,
142      /// or in other words, the trivial node iterator.
143
144      /// This is the base type of each node iterator,
145      /// thus each kind of node iterator converts to this.
146      /// More precisely each kind of node iterator should be inherited
147      /// from the trivial node iterator.
148      class Node {
149      public:
150        /// Default constructor
151
152        /// @warning The default constructor sets the iterator
153        /// to an undefined value.
154        Node() { }
155        /// Copy constructor.
156
157        /// Copy constructor.
158        ///
159        Node(const Node&) { }
160
161        /// Invalid constructor \& conversion.
162
163        /// This constructor initializes the iterator to be invalid.
164        /// \sa Invalid for more details.
165        Node(Invalid) { }
166        /// Equality operator
167
168        /// Two iterators are equal if and only if they point to the
169        /// same object or both are invalid.
170        bool operator==(Node) const { return true; }
171
172        /// Inequality operator
173       
174        /// \sa operator==(Node n)
175        ///
176        bool operator!=(Node) const { return true; }
177
178        /// Artificial ordering operator.
179       
180        /// To allow the use of graph descriptors as key type in std::map or
181        /// similar associative container we require this.
182        ///
183        /// \note This operator only have to define some strict ordering of
184        /// the items; this order has nothing to do with the iteration
185        /// ordering of the items.
186        ///
187        /// \bug This is a technical requirement. Do we really need this?
188        bool operator<(Node) const { return false; }
189
190      };
191   
192      /// This iterator goes through each node.
193
194      /// This iterator goes through each node.
195      /// Its usage is quite simple, for example you can count the number
196      /// of nodes in graph \c g of type \c Graph like this:
197      ///\code
198      /// int count=0;
199      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
200      ///\endcode
201      class NodeIt : public Node {
202      public:
203        /// Default constructor
204
205        /// @warning The default constructor sets the iterator
206        /// to an undefined value.
207        NodeIt() { }
208        /// Copy constructor.
209       
210        /// Copy constructor.
211        ///
212        NodeIt(const NodeIt& n) : Node(n) { }
213        /// Invalid constructor \& conversion.
214
215        /// Initialize the iterator to be invalid.
216        /// \sa Invalid for more details.
217        NodeIt(Invalid) { }
218        /// Sets the iterator to the first node.
219
220        /// Sets the iterator to the first node of \c g.
221        ///
222        NodeIt(const StaticGraph&) { }
223        /// Node -> NodeIt conversion.
224
225        /// Sets the iterator to the node of \c the graph pointed by
226        /// the trivial iterator.
227        /// This feature necessitates that each time we
228        /// iterate the edge-set, the iteration order is the same.
229        NodeIt(const StaticGraph&, const Node&) { }
230        /// Next node.
231
232        /// Assign the iterator to the next node.
233        ///
234        NodeIt& operator++() { return *this; }
235      };
236   
237   
238      /// The base type of the edge iterators.
239
240      /// The base type of the edge iterators.
241      ///
242      class Edge {
243      public:
244        /// Default constructor
245
246        /// @warning The default constructor sets the iterator
247        /// to an undefined value.
248        Edge() { }
249        /// Copy constructor.
250
251        /// Copy constructor.
252        ///
253        Edge(const Edge&) { }
254        /// Initialize the iterator to be invalid.
255
256        /// Initialize the iterator to be invalid.
257        ///
258        Edge(Invalid) { }
259        /// Equality operator
260
261        /// Two iterators are equal if and only if they point to the
262        /// same object or both are invalid.
263        bool operator==(Edge) const { return true; }
264        /// Inequality operator
265
266        /// \sa operator==(Edge n)
267        ///
268        bool operator!=(Edge) const { return true; }
269
270        /// Artificial ordering operator.
271       
272        /// To allow the use of graph descriptors as key type in std::map or
273        /// similar associative container we require this.
274        ///
275        /// \note This operator only have to define some strict ordering of
276        /// the items; this order has nothing to do with the iteration
277        /// ordering of the items.
278        ///
279        /// \bug This is a technical requirement. Do we really need this?
280        bool operator<(Edge) const { return false; }
281      };
282   
283      /// This iterator goes trough the outgoing edges of a node.
284
285      /// This iterator goes trough the \e outgoing edges of a certain node
286      /// of a graph.
287      /// Its usage is quite simple, for example you can count the number
288      /// of outgoing edges of a node \c n
289      /// in graph \c g of type \c Graph as follows.
290      ///\code
291      /// int count=0;
292      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
293      ///\endcode
294   
295      class OutEdgeIt : public Edge {
296      public:
297        /// Default constructor
298
299        /// @warning The default constructor sets the iterator
300        /// to an undefined value.
301        OutEdgeIt() { }
302        /// Copy constructor.
303
304        /// Copy constructor.
305        ///
306        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
307        /// Initialize the iterator to be invalid.
308
309        /// Initialize the iterator to be invalid.
310        ///
311        OutEdgeIt(Invalid) { }
312        /// This constructor sets the iterator to the first outgoing edge.
313   
314        /// This constructor sets the iterator to the first outgoing edge of
315        /// the node.
316        OutEdgeIt(const StaticGraph&, const Node&) { }
317        /// Edge -> OutEdgeIt conversion
318
319        /// Sets the iterator to the value of the trivial iterator.
320        /// This feature necessitates that each time we
321        /// iterate the edge-set, the iteration order is the same.
322        OutEdgeIt(const StaticGraph&, const Edge&) { }
323        ///Next outgoing edge
324       
325        /// Assign the iterator to the next
326        /// outgoing edge of the corresponding node.
327        OutEdgeIt& operator++() { return *this; }
328      };
329
330      /// This iterator goes trough the incoming edges of a node.
331
332      /// This iterator goes trough the \e incoming edges of a certain node
333      /// of a graph.
334      /// Its usage is quite simple, for example you can count the number
335      /// of outgoing edges of a node \c n
336      /// in graph \c g of type \c Graph as follows.
337      ///\code
338      /// int count=0;
339      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
340      ///\endcode
341
342      class InEdgeIt : public Edge {
343      public:
344        /// Default constructor
345
346        /// @warning The default constructor sets the iterator
347        /// to an undefined value.
348        InEdgeIt() { }
349        /// Copy constructor.
350
351        /// Copy constructor.
352        ///
353        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
354        /// Initialize the iterator to be invalid.
355
356        /// Initialize the iterator to be invalid.
357        ///
358        InEdgeIt(Invalid) { }
359        /// This constructor sets the iterator to first incoming edge.
360   
361        /// This constructor set the iterator to the first incoming edge of
362        /// the node.
363        InEdgeIt(const StaticGraph&, const Node&) { }
364        /// Edge -> InEdgeIt conversion
365
366        /// Sets the iterator to the value of the trivial iterator \c e.
367        /// This feature necessitates that each time we
368        /// iterate the edge-set, the iteration order is the same.
369        InEdgeIt(const StaticGraph&, const Edge&) { }
370        /// Next incoming edge
371
372        /// Assign the iterator to the next inedge of the corresponding node.
373        ///
374        InEdgeIt& operator++() { return *this; }
375      };
376      /// This iterator goes through each edge.
377
378      /// This iterator goes through each edge of a graph.
379      /// Its usage is quite simple, for example you can count the number
380      /// of edges in a graph \c g of type \c Graph as follows:
381      ///\code
382      /// int count=0;
383      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
384      ///\endcode
385      class EdgeIt : public Edge {
386      public:
387        /// Default constructor
388
389        /// @warning The default constructor sets the iterator
390        /// to an undefined value.
391        EdgeIt() { }
392        /// Copy constructor.
393
394        /// Copy constructor.
395        ///
396        EdgeIt(const EdgeIt& e) : Edge(e) { }
397        /// Initialize the iterator to be invalid.
398
399        /// Initialize the iterator to be invalid.
400        ///
401        EdgeIt(Invalid) { }
402        /// This constructor sets the iterator to the first edge.
403   
404        /// This constructor sets the iterator to the first edge of \c g.
405        ///@param g the graph
406        EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
407        /// Edge -> EdgeIt conversion
408
409        /// Sets the iterator to the value of the trivial iterator \c e.
410        /// This feature necessitates that each time we
411        /// iterate the edge-set, the iteration order is the same.
412        EdgeIt(const StaticGraph&, const Edge&) { }
413        ///Next edge
414       
415        /// Assign the iterator to the next edge.
416        EdgeIt& operator++() { return *this; }
417      };
418      ///Gives back the target node of an edge.
419
420      ///Gives back the target node of an edge.
421      ///
422      Node target(Edge) const { return INVALID; }
423      ///Gives back the source node of an edge.
424
425      ///Gives back the source node of an edge.
426      ///
427      Node source(Edge) const { return INVALID; }
428
429//       /// Gives back the first Node in the iterating order.
430     
431//       /// Gives back the first Node in the iterating order.
432//       ///     
433      void first(Node&) const {}
434
435//       /// Gives back the next Node in the iterating order.
436     
437//       /// Gives back the next Node in the iterating order.
438//       ///     
439      void next(Node&) const {}
440
441//       /// Gives back the first Edge in the iterating order.
442     
443//       /// Gives back the first Edge in the iterating order.
444//       ///     
445      void first(Edge&) const {}
446//       /// Gives back the next Edge in the iterating order.
447     
448//       /// Gives back the next Edge in the iterating order.
449//       ///     
450      void next(Edge&) const {}
451
452
453//       /// Gives back the first of the Edges point to the given Node.
454     
455//       /// Gives back the first of the Edges point to the given Node.
456//       ///     
457      void firstIn(Edge&, const Node&) const {}
458
459//       /// Gives back the next of the Edges points to the given Node.
460
461
462//       /// Gives back the next of the Edges points to the given Node.
463//       ///
464      void nextIn(Edge&) const {}
465
466//       /// Gives back the first of the Edges start from the given Node.
467     
468//       /// Gives back the first of the Edges start from the given Node.
469//       ///     
470      void firstOut(Edge&, const Node&) const {}
471
472//       /// Gives back the next of the Edges start from the given Node.
473     
474//       /// Gives back the next of the Edges start from the given Node.
475//       ///     
476      void nextOut(Edge&) const {}
477
478      /// \brief The base node of the iterator.
479      ///
480      /// Gives back the base node of the iterator.
481      /// It is always the target of the pointed edge.
482      Node baseNode(const InEdgeIt&) const { return INVALID; }
483
484      /// \brief The running node of the iterator.
485      ///
486      /// Gives back the running node of the iterator.
487      /// It is always the source of the pointed edge.
488      Node runningNode(const InEdgeIt&) const { return INVALID; }
489
490      /// \brief The base node of the iterator.
491      ///
492      /// Gives back the base node of the iterator.
493      /// It is always the source of the pointed edge.
494      Node baseNode(const OutEdgeIt&) const { return INVALID; }
495
496      /// \brief The running node of the iterator.
497      ///
498      /// Gives back the running node of the iterator.
499      /// It is always the target of the pointed edge.
500      Node runningNode(const OutEdgeIt&) const { return INVALID; }
501
502      /// \brief The opposite node on the given edge.
503      ///
504      /// Gives back the opposite node on the given edge.
505      Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
506
507      /// \brief Read write map of the nodes to type \c T.
508      ///
509      /// ReadWrite map of the nodes to type \c T.
510      /// \sa Reference
511      /// \warning Making maps that can handle bool type (NodeMap<bool>)
512      /// needs some extra attention!
513      /// \todo Wrong documentation
514      template<class T>
515      class NodeMap : public ReadWriteMap< Node, T >
516      {
517      public:
518
519        ///\e
520        NodeMap(const StaticGraph&) { }
521        ///\e
522        NodeMap(const StaticGraph&, T) { }
523
524        ///Copy constructor
525        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
526        ///Assignment operator
527        NodeMap& operator=(const NodeMap&) { return *this; }
528        // \todo fix this concept
529      };
530
531      /// \brief Read write map of the edges to type \c T.
532      ///
533      /// Reference map of the edges to type \c T.
534      /// \sa Reference
535      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
536      /// needs some extra attention!
537      /// \todo Wrong documentation
538      template<class T>
539      class EdgeMap : public ReadWriteMap<Edge,T>
540      {
541      public:
542
543        ///\e
544        EdgeMap(const StaticGraph&) { }
545        ///\e
546        EdgeMap(const StaticGraph&, T) { }
547        ///Copy constructor
548        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
549        ///Assignment operator
550        EdgeMap& operator=(const EdgeMap&) { return *this; }
551        // \todo fix this concept   
552      };
553
554      template <typename _Graph>
555      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
556
557    };
558
559    /// An empty non-static graph class.
560   
561    /// This class provides everything that \ref StaticGraph does.
562    /// Additionally it enables building graphs from scratch.
563    class ExtendableGraph : public StaticGraph
564    {
565    public:
566      /// Defalult constructor.
567
568      /// Defalult constructor.
569      ///
570      ExtendableGraph() { }
571      ///Add a new node to the graph.
572
573      /// \return the new node.
574      ///
575      Node addNode() { return INVALID; }
576      ///Add a new edge to the graph.
577
578      ///Add a new edge to the graph with source node \c s
579      ///and target node \c t.
580      ///\return the new edge.
581      Edge addEdge(Node, Node) { return INVALID; }
582   
583      /// Resets the graph.
584
585      /// This function deletes all edges and nodes of the graph.
586      /// It also frees the memory allocated to store them.
587      /// \todo It might belong to \ref ErasableGraph.
588      void clear() { }
589
590      template <typename _Graph>
591      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
592
593    };
594
595    /// An empty erasable graph class.
596 
597    /// This class is an extension of \ref ExtendableGraph. It makes it
598    /// possible to erase edges or nodes.
599    class ErasableGraph : public ExtendableGraph
600    {
601    public:
602      /// Defalult constructor.
603
604      /// Defalult constructor.
605      ///
606      ErasableGraph() { }
607      /// Deletes a node.
608
609      /// Deletes node \c n node.
610      ///
611      void erase(Node) { }
612      /// Deletes an edge.
613
614      /// Deletes edge \c e edge.
615      ///
616      void erase(Edge) { }
617
618      template <typename _Graph>
619      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
620
621    };
622   
623    // @}
624  } //namespace concept 
625} //namespace lemon
626
627
628
629#endif // LEMON_CONCEPT_GRAPH_H
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