1 | /* -*- C++ -*- |
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2 | * |
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3 | * This file is a part of LEMON, a generic C++ optimization library |
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4 | * |
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5 | * Copyright (C) 2003-2007 |
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6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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8 | * |
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9 | * Permission to use, modify and distribute this software is granted |
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10 | * provided that this copyright notice appears in all copies. For |
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11 | * precise terms see the accompanying LICENSE file. |
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12 | * |
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13 | * This software is provided "AS IS" with no warranty of any kind, |
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14 | * express or implied, and with no claim as to its suitability for any |
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15 | * purpose. |
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16 | * |
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17 | */ |
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18 | |
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19 | #ifndef LEMON_ELEVATOR_H |
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20 | #define LEMON_ELEVATOR_H |
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21 | |
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22 | ///\ingroup auxdat |
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23 | ///\file |
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24 | ///\brief Elevator class |
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25 | /// |
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26 | ///Elevator class implements an efficient data structure |
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27 | ///for labeling items in push-relabel type algorithms. |
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28 | /// |
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29 | |
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30 | #include <test/test_tools.h> |
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31 | namespace lemon { |
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32 | |
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33 | ///Class for handling "labels" in push-relabel type algorithms. |
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34 | |
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35 | ///A class for handling "labels" in push-relabel type algorithms. |
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36 | /// |
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37 | ///\ingroup auxdat |
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38 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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39 | ///to the edges or nodes of a graph, manipulate and query them through |
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40 | ///operations typically arising in "push-relabel" type algorithms. |
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41 | /// |
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42 | ///Each item is either \em active or not, and you can also choose a |
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43 | ///highest level active item. |
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44 | /// |
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45 | ///\sa LinkedElevator |
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46 | /// |
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47 | ///\param Graph the underlying graph type |
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48 | ///\param Item Type of the items the data is assigned to (Graph::Node, |
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49 | ///Graph::Edge, Graph::UEdge) |
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50 | template<class Graph, class Item> |
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51 | class Elevator |
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52 | { |
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53 | private: |
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54 | |
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55 | typedef Item Key; |
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56 | typedef int Value; |
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57 | |
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58 | typedef typename std::vector<Item>::iterator Vit; |
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59 | typedef typename ItemSetTraits<Graph,Item>::template Map<Vit>::Type VitMap; |
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60 | typedef typename ItemSetTraits<Graph,Item>::template Map<int>::Type IntMap; |
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61 | |
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62 | const Graph &_g; |
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63 | int _max_level; |
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64 | int _item_num; |
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65 | VitMap _where; |
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66 | IntMap _level; |
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67 | std::vector<Item> _items; |
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68 | std::vector<Vit> _first; |
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69 | std::vector<Vit> _last_active; |
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70 | |
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71 | int _highest_active; |
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72 | |
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73 | void copy(Item i, Vit p) |
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74 | { |
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75 | _where[*p=i]=p; |
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76 | } |
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77 | void copy(Vit s, Vit p) |
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78 | { |
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79 | if(s!=p) |
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80 | { |
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81 | Item i=*s; |
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82 | *p=i; |
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83 | _where[i]=p; |
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84 | } |
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85 | } |
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86 | void swap(Vit i, Vit j) |
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87 | { |
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88 | Item ti=*i; |
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89 | Vit ct = _where[ti]; |
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90 | _where[ti]=_where[*i=*j]; |
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91 | _where[*j]=ct; |
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92 | *j=ti; |
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93 | } |
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94 | |
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95 | public: |
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96 | |
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97 | ///Constructor with given maximum level. |
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98 | |
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99 | ///Constructor with given maximum level. |
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100 | /// |
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101 | ///\param g The underlying graph |
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102 | ///\param max_level Set the range of the possible labels to |
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103 | ///[0...\c max_level] |
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104 | Elevator(const Graph &g,int max_level) : |
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105 | _g(g), |
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106 | _max_level(max_level), |
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107 | _item_num(_max_level), |
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108 | _where(g), |
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109 | _level(g,0), |
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110 | _items(_max_level), |
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111 | _first(_max_level+2), |
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112 | _last_active(_max_level+2), |
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113 | _highest_active(-1) {} |
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114 | ///Constructor. |
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115 | |
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116 | ///Constructor. |
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117 | /// |
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118 | ///\param g The underlying graph |
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119 | ///The range of the possible labels is [0...\c max_level], |
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120 | ///where \c max_level is equal to the number of labeled items in the graph. |
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121 | Elevator(const Graph &g) : |
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122 | _g(g), |
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123 | _max_level(countItems<Graph, Item>(g)), |
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124 | _item_num(_max_level), |
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125 | _where(g), |
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126 | _level(g,0), |
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127 | _items(_max_level), |
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128 | _first(_max_level+2), |
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129 | _last_active(_max_level+2), |
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130 | _highest_active(-1) |
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131 | { |
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132 | } |
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133 | |
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134 | ///Activate item \c i. |
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135 | |
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136 | ///Activate item \c i. |
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137 | ///\pre Item \c i shouldn't be active before. |
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138 | void activate(Item i) |
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139 | { |
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140 | const int l=_level[i]; |
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141 | swap(_where[i],++_last_active[l]); |
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142 | if(l>_highest_active) _highest_active=l; |
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143 | } |
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144 | |
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145 | ///Deactivate item \c i. |
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146 | |
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147 | ///Deactivate item \c i. |
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148 | ///\pre Item \c i must be active before. |
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149 | void deactivate(Item i) |
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150 | { |
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151 | swap(_where[i],_last_active[_level[i]]--); |
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152 | while(_highest_active>=0 && |
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153 | _last_active[_highest_active]<_first[_highest_active]) |
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154 | _highest_active--; |
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155 | } |
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156 | |
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157 | ///Query whether item \c i is active |
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158 | bool active(Item i) const { return _where[i]<=_last_active[_level[i]]; } |
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159 | |
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160 | ///Return the level of item \c i. |
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161 | int operator[](Item i) const { return _level[i]; } |
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162 | |
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163 | ///Return the number of items on level \c l. |
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164 | int onLevel(int l) const |
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165 | { |
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166 | return _first[l+1]-_first[l]; |
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167 | } |
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168 | ///Return true if the level is empty. |
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169 | bool emptyLevel(int l) const |
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170 | { |
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171 | return _first[l+1]-_first[l]==0; |
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172 | } |
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173 | ///Return the number of items above level \c l. |
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174 | int aboveLevel(int l) const |
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175 | { |
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176 | return _first[_max_level+1]-_first[l+1]; |
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177 | } |
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178 | ///Return the number of active items on level \c l. |
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179 | int activesOnLevel(int l) const |
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180 | { |
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181 | return _last_active[l]-_first[l]+1; |
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182 | } |
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183 | ///Return true if there is not active item on level \c l. |
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184 | bool activeFree(int l) const |
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185 | { |
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186 | return _last_active[l]<_first[l]; |
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187 | } |
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188 | ///Return the maximum allowed level. |
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189 | int maxLevel() const |
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190 | { |
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191 | return _max_level; |
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192 | } |
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193 | |
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194 | ///\name Highest Active Item |
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195 | ///Functions for working with the highest level |
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196 | ///active item. |
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197 | |
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198 | ///@{ |
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199 | |
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200 | ///Return a highest level active item. |
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201 | |
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202 | ///Return a highest level active item. |
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203 | /// |
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204 | ///\return the highest level active item or INVALID if there is no active |
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205 | ///item. |
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206 | Item highestActive() const |
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207 | { |
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208 | return _highest_active>=0?*_last_active[_highest_active]:INVALID; |
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209 | } |
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210 | |
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211 | ///Return a highest active level. |
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212 | |
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213 | ///Return a highest active level. |
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214 | /// |
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215 | ///\return the level of the highest active item or -1 if there is no active |
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216 | ///item. |
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217 | int highestActiveLevel() const |
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218 | { |
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219 | return _highest_active; |
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220 | } |
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221 | |
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222 | ///Lift the highest active item by one. |
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223 | |
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224 | ///Lift the item returned by highestActive() by one. |
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225 | /// |
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226 | void liftHighestActive() |
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227 | { |
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228 | ++_level[*_last_active[_highest_active]]; |
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229 | swap(_last_active[_highest_active]--,_last_active[_highest_active+1]); |
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230 | --_first[++_highest_active]; |
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231 | } |
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232 | |
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233 | ///Lift the highest active item. |
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234 | |
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235 | ///Lift the item returned by highestActive() to level \c new_level. |
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236 | /// |
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237 | ///\warning \c new_level must be strictly higher |
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238 | ///than the current level. |
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239 | /// |
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240 | void liftHighestActive(int new_level) |
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241 | { |
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242 | const Item li = *_last_active[_highest_active]; |
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243 | |
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244 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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245 | for(int l=_highest_active+1;l<new_level;l++) |
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246 | { |
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247 | copy(--_first[l+1],_first[l]); |
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248 | --_last_active[l]; |
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249 | } |
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250 | copy(li,_first[new_level]); |
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251 | _level[li]=new_level; |
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252 | _highest_active=new_level; |
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253 | } |
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254 | |
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255 | ///Lift the highest active item. |
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256 | |
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257 | ///Lift the item returned by highestActive() to the top level and |
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258 | ///deactivates it. |
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259 | /// |
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260 | ///\warning \c new_level must be strictly higher |
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261 | ///than the current level. |
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262 | /// |
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263 | void liftHighestActiveToTop() |
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264 | { |
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265 | const Item li = *_last_active[_highest_active]; |
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266 | |
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267 | copy(--_first[_highest_active+1],_last_active[_highest_active]--); |
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268 | for(int l=_highest_active+1;l<_max_level;l++) |
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269 | { |
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270 | copy(--_first[l+1],_first[l]); |
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271 | --_last_active[l]; |
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272 | } |
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273 | copy(li,_first[_max_level]); |
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274 | --_last_active[_max_level]; |
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275 | _level[li]=_max_level; |
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276 | |
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277 | while(_highest_active>=0 && |
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278 | _last_active[_highest_active]<_first[_highest_active]) |
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279 | _highest_active--; |
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280 | } |
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281 | |
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282 | ///@} |
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283 | |
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284 | ///\name Active Item on Certain Level |
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285 | ///Functions for working with the active items. |
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286 | |
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287 | ///@{ |
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288 | |
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289 | ///Returns an active item on level \c l. |
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290 | |
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291 | ///Returns an active item on level \c l. |
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292 | /// |
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293 | ///Returns an active item on level \c l or \ref INVALID if there is no such |
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294 | ///an item. (\c l must be from the range [0...\c max_level]. |
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295 | Item activeOn(int l) const |
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296 | { |
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297 | return _last_active[l]>=_first[l]?*_last_active[l]:INVALID; |
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298 | } |
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299 | |
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300 | ///Lifts the active item returned by \c activeOn() member function. |
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301 | |
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302 | ///Lifts the active item returned by \c activeOn() member function |
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303 | ///by one. |
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304 | Item liftActiveOn(int level) |
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305 | { |
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306 | ++_level[*_last_active[level]]; |
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307 | swap(_last_active[level]--, --_first[level+1]); |
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308 | if (level+1>_highest_active) ++_highest_active; |
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309 | } |
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310 | |
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311 | ///Lifts the active item returned by \c activeOn() member function. |
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312 | |
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313 | ///Lifts the active item returned by \c activeOn() member function |
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314 | ///to the given level. |
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315 | void liftActiveOn(int level, int new_level) |
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316 | { |
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317 | const Item ai = *_last_active[level]; |
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318 | |
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319 | copy(--_first[level+1], _last_active[level]--); |
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320 | for(int l=level+1;l<new_level;l++) |
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321 | { |
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322 | copy(_last_active[l],_first[l]); |
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323 | copy(--_first[l+1], _last_active[l]--); |
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324 | } |
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325 | copy(ai,_first[new_level]); |
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326 | _level[ai]=new_level; |
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327 | if (new_level>_highest_active) _highest_active=new_level; |
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328 | } |
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329 | |
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330 | ///Lifts the active item returned by \c activeOn() member function. |
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331 | |
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332 | ///Lifts the active item returned by \c activeOn() member function |
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333 | ///to the top level. |
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334 | void liftActiveToTop(int level) |
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335 | { |
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336 | const Item ai = *_last_active[level]; |
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337 | |
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338 | copy(--_first[level+1],_last_active[level]--); |
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339 | for(int l=level+1;l<_max_level;l++) |
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340 | { |
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341 | copy(_last_active[l],_first[l]); |
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342 | copy(--_first[l+1], _last_active[l]--); |
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343 | } |
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344 | copy(ai,_first[_max_level]); |
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345 | --_last_active[_max_level]; |
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346 | _level[ai]=_max_level; |
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347 | |
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348 | if (_highest_active==level) { |
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349 | while(_highest_active>=0 && |
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350 | _last_active[_highest_active]<_first[_highest_active]) |
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351 | _highest_active--; |
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352 | } |
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353 | } |
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354 | |
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355 | ///@} |
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356 | |
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357 | ///Lift an active item to a higher level. |
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358 | |
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359 | ///Lift an active item to a higher level. |
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360 | ///\param i The item to be lifted. It must be active. |
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361 | ///\param new_level The new level of \c i. It must be strictly higher |
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362 | ///than the current level. |
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363 | /// |
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364 | void lift(Item i, int new_level) |
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365 | { |
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366 | const int lo = _level[i]; |
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367 | const Vit w = _where[i]; |
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368 | |
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369 | copy(_last_active[lo],w); |
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370 | copy(--_first[lo+1],_last_active[lo]--); |
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371 | for(int l=lo+1;l<new_level;l++) |
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372 | { |
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373 | copy(_last_active[l],_first[l]); |
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374 | copy(--_first[l+1],_last_active[l]--); |
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375 | } |
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376 | copy(i,_first[new_level]); |
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377 | _level[i]=new_level; |
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378 | if(new_level>_highest_active) _highest_active=new_level; |
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379 | } |
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380 | |
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381 | ///Lift all nodes on and above a level to the top (and deactivate them). |
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382 | |
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383 | ///This function lifts all nodes on and above level \c l to \c |
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384 | ///maxLevel(), and also deactivates them. |
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385 | void liftToTop(int l) |
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386 | { |
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387 | const Vit f=_first[l]; |
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388 | const Vit tl=_first[_max_level]; |
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389 | for(Vit i=f;i!=tl;++i) |
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390 | _level[*i]=_max_level; |
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391 | for(int i=l;i<=_max_level;i++) |
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392 | { |
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393 | _first[i]=f; |
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394 | _last_active[i]=f-1; |
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395 | } |
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396 | for(_highest_active=l-1; |
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397 | _highest_active>=0 && |
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398 | _last_active[_highest_active]<_first[_highest_active]; |
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399 | _highest_active--) ; |
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400 | } |
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401 | |
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402 | private: |
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403 | int _init_lev; |
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404 | Vit _init_num; |
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405 | |
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406 | public: |
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407 | |
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408 | ///\name Initialization |
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409 | ///Using this function you can initialize the levels of the item. |
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410 | ///\n |
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411 | ///This initializatios is started with calling \c initStart(). |
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412 | ///Then the |
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413 | ///items should be listed levels by levels statring with the lowest one |
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414 | ///(with level 0). This is done by using \c initAddItem() |
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415 | ///and \c initNewLevel(). Finally \c initFinish() must be called. |
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416 | ///The items not listed will be put on the highest level. |
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417 | ///@{ |
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418 | |
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419 | ///Start the initialization process. |
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420 | |
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421 | void initStart() |
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422 | { |
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423 | _init_lev=0; |
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424 | _init_num=_items.begin(); |
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425 | _first[0]=_items.begin(); |
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426 | _last_active[0]=_items.begin()-1; |
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427 | Vit n=_items.begin(); |
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428 | for(typename ItemSetTraits<Graph,Item>::ItemIt i(_g);i!=INVALID;++i) |
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429 | { |
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430 | *n=i; |
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431 | _where[i]=n; |
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432 | _level[i]=_max_level; |
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433 | ++n; |
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434 | } |
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435 | } |
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436 | |
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437 | ///Add an item to the current level. |
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438 | |
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439 | void initAddItem(Item i) |
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440 | { |
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441 | swap(_where[i],_init_num); |
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442 | _level[i]=_init_lev; |
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443 | ++_init_num; |
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444 | } |
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445 | |
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446 | ///Start a new level. |
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447 | |
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448 | ///Start a new level. |
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449 | ///It shouldn't be used before the items on level 0 are listed. |
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450 | void initNewLevel() |
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451 | { |
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452 | _init_lev++; |
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453 | _first[_init_lev]=_init_num; |
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454 | _last_active[_init_lev]=_init_num-1; |
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455 | } |
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456 | |
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457 | ///Finalize the initialization process. |
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458 | |
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459 | void initFinish() |
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460 | { |
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461 | for(_init_lev++;_init_lev<=_max_level;_init_lev++) |
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462 | { |
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463 | _first[_init_lev]=_init_num; |
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464 | _last_active[_init_lev]=_init_num-1; |
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465 | } |
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466 | _first[_max_level+1]=_items.begin()+_item_num; |
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467 | _last_active[_max_level+1]=_items.begin()+_item_num-1; |
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468 | _highest_active = -1; |
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469 | } |
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470 | |
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471 | ///@} |
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472 | |
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473 | }; |
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474 | |
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475 | ///Class for handling "labels" in push-relabel type algorithms. |
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476 | |
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477 | ///A class for handling "labels" in push-relabel type algorithms. |
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478 | /// |
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479 | ///\ingroup auxdat |
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480 | ///Using this class you can assign "labels" (nonnegative integer numbers) |
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481 | ///to the edges or nodes of a graph, manipulate and query them through |
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482 | ///operations typically arising in "push-relabel" type algorithms. |
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483 | /// |
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484 | ///Each item is either \em active or not, and you can also choose a |
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485 | ///highest level active item. |
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486 | /// |
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487 | ///\sa Elevator |
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488 | /// |
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489 | ///\param Graph the underlying graph type |
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490 | ///\param Item Type of the items the data is assigned to (Graph::Node, |
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491 | ///Graph::Edge, Graph::UEdge) |
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492 | template <class Graph, class Item> |
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493 | class LinkedElevator { |
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494 | private: |
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495 | |
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496 | typedef Item Key; |
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497 | typedef int Value; |
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498 | |
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499 | typedef typename ItemSetTraits<Graph,Item>:: |
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500 | template Map<Item>::Type ItemMap; |
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501 | typedef typename ItemSetTraits<Graph,Item>:: |
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502 | template Map<int>::Type IntMap; |
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503 | typedef typename ItemSetTraits<Graph,Item>:: |
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504 | template Map<bool>::Type BoolMap; |
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505 | |
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506 | const Graph &_graph; |
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507 | int _max_level; |
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508 | int _item_num; |
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509 | std::vector<Item> _first, _last; |
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510 | ItemMap _prev, _next; |
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511 | int _highest_active; |
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512 | IntMap _level; |
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513 | BoolMap _active; |
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514 | |
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515 | public: |
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516 | ///Constructor with given maximum level. |
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517 | |
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518 | ///Constructor with given maximum level. |
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519 | /// |
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520 | ///\param g The underlying graph |
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521 | ///\param max_level Set the range of the possible labels to |
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522 | ///[0...\c max_level] |
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523 | LinkedElevator(const Graph& graph, int max_level) |
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524 | : _graph(graph), _max_level(max_level), _item_num(_max_level), |
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525 | _first(_max_level + 1), _last(_max_level + 1), |
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526 | _prev(graph), _next(graph), |
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527 | _highest_active(-1), _level(graph), _active(graph) {} |
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528 | |
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529 | ///Constructor. |
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530 | |
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531 | ///Constructor. |
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532 | /// |
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533 | ///\param g The underlying graph |
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534 | ///The range of the possible labels is [0...\c max_level], |
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535 | ///where \c max_level is equal to the number of labeled items in the graph. |
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536 | LinkedElevator(const Graph& graph) |
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537 | : _graph(graph), _max_level(countItems<Graph, Item>(graph)), |
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538 | _item_num(_max_level), |
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539 | _first(_max_level + 1), _last(_max_level + 1), |
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540 | _prev(graph, INVALID), _next(graph, INVALID), |
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541 | _highest_active(-1), _level(graph), _active(graph) {} |
---|
542 | |
---|
543 | |
---|
544 | ///Activate item \c i. |
---|
545 | |
---|
546 | ///Activate item \c i. |
---|
547 | ///\pre Item \c i shouldn't be active before. |
---|
548 | void activate(Item i) { |
---|
549 | _active.set(i, true); |
---|
550 | |
---|
551 | int level = _level[i]; |
---|
552 | if (level > _highest_active) { |
---|
553 | _highest_active = level; |
---|
554 | } |
---|
555 | |
---|
556 | if (_prev[i] == INVALID || _active[_prev[i]]) return; |
---|
557 | //unlace |
---|
558 | _next.set(_prev[i], _next[i]); |
---|
559 | if (_next[i] != INVALID) { |
---|
560 | _prev.set(_next[i], _prev[i]); |
---|
561 | } else { |
---|
562 | _last[level] = _prev[i]; |
---|
563 | } |
---|
564 | //lace |
---|
565 | _next.set(i, _first[level]); |
---|
566 | _prev.set(_first[level], i); |
---|
567 | _prev.set(i, INVALID); |
---|
568 | _first[level] = i; |
---|
569 | |
---|
570 | } |
---|
571 | |
---|
572 | ///Deactivate item \c i. |
---|
573 | |
---|
574 | ///Deactivate item \c i. |
---|
575 | ///\pre Item \c i must be active before. |
---|
576 | void deactivate(Item i) { |
---|
577 | _active.set(i, false); |
---|
578 | int level = _level[i]; |
---|
579 | |
---|
580 | if (_next[i] == INVALID || !_active[_next[i]]) |
---|
581 | goto find_highest_level; |
---|
582 | |
---|
583 | //unlace |
---|
584 | _prev.set(_next[i], _prev[i]); |
---|
585 | if (_prev[i] != INVALID) { |
---|
586 | _next.set(_prev[i], _next[i]); |
---|
587 | } else { |
---|
588 | _first[_level[i]] = _next[i]; |
---|
589 | } |
---|
590 | //lace |
---|
591 | _prev.set(i, _last[level]); |
---|
592 | _next.set(_last[level], i); |
---|
593 | _next.set(i, INVALID); |
---|
594 | _last[level] = i; |
---|
595 | |
---|
596 | find_highest_level: |
---|
597 | if (level == _highest_active) { |
---|
598 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
599 | --_highest_active; |
---|
600 | } |
---|
601 | } |
---|
602 | |
---|
603 | ///Query whether item \c i is active |
---|
604 | bool active(Item i) const { return _active[i]; } |
---|
605 | |
---|
606 | ///Return the level of item \c i. |
---|
607 | int operator[](Item i) const { return _level[i]; } |
---|
608 | |
---|
609 | ///Return the number of items on level \c l. |
---|
610 | int onLevel(int l) const { |
---|
611 | int num = 0; |
---|
612 | Item n = _first[l]; |
---|
613 | while (n != INVALID) { |
---|
614 | ++num; |
---|
615 | n = _next[n]; |
---|
616 | } |
---|
617 | return num; |
---|
618 | } |
---|
619 | |
---|
620 | ///Return true if the level is empty. |
---|
621 | bool emptyLevel(int l) const { |
---|
622 | return _first[l] == INVALID; |
---|
623 | } |
---|
624 | |
---|
625 | ///Return the number of items above level \c l. |
---|
626 | int aboveLevel(int l) const { |
---|
627 | int num = 0; |
---|
628 | for (int level = l + 1; level < _max_level; ++level) |
---|
629 | num += onLevel(level); |
---|
630 | return num; |
---|
631 | } |
---|
632 | |
---|
633 | ///Return the number of active items on level \c l. |
---|
634 | int activesOnLevel(int l) const { |
---|
635 | int num = 0; |
---|
636 | Item n = _first[l]; |
---|
637 | while (n != INVALID && _active[n]) { |
---|
638 | ++num; |
---|
639 | n = _next[n]; |
---|
640 | } |
---|
641 | return num; |
---|
642 | } |
---|
643 | |
---|
644 | ///Return true if there is not active item on level \c l. |
---|
645 | bool activeFree(int l) const { |
---|
646 | return _first[l] == INVALID || !_active[_first[l]]; |
---|
647 | } |
---|
648 | |
---|
649 | ///Return the maximum allowed level. |
---|
650 | int maxLevel() const { |
---|
651 | return _max_level; |
---|
652 | } |
---|
653 | |
---|
654 | ///\name Highest Active Item |
---|
655 | ///Functions for working with the highest level |
---|
656 | ///active item. |
---|
657 | |
---|
658 | ///@{ |
---|
659 | |
---|
660 | ///Return a highest level active item. |
---|
661 | |
---|
662 | ///Return a highest level active item. |
---|
663 | /// |
---|
664 | ///\return the highest level active item or INVALID if there is no |
---|
665 | ///active item. |
---|
666 | Item highestActive() const { |
---|
667 | return _highest_active >= 0 ? _first[_highest_active] : INVALID; |
---|
668 | } |
---|
669 | |
---|
670 | ///Return a highest active level. |
---|
671 | |
---|
672 | ///Return a highest active level. |
---|
673 | /// |
---|
674 | ///\return the level of the highest active item or -1 if there is |
---|
675 | ///no active item. |
---|
676 | int highestActiveLevel() const { |
---|
677 | return _highest_active; |
---|
678 | } |
---|
679 | |
---|
680 | ///Lift the highest active item by one. |
---|
681 | |
---|
682 | ///Lift the item returned by highestActive() by one. |
---|
683 | /// |
---|
684 | void liftHighestActive() { |
---|
685 | Item i = _first[_highest_active]; |
---|
686 | if (_next[i] != INVALID) { |
---|
687 | _prev.set(_next[i], INVALID); |
---|
688 | _first[_highest_active] = _next[i]; |
---|
689 | } else { |
---|
690 | _first[_highest_active] = INVALID; |
---|
691 | _last[_highest_active] = INVALID; |
---|
692 | } |
---|
693 | _level.set(i, ++_highest_active); |
---|
694 | if (_first[_highest_active] == INVALID) { |
---|
695 | _first[_highest_active] = i; |
---|
696 | _last[_highest_active] = i; |
---|
697 | _prev.set(i, INVALID); |
---|
698 | _next.set(i, INVALID); |
---|
699 | } else { |
---|
700 | _prev.set(_first[_highest_active], i); |
---|
701 | _next.set(i, _first[_highest_active]); |
---|
702 | _first[_highest_active] = i; |
---|
703 | } |
---|
704 | } |
---|
705 | |
---|
706 | ///Lift the highest active item. |
---|
707 | |
---|
708 | ///Lift the item returned by highestActive() to level \c new_level. |
---|
709 | /// |
---|
710 | ///\warning \c new_level must be strictly higher |
---|
711 | ///than the current level. |
---|
712 | /// |
---|
713 | void liftHighestActive(int new_level) { |
---|
714 | Item i = _first[_highest_active]; |
---|
715 | if (_next[i] != INVALID) { |
---|
716 | _prev.set(_next[i], INVALID); |
---|
717 | _first[_highest_active] = _next[i]; |
---|
718 | } else { |
---|
719 | _first[_highest_active] = INVALID; |
---|
720 | _last[_highest_active] = INVALID; |
---|
721 | } |
---|
722 | _level.set(i, _highest_active = new_level); |
---|
723 | if (_first[_highest_active] == INVALID) { |
---|
724 | _first[_highest_active] = _last[_highest_active] = i; |
---|
725 | _prev.set(i, INVALID); |
---|
726 | _next.set(i, INVALID); |
---|
727 | } else { |
---|
728 | _prev.set(_first[_highest_active], i); |
---|
729 | _next.set(i, _first[_highest_active]); |
---|
730 | _first[_highest_active] = i; |
---|
731 | } |
---|
732 | } |
---|
733 | |
---|
734 | ///Lift the highest active to top. |
---|
735 | |
---|
736 | ///Lift the item returned by highestActive() to the top level and |
---|
737 | ///deactivates the node. |
---|
738 | /// |
---|
739 | void liftHighestActiveToTop() { |
---|
740 | Item i = _first[_highest_active]; |
---|
741 | _level.set(i, _max_level); |
---|
742 | if (_next[i] != INVALID) { |
---|
743 | _prev.set(_next[i], INVALID); |
---|
744 | _first[_highest_active] = _next[i]; |
---|
745 | } else { |
---|
746 | _first[_highest_active] = INVALID; |
---|
747 | _last[_highest_active] = INVALID; |
---|
748 | } |
---|
749 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
750 | --_highest_active; |
---|
751 | } |
---|
752 | |
---|
753 | ///@} |
---|
754 | |
---|
755 | ///\name Active Item on Certain Level |
---|
756 | ///Functions for working with the active items. |
---|
757 | |
---|
758 | ///@{ |
---|
759 | |
---|
760 | ///Returns an active item on level \c l. |
---|
761 | |
---|
762 | ///Returns an active item on level \c l. |
---|
763 | /// |
---|
764 | ///Returns an active item on level \c l or \ref INVALID if there is no such |
---|
765 | ///an item. (\c l must be from the range [0...\c max_level]. |
---|
766 | Item activeOn(int l) const |
---|
767 | { |
---|
768 | return _active[_first[l]] ? _first[l] : INVALID; |
---|
769 | } |
---|
770 | |
---|
771 | ///Lifts the active item returned by \c activeOn() member function. |
---|
772 | |
---|
773 | ///Lifts the active item returned by \c activeOn() member function |
---|
774 | ///by one. |
---|
775 | Item liftActiveOn(int l) |
---|
776 | { |
---|
777 | Item i = _first[l]; |
---|
778 | if (_next[i] != INVALID) { |
---|
779 | _prev.set(_next[i], INVALID); |
---|
780 | _first[l] = _next[i]; |
---|
781 | } else { |
---|
782 | _first[l] = INVALID; |
---|
783 | _last[l] = INVALID; |
---|
784 | } |
---|
785 | _level.set(i, ++l); |
---|
786 | if (_first[l] == INVALID) { |
---|
787 | _first[l] = _last[l] = i; |
---|
788 | _prev.set(i, INVALID); |
---|
789 | _next.set(i, INVALID); |
---|
790 | } else { |
---|
791 | _prev.set(_first[l], i); |
---|
792 | _next.set(i, _first[l]); |
---|
793 | _first[l] = i; |
---|
794 | } |
---|
795 | if (_highest_active < l) { |
---|
796 | _highest_active = l; |
---|
797 | } |
---|
798 | } |
---|
799 | |
---|
800 | /// \brief Lifts the active item returned by \c activeOn() member function. |
---|
801 | /// |
---|
802 | /// Lifts the active item returned by \c activeOn() member function |
---|
803 | /// to the given level. |
---|
804 | void liftActiveOn(int l, int new_level) |
---|
805 | { |
---|
806 | Item i = _first[l]; |
---|
807 | if (_next[i] != INVALID) { |
---|
808 | _prev.set(_next[i], INVALID); |
---|
809 | _first[l] = _next[i]; |
---|
810 | } else { |
---|
811 | _first[l] = INVALID; |
---|
812 | _last[l] = INVALID; |
---|
813 | } |
---|
814 | _level.set(i, l = new_level); |
---|
815 | if (_first[l] == INVALID) { |
---|
816 | _first[l] = _last[l] = i; |
---|
817 | _prev.set(i, INVALID); |
---|
818 | _next.set(i, INVALID); |
---|
819 | } else { |
---|
820 | _prev.set(_first[l], i); |
---|
821 | _next.set(i, _first[l]); |
---|
822 | _first[l] = i; |
---|
823 | } |
---|
824 | if (_highest_active < l) { |
---|
825 | _highest_active = l; |
---|
826 | } |
---|
827 | } |
---|
828 | |
---|
829 | ///Lifts the active item returned by \c activeOn() member function. |
---|
830 | |
---|
831 | ///Lifts the active item returned by \c activeOn() member function |
---|
832 | ///to the top level. |
---|
833 | void liftActiveToTop(int l) |
---|
834 | { |
---|
835 | Item i = _first[l]; |
---|
836 | if (_next[i] != INVALID) { |
---|
837 | _prev.set(_next[i], INVALID); |
---|
838 | _first[l] = _next[i]; |
---|
839 | } else { |
---|
840 | _first[l] = INVALID; |
---|
841 | _last[l] = INVALID; |
---|
842 | } |
---|
843 | _level.set(i, _max_level); |
---|
844 | if (l == _highest_active) { |
---|
845 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
846 | --_highest_active; |
---|
847 | } |
---|
848 | } |
---|
849 | |
---|
850 | ///@} |
---|
851 | |
---|
852 | /// \brief Lift an active item to a higher level. |
---|
853 | /// |
---|
854 | /// Lift an active item to a higher level. |
---|
855 | /// \param i The item to be lifted. It must be active. |
---|
856 | /// \param new_level The new level of \c i. It must be strictly higher |
---|
857 | /// than the current level. |
---|
858 | /// |
---|
859 | void lift(Item i, int new_level) { |
---|
860 | if (_next[i] != INVALID) { |
---|
861 | _prev.set(_next[i], _prev[i]); |
---|
862 | } else { |
---|
863 | _last[new_level] = _prev[i]; |
---|
864 | } |
---|
865 | if (_prev[i] != INVALID) { |
---|
866 | _next.set(_prev[i], _next[i]); |
---|
867 | } else { |
---|
868 | _first[new_level] = _next[i]; |
---|
869 | } |
---|
870 | _level.set(i, new_level); |
---|
871 | if (_first[new_level] == INVALID) { |
---|
872 | _first[new_level] = _last[new_level] = i; |
---|
873 | _prev.set(i, INVALID); |
---|
874 | _next.set(i, INVALID); |
---|
875 | } else { |
---|
876 | _prev.set(_first[new_level], i); |
---|
877 | _next.set(i, _first[new_level]); |
---|
878 | _first[new_level] = i; |
---|
879 | } |
---|
880 | if (_highest_active < new_level) { |
---|
881 | _highest_active = new_level; |
---|
882 | } |
---|
883 | } |
---|
884 | |
---|
885 | ///Lift all nodes on and above a level to the top (and deactivate them). |
---|
886 | |
---|
887 | ///This function lifts all nodes on and above level \c l to \c |
---|
888 | ///maxLevel(), and also deactivates them. |
---|
889 | void liftToTop(int l) { |
---|
890 | for (int i = l + 1; _first[i] != INVALID; ++i) { |
---|
891 | Item n = _first[i]; |
---|
892 | while (n != INVALID) { |
---|
893 | _level.set(n, _max_level); |
---|
894 | n = _next[n]; |
---|
895 | } |
---|
896 | _first[i] = INVALID; |
---|
897 | _last[i] = INVALID; |
---|
898 | } |
---|
899 | if (_highest_active > l - 1) { |
---|
900 | _highest_active = l - 1; |
---|
901 | while (_highest_active >= 0 && activeFree(_highest_active)) |
---|
902 | --_highest_active; |
---|
903 | } |
---|
904 | } |
---|
905 | |
---|
906 | private: |
---|
907 | |
---|
908 | int _init_level; |
---|
909 | |
---|
910 | public: |
---|
911 | |
---|
912 | ///\name Initialization |
---|
913 | ///Using this function you can initialize the levels of the item. |
---|
914 | ///\n |
---|
915 | ///This initializatios is started with calling \c initStart(). |
---|
916 | ///Then the |
---|
917 | ///items should be listed levels by levels statring with the lowest one |
---|
918 | ///(with level 0). This is done by using \c initAddItem() |
---|
919 | ///and \c initNewLevel(). Finally \c initFinish() must be called. |
---|
920 | ///The items not listed will be put on the highest level. |
---|
921 | ///@{ |
---|
922 | |
---|
923 | ///Start the initialization process. |
---|
924 | |
---|
925 | void initStart() { |
---|
926 | |
---|
927 | for (int i = 0; i <= _max_level; ++i) { |
---|
928 | _first[i] = _last[i] = INVALID; |
---|
929 | } |
---|
930 | _init_level = 0; |
---|
931 | for(typename ItemSetTraits<Graph,Item>::ItemIt i(_graph); |
---|
932 | i != INVALID; ++i) { |
---|
933 | _level.set(i, _max_level); |
---|
934 | } |
---|
935 | } |
---|
936 | |
---|
937 | ///Add an item to the current level. |
---|
938 | |
---|
939 | void initAddItem(Item i) { |
---|
940 | _level.set(i, _init_level); |
---|
941 | if (_last[_init_level] == INVALID) { |
---|
942 | _first[_init_level] = i; |
---|
943 | _last[_init_level] = i; |
---|
944 | _prev.set(i, INVALID); |
---|
945 | _next.set(i, INVALID); |
---|
946 | } else { |
---|
947 | _prev.set(i, _last[_init_level]); |
---|
948 | _next.set(i, INVALID); |
---|
949 | _next.set(_last[_init_level], i); |
---|
950 | _last[_init_level] = i; |
---|
951 | } |
---|
952 | } |
---|
953 | |
---|
954 | ///Start a new level. |
---|
955 | |
---|
956 | ///Start a new level. |
---|
957 | ///It shouldn't be used before the items on level 0 are listed. |
---|
958 | void initNewLevel() { |
---|
959 | ++_init_level; |
---|
960 | } |
---|
961 | |
---|
962 | ///Finalize the initialization process. |
---|
963 | |
---|
964 | void initFinish() { |
---|
965 | _highest_active = -1; |
---|
966 | } |
---|
967 | |
---|
968 | ///@} |
---|
969 | |
---|
970 | }; |
---|
971 | |
---|
972 | |
---|
973 | } //END OF NAMESPACE LEMON |
---|
974 | |
---|
975 | #endif |
---|
976 | |
---|