1 | // -*- C++ -*- |
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2 | #ifndef HUGO_DIJKSTRA_H |
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3 | #define HUGO_DIJKSTRA_H |
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4 | |
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5 | ///\ingroup galgs |
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6 | ///\file |
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7 | ///\brief Dijkstra algorithm. |
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8 | |
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9 | #include <hugo/bin_heap.h> |
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10 | #include <hugo/invalid.h> |
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11 | |
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12 | namespace hugo { |
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13 | |
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14 | /// \addtogroup galgs |
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15 | /// @{ |
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16 | |
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17 | ///%Dijkstra algorithm class. |
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18 | |
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19 | ///This class provides an efficient implementation of %Dijkstra algorithm. |
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20 | ///The edge lengths are passed to the algorithm using a |
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21 | ///\ref ReadMapSkeleton "readable map", |
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22 | ///so it is easy to change it to any kind of length. |
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23 | /// |
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24 | ///The type of the length is determined by the \c ValueType of the length map. |
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25 | /// |
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26 | ///It is also possible to change the underlying priority heap. |
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27 | /// |
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28 | ///\param GR The graph type the algorithm runs on. |
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29 | ///\param LM This read-only |
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30 | ///EdgeMap |
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31 | ///determines the |
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32 | ///lengths of the edges. It is read once for each edge, so the map |
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33 | ///may involve in relatively time consuming process to compute the edge |
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34 | ///length if it is necessary. The default map type is |
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35 | ///\ref GraphSkeleton::EdgeMap "Graph::EdgeMap<int>" |
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36 | ///\param Heap The heap type used by the %Dijkstra |
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37 | ///algorithm. The default |
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38 | ///is using \ref BinHeap "binary heap". |
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39 | /// |
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40 | ///\author Jacint Szabo and Alpar Juttner |
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41 | ///\todo We need a typedef-names should be standardized. (-: |
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42 | ///\todo Type of \c PredMap, \c PredNodeMap and \c DistMap |
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43 | ///should not be fixed. (Problematic to solve). |
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44 | |
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45 | #ifdef DOXYGEN |
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46 | template <typename GR, |
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47 | typename LM, |
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48 | typename Heap> |
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49 | #else |
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50 | template <typename GR, |
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51 | typename LM=typename GR::template EdgeMap<int>, |
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52 | template <class,class,class,class> class Heap = BinHeap > |
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53 | #endif |
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54 | class Dijkstra{ |
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55 | public: |
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56 | ///The type of the underlying graph. |
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57 | typedef GR Graph; |
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58 | typedef typename Graph::Node Node; |
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59 | typedef typename Graph::NodeIt NodeIt; |
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60 | typedef typename Graph::Edge Edge; |
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61 | typedef typename Graph::OutEdgeIt OutEdgeIt; |
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62 | |
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63 | ///The type of the length of the edges. |
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64 | typedef typename LM::ValueType ValueType; |
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65 | ///The type of the map that stores the edge lengths. |
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66 | typedef LM LengthMap; |
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67 | ///\brief The type of the map that stores the last |
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68 | ///edges of the shortest paths. |
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69 | typedef typename Graph::template NodeMap<Edge> PredMap; |
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70 | ///\brief The type of the map that stores the last but one |
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71 | ///nodes of the shortest paths. |
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72 | typedef typename Graph::template NodeMap<Node> PredNodeMap; |
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73 | ///The type of the map that stores the dists of the nodes. |
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74 | typedef typename Graph::template NodeMap<ValueType> DistMap; |
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75 | |
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76 | private: |
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77 | const Graph *G; |
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78 | const LM *length; |
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79 | // bool local_length; |
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80 | PredMap *predecessor; |
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81 | bool local_predecessor; |
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82 | PredNodeMap *pred_node; |
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83 | bool local_pred_node; |
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84 | DistMap *distance; |
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85 | bool local_distance; |
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86 | |
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87 | ///Initialize maps |
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88 | |
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89 | ///\todo Error if \c G or are \c NULL. What about \c length? |
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90 | ///\todo Better memory allocation (instead of new). |
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91 | void init_maps() |
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92 | { |
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93 | // if(!length) { |
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94 | // local_length = true; |
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95 | // length = new LM(G); |
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96 | // } |
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97 | if(!predecessor) { |
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98 | local_predecessor = true; |
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99 | predecessor = new PredMap(*G); |
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100 | } |
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101 | if(!pred_node) { |
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102 | local_pred_node = true; |
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103 | pred_node = new PredNodeMap(*G); |
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104 | } |
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105 | if(!distance) { |
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106 | local_distance = true; |
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107 | distance = new DistMap(*G); |
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108 | } |
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109 | } |
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110 | |
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111 | public : |
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112 | |
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113 | Dijkstra(const Graph& _G, const LM& _length) : |
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114 | G(&_G), length(&_length), |
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115 | predecessor(NULL), local_predecessor(false), |
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116 | pred_node(NULL), local_pred_node(false), |
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117 | distance(NULL), local_distance(false) |
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118 | { } |
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119 | |
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120 | ~Dijkstra() |
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121 | { |
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122 | // if(local_length) delete length; |
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123 | if(local_predecessor) delete predecessor; |
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124 | if(local_pred_node) delete pred_node; |
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125 | if(local_distance) delete distance; |
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126 | } |
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127 | |
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128 | ///Sets the graph the algorithm will run on. |
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129 | |
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130 | ///Sets the graph the algorithm will run on. |
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131 | ///\return <tt> (*this) </tt> |
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132 | Dijkstra &setGraph(const Graph &_G) |
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133 | { |
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134 | G = &_G; |
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135 | return *this; |
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136 | } |
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137 | ///Sets the length map. |
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138 | |
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139 | ///Sets the length map. |
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140 | ///\return <tt> (*this) </tt> |
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141 | Dijkstra &setLengthMap(const LM &m) |
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142 | { |
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143 | // if(local_length) { |
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144 | // delete length; |
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145 | // local_length=false; |
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146 | // } |
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147 | length = &m; |
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148 | return *this; |
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149 | } |
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150 | |
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151 | ///Sets the map storing the predecessor edges. |
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152 | |
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153 | ///Sets the map storing the predecessor edges. |
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154 | ///If you don't use this function before calling \ref run(), |
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155 | ///it will allocate one. The destuctor deallocates this |
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156 | ///automatically allocated map, of course. |
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157 | ///\return <tt> (*this) </tt> |
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158 | Dijkstra &setPredMap(PredMap &m) |
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159 | { |
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160 | if(local_predecessor) { |
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161 | delete predecessor; |
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162 | local_predecessor=false; |
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163 | } |
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164 | predecessor = &m; |
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165 | return *this; |
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166 | } |
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167 | |
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168 | ///Sets the map storing the predecessor nodes. |
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169 | |
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170 | ///Sets the map storing the predecessor nodes. |
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171 | ///If you don't use this function before calling \ref run(), |
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172 | ///it will allocate one. The destuctor deallocates this |
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173 | ///automatically allocated map, of course. |
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174 | ///\return <tt> (*this) </tt> |
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175 | Dijkstra &setPredNodeMap(PredNodeMap &m) |
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176 | { |
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177 | if(local_pred_node) { |
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178 | delete pred_node; |
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179 | local_pred_node=false; |
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180 | } |
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181 | pred_node = &m; |
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182 | return *this; |
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183 | } |
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184 | |
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185 | ///Sets the map storing the distances calculated by the algorithm. |
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186 | |
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187 | ///Sets the map storing the distances calculated by the algorithm. |
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188 | ///If you don't use this function before calling \ref run(), |
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189 | ///it will allocate one. The destuctor deallocates this |
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190 | ///automatically allocated map, of course. |
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191 | ///\return <tt> (*this) </tt> |
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192 | Dijkstra &setDistMap(DistMap &m) |
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193 | { |
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194 | if(local_distance) { |
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195 | delete distance; |
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196 | local_distance=false; |
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197 | } |
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198 | distance = &m; |
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199 | return *this; |
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200 | } |
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201 | |
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202 | ///Runs %Dijkstra algorithm from node \c s. |
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203 | |
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204 | ///This method runs the %Dijkstra algorithm from a root node \c s |
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205 | ///in order to |
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206 | ///compute the |
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207 | ///shortest path to each node. The algorithm computes |
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208 | ///- The shortest path tree. |
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209 | ///- The distance of each node from the root. |
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210 | |
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211 | void run(Node s) { |
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212 | |
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213 | init_maps(); |
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214 | |
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215 | for ( NodeIt u(*G) ; G->valid(u) ; G->next(u) ) { |
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216 | predecessor->set(u,INVALID); |
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217 | pred_node->set(u,INVALID); |
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218 | } |
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219 | |
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220 | typename GR::template NodeMap<int> heap_map(*G,-1); |
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221 | |
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222 | typedef Heap<Node, ValueType, typename GR::template NodeMap<int>, |
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223 | std::less<ValueType> > |
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224 | HeapType; |
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225 | |
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226 | HeapType heap(heap_map); |
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227 | |
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228 | heap.push(s,0); |
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229 | |
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230 | while ( !heap.empty() ) { |
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231 | |
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232 | Node v=heap.top(); |
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233 | ValueType oldvalue=heap[v]; |
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234 | heap.pop(); |
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235 | distance->set(v, oldvalue); |
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236 | |
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237 | |
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238 | for(OutEdgeIt e(*G,v); G->valid(e); G->next(e)) { |
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239 | Node w=G->bNode(e); |
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240 | |
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241 | switch(heap.state(w)) { |
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242 | case HeapType::PRE_HEAP: |
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243 | heap.push(w,oldvalue+(*length)[e]); |
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244 | predecessor->set(w,e); |
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245 | pred_node->set(w,v); |
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246 | break; |
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247 | case HeapType::IN_HEAP: |
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248 | if ( oldvalue+(*length)[e] < heap[w] ) { |
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249 | heap.decrease(w, oldvalue+(*length)[e]); |
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250 | predecessor->set(w,e); |
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251 | pred_node->set(w,v); |
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252 | } |
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253 | break; |
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254 | case HeapType::POST_HEAP: |
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255 | break; |
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256 | } |
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257 | } |
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258 | } |
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259 | } |
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260 | |
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261 | ///The distance of a node from the root. |
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262 | |
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263 | ///Returns the distance of a node from the root. |
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264 | ///\pre \ref run() must be called before using this function. |
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265 | ///\warning If node \c v in unreachable from the root the return value |
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266 | ///of this funcion is undefined. |
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267 | ValueType dist(Node v) const { return (*distance)[v]; } |
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268 | |
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269 | ///Returns the 'previous edge' of the shortest path tree. |
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270 | |
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271 | ///For a node \c v it returns the 'previous edge' of the shortest path tree, |
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272 | ///i.e. it returns the last edge from a shortest path from the root to \c |
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273 | ///v. It is \ref INVALID |
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274 | ///if \c v is unreachable from the root or if \c v=s. The |
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275 | ///shortest path tree used here is equal to the shortest path tree used in |
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276 | ///\ref predNode(Node v). \pre \ref run() must be called before using |
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277 | ///this function. |
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278 | Edge pred(Node v) const { return (*predecessor)[v]; } |
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279 | |
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280 | ///Returns the 'previous node' of the shortest path tree. |
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281 | |
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282 | ///For a node \c v it returns the 'previous node' of the shortest path tree, |
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283 | ///i.e. it returns the last but one node from a shortest path from the |
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284 | ///root to \c /v. It is INVALID if \c v is unreachable from the root or if |
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285 | ///\c v=s. The shortest path tree used here is equal to the shortest path |
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286 | ///tree used in \ref pred(Node v). \pre \ref run() must be called before |
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287 | ///using this function. |
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288 | Node predNode(Node v) const { return (*pred_node)[v]; } |
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289 | |
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290 | ///Returns a reference to the NodeMap of distances. |
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291 | |
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292 | ///Returns a reference to the NodeMap of distances. \pre \ref run() must |
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293 | ///be called before using this function. |
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294 | const DistMap &distMap() const { return *distance;} |
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295 | |
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296 | ///Returns a reference to the shortest path tree map. |
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297 | |
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298 | ///Returns a reference to the NodeMap of the edges of the |
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299 | ///shortest path tree. |
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300 | ///\pre \ref run() must be called before using this function. |
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301 | const PredMap &predMap() const { return *predecessor;} |
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302 | |
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303 | ///Returns a reference to the map of nodes of shortest paths. |
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304 | |
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305 | ///Returns a reference to the NodeMap of the last but one nodes of the |
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306 | ///shortest path tree. |
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307 | ///\pre \ref run() must be called before using this function. |
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308 | const PredNodeMap &predNodeMap() const { return *pred_node;} |
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309 | |
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310 | ///Checks if a node is reachable from the root. |
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311 | |
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312 | ///Returns \c true if \c v is reachable from the root. |
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313 | ///\warning the root node is reported to be unreached! |
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314 | ///\todo Is this what we want? |
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315 | ///\pre \ref run() must be called before using this function. |
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316 | /// |
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317 | bool reached(Node v) { return G->valid((*predecessor)[v]); } |
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318 | |
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319 | }; |
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320 | |
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321 | |
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322 | // ********************************************************************** |
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323 | // IMPLEMENTATIONS |
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324 | // ********************************************************************** |
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325 | |
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326 | /// @} |
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327 | |
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328 | } //END OF NAMESPACE HUGO |
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329 | |
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330 | #endif |
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331 | |
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332 | |
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