| 1 | // -*- c++ -*- |
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| 2 | |
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| 3 | #ifndef HUGO_FULL_GRAPH_H |
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| 4 | #define HUGO_FULL_GRAPH_H |
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| 5 | |
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| 6 | ///\ingroup graphs |
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| 7 | ///\file |
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| 8 | ///\brief FullGraph and SymFullGraph classes. |
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| 9 | |
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| 10 | #include <vector> |
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| 11 | #include <limits.h> |
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| 12 | |
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| 13 | #include <hugo/invalid.h> |
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| 14 | |
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| 15 | namespace hugo { |
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| 16 | |
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| 17 | /// \addtogroup graphs |
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| 18 | /// @{ |
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| 19 | |
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| 20 | ///A full graph class. |
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| 21 | |
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| 22 | ///This is a simple and fast directed full graph implementation. |
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| 23 | ///It is completely static, so you can neither add nor delete either |
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| 24 | ///edges or nodes. |
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| 25 | ///Otherwise it conforms to the graph interface documented under |
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| 26 | ///the description of \ref GraphSkeleton. |
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| 27 | ///\sa \ref GraphSkeleton. |
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| 28 | ///\todo What about loops? |
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| 29 | ///\todo Don't we need SymEdgeMap? |
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| 30 | /// |
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| 31 | ///\author Alpar Juttner |
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| 32 | class FullGraph { |
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| 33 | int NodeNum; |
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| 34 | int EdgeNum; |
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| 35 | public: |
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| 36 | template <typename T> class EdgeMap; |
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| 37 | template <typename T> class NodeMap; |
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| 38 | |
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| 39 | class Node; |
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| 40 | class Edge; |
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| 41 | class NodeIt; |
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| 42 | class EdgeIt; |
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| 43 | class OutEdgeIt; |
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| 44 | class InEdgeIt; |
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| 45 | |
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| 46 | template <typename T> class NodeMap; |
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| 47 | template <typename T> class EdgeMap; |
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| 48 | |
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| 49 | public: |
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| 50 | |
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| 51 | ///Creates a full graph with \c n nodes. |
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| 52 | FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { } |
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| 53 | /// |
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| 54 | FullGraph(const FullGraph &_g) |
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| 55 | : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { } |
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| 56 | |
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| 57 | int nodeNum() const { return NodeNum; } //FIXME: What is this? |
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| 58 | int edgeNum() const { return EdgeNum; } //FIXME: What is this? |
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| 59 | |
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| 60 | int maxNodeId() const { return NodeNum; } //FIXME: What is this? |
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| 61 | int maxEdgeId() const { return EdgeNum; } //FIXME: What is this? |
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| 62 | |
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| 63 | Node tail(Edge e) const { return e.n%NodeNum; } |
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| 64 | Node head(Edge e) const { return e.n/NodeNum; } |
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| 65 | |
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| 66 | NodeIt& first(NodeIt& v) const { |
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| 67 | v=NodeIt(*this); return v; } |
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| 68 | EdgeIt& first(EdgeIt& e) const { |
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| 69 | e=EdgeIt(*this); return e; } |
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| 70 | OutEdgeIt& first(OutEdgeIt& e, const Node v) const { |
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| 71 | e=OutEdgeIt(*this,v); return e; } |
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| 72 | InEdgeIt& first(InEdgeIt& e, const Node v) const { |
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| 73 | e=InEdgeIt(*this,v); return e; } |
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| 74 | |
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| 75 | static int id(Node v) { return v.n; } |
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| 76 | static int id(Edge e) { return e.n; } |
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| 77 | |
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| 78 | /// Finds an edge between two nodes. |
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| 79 | |
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| 80 | /// Finds an edge from node \c u to node \c v. |
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| 81 | /// |
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| 82 | /// If \c prev is \ref INVALID (this is the default value), then |
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| 83 | /// It finds the first edge from \c u to \c v. Otherwise it looks for |
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| 84 | /// the next edge from \c u to \c v after \c prev. |
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| 85 | /// \return The found edge or INVALID if there is no such an edge. |
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| 86 | Edge findEdge(Node u,Node v, Edge prev = INVALID) |
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| 87 | { |
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| 88 | return prev.n==-1?Edge(*this,u.n,v.n):INVALID; |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | class Node { |
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| 93 | friend class FullGraph; |
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| 94 | template <typename T> friend class NodeMap; |
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| 95 | |
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| 96 | friend class Edge; |
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| 97 | friend class OutEdgeIt; |
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| 98 | friend class InEdgeIt; |
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| 99 | friend class SymEdge; |
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| 100 | |
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| 101 | protected: |
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| 102 | int n; |
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| 103 | friend int FullGraph::id(Node v); |
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| 104 | Node(int nn) {n=nn;} |
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| 105 | public: |
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| 106 | Node() {} |
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| 107 | Node (Invalid) { n=-1; } |
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| 108 | bool operator==(const Node i) const {return n==i.n;} |
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| 109 | bool operator!=(const Node i) const {return n!=i.n;} |
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| 110 | bool operator<(const Node i) const {return n<i.n;} |
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| 111 | }; |
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| 112 | |
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| 113 | class NodeIt : public Node { |
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| 114 | const FullGraph *G; |
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| 115 | friend class FullGraph; |
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| 116 | public: |
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| 117 | NodeIt() : Node() { } |
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| 118 | NodeIt(const FullGraph& _G,Node n) : Node(n), G(&_G) { } |
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| 119 | NodeIt(Invalid i) : Node(i) { } |
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| 120 | NodeIt(const FullGraph& _G) : Node(_G.NodeNum?0:-1), G(&_G) { } |
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| 121 | ///\todo Undocumented conversion Node -\> NodeIt. |
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| 122 | NodeIt& operator++() { n=(n+2)%(G->NodeNum+1)-1;return *this; } |
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| 123 | }; |
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| 124 | |
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| 125 | class Edge { |
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| 126 | friend class FullGraph; |
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| 127 | template <typename T> friend class EdgeMap; |
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| 128 | |
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| 129 | friend class Node; |
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| 130 | friend class NodeIt; |
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| 131 | protected: |
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| 132 | int n; //NodeNum*head+tail; |
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| 133 | friend int FullGraph::id(Edge e); |
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| 134 | |
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| 135 | Edge(int nn) : n(nn) {} |
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| 136 | Edge(const FullGraph &G, int tail, int head) : n(G.NodeNum*head+tail) {} |
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| 137 | public: |
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| 138 | Edge() { } |
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| 139 | Edge (Invalid) { n=-1; } |
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| 140 | bool operator==(const Edge i) const {return n==i.n;} |
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| 141 | bool operator!=(const Edge i) const {return n!=i.n;} |
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| 142 | bool operator<(const Edge i) const {return n<i.n;} |
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| 143 | ///\bug This is a workaround until somebody tells me how to |
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| 144 | ///make class \c SymFullGraph::SymEdgeMap friend of Edge |
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| 145 | int &idref() {return n;} |
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| 146 | const int &idref() const {return n;} |
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| 147 | }; |
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| 148 | |
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| 149 | class EdgeIt : public Edge { |
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| 150 | friend class FullGraph; |
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| 151 | public: |
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| 152 | EdgeIt(const FullGraph& _G) : Edge(_G.EdgeNum-1) { } |
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| 153 | EdgeIt(const FullGraph&, Edge e) : Edge(e) { } |
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| 154 | EdgeIt (Invalid i) : Edge(i) { } |
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| 155 | EdgeIt() : Edge() { } |
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| 156 | EdgeIt& operator++() { --n; return *this; } |
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| 157 | |
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| 158 | ///\bug This is a workaround until somebody tells me how to |
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| 159 | ///make class \c SymFullGraph::SymEdgeMap friend of Edge |
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| 160 | int &idref() {return n;} |
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| 161 | }; |
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| 162 | |
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| 163 | class OutEdgeIt : public Edge { |
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| 164 | const FullGraph *G; |
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| 165 | friend class FullGraph; |
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| 166 | public: |
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| 167 | OutEdgeIt() : Edge() { } |
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| 168 | OutEdgeIt(const FullGraph& _G, Edge e) : Edge(e), G(&_G) { } |
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| 169 | OutEdgeIt (Invalid i) : Edge(i) { } |
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| 170 | |
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| 171 | OutEdgeIt(const FullGraph& _G,const Node v) : Edge(v.n), G(&_G) {} |
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| 172 | |
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| 173 | OutEdgeIt& operator++() |
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| 174 | { n+=G->NodeNum; if(n>=G->EdgeNum) n=-1; return *this; } |
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| 175 | |
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| 176 | }; |
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| 177 | |
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| 178 | class InEdgeIt : public Edge { |
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| 179 | const FullGraph *G; |
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| 180 | friend class FullGraph; |
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| 181 | public: |
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| 182 | InEdgeIt() : Edge() { } |
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| 183 | InEdgeIt(const FullGraph& _G, Edge e) : Edge(e), G(&_G) { } |
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| 184 | InEdgeIt (Invalid i) : Edge(i) { } |
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| 185 | InEdgeIt(const FullGraph& _G,Node v) : Edge(v.n*_G.NodeNum), G(&_G) {} |
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| 186 | InEdgeIt& operator++() |
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| 187 | { if(!((++n)%G->NodeNum)) n=-1; return *this; } |
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| 188 | }; |
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| 189 | |
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| 190 | template <typename T> class NodeMap |
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| 191 | { |
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| 192 | std::vector<T> container; |
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| 193 | |
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| 194 | public: |
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| 195 | typedef T ValueType; |
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| 196 | typedef Node KeyType; |
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| 197 | |
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| 198 | NodeMap(const FullGraph &_G) : container(_G.NodeNum) { } |
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| 199 | NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { } |
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| 200 | NodeMap(const NodeMap<T> &m) : container(m.container) { } |
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| 201 | |
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| 202 | template<typename TT> friend class NodeMap; |
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| 203 | ///\todo It can copy between different types. |
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| 204 | template<typename TT> NodeMap(const NodeMap<TT> &m) |
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| 205 | : container(m.container.size()) |
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| 206 | { |
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| 207 | typename std::vector<TT>::const_iterator i; |
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| 208 | for(typename std::vector<TT>::const_iterator i=m.container.begin(); |
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| 209 | i!=m.container.end(); |
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| 210 | i++) |
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| 211 | container.push_back(*i); |
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| 212 | } |
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| 213 | void set(Node n, T a) { container[n.n]=a; } |
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| 214 | //'T& operator[](Node n)' would be wrong here |
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| 215 | typename std::vector<T>::reference |
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| 216 | operator[](Node n) { return container[n.n]; } |
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| 217 | //'const T& operator[](Node n)' would be wrong here |
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| 218 | typename std::vector<T>::const_reference |
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| 219 | operator[](Node n) const { return container[n.n]; } |
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| 220 | |
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| 221 | ///\warning There is no safety check at all! |
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| 222 | ///Using operator = between maps attached to different graph may |
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| 223 | ///cause serious problem. |
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| 224 | ///\todo Is this really so? |
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| 225 | ///\todo It can copy between different types. |
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| 226 | const NodeMap<T>& operator=(const NodeMap<T> &m) |
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| 227 | { |
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| 228 | container = m.container; |
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| 229 | return *this; |
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| 230 | } |
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| 231 | template<typename TT> |
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| 232 | const NodeMap<T>& operator=(const NodeMap<TT> &m) |
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| 233 | { |
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| 234 | std::copy(m.container.begin(), m.container.end(), container.begin()); |
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| 235 | return *this; |
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| 236 | } |
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| 237 | |
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| 238 | void update() {} //Useless for Dynamic Maps |
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| 239 | void update(T a) {} //Useless for Dynamic Maps |
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| 240 | }; |
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| 241 | |
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| 242 | template <typename T> class EdgeMap |
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| 243 | { |
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| 244 | std::vector<T> container; |
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| 245 | |
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| 246 | public: |
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| 247 | typedef T ValueType; |
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| 248 | typedef Edge KeyType; |
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| 249 | |
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| 250 | EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { } |
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| 251 | EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { } |
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| 252 | EdgeMap(const EdgeMap<T> &m) : container(m.container) { } |
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| 253 | |
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| 254 | template<typename TT> friend class EdgeMap; |
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| 255 | ///\todo It can copy between different types. |
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| 256 | ///\todo We could use 'copy' |
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| 257 | template<typename TT> EdgeMap(const EdgeMap<TT> &m) : |
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| 258 | container(m.container.size()) |
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| 259 | { |
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| 260 | typename std::vector<TT>::const_iterator i; |
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| 261 | for(typename std::vector<TT>::const_iterator i=m.container.begin(); |
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| 262 | i!=m.container.end(); |
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| 263 | i++) |
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| 264 | container.push_back(*i); |
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| 265 | } |
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| 266 | void set(Edge n, T a) { container[n.n]=a; } |
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| 267 | //T get(Edge n) const { return container[n.n]; } |
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| 268 | typename std::vector<T>::reference |
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| 269 | operator[](Edge n) { return container[n.n]; } |
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| 270 | typename std::vector<T>::const_reference |
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| 271 | operator[](Edge n) const { return container[n.n]; } |
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| 272 | |
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| 273 | ///\warning There is no safety check at all! |
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| 274 | ///Using operator = between maps attached to different graph may |
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| 275 | ///cause serious problem. |
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| 276 | ///\todo Is this really so? |
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| 277 | ///\todo It can copy between different types. |
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| 278 | const EdgeMap<T>& operator=(const EdgeMap<T> &m) |
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| 279 | { |
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| 280 | container = m.container; |
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| 281 | return *this; |
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| 282 | } |
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| 283 | template<typename TT> |
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| 284 | const EdgeMap<T>& operator=(const EdgeMap<TT> &m) |
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| 285 | { |
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| 286 | std::copy(m.container.begin(), m.container.end(), container.begin()); |
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| 287 | return *this; |
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| 288 | } |
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| 289 | |
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| 290 | void update() {} |
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| 291 | void update(T a) {} |
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| 292 | }; |
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| 293 | |
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| 294 | }; |
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| 295 | |
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| 296 | /// @} |
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| 297 | |
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| 298 | } //namespace hugo |
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| 299 | |
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| 300 | |
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| 301 | |
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| 302 | |
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| 303 | #endif //HUGO_FULL_GRAPH_H |
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