COIN-OR::LEMON - Graph Library

source: lemon-0.x/src/hugo/full_graph.h @ 673:b387504959a2

Last change on this file since 673:b387504959a2 was 606:81a0c2f2f7c6, checked in by marci, 21 years ago

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1// -*- c++ -*-
2
3#ifndef HUGO_FULL_GRAPH_H
4#define HUGO_FULL_GRAPH_H
5
6///\ingroup graphs
7///\file
8///\brief FullGraph and SymFullGraph classes.
9
10#include <vector>
11#include <limits.h>
12
13#include <hugo/invalid.h>
14
15namespace hugo {
16
17/// \addtogroup graphs
18/// @{
19
20  ///A full graph class.
21
22  ///This is a simple and fast directed full graph implementation.
23  ///It is completely static, so you can neither add nor delete either
24  ///edges or nodes.
25  ///Otherwise it conforms to the graph interface documented under
26  ///the description of \ref GraphSkeleton.
27  ///\sa \ref GraphSkeleton.
28  ///\todo Shouldn't we avoid loops?
29  ///
30  ///\author Alpar Juttner
31  class FullGraph {
32    int NodeNum;
33    int EdgeNum;
34  public:
35    template <typename T> class EdgeMap;
36    template <typename T> class NodeMap;
37
38    class Node;
39    class Edge;
40    class NodeIt;
41    class EdgeIt;
42    class OutEdgeIt;
43    class InEdgeIt;
44   
45    template <typename T> class NodeMap;
46    template <typename T> class EdgeMap;
47   
48  public:
49
50    ///Creates a full graph with \c n nodes.
51    FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { }
52    ///
53    FullGraph(const FullGraph &_g)
54      : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { }
55   
56    int nodeNum() const { return NodeNum; }  //FIXME: What is this?
57    int edgeNum() const { return EdgeNum; }  //FIXME: What is this?
58
59    int maxNodeId() const { return NodeNum; }  //FIXME: What is this?
60    int maxEdgeId() const { return EdgeNum; }  //FIXME: What is this?
61
62    Node tail(Edge e) const { return e.n%NodeNum; }
63    Node head(Edge e) const { return e.n/NodeNum; }
64
65    Node aNode(OutEdgeIt e) const { return tail(e); }
66    Node aNode(InEdgeIt e) const { return head(e); }
67
68    Node bNode(OutEdgeIt e) const { return head(e); }
69    Node bNode(InEdgeIt e) const { return tail(e); }
70
71    NodeIt& first(NodeIt& v) const {
72      v=NodeIt(*this); return v; }
73    EdgeIt& first(EdgeIt& e) const {
74      e=EdgeIt(*this); return e; }
75    OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
76      e=OutEdgeIt(*this,v); return e; }
77    InEdgeIt& first(InEdgeIt& e, const Node v) const {
78      e=InEdgeIt(*this,v); return e; }
79
80    bool valid(Edge e) const { return e.n!=-1; }
81    bool valid(Node n) const { return n.n!=-1; }
82   
83    template <typename It> It getNext(It it) const
84    { It tmp(it); return next(tmp); }
85
86    NodeIt& next(NodeIt& it) const {
87      it.n=(it.n+2)%(NodeNum+1)-1;
88      return it;
89    }
90    OutEdgeIt& next(OutEdgeIt& it) const
91    { it.n+=NodeNum; if(it.n>=EdgeNum) it.n=-1; return it; }
92    InEdgeIt& next(InEdgeIt& it) const
93    { if(!((++it.n)%NodeNum)) it.n=-1; return it; }
94    EdgeIt& next(EdgeIt& it) const { --it.n; return it; }
95
96    int id(Node v) const { return v.n; }
97    int id(Edge e) const { return e.n; }
98
99    class Node {
100      friend class FullGraph;
101      template <typename T> friend class NodeMap;
102
103      friend class Edge;
104      friend class OutEdgeIt;
105      friend class InEdgeIt;
106      friend class SymEdge;
107
108    protected:
109      int n;
110      friend int FullGraph::id(Node v) const;
111      Node(int nn) {n=nn;}
112    public:
113      Node() {}
114      Node (Invalid) { n=-1; }
115      bool operator==(const Node i) const {return n==i.n;}
116      bool operator!=(const Node i) const {return n!=i.n;}
117      bool operator<(const Node i) const {return n<i.n;}
118    };
119   
120    class NodeIt : public Node {
121      friend class FullGraph;
122    public:
123      NodeIt() : Node() { }
124      NodeIt(Invalid i) : Node(i) { }
125      NodeIt(const FullGraph& G) : Node(G.NodeNum?0:-1) { }
126      ///\todo Undocumented conversion Node -\> NodeIt.
127      NodeIt(const FullGraph& G, const Node &n) : Node(n) { }
128    };
129
130    class Edge {
131      friend class FullGraph;
132      template <typename T> friend class EdgeMap;
133     
134      friend class Node;
135      friend class NodeIt;
136    protected:
137      int n; //NodeNum*head+tail;
138      friend int FullGraph::id(Edge e) const;
139
140      Edge(int nn) {n=nn;}
141    public:
142      Edge() { }
143      Edge (Invalid) { n=-1; }
144      bool operator==(const Edge i) const {return n==i.n;}
145      bool operator!=(const Edge i) const {return n!=i.n;}
146      bool operator<(const Edge i) const {return n<i.n;}
147      ///\bug This is a workaround until somebody tells me how to
148      ///make class \c SymFullGraph::SymEdgeMap friend of Edge
149      int &idref() {return n;}
150      const int &idref() const {return n;}
151    };
152   
153    class EdgeIt : public Edge {
154      friend class FullGraph;
155    public:
156      EdgeIt(const FullGraph& G) : Edge(G.EdgeNum-1) { }
157      EdgeIt (Invalid i) : Edge(i) { }
158      EdgeIt() : Edge() { }
159      ///\bug This is a workaround until somebody tells me how to
160      ///make class \c SymFullGraph::SymEdgeMap friend of Edge
161      int &idref() {return n;}
162    };
163   
164    class OutEdgeIt : public Edge {
165      friend class FullGraph;
166    public:
167      OutEdgeIt() : Edge() { }
168      OutEdgeIt (Invalid i) : Edge(i) { }
169
170      OutEdgeIt(const FullGraph& G,const Node v)
171        : Edge(v.n) {}
172    };
173   
174    class InEdgeIt : public Edge {
175      friend class FullGraph;
176    public:
177      InEdgeIt() : Edge() { }
178      InEdgeIt (Invalid i) : Edge(i) { }
179      InEdgeIt(const FullGraph& G,Node v) :Edge(v.n*G.NodeNum){}
180    };
181
182    template <typename T> class NodeMap
183    {
184      std::vector<T> container;
185
186    public:
187      typedef T ValueType;
188      typedef Node KeyType;
189
190      NodeMap(const FullGraph &_G) : container(_G.NodeNum) { }
191      NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { }
192      NodeMap(const NodeMap<T> &m) : container(m.container) { }
193
194      template<typename TT> friend class NodeMap;
195      ///\todo It can copy between different types.
196      template<typename TT> NodeMap(const NodeMap<TT> &m)
197        : container(m.container.size())
198      {
199        typename std::vector<TT>::const_iterator i;
200        for(typename std::vector<TT>::const_iterator i=m.container.begin();
201            i!=m.container.end();
202            i++)
203          container.push_back(*i);
204      }
205      void set(Node n, T a) { container[n.n]=a; }
206      //'T& operator[](Node n)' would be wrong here
207      typename std::vector<T>::reference
208      operator[](Node n) { return container[n.n]; }
209      //'const T& operator[](Node n)' would be wrong here
210      typename std::vector<T>::const_reference
211      operator[](Node n) const { return container[n.n]; }
212
213      ///\warning There is no safety check at all!
214      ///Using operator = between maps attached to different graph may
215      ///cause serious problem.
216      ///\todo Is this really so?
217      ///\todo It can copy between different types.
218      const NodeMap<T>& operator=(const NodeMap<T> &m)
219      {
220        container = m.container;
221        return *this;
222      }
223      template<typename TT>
224      const NodeMap<T>& operator=(const NodeMap<TT> &m)
225      {
226        std::copy(m.container.begin(), m.container.end(), container.begin());
227        return *this;
228      }
229     
230      void update() {}    //Useless for Dynamic Maps
231      void update(T a) {}  //Useless for Dynamic Maps
232    };
233   
234    template <typename T> class EdgeMap
235    {
236      std::vector<T> container;
237
238    public:
239      typedef T ValueType;
240      typedef Edge KeyType;
241
242      EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { }
243      EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { }
244      EdgeMap(const EdgeMap<T> &m) : container(m.container) { }
245
246      template<typename TT> friend class EdgeMap;
247      ///\todo It can copy between different types.
248      ///\todo We could use 'copy'
249      template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
250        container(m.container.size())
251      {
252        typename std::vector<TT>::const_iterator i;
253        for(typename std::vector<TT>::const_iterator i=m.container.begin();
254            i!=m.container.end();
255            i++)
256          container.push_back(*i);
257      }
258      void set(Edge n, T a) { container[n.n]=a; }
259      //T get(Edge n) const { return container[n.n]; }
260      typename std::vector<T>::reference
261      operator[](Edge n) { return container[n.n]; }
262      typename std::vector<T>::const_reference
263      operator[](Edge n) const { return container[n.n]; }
264
265      ///\warning There is no safety check at all!
266      ///Using operator = between maps attached to different graph may
267      ///cause serious problem.
268      ///\todo Is this really so?
269      ///\todo It can copy between different types.
270      const EdgeMap<T>& operator=(const EdgeMap<T> &m)
271      {
272        container = m.container;
273        return *this;
274      }
275      template<typename TT>
276      const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
277      {
278        std::copy(m.container.begin(), m.container.end(), container.begin());
279        return *this;
280      }
281     
282      void update() {}
283      void update(T a) {}
284    };
285
286  };
287
288  /// @} 
289
290} //namespace hugo
291
292
293
294
295#endif //HUGO_FULL_GRAPH_H
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