COIN-OR::LEMON - Graph Library

source: lemon-0.x/src/hugo/list_graph.h @ 780:e06d0d16595f

Last change on this file since 780:e06d0d16595f was 774:4297098d9677, checked in by Alpar Juttner, 20 years ago

Merge back the whole branches/hugo++ to trunk.

File size: 46.8 KB
RevLine 
[395]1// -*- mode:C++ -*-
2
[405]3#ifndef HUGO_LIST_GRAPH_H
4#define HUGO_LIST_GRAPH_H
[395]5
[491]6///\ingroup graphs
[395]7///\file
[405]8///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
[395]9
10#include <vector>
11#include <limits.h>
12
[542]13#include <hugo/invalid.h>
[395]14
15namespace hugo {
16
[406]17/// \addtogroup graphs
18/// @{
19
[397]20  class SymListGraph;
[395]21
[401]22  ///A list graph class.
[395]23
[397]24  ///This is a simple and fast erasable graph implementation.
25  ///
[395]26  ///It conforms to the graph interface documented under
27  ///the description of \ref GraphSkeleton.
28  ///\sa \ref GraphSkeleton.
[397]29  class ListGraph {
[395]30
[397]31    //Nodes are double linked.
32    //The free nodes are only single linked using the "next" field.
[395]33    struct NodeT
34    {
[397]35      int first_in,first_out;
36      int prev, next;
37      //      NodeT() {}
[395]38    };
[397]39    //Edges are double linked.
40    //The free edges are only single linked using the "next_in" field.
[395]41    struct EdgeT
42    {
[397]43      int head, tail;
44      int prev_in, prev_out;
45      int next_in, next_out;
[395]46      //FIXME: is this necessary?
[397]47      //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {} 
[395]48    };
49
50    std::vector<NodeT> nodes;
[397]51    //The first node
52    int first_node;
53    //The first free node
54    int first_free_node;
[395]55    std::vector<EdgeT> edges;
[397]56    //The first free edge
57    int first_free_edge;
[395]58   
[397]59  protected:
[395]60   
61    template <typename Key> class DynMapBase
62    {
63    protected:
[397]64      const ListGraph* G;
[395]65    public:
[515]66      virtual void add(const Key k) = 0;
67      virtual void erase(const Key k) = 0;
[397]68      DynMapBase(const ListGraph &_G) : G(&_G) {}
[395]69      virtual ~DynMapBase() {}
[397]70      friend class ListGraph;
[395]71    };
72   
73  public:
74    template <typename T> class EdgeMap;
[400]75    template <typename T> class NodeMap;
[397]76   
[395]77    class Node;
78    class Edge;
79
80    //  protected:
81    // HELPME:
82  protected:
83    ///\bug It must be public because of SymEdgeMap.
84    ///
85    mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
86    ///\bug It must be public because of SymEdgeMap.
87    ///
88    mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
89   
90  public:
91
92    class NodeIt;
93    class EdgeIt;
94    class OutEdgeIt;
95    class InEdgeIt;
96   
97  public:
98
[397]99    ListGraph() : nodes(), first_node(-1),
100                  first_free_node(-1), edges(), first_free_edge(-1) {}
101    ListGraph(const ListGraph &_g) : nodes(_g.nodes), first_node(_g.first_node),
102                                     first_free_node(_g.first_free_node),
103                                     edges(_g.edges),
104                                     first_free_edge(_g.first_free_edge) {}
[395]105   
[397]106    ~ListGraph()
[395]107    {
108      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
109          i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
110      for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
111          i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
112    }
113
114    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
115    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
116
[695]117    ///Set the expected number of edges
118
119    ///With this function, it is possible to set the expected number of edges.
120    ///The use of this fasten the building of the graph and makes
121    ///it possible to avoid the superfluous memory allocation.
122    void reserveEdge(int n) { edges.reserve(n); };
123   
[395]124    ///\bug This function does something different than
125    ///its name would suggests...
126    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
127    ///\bug This function does something different than
128    ///its name would suggests...
129    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
130
131    Node tail(Edge e) const { return edges[e.n].tail; }
132    Node head(Edge e) const { return edges[e.n].head; }
133
[713]134    NodeIt& first(NodeIt& v) const {
[395]135      v=NodeIt(*this); return v; }
[713]136    EdgeIt& first(EdgeIt& e) const {
[395]137      e=EdgeIt(*this); return e; }
[713]138    OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
[395]139      e=OutEdgeIt(*this,v); return e; }
[713]140    InEdgeIt& first(InEdgeIt& e, const Node v) const {
[395]141      e=InEdgeIt(*this,v); return e; }
142
[713]143    static int id(Node v) { return v.n; }
144    static int id(Edge e) { return e.n; }
[395]145
[397]146    /// Adds a new node to the graph.
147
148    /// \todo It adds the nodes in a reversed order.
149    /// (i.e. the lastly added node becomes the first.)
[395]150    Node addNode() {
[397]151      int n;
152     
153      if(first_free_node==-1)
154        {
155          n = nodes.size();
156          nodes.push_back(NodeT());
157        }
158      else {
159        n = first_free_node;
160        first_free_node = nodes[n].next;
161      }
162     
163      nodes[n].next = first_node;
164      if(first_node != -1) nodes[first_node].prev = n;
165      first_node = n;
166      nodes[n].prev = -1;
167     
168      nodes[n].first_in = nodes[n].first_out = -1;
169     
170      Node nn; nn.n=n;
[395]171
[397]172      //Update dynamic maps
[395]173      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
[397]174          i!=dyn_node_maps.end(); ++i) (**i).add(nn);
[395]175
[397]176      return nn;
[395]177    }
178   
179    Edge addEdge(Node u, Node v) {
[397]180      int n;
181     
182      if(first_free_edge==-1)
183        {
184          n = edges.size();
185          edges.push_back(EdgeT());
186        }
187      else {
188        n = first_free_edge;
189        first_free_edge = edges[n].next_in;
190      }
191     
192      edges[n].tail = u.n; edges[n].head = v.n;
[395]193
[397]194      edges[n].next_out = nodes[u.n].first_out;
195      if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
196      edges[n].next_in = nodes[v.n].first_in;
197      if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
198      edges[n].prev_in = edges[n].prev_out = -1;
199       
200      nodes[u.n].first_out = nodes[v.n].first_in = n;
201
202      Edge e; e.n=n;
203
204      //Update dynamic maps
[395]205      for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
206          i!=dyn_edge_maps.end(); ++i) (**i).add(e);
207
208      return e;
209    }
[774]210   
211    /// Finds an edge between two nodes.
[395]212
[774]213    /// Finds an edge from node \c u to node \c v.
214    ///
215    /// If \c prev is \ref INVALID (this is the default value), then
216    /// It finds the first edge from \c u to \c v. Otherwise it looks for
217    /// the next edge from \c u to \c v after \c prev.
218    /// \return The found edge or INVALID if there is no such an edge.
219    Edge findEdge(Node u,Node v, Edge prev = INVALID)
220    {
221      int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
222      while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
223      prev.n=e;
224      return prev;
225    }
226   
[397]227  private:
228    void eraseEdge(int n) {
229     
230      if(edges[n].next_in!=-1)
231        edges[edges[n].next_in].prev_in = edges[n].prev_in;
232      if(edges[n].prev_in!=-1)
233        edges[edges[n].prev_in].next_in = edges[n].next_in;
234      else nodes[edges[n].head].first_in = edges[n].next_in;
235     
236      if(edges[n].next_out!=-1)
237        edges[edges[n].next_out].prev_out = edges[n].prev_out;
238      if(edges[n].prev_out!=-1)
239        edges[edges[n].prev_out].next_out = edges[n].next_out;
240      else nodes[edges[n].tail].first_out = edges[n].next_out;
241     
242      edges[n].next_in = first_free_edge;
[695]243      first_free_edge = n;     
[397]244
245      //Update dynamic maps
246      Edge e; e.n=n;
247      for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
248          i!=dyn_edge_maps.end(); ++i) (**i).erase(e);
249    }
250     
251  public:
252
253    void erase(Node nn) {
254      int n=nn.n;
255     
256      int m;
257      while((m=nodes[n].first_in)!=-1) eraseEdge(m);
258      while((m=nodes[n].first_out)!=-1) eraseEdge(m);
259
260      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
261      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
262      else first_node = nodes[n].next;
263     
264      nodes[n].next = first_free_node;
265      first_free_node = n;
266
267      //Update dynamic maps
268      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
269          i!=dyn_node_maps.end(); ++i) (**i).erase(nn);
270    }
271   
272    void erase(Edge e) { eraseEdge(e.n); }
273
274    ///\bug Dynamic maps must be updated!
275    ///
276    void clear() {
277      nodes.clear();edges.clear();
278      first_node=first_free_node=first_free_edge=-1;
279    }
[395]280
281    class Node {
[397]282      friend class ListGraph;
[395]283      template <typename T> friend class NodeMap;
[400]284       
[395]285      friend class Edge;
286      friend class OutEdgeIt;
287      friend class InEdgeIt;
288      friend class SymEdge;
289
290    protected:
291      int n;
[722]292      friend int ListGraph::id(Node v);
[395]293      Node(int nn) {n=nn;}
294    public:
295      Node() {}
[503]296      Node (Invalid) { n=-1; }
[395]297      bool operator==(const Node i) const {return n==i.n;}
298      bool operator!=(const Node i) const {return n!=i.n;}
299      bool operator<(const Node i) const {return n<i.n;}
[774]300      //      ///Validity check
301      //      operator bool() { return n!=-1; }
[395]302    };
303   
304    class NodeIt : public Node {
[774]305      const ListGraph *G;
[397]306      friend class ListGraph;
[395]307    public:
[400]308      NodeIt() : Node() { }
309      NodeIt(Invalid i) : Node(i) { }
[774]310      NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
[579]311      ///\todo Undocumented conversion Node -\> NodeIt.
[774]312      NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
313      NodeIt &operator++() {
314        n=G->nodes[n].next;
315        return *this;
316      }
317      //      ///Validity check
318      //      operator bool() { return Node::operator bool(); }     
[395]319    };
320
321    class Edge {
[397]322      friend class ListGraph;
[395]323      template <typename T> friend class EdgeMap;
324
[397]325      //template <typename T> friend class SymListGraph::SymEdgeMap;     
326      //friend Edge SymListGraph::opposite(Edge) const;
[395]327     
328      friend class Node;
329      friend class NodeIt;
330    protected:
331      int n;
[722]332      friend int ListGraph::id(Edge e);
[395]333
[706]334    public:
335      /// An Edge with id \c n.
336
337      /// \bug It should be
338      /// obtained by a member function of the Graph.
[395]339      Edge(int nn) {n=nn;}
[706]340
[395]341      Edge() { }
342      Edge (Invalid) { n=-1; }
343      bool operator==(const Edge i) const {return n==i.n;}
344      bool operator!=(const Edge i) const {return n!=i.n;}
345      bool operator<(const Edge i) const {return n<i.n;}
346      ///\bug This is a workaround until somebody tells me how to
[397]347      ///make class \c SymListGraph::SymEdgeMap friend of Edge
[395]348      int &idref() {return n;}
[774]349      const int &idref() const {return n;}
350      //      ///Validity check
351      //      operator bool() { return n!=-1; }
352   };
[395]353   
354    class EdgeIt : public Edge {
[774]355      const ListGraph *G;
[397]356      friend class ListGraph;
[395]357    public:
[774]358      EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
[397]359        int m;
[774]360        for(m=_G.first_node;
361            m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
362        n = (m==-1)?-1:_G.nodes[m].first_in;
[397]363      }
[395]364      EdgeIt (Invalid i) : Edge(i) { }
[774]365      EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
[395]366      EdgeIt() : Edge() { }
367      ///\bug This is a workaround until somebody tells me how to
[397]368      ///make class \c SymListGraph::SymEdgeMap friend of Edge
[395]369      int &idref() {return n;}
[774]370      EdgeIt &operator++() {
371        if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
372        else {
373          int nn;
374          for(nn=G->nodes[G->edges[n].head].next;
375              nn!=-1 && G->nodes[nn].first_in == -1;
376              nn = G->nodes[nn].next) ;
377          n = (nn==-1)?-1:G->nodes[nn].first_in;
378        }
379        return *this;
380      }
381      //      ///Validity check
382      //      operator bool() { return Edge::operator bool(); }     
[395]383    };
384   
385    class OutEdgeIt : public Edge {
[774]386      const ListGraph *G;
[397]387      friend class ListGraph;
[395]388    public:
389      OutEdgeIt() : Edge() { }
[774]390      OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
[395]391      OutEdgeIt (Invalid i) : Edge(i) { }
392
[774]393      OutEdgeIt(const ListGraph& _G,const Node v)
394        : Edge(_G.nodes[v.n].first_out), G(&_G) {}
395      OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
396      //      ///Validity check
397      //      operator bool() { return Edge::operator bool(); }     
[395]398    };
399   
400    class InEdgeIt : public Edge {
[774]401      const ListGraph *G;
[397]402      friend class ListGraph;
[395]403    public:
404      InEdgeIt() : Edge() { }
[774]405      InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
[395]406      InEdgeIt (Invalid i) : Edge(i) { }
[774]407      InEdgeIt(const ListGraph& _G,Node v)
408        : Edge(_G.nodes[v.n].first_in), G(&_G) { }
409      InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
410      //      ///Validity check
411      //      operator bool() { return Edge::operator bool(); }     
[395]412    };
413
414    template <typename T> class NodeMap : public DynMapBase<Node>
415    {
416      std::vector<T> container;
417
418    public:
419      typedef T ValueType;
420      typedef Node KeyType;
421
[397]422      NodeMap(const ListGraph &_G) :
[395]423        DynMapBase<Node>(_G), container(_G.maxNodeId())
424      {
425        G->dyn_node_maps.push_back(this);
426      }
[397]427      NodeMap(const ListGraph &_G,const T &t) :
[395]428        DynMapBase<Node>(_G), container(_G.maxNodeId(),t)
429      {
430        G->dyn_node_maps.push_back(this);
431      }
432     
433      NodeMap(const NodeMap<T> &m) :
434        DynMapBase<Node>(*m.G), container(m.container)
435      {
436        G->dyn_node_maps.push_back(this);
437      }
438
439      template<typename TT> friend class NodeMap;
440 
441      ///\todo It can copy between different types.
442      ///
443      template<typename TT> NodeMap(const NodeMap<TT> &m) :
[590]444        DynMapBase<Node>(*m.G), container(m.container.size())
445
[395]446      {
447        G->dyn_node_maps.push_back(this);
448        typename std::vector<TT>::const_iterator i;
449        for(typename std::vector<TT>::const_iterator i=m.container.begin();
450            i!=m.container.end();
451            i++)
452          container.push_back(*i);
453      }
454      ~NodeMap()
455      {
456        if(G) {
457          std::vector<DynMapBase<Node>* >::iterator i;
458          for(i=G->dyn_node_maps.begin();
459              i!=G->dyn_node_maps.end() && *i!=this; ++i) ;
460          //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow...
461          //A better way to do that: (Is this really important?)
462          if(*i==this) {
463            *i=G->dyn_node_maps.back();
464            G->dyn_node_maps.pop_back();
465          }
466        }
467      }
468
469      void add(const Node k)
470      {
471        if(k.n>=int(container.size())) container.resize(k.n+1);
472      }
473
474      void erase(const Node) { }
475     
476      void set(Node n, T a) { container[n.n]=a; }
477      //'T& operator[](Node n)' would be wrong here
478      typename std::vector<T>::reference
479      operator[](Node n) { return container[n.n]; }
480      //'const T& operator[](Node n)' would be wrong here
481      typename std::vector<T>::const_reference
482      operator[](Node n) const { return container[n.n]; }
483
484      ///\warning There is no safety check at all!
485      ///Using operator = between maps attached to different graph may
486      ///cause serious problem.
487      ///\todo Is this really so?
488      ///\todo It can copy between different types.
489      const NodeMap<T>& operator=(const NodeMap<T> &m)
490      {
491        container = m.container;
492        return *this;
493      }
494      template<typename TT>
495      const NodeMap<T>& operator=(const NodeMap<TT> &m)
496      {
[531]497        std::copy(m.container.begin(), m.container.end(), container.begin());
[395]498        return *this;
499      }
500     
501      void update() {}    //Useless for Dynamic Maps
502      void update(T a) {}  //Useless for Dynamic Maps
503    };
504   
505    template <typename T> class EdgeMap : public DynMapBase<Edge>
506    {
[579]507    protected:
[395]508      std::vector<T> container;
509
510    public:
511      typedef T ValueType;
512      typedef Edge KeyType;
513
[397]514      EdgeMap(const ListGraph &_G) :
[395]515        DynMapBase<Edge>(_G), container(_G.maxEdgeId())
516      {
517        //FIXME: What if there are empty Id's?
518        //FIXME: Can I use 'this' in a constructor?
519        G->dyn_edge_maps.push_back(this);
520      }
[397]521      EdgeMap(const ListGraph &_G,const T &t) :
[395]522        DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t)
523      {
524        G->dyn_edge_maps.push_back(this);
525      }
526      EdgeMap(const EdgeMap<T> &m) :
527        DynMapBase<Edge>(*m.G), container(m.container)
528      {
[503]529        G->dyn_edge_maps.push_back(this);
[395]530      }
531
532      template<typename TT> friend class EdgeMap;
533
534      ///\todo It can copy between different types.
535      ///
536      template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
[590]537        DynMapBase<Edge>(*m.G), container(m.container.size())
[395]538      {
[503]539        G->dyn_edge_maps.push_back(this);
[395]540        typename std::vector<TT>::const_iterator i;
541        for(typename std::vector<TT>::const_iterator i=m.container.begin();
542            i!=m.container.end();
543            i++)
544          container.push_back(*i);
545      }
546      ~EdgeMap()
547      {
548        if(G) {
549          std::vector<DynMapBase<Edge>* >::iterator i;
550          for(i=G->dyn_edge_maps.begin();
551              i!=G->dyn_edge_maps.end() && *i!=this; ++i) ;
552          //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
553          //A better way to do that: (Is this really important?)
554          if(*i==this) {
555            *i=G->dyn_edge_maps.back();
556            G->dyn_edge_maps.pop_back();
557          }
558        }
559      }
560     
561      void add(const Edge k)
562      {
563        if(k.n>=int(container.size())) container.resize(k.n+1);
564      }
565      void erase(const Edge) { }
566     
567      void set(Edge n, T a) { container[n.n]=a; }
568      //T get(Edge n) const { return container[n.n]; }
569      typename std::vector<T>::reference
570      operator[](Edge n) { return container[n.n]; }
571      typename std::vector<T>::const_reference
572      operator[](Edge n) const { return container[n.n]; }
573
574      ///\warning There is no safety check at all!
575      ///Using operator = between maps attached to different graph may
576      ///cause serious problem.
577      ///\todo Is this really so?
578      ///\todo It can copy between different types.
579      const EdgeMap<T>& operator=(const EdgeMap<T> &m)
580      {
581        container = m.container;
582        return *this;
583      }
584      template<typename TT>
585      const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
586      {
[531]587        std::copy(m.container.begin(), m.container.end(), container.begin());
[395]588        return *this;
589      }
590     
591      void update() {}    //Useless for DynMaps
592      void update(T a) {}  //Useless for DynMaps
593    };
594
595  };
596
597  ///Graph for bidirectional edges.
598
599  ///The purpose of this graph structure is to handle graphs
600  ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
601  ///of oppositely directed edges.
602  ///There is a new edge map type called
[397]603  ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
[395]604  ///that complements this
605  ///feature by
606  ///storing shared values for the edge pairs. The usual
607  ///\ref GraphSkeleton::EdgeMap "EdgeMap"
608  ///can be used
609  ///as well.
610  ///
611  ///The oppositely directed edge can also be obtained easily
612  ///using \ref opposite.
[397]613  ///
614  ///Here erase(Edge) deletes a pair of edges.
615  ///
616  ///\todo this date structure need some reconsiderations. Maybe it
617  ///should be implemented independently from ListGraph.
[395]618
[397]619  class SymListGraph : public ListGraph
[395]620  {
621  public:
622    template<typename T> class SymEdgeMap;
623    template<typename T> friend class SymEdgeMap;
624
[397]625    SymListGraph() : ListGraph() { }
626    SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
627    ///Adds a pair of oppositely directed edges to the graph.
[395]628    Edge addEdge(Node u, Node v)
629    {
[397]630      Edge e = ListGraph::addEdge(u,v);
631      ListGraph::addEdge(v,u);
[395]632      return e;
633    }
634
[397]635    void erase(Node n) { ListGraph::erase(n); }
[395]636    ///The oppositely directed edge.
637
638    ///Returns the oppositely directed
639    ///pair of the edge \c e.
[713]640    static Edge opposite(Edge e)
[395]641    {
642      Edge f;
643      f.idref() = e.idref() - 2*(e.idref()%2) + 1;
644      return f;
645    }
646   
[397]647    ///Removes a pair of oppositely directed edges to the graph.
648    void erase(Edge e) {
649      ListGraph::erase(opposite(e));
650      ListGraph::erase(e);
651    }
652   
[395]653    ///Common data storage for the edge pairs.
654
655    ///This map makes it possible to store data shared by the oppositely
656    ///directed pairs of edges.
657    template <typename T> class SymEdgeMap : public DynMapBase<Edge>
658    {
659      std::vector<T> container;
660     
661    public:
662      typedef T ValueType;
663      typedef Edge KeyType;
664
[397]665      SymEdgeMap(const SymListGraph &_G) :
[395]666        DynMapBase<Edge>(_G), container(_G.maxEdgeId()/2)
667      {
[397]668        static_cast<const SymListGraph*>(G)->dyn_edge_maps.push_back(this);
[395]669      }
[397]670      SymEdgeMap(const SymListGraph &_G,const T &t) :
[395]671        DynMapBase<Edge>(_G), container(_G.maxEdgeId()/2,t)
672      {
673        G->dyn_edge_maps.push_back(this);
674      }
675
676      SymEdgeMap(const SymEdgeMap<T> &m) :
677        DynMapBase<SymEdge>(*m.G), container(m.container)
678      {
679        G->dyn_node_maps.push_back(this);
680      }
681
682      //      template<typename TT> friend class SymEdgeMap;
683
684      ///\todo It can copy between different types.
685      ///
686
687      template<typename TT> SymEdgeMap(const SymEdgeMap<TT> &m) :
[590]688        DynMapBase<SymEdge>(*m.G), container(m.container.size())
[395]689      {
690        G->dyn_node_maps.push_back(this);
691        typename std::vector<TT>::const_iterator i;
692        for(typename std::vector<TT>::const_iterator i=m.container.begin();
693            i!=m.container.end();
694            i++)
695          container.push_back(*i);
696      }
697 
698      ~SymEdgeMap()
699      {
700        if(G) {
701          std::vector<DynMapBase<Edge>* >::iterator i;
[397]702          for(i=static_cast<const SymListGraph*>(G)->dyn_edge_maps.begin();
703              i!=static_cast<const SymListGraph*>(G)->dyn_edge_maps.end()
[395]704                && *i!=this; ++i) ;
705          //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
706          //A better way to do that: (Is this really important?)
707          if(*i==this) {
[397]708            *i=static_cast<const SymListGraph*>(G)->dyn_edge_maps.back();
709            static_cast<const SymListGraph*>(G)->dyn_edge_maps.pop_back();
[395]710          }
711        }
712      }
713     
714      void add(const Edge k)
715      {
716        if(!k.idref()%2&&k.idref()/2>=int(container.size()))
717          container.resize(k.idref()/2+1);
718      }
719      void erase(const Edge k) { }
720     
721      void set(Edge n, T a) { container[n.idref()/2]=a; }
722      //T get(Edge n) const { return container[n.idref()/2]; }
723      typename std::vector<T>::reference
724      operator[](Edge n) { return container[n.idref()/2]; }
725      typename std::vector<T>::const_reference
726      operator[](Edge n) const { return container[n.idref()/2]; }
727
728      ///\warning There is no safety check at all!
729      ///Using operator = between maps attached to different graph may
730      ///cause serious problem.
731      ///\todo Is this really so?
732      ///\todo It can copy between different types.
733      const SymEdgeMap<T>& operator=(const SymEdgeMap<T> &m)
734      {
735        container = m.container;
736        return *this;
737      }
738      template<typename TT>
739      const SymEdgeMap<T>& operator=(const SymEdgeMap<TT> &m)
740      {
[531]741        std::copy(m.container.begin(), m.container.end(), container.begin());
[395]742        return *this;
743      }
744     
745      void update() {}    //Useless for DynMaps
746      void update(T a) {}  //Useless for DynMaps
747
748    };
749
750  };
751 
[400]752
[401]753  ///A graph class containing only nodes.
[400]754
[401]755  ///This class implements a graph structure without edges.
756  ///The most useful application of this class is to be the node set of an
757  ///\ref EdgeSet class.
[400]758  ///
759  ///It conforms to the graph interface documented under
[401]760  ///the description of \ref GraphSkeleton with the exception that you cannot
761  ///add (or delete) edges. The usual edge iterators are exists, but they are
762  ///always \ref INVALID.
763  ///\sa \ref GraphSkeleton
[508]764  ///\sa \ref EdgeSet
[400]765  class NodeSet {
766
767    //Nodes are double linked.
768    //The free nodes are only single linked using the "next" field.
769    struct NodeT
770    {
771      int first_in,first_out;
772      int prev, next;
773      //      NodeT() {}
774    };
775
776    std::vector<NodeT> nodes;
777    //The first node
778    int first_node;
779    //The first free node
780    int first_free_node;
781   
782  protected:
783   
784    template <typename Key> class DynMapBase
785    {
786    protected:
787      const NodeSet* G;
788    public:
[515]789      virtual void add(const Key k) = 0;
790      virtual void erase(const Key k) = 0;
[400]791      DynMapBase(const NodeSet &_G) : G(&_G) {}
792      virtual ~DynMapBase() {}
793      friend class NodeSet;
794    };
795   
796  public:
797    template <typename T> class EdgeMap;
798    template <typename T> class NodeMap;
799   
800    class Node;
801    class Edge;
802
803    //  protected:
804    // HELPME:
805  protected:
806    ///\bug It must be public because of SymEdgeMap.
807    ///
808    mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
809    //mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
810   
811  public:
812
813    class NodeIt;
814    class EdgeIt;
815    class OutEdgeIt;
816    class InEdgeIt;
817   
818    template <typename T> class NodeMap;
819    template <typename T> class EdgeMap;
820   
821  public:
822
[408]823    ///Default constructor
[400]824    NodeSet() : nodes(), first_node(-1),
825                  first_free_node(-1) {}
[408]826    ///Copy constructor
[400]827    NodeSet(const NodeSet &_g) : nodes(_g.nodes), first_node(_g.first_node),
828                                     first_free_node(_g.first_free_node) {}
829   
830    ~NodeSet()
831    {
832      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
833          i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
834      //for(std::vector<DynMapBase<Edge> * >::iterator i=dyn_edge_maps.begin();
835      //          i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
836    }
837
838    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
839    int edgeNum() const { return 0; }  //FIXME: What is this?
840
841    ///\bug This function does something different than
842    ///its name would suggests...
843    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
844    ///\bug This function does something different than
845    ///its name would suggests...
846    int maxEdgeId() const { return 0; }  //FIXME: What is this?
847
848    Node tail(Edge e) const { return INVALID; }
849    Node head(Edge e) const { return INVALID; }
850
851    NodeIt& first(NodeIt& v) const {
852      v=NodeIt(*this); return v; }
853    EdgeIt& first(EdgeIt& e) const {
854      e=EdgeIt(*this); return e; }
855    OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
856      e=OutEdgeIt(*this,v); return e; }
857    InEdgeIt& first(InEdgeIt& e, const Node v) const {
858      e=InEdgeIt(*this,v); return e; }
859
860    int id(Node v) const { return v.n; }
861    int id(Edge e) const { return -1; }
862
863    /// Adds a new node to the graph.
864
865    /// \todo It adds the nodes in a reversed order.
866    /// (i.e. the lastly added node becomes the first.)
867    Node addNode() {
868      int n;
869     
870      if(first_free_node==-1)
871        {
872          n = nodes.size();
873          nodes.push_back(NodeT());
874        }
875      else {
876        n = first_free_node;
877        first_free_node = nodes[n].next;
878      }
879     
880      nodes[n].next = first_node;
881      if(first_node != -1) nodes[first_node].prev = n;
882      first_node = n;
883      nodes[n].prev = -1;
884     
885      nodes[n].first_in = nodes[n].first_out = -1;
886     
887      Node nn; nn.n=n;
888
889      //Update dynamic maps
890      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
891          i!=dyn_node_maps.end(); ++i) (**i).add(nn);
892
893      return nn;
894    }
895   
896    void erase(Node nn) {
897      int n=nn.n;
898     
899      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
900      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
901      else first_node = nodes[n].next;
902     
903      nodes[n].next = first_free_node;
904      first_free_node = n;
905
906      //Update dynamic maps
907      for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
908          i!=dyn_node_maps.end(); ++i) (**i).erase(nn);
909    }
910   
[774]911       
912    Edge findEdge(Node u,Node v, Edge prev = INVALID)
913    {
914      return INVALID;
915    }
916   
[400]917    ///\bug Dynamic maps must be updated!
918    ///
919    void clear() {
920      nodes.clear();
921      first_node = first_free_node = -1;
922    }
923
924    class Node {
925      friend class NodeSet;
926      template <typename T> friend class NodeMap;
927     
928      friend class Edge;
929      friend class OutEdgeIt;
930      friend class InEdgeIt;
931
932    protected:
933      int n;
934      friend int NodeSet::id(Node v) const;
935      Node(int nn) {n=nn;}
936    public:
937      Node() {}
938      Node (Invalid i) { n=-1; }
939      bool operator==(const Node i) const {return n==i.n;}
940      bool operator!=(const Node i) const {return n!=i.n;}
941      bool operator<(const Node i) const {return n<i.n;}
942    };
943   
944    class NodeIt : public Node {
[774]945      const NodeSet *G;
[400]946      friend class NodeSet;
947    public:
[579]948      NodeIt() : Node() { }
[774]949      NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
[579]950      NodeIt(Invalid i) : Node(i) { }
[774]951      NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
952      NodeIt &operator++() {
953        n=G->nodes[n].next;
954        return *this;
955      }
[400]956    };
957
958    class Edge {
959      //friend class NodeSet;
960      //template <typename T> friend class EdgeMap;
961
962      //template <typename T> friend class SymNodeSet::SymEdgeMap;     
963      //friend Edge SymNodeSet::opposite(Edge) const;
964     
965      //      friend class Node;
966      //      friend class NodeIt;
967    protected:
968      //friend int NodeSet::id(Edge e) const;
969      //      Edge(int nn) {}
970    public:
971      Edge() { }
972      Edge (Invalid) { }
973      bool operator==(const Edge i) const {return true;}
974      bool operator!=(const Edge i) const {return false;}
975      bool operator<(const Edge i) const {return false;}
976      ///\bug This is a workaround until somebody tells me how to
977      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
978      //      int idref() {return -1;}
979      //      int idref() const {return -1;}
980    };
981   
982    class EdgeIt : public Edge {
983      //friend class NodeSet;
984    public:
985      EdgeIt(const NodeSet& G) : Edge() { }
[774]986      EdgeIt(const NodeSet&, Edge) : Edge() { }
[400]987      EdgeIt (Invalid i) : Edge(i) { }
988      EdgeIt() : Edge() { }
989      ///\bug This is a workaround until somebody tells me how to
990      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
991      //      int idref() {return -1;}
[774]992      EdgeIt operator++() { return INVALID; }
[400]993    };
994   
995    class OutEdgeIt : public Edge {
996      friend class NodeSet;
997    public:
998      OutEdgeIt() : Edge() { }
[774]999      OutEdgeIt(const NodeSet&, Edge) : Edge() { }
[400]1000      OutEdgeIt (Invalid i) : Edge(i) { }
1001      OutEdgeIt(const NodeSet& G,const Node v)  : Edge() {}
[774]1002      OutEdgeIt operator++() { return INVALID; }
[400]1003    };
1004   
1005    class InEdgeIt : public Edge {
1006      friend class NodeSet;
1007    public:
1008      InEdgeIt() : Edge() { }
[774]1009      InEdgeIt(const NodeSet&, Edge) : Edge() { }
[400]1010      InEdgeIt (Invalid i) : Edge(i) { }
1011      InEdgeIt(const NodeSet& G,Node v) :Edge() {}
[774]1012      InEdgeIt operator++() { return INVALID; }
[400]1013    };
1014
1015    template <typename T> class NodeMap : public DynMapBase<Node>
1016    {
1017      std::vector<T> container;
1018
1019    public:
1020      typedef T ValueType;
1021      typedef Node KeyType;
1022
1023      NodeMap(const NodeSet &_G) :
1024        DynMapBase<Node>(_G), container(_G.maxNodeId())
1025      {
1026        G->dyn_node_maps.push_back(this);
1027      }
1028      NodeMap(const NodeSet &_G,const T &t) :
1029        DynMapBase<Node>(_G), container(_G.maxNodeId(),t)
1030      {
1031        G->dyn_node_maps.push_back(this);
1032      }
1033     
1034      NodeMap(const NodeMap<T> &m) :
1035        DynMapBase<Node>(*m.G), container(m.container)
1036      {
1037        G->dyn_node_maps.push_back(this);
1038      }
1039
1040      template<typename TT> friend class NodeMap;
1041 
1042      ///\todo It can copy between different types.
1043      ///
1044      template<typename TT> NodeMap(const NodeMap<TT> &m) :
[590]1045        DynMapBase<Node>(*m.G), container(m.container.size())
[400]1046      {
1047        G->dyn_node_maps.push_back(this);
1048        typename std::vector<TT>::const_iterator i;
1049        for(typename std::vector<TT>::const_iterator i=m.container.begin();
1050            i!=m.container.end();
1051            i++)
1052          container.push_back(*i);
1053      }
1054      ~NodeMap()
1055      {
1056        if(G) {
1057          std::vector<DynMapBase<Node>* >::iterator i;
1058          for(i=G->dyn_node_maps.begin();
1059              i!=G->dyn_node_maps.end() && *i!=this; ++i) ;
1060          //if(*i==this) G->dyn_node_maps.erase(i); //FIXME: Way too slow...
1061          //A better way to do that: (Is this really important?)
1062          if(*i==this) {
1063            *i=G->dyn_node_maps.back();
1064            G->dyn_node_maps.pop_back();
1065          }
1066        }
1067      }
1068
1069      void add(const Node k)
1070      {
1071        if(k.n>=int(container.size())) container.resize(k.n+1);
1072      }
1073
1074      void erase(const Node) { }
1075     
1076      void set(Node n, T a) { container[n.n]=a; }
1077      //'T& operator[](Node n)' would be wrong here
1078      typename std::vector<T>::reference
1079      operator[](Node n) { return container[n.n]; }
1080      //'const T& operator[](Node n)' would be wrong here
1081      typename std::vector<T>::const_reference
1082      operator[](Node n) const { return container[n.n]; }
1083
1084      ///\warning There is no safety check at all!
1085      ///Using operator = between maps attached to different graph may
1086      ///cause serious problem.
1087      ///\todo Is this really so?
1088      ///\todo It can copy between different types.
1089      const NodeMap<T>& operator=(const NodeMap<T> &m)
1090      {
1091        container = m.container;
1092        return *this;
1093      }
1094      template<typename TT>
1095      const NodeMap<T>& operator=(const NodeMap<TT> &m)
1096      {
[531]1097        std::copy(m.container.begin(), m.container.end(), container.begin());
[400]1098        return *this;
1099      }
1100     
1101      void update() {}    //Useless for Dynamic Maps
1102      void update(T a) {}  //Useless for Dynamic Maps
1103    };
1104   
1105    template <typename T> class EdgeMap
1106    {
1107    public:
1108      typedef T ValueType;
1109      typedef Edge KeyType;
1110
1111      EdgeMap(const NodeSet &) { }
1112      EdgeMap(const NodeSet &,const T &) { }
1113      EdgeMap(const EdgeMap<T> &) { }
1114      //      template<typename TT> friend class EdgeMap;
1115
1116      ///\todo It can copy between different types.
1117      ///
1118      template<typename TT> EdgeMap(const EdgeMap<TT> &) { }
1119      ~EdgeMap() { }
1120
1121      void add(const Edge  ) { }
1122      void erase(const Edge) { }
1123     
1124      void set(Edge, T) { }
1125      //T get(Edge n) const { return container[n.n]; }
1126      ValueType &operator[](Edge) { return *((T*)(NULL)); }
1127      const ValueType &operator[](Edge) const { return *((T*)(NULL)); }
1128
1129      const EdgeMap<T>& operator=(const EdgeMap<T> &) { return *this; }
1130   
1131      template<typename TT>
1132      const EdgeMap<T>& operator=(const EdgeMap<TT> &m) { return *this; }
1133     
1134      void update() {}
1135      void update(T a) {}
1136    };
1137  };
1138
1139
1140
[401]1141  ///Graph structure using a node set of another graph.
1142
1143  ///This structure can be used to establish another graph over a node set
1144  /// of an existing one. The node iterator will go through the nodes of the
1145  /// original graph, and the NodeMap's of both graphs will convert to
1146  /// each other.
1147  ///
[404]1148  ///\warning Adding or deleting nodes from the graph is not safe if an
1149  ///\ref EdgeSet is currently attached to it!
1150  ///
1151  ///\todo Make it possible to add/delete edges from the base graph
1152  ///(and from \ref EdgeSet, as well)
1153  ///
[401]1154  ///\param GG The type of the graph which shares its node set with this class.
1155  ///Its interface must conform with \ref GraphSkeleton.
[400]1156  ///
1157  ///It conforms to the graph interface documented under
1158  ///the description of \ref GraphSkeleton.
1159  ///\sa \ref GraphSkeleton.
[401]1160  ///\sa \ref NodeSet.
[400]1161  template<typename GG>
1162  class EdgeSet {
1163
1164    typedef GG NodeGraphType;
1165
1166    NodeGraphType &G;
1167
[515]1168  public:
[400]1169    class Node;
[705]1170    class Edge;
1171    class OutEdgeIt;
1172    class InEdgeIt;
1173    class SymEdge;
[531]1174    int id(Node v) const;
1175
1176    class Node : public NodeGraphType::Node {
1177      friend class EdgeSet;
1178      //      template <typename T> friend class NodeMap;
1179     
1180      friend class Edge;
1181      friend class OutEdgeIt;
1182      friend class InEdgeIt;
1183      friend class SymEdge;
1184
1185    public:
1186      friend int EdgeSet::id(Node v) const;
1187      //      Node(int nn) {n=nn;}
1188    public:
1189      Node() : NodeGraphType::Node() {}
1190      Node (Invalid i) : NodeGraphType::Node(i) {}
1191      Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
1192    };
1193   
1194    class NodeIt : public NodeGraphType::NodeIt {
1195      friend class EdgeSet;
1196    public:
1197      NodeIt() : NodeGraphType::NodeIt() { }
[774]1198      NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
[531]1199      NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
1200      NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
1201      NodeIt(const typename NodeGraphType::NodeIt &n)
1202        : NodeGraphType::NodeIt(n) {}
[579]1203
[531]1204      operator Node() { return Node(*this);}
[774]1205      NodeIt &operator++()
1206      { this->NodeGraphType::NodeIt::operator++(); return *this;}
[531]1207    };
[515]1208
1209  private:
[400]1210    //Edges are double linked.
1211    //The free edges are only single linked using the "next_in" field.
1212    struct NodeT
1213    {
1214      int first_in,first_out;
1215      NodeT() : first_in(-1), first_out(-1) { }
1216    };
1217
1218    struct EdgeT
1219    {
1220      Node head, tail;
1221      int prev_in, prev_out;
1222      int next_in, next_out;
1223    };
1224
1225   
[515]1226    typename NodeGraphType::template NodeMap<NodeT> nodes;
[400]1227   
1228    std::vector<EdgeT> edges;
1229    //The first free edge
1230    int first_free_edge;
1231   
1232  protected:
1233   
1234    template <typename Key> class DynMapBase
1235    {
1236    protected:
1237      const EdgeSet* G;
1238    public:
[515]1239      virtual void add(const Key k) = 0;
1240      virtual void erase(const Key k) = 0;
[400]1241      DynMapBase(const EdgeSet &_G) : G(&_G) {}
1242      virtual ~DynMapBase() {}
1243      friend class EdgeSet;
1244    };
1245   
1246  public:
1247    //template <typename T> class NodeMap;
1248    template <typename T> class EdgeMap;
1249   
1250    class Node;
1251    class Edge;
1252
1253    //  protected:
1254    // HELPME:
1255  protected:
1256    // mutable std::vector<DynMapBase<Node> * > dyn_node_maps;
1257    ///\bug It must be public because of SymEdgeMap.
1258    ///
1259    mutable std::vector<DynMapBase<Edge> * > dyn_edge_maps;
1260   
1261  public:
1262
1263    class NodeIt;
1264    class EdgeIt;
1265    class OutEdgeIt;
1266    class InEdgeIt;
1267   
1268    template <typename T> class NodeMap;
1269    template <typename T> class EdgeMap;
1270   
1271  public:
1272
[408]1273    ///Constructor
1274   
1275    ///Construates a new graph based on the nodeset of an existing one.
1276    ///\param _G the base graph.
1277    ///\todo It looks like a copy constructor, but it isn't.
[401]1278    EdgeSet(NodeGraphType &_G) : G(_G),
1279                                 nodes(_G), edges(),
1280                                 first_free_edge(-1) { }
[408]1281    ///Copy constructor
1282
1283    ///Makes a copy of an EdgeSet.
1284    ///It will be based on the same graph.
[400]1285    EdgeSet(const EdgeSet &_g) : G(_g.G), nodes(_g.G), edges(_g.edges),
[401]1286                                 first_free_edge(_g.first_free_edge) { }
[400]1287   
1288    ~EdgeSet()
1289    {
1290      // for(std::vector<DynMapBase<Node> * >::iterator i=dyn_node_maps.begin();
1291      //  i!=dyn_node_maps.end(); ++i) (**i).G=NULL;
1292      for(typename std::vector<DynMapBase<Edge> * >::iterator
1293            i=dyn_edge_maps.begin();
1294          i!=dyn_edge_maps.end(); ++i) (**i).G=NULL;
1295    }
1296
1297    int nodeNum() const { return G.nodeNum(); }  //FIXME: What is this?
1298    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
1299
1300    ///\bug This function does something different than
1301    ///its name would suggests...
1302    int maxNodeId() const { return G.maxNodeId(); }  //FIXME: What is this?
1303    ///\bug This function does something different than
1304    ///its name would suggests...
1305    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
1306
1307    Node tail(Edge e) const { return edges[e.n].tail; }
1308    Node head(Edge e) const { return edges[e.n].head; }
1309
1310    NodeIt& first(NodeIt& v) const {
1311      v=NodeIt(*this); return v; }
1312    EdgeIt& first(EdgeIt& e) const {
1313      e=EdgeIt(*this); return e; }
1314    OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
1315      e=OutEdgeIt(*this,v); return e; }
1316    InEdgeIt& first(InEdgeIt& e, const Node v) const {
1317      e=InEdgeIt(*this,v); return e; }
1318
1319    int id(Edge e) const { return e.n; }
1320
1321    /// Adds a new node to the graph.
[579]1322    Node addNode() { return G.addNode(); }
[400]1323   
1324    Edge addEdge(Node u, Node v) {
1325      int n;
1326     
1327      if(first_free_edge==-1)
1328        {
1329          n = edges.size();
1330          edges.push_back(EdgeT());
1331        }
1332      else {
1333        n = first_free_edge;
1334        first_free_edge = edges[n].next_in;
1335      }
1336     
[401]1337      edges[n].tail = u; edges[n].head = v;
[400]1338
[401]1339      edges[n].next_out = nodes[u].first_out;
1340      if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
1341      edges[n].next_in = nodes[v].first_in;
1342      if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
[400]1343      edges[n].prev_in = edges[n].prev_out = -1;
1344       
[401]1345      nodes[u].first_out = nodes[v].first_in = n;
[400]1346
1347      Edge e; e.n=n;
1348
1349      //Update dynamic maps
1350      for(typename std::vector<DynMapBase<Edge> * >::iterator
1351            i=dyn_edge_maps.begin();
1352          i!=dyn_edge_maps.end(); ++i) (**i).add(e);
1353
1354      return e;
1355    }
1356
[774]1357    /// Finds an edge between two nodes.
1358
1359    /// Finds an edge from node \c u to node \c v.
1360    ///
1361    /// If \c prev is \ref INVALID (this is the default value), then
1362    /// It finds the first edge from \c u to \c v. Otherwise it looks for
1363    /// the next edge from \c u to \c v after \c prev.
1364    /// \return The found edge or INVALID if there is no such an edge.
1365    Edge findEdge(Node u,Node v, Edge prev = INVALID)
1366    {
1367      int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
1368      while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
1369      prev.n=e;
1370      return prev;
1371    }
1372   
[400]1373  private:
1374    void eraseEdge(int n) {
1375     
1376      if(edges[n].next_in!=-1)
1377        edges[edges[n].next_in].prev_in = edges[n].prev_in;
1378      if(edges[n].prev_in!=-1)
1379        edges[edges[n].prev_in].next_in = edges[n].next_in;
1380      else nodes[edges[n].head].first_in = edges[n].next_in;
1381     
1382      if(edges[n].next_out!=-1)
1383        edges[edges[n].next_out].prev_out = edges[n].prev_out;
1384      if(edges[n].prev_out!=-1)
1385        edges[edges[n].prev_out].next_out = edges[n].next_out;
1386      else nodes[edges[n].tail].first_out = edges[n].next_out;
1387     
1388      edges[n].next_in = first_free_edge;
1389      first_free_edge = -1;     
1390
1391      //Update dynamic maps
1392      Edge e; e.n=n;
1393      for(typename std::vector<DynMapBase<Edge> * >::iterator
1394            i=dyn_edge_maps.begin();
1395          i!=dyn_edge_maps.end(); ++i) (**i).erase(e);
1396    }
1397     
1398  public:
1399
1400//     void erase(Node nn) {
1401//       int n=nn.n;
1402//       int m;
1403//       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
1404//       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
1405//     }
1406   
1407    void erase(Edge e) { eraseEdge(e.n); }
1408
[579]1409    ///Clear all edges. (Doesn't clear the nodes!)
1410    void clear() {
1411      edges.clear();
1412      first_free_edge=-1;
1413    }
1414
1415
[400]1416//     //\bug Dynamic maps must be updated!
1417//     //
1418//     void clear() {
1419//       nodes.clear();edges.clear();
1420//       first_node=first_free_node=first_free_edge=-1;
1421//     }
1422
[579]1423  public:
1424    template <typename T> class EdgeMap;
1425   
1426    ///
[400]1427    class Edge {
[579]1428    public:
[400]1429      friend class EdgeSet;
1430      template <typename T> friend class EdgeMap;
1431
1432      friend class Node;
1433      friend class NodeIt;
[579]1434    public:
[774]1435      ///\bug It should be at least protected
[579]1436      ///
1437      int n;
[400]1438    protected:
1439      friend int EdgeSet::id(Edge e) const;
1440
1441      Edge(int nn) {n=nn;}
1442    public:
1443      Edge() { }
1444      Edge (Invalid) { n=-1; }
1445      bool operator==(const Edge i) const {return n==i.n;}
1446      bool operator!=(const Edge i) const {return n!=i.n;}
1447      bool operator<(const Edge i) const {return n<i.n;}
1448      ///\bug This is a workaround until somebody tells me how to
1449      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
1450      int &idref() {return n;}
1451      const int &idref() const {return n;}
1452    };
1453   
1454    class EdgeIt : public Edge {
1455      friend class EdgeSet;
[579]1456      template <typename T> friend class EdgeMap;
1457   
[774]1458      const EdgeSet *G;
[400]1459    public:
[774]1460      EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
[503]1461        //              typename NodeGraphType::Node m;
1462        NodeIt m;
[774]1463        for(G->first(m);
1464            m!=INVALID && G->nodes[m].first_in == -1;  ++m);
1465        ///\bug AJJAJ! This is a non sense!!!!!!!
1466        this->n = m!=INVALID?-1:G->nodes[m].first_in;
[400]1467      }
[774]1468      EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
[400]1469      EdgeIt (Invalid i) : Edge(i) { }
1470      EdgeIt() : Edge() { }
[774]1471      ///.
1472     
1473      ///\bug UNIMPLEMENTED!!!!!
1474      //
1475      EdgeIt &operator++() {
1476        return *this;
1477      }
1478       ///\bug This is a workaround until somebody tells me how to
[400]1479      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
[515]1480      int &idref() {return this->n;}
[400]1481    };
1482   
1483    class OutEdgeIt : public Edge {
[774]1484      const EdgeSet *G;
[400]1485      friend class EdgeSet;
1486    public:
1487      OutEdgeIt() : Edge() { }
1488      OutEdgeIt (Invalid i) : Edge(i) { }
[774]1489      OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
[400]1490
[774]1491      OutEdgeIt(const EdgeSet& _G,const Node v) :
1492        Edge(_G.nodes[v].first_out), G(&_G) { }
1493      OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
[400]1494    };
1495   
1496    class InEdgeIt : public Edge {
[774]1497      const EdgeSet *G;
[400]1498      friend class EdgeSet;
1499    public:
1500      InEdgeIt() : Edge() { }
1501      InEdgeIt (Invalid i) : Edge(i) { }
[774]1502      InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
1503      InEdgeIt(const EdgeSet& _G,Node v)
1504        : Edge(_G.nodes[v].first_in), G(&_G) { }
1505      InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
[400]1506    };
1507
[515]1508    template <typename T> class NodeMap :
1509      public NodeGraphType::template NodeMap<T>
[400]1510    {
[579]1511      //This is a must, the constructors need it.
1512      typedef typename NodeGraphType::template NodeMap<T> ParentNodeMap;
[400]1513    public:
[579]1514      NodeMap(const EdgeSet &_G) : ParentNodeMap(_G.G) { }
1515      NodeMap(const EdgeSet &_G,const T &t) : ParentNodeMap(_G.G,t) { }
[400]1516      //It is unnecessary
[515]1517      NodeMap(const typename NodeGraphType::template NodeMap<T> &m) :
[579]1518        ParentNodeMap(m) { }
[400]1519
1520      ///\todo It can copy between different types.
1521      ///
[401]1522      template<typename TT>
[515]1523      NodeMap(const typename NodeGraphType::template NodeMap<TT> &m)
[579]1524        : ParentNodeMap(m) { }
[400]1525    };
1526   
[579]1527    ///
[400]1528    template <typename T> class EdgeMap : public DynMapBase<Edge>
1529    {
[579]1530    protected:
1531    public:
1532      ///\bug It should be at least protected
1533      ///
[400]1534      std::vector<T> container;
1535
1536    public:
1537      typedef T ValueType;
1538      typedef Edge KeyType;
1539
1540      EdgeMap(const EdgeSet &_G) :
1541        DynMapBase<Edge>(_G), container(_G.maxEdgeId())
1542      {
1543        //FIXME: What if there are empty Id's?
1544        //FIXME: Can I use 'this' in a constructor?
[774]1545        this->G->dyn_edge_maps.push_back(this);
[400]1546      }
1547      EdgeMap(const EdgeSet &_G,const T &t) :
1548        DynMapBase<Edge>(_G), container(_G.maxEdgeId(),t)
1549      {
[774]1550        this->G->dyn_edge_maps.push_back(this);
[400]1551      }
1552      EdgeMap(const EdgeMap<T> &m) :
1553        DynMapBase<Edge>(*m.G), container(m.container)
1554      {
[774]1555        this->G->dyn_edge_maps.push_back(this);
[400]1556      }
1557
1558      ///\todo It can copy between different types.
1559      ///
1560      template<typename TT> EdgeMap(const EdgeMap<TT> &m) :
[590]1561        DynMapBase<Edge>(*m.G), container(m.container.size())
[400]1562      {
[774]1563        this->G->dyn_edge_maps.push_back(this);
[400]1564        typename std::vector<TT>::const_iterator i;
1565        for(typename std::vector<TT>::const_iterator i=m.container.begin();
1566            i!=m.container.end();
1567            i++)
1568          container.push_back(*i);
1569      }
1570      ~EdgeMap()
1571      {
[774]1572        if(this->G) {
[400]1573          typename std::vector<DynMapBase<Edge>* >::iterator i;
[774]1574          for(i=this->G->dyn_edge_maps.begin();
1575              i!=this->G->dyn_edge_maps.end() && *i!=this; ++i) ;
[400]1576          //if(*i==this) G->dyn_edge_maps.erase(i); //Way too slow...
1577          //A better way to do that: (Is this really important?)
1578          if(*i==this) {
[774]1579            *i=this->G->dyn_edge_maps.back();
1580            this->G->dyn_edge_maps.pop_back();
[400]1581          }
1582        }
1583      }
1584     
1585      void add(const Edge k)
1586      {
1587        if(k.n>=int(container.size())) container.resize(k.n+1);
1588      }
1589      void erase(const Edge) { }
1590     
[579]1591      ///\bug This doesn't work. Why?
1592      ///      void set(Edge n, T a) { container[n.n]=a; }
[774]1593      void set(Edge n, T a) { container[this->G->id(n)]=a; }
[400]1594      //T get(Edge n) const { return container[n.n]; }
1595      typename std::vector<T>::reference
[579]1596      ///\bug This doesn't work. Why?
1597      ///      operator[](Edge n) { return container[n.n]; }
[774]1598      operator[](Edge n) { return container[this->G->id(n)]; }
[400]1599      typename std::vector<T>::const_reference
[579]1600      ///\bug This doesn't work. Why?
1601      ///      operator[](Edge n) const { return container[n.n]; }
[774]1602      operator[](Edge n) const { return container[this->G->id(n)]; }
[400]1603
1604      ///\warning There is no safety check at all!
1605      ///Using operator = between maps attached to different graph may
1606      ///cause serious problem.
1607      ///\todo Is this really so?
1608      ///\todo It can copy between different types.
1609      const EdgeMap<T>& operator=(const EdgeMap<T> &m)
1610      {
1611        container = m.container;
1612        return *this;
1613      }
[579]1614     
1615      template<typename TT> friend class EdgeMap;
1616
[400]1617      template<typename TT>
1618      const EdgeMap<T>& operator=(const EdgeMap<TT> &m)
1619      {
[531]1620        std::copy(m.container.begin(), m.container.end(), container.begin());
[400]1621        return *this;
1622      }
1623     
1624      void update() {}    //Useless for DynMaps
1625      void update(T a) {}  //Useless for DynMaps
1626    };
1627
1628  };
[406]1629
[579]1630  template<typename GG>
1631  inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
[531]1632
[406]1633/// @} 
1634
[395]1635} //namespace hugo
1636
[405]1637#endif //HUGO_LIST_GRAPH_H
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