[174] | 1 | // -*- c++ -*- |
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[503] | 2 | #ifndef HUGO_SKELETON_GRAPH_H |
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| 3 | #define HUGO_SKELETON_GRAPH_H |
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[52] | 4 | |
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[794] | 5 | ///\ingroup skeletons |
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[242] | 6 | ///\file |
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| 7 | ///\brief Declaration of GraphSkeleton. |
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| 8 | |
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[542] | 9 | #include <hugo/invalid.h> |
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[732] | 10 | #include <hugo/skeletons/maps.h> |
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[145] | 11 | |
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[163] | 12 | /// The namespace of HugoLib |
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| 13 | namespace hugo { |
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[732] | 14 | namespace skeleton { |
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| 15 | |
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[794] | 16 | /// \addtogroup skeletons |
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| 17 | /// @{ |
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[163] | 18 | |
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[732] | 19 | /// An empty static graph class. |
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| 20 | |
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| 21 | /// This class provides all the common features of a graph structure, |
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| 22 | /// however completely without implementations and real data structures |
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| 23 | /// behind the interface. |
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| 24 | /// All graph algorithms should compile with this class, but it will not |
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| 25 | /// run properly, of course. |
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| 26 | /// |
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| 27 | /// It can be used for checking the interface compatibility, |
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| 28 | /// or it can serve as a skeleton of a new graph structure. |
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| 29 | /// |
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| 30 | /// Also, you will find here the full documentation of a certain graph |
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| 31 | /// feature, the documentation of a real graph imlementation |
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| 32 | /// like @ref ListGraph or |
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| 33 | /// @ref SmartGraph will just refer to this structure. |
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| 34 | class StaticGraphSkeleton |
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| 35 | { |
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| 36 | public: |
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| 37 | /// Defalult constructor. |
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[801] | 38 | |
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| 39 | /// Defalult constructor. |
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| 40 | /// |
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[774] | 41 | StaticGraphSkeleton() { } |
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[732] | 42 | ///Copy consructor. |
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[163] | 43 | |
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[801] | 44 | // ///\todo It is not clear, what we expect from a copy constructor. |
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| 45 | // ///E.g. How to assign the nodes/edges to each other? What about maps? |
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| 46 | // StaticGraphSkeleton(const StaticGraphSkeleton& g) { } |
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[732] | 47 | |
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[774] | 48 | /// The base type of node iterators, |
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| 49 | /// or in other words, the trivial node iterator. |
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[732] | 50 | |
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[774] | 51 | /// This is the base type of each node iterator, |
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| 52 | /// thus each kind of node iterator converts to this. |
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[801] | 53 | /// More precisely each kind of node iterator should be inherited |
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[774] | 54 | /// from the trivial node iterator. |
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[732] | 55 | class Node { |
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| 56 | public: |
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[801] | 57 | /// Default constructor |
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| 58 | |
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[732] | 59 | /// @warning The default constructor sets the iterator |
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| 60 | /// to an undefined value. |
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[774] | 61 | Node() { } |
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| 62 | /// Copy constructor. |
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[801] | 63 | |
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| 64 | /// Copy constructor. |
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| 65 | /// |
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[774] | 66 | Node(const Node&) { } |
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[801] | 67 | |
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[732] | 68 | /// Invalid constructor \& conversion. |
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| 69 | |
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| 70 | /// This constructor initializes the iterator to be invalid. |
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| 71 | /// \sa Invalid for more details. |
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[774] | 72 | Node(Invalid) { } |
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[801] | 73 | /// Equality operator |
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| 74 | |
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[732] | 75 | /// Two iterators are equal if and only if they point to the |
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| 76 | /// same object or both are invalid. |
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| 77 | bool operator==(Node) const { return true; } |
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| 78 | |
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[801] | 79 | /// Inequality operator |
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| 80 | |
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[732] | 81 | /// \sa \ref operator==(Node n) |
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| 82 | /// |
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| 83 | bool operator!=(Node) const { return true; } |
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| 84 | |
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[801] | 85 | ///Comparison operator. |
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| 86 | |
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| 87 | ///This is a strict ordering between the nodes. |
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| 88 | /// |
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| 89 | ///This ordering can be different from the order in which NodeIt |
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| 90 | ///goes through the nodes. |
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| 91 | ///\todo Possibly we don't need it. |
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[732] | 92 | bool operator<(Node) const { return true; } |
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| 93 | }; |
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| 94 | |
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| 95 | /// This iterator goes through each node. |
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| 96 | |
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| 97 | /// This iterator goes through each node. |
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| 98 | /// Its usage is quite simple, for example you can count the number |
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[774] | 99 | /// of nodes in graph \c g of type \c Graph like this: |
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[732] | 100 | /// \code |
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[774] | 101 | /// int count=0; |
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[801] | 102 | /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; |
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[732] | 103 | /// \endcode |
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| 104 | class NodeIt : public Node { |
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| 105 | public: |
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[801] | 106 | /// Default constructor |
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| 107 | |
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[732] | 108 | /// @warning The default constructor sets the iterator |
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| 109 | /// to an undefined value. |
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[774] | 110 | NodeIt() { } |
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| 111 | /// Copy constructor. |
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[801] | 112 | |
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| 113 | /// Copy constructor. |
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| 114 | /// |
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[774] | 115 | NodeIt(const NodeIt&) { } |
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[732] | 116 | /// Invalid constructor \& conversion. |
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| 117 | |
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[774] | 118 | /// Initialize the iterator to be invalid. |
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[732] | 119 | /// \sa Invalid for more details. |
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[774] | 120 | NodeIt(Invalid) { } |
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[801] | 121 | /// Sets the iterator to the first node. |
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| 122 | |
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[774] | 123 | /// Sets the iterator to the first node of \c g. |
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[801] | 124 | /// |
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[774] | 125 | NodeIt(const StaticGraphSkeleton& g) { } |
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[801] | 126 | /// Node -> NodeIt conversion. |
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| 127 | |
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[774] | 128 | /// Sets the iterator to the node of \c g pointed by the trivial |
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[801] | 129 | /// iterator n. |
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| 130 | /// This feature necessitates that each time we |
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| 131 | /// iterate the edge-set, the iteration order is the same. |
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[774] | 132 | NodeIt(const StaticGraphSkeleton& g, const Node& n) { } |
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[801] | 133 | /// Next node. |
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| 134 | |
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[774] | 135 | /// Assign the iterator to the next node. |
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[801] | 136 | /// |
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[774] | 137 | NodeIt& operator++() { return *this; } |
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[732] | 138 | }; |
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| 139 | |
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| 140 | |
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| 141 | /// The base type of the edge iterators. |
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[801] | 142 | |
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| 143 | /// The base type of the edge iterators. |
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| 144 | /// |
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[732] | 145 | class Edge { |
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| 146 | public: |
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[801] | 147 | /// Default constructor |
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| 148 | |
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[732] | 149 | /// @warning The default constructor sets the iterator |
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| 150 | /// to an undefined value. |
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[774] | 151 | Edge() { } |
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| 152 | /// Copy constructor. |
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[801] | 153 | |
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| 154 | /// Copy constructor. |
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| 155 | /// |
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[774] | 156 | Edge(const Edge&) { } |
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| 157 | /// Initialize the iterator to be invalid. |
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[801] | 158 | |
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| 159 | /// Initialize the iterator to be invalid. |
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| 160 | /// |
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[774] | 161 | Edge(Invalid) { } |
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[801] | 162 | /// Equality operator |
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| 163 | |
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[732] | 164 | /// Two iterators are equal if and only if they point to the |
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| 165 | /// same object or both are invalid. |
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| 166 | bool operator==(Edge) const { return true; } |
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[801] | 167 | /// Inequality operator |
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| 168 | |
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| 169 | /// \sa \ref operator==(Node n) |
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| 170 | /// |
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[732] | 171 | bool operator!=(Edge) const { return true; } |
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[801] | 172 | ///Comparison operator. |
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| 173 | |
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| 174 | ///This is a strict ordering between the nodes. |
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| 175 | /// |
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| 176 | ///This ordering can be different from the order in which NodeIt |
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| 177 | ///goes through the nodes. |
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| 178 | ///\todo Possibly we don't need it. |
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| 179 | bool operator<(Edge) const { return true; } |
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[732] | 180 | }; |
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| 181 | |
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| 182 | /// This iterator goes trough the outgoing edges of a node. |
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| 183 | |
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| 184 | /// This iterator goes trough the \e outgoing edges of a certain node |
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| 185 | /// of a graph. |
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| 186 | /// Its usage is quite simple, for example you can count the number |
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| 187 | /// of outgoing edges of a node \c n |
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[774] | 188 | /// in graph \c g of type \c Graph as follows. |
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[732] | 189 | /// \code |
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[774] | 190 | /// int count=0; |
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[801] | 191 | /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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[732] | 192 | /// \endcode |
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| 193 | |
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| 194 | class OutEdgeIt : public Edge { |
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| 195 | public: |
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[801] | 196 | /// Default constructor |
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| 197 | |
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[732] | 198 | /// @warning The default constructor sets the iterator |
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| 199 | /// to an undefined value. |
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[774] | 200 | OutEdgeIt() { } |
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| 201 | /// Copy constructor. |
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[801] | 202 | |
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| 203 | /// Copy constructor. |
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| 204 | /// |
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[774] | 205 | OutEdgeIt(const OutEdgeIt&) { } |
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| 206 | /// Initialize the iterator to be invalid. |
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[801] | 207 | |
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| 208 | /// Initialize the iterator to be invalid. |
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| 209 | /// |
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[774] | 210 | OutEdgeIt(Invalid) { } |
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[732] | 211 | /// This constructor sets the iterator to first outgoing edge. |
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| 212 | |
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| 213 | /// This constructor set the iterator to the first outgoing edge of |
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| 214 | /// node |
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| 215 | ///@param n the node |
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[774] | 216 | ///@param g the graph |
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| 217 | OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { } |
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[801] | 218 | /// Edge -> OutEdgeIt conversion |
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| 219 | |
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[774] | 220 | /// Sets the iterator to the value of the trivial iterator \c e. |
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| 221 | /// This feature necessitates that each time we |
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| 222 | /// iterate the edge-set, the iteration order is the same. |
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| 223 | OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { } |
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[801] | 224 | ///Next outgoing edge |
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| 225 | |
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| 226 | /// Assign the iterator to the next |
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| 227 | /// outgoing edge of the corresponding node. |
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[774] | 228 | OutEdgeIt& operator++() { return *this; } |
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[732] | 229 | }; |
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| 230 | |
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| 231 | /// This iterator goes trough the incoming edges of a node. |
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| 232 | |
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| 233 | /// This iterator goes trough the \e incoming edges of a certain node |
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| 234 | /// of a graph. |
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| 235 | /// Its usage is quite simple, for example you can count the number |
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| 236 | /// of outgoing edges of a node \c n |
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[774] | 237 | /// in graph \c g of type \c Graph as follows. |
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[732] | 238 | /// \code |
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[774] | 239 | /// int count=0; |
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[801] | 240 | /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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[732] | 241 | /// \endcode |
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| 242 | |
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| 243 | class InEdgeIt : public Edge { |
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| 244 | public: |
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[801] | 245 | /// Default constructor |
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| 246 | |
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[732] | 247 | /// @warning The default constructor sets the iterator |
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| 248 | /// to an undefined value. |
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[774] | 249 | InEdgeIt() { } |
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| 250 | /// Copy constructor. |
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[801] | 251 | |
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| 252 | /// Copy constructor. |
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| 253 | /// |
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[774] | 254 | InEdgeIt(const InEdgeIt&) { } |
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| 255 | /// Initialize the iterator to be invalid. |
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[801] | 256 | |
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| 257 | /// Initialize the iterator to be invalid. |
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| 258 | /// |
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[774] | 259 | InEdgeIt(Invalid) { } |
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[801] | 260 | /// This constructor sets the iterator to first incoming edge. |
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| 261 | |
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| 262 | /// This constructor set the iterator to the first incoming edge of |
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| 263 | /// node |
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| 264 | ///@param n the node |
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| 265 | ///@param g the graph |
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| 266 | InEdgeIt(const StaticGraphSkeleton& g, const Node& n) { } |
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| 267 | /// Edge -> InEdgeIt conversion |
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| 268 | |
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| 269 | /// Sets the iterator to the value of the trivial iterator \c e. |
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| 270 | /// This feature necessitates that each time we |
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| 271 | /// iterate the edge-set, the iteration order is the same. |
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| 272 | InEdgeIt(const StaticGraphSkeleton& g, const Edge& n) { } |
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| 273 | /// Next incoming edge |
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| 274 | |
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[774] | 275 | /// Assign the iterator to the next inedge of the corresponding node. |
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[801] | 276 | /// |
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[774] | 277 | InEdgeIt& operator++() { return *this; } |
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[732] | 278 | }; |
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| 279 | /// This iterator goes through each edge. |
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| 280 | |
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| 281 | /// This iterator goes through each edge of a graph. |
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| 282 | /// Its usage is quite simple, for example you can count the number |
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[774] | 283 | /// of edges in a graph \c g of type \c Graph as follows: |
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[732] | 284 | /// \code |
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[774] | 285 | /// int count=0; |
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[801] | 286 | /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; |
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[732] | 287 | /// \endcode |
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| 288 | class EdgeIt : public Edge { |
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| 289 | public: |
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[801] | 290 | /// Default constructor |
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| 291 | |
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[732] | 292 | /// @warning The default constructor sets the iterator |
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| 293 | /// to an undefined value. |
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[774] | 294 | EdgeIt() { } |
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| 295 | /// Copy constructor. |
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[801] | 296 | |
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| 297 | /// Copy constructor. |
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| 298 | /// |
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[774] | 299 | EdgeIt(const EdgeIt&) { } |
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| 300 | /// Initialize the iterator to be invalid. |
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[801] | 301 | |
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| 302 | /// Initialize the iterator to be invalid. |
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| 303 | /// |
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[774] | 304 | EdgeIt(Invalid) { } |
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[801] | 305 | /// This constructor sets the iterator to first edge. |
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| 306 | |
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| 307 | /// This constructor set the iterator to the first edge of |
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| 308 | /// node |
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| 309 | ///@param g the graph |
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| 310 | EdgeIt(const StaticGraphSkeleton& g) { } |
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| 311 | /// Edge -> EdgeIt conversion |
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| 312 | |
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| 313 | /// Sets the iterator to the value of the trivial iterator \c e. |
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| 314 | /// This feature necessitates that each time we |
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| 315 | /// iterate the edge-set, the iteration order is the same. |
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[774] | 316 | EdgeIt(const StaticGraphSkeleton&, const Edge&) { } |
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[801] | 317 | ///Next edge |
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| 318 | |
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| 319 | /// Assign the iterator to the next |
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| 320 | /// edge of the corresponding node. |
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[774] | 321 | EdgeIt& operator++() { return *this; } |
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[732] | 322 | }; |
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| 323 | |
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| 324 | /// First node of the graph. |
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| 325 | |
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| 326 | /// \retval i the first node. |
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| 327 | /// \return the first node. |
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| 328 | /// |
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[774] | 329 | NodeIt& first(NodeIt& i) const { return i; } |
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[732] | 330 | |
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| 331 | /// The first incoming edge. |
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[801] | 332 | |
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| 333 | /// The first incoming edge. |
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| 334 | /// |
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[774] | 335 | InEdgeIt& first(InEdgeIt &i, Node) const { return i; } |
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[732] | 336 | /// The first outgoing edge. |
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[801] | 337 | |
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| 338 | /// The first outgoing edge. |
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| 339 | /// |
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[774] | 340 | OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; } |
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[732] | 341 | /// The first edge of the Graph. |
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[801] | 342 | |
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| 343 | /// The first edge of the Graph. |
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| 344 | /// |
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[774] | 345 | EdgeIt& first(EdgeIt& i) const { return i; } |
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[732] | 346 | |
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[801] | 347 | ///Gives back the head node of an edge. |
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[732] | 348 | |
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| 349 | ///Gives back the head node of an edge. |
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[801] | 350 | /// |
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[732] | 351 | Node head(Edge) const { return INVALID; } |
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| 352 | ///Gives back the tail node of an edge. |
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[801] | 353 | |
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| 354 | ///Gives back the tail node of an edge. |
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| 355 | /// |
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[732] | 356 | Node tail(Edge) const { return INVALID; } |
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[163] | 357 | |
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[732] | 358 | ///Gives back the \e id of a node. |
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[182] | 359 | |
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[732] | 360 | ///\warning Not all graph structures provide this feature. |
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| 361 | /// |
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[801] | 362 | ///\todo Should each graph provide \c id? |
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[774] | 363 | int id(const Node&) const { return 0; } |
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[732] | 364 | ///Gives back the \e id of an edge. |
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[182] | 365 | |
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[732] | 366 | ///\warning Not all graph structures provide this feature. |
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[182] | 367 | /// |
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[801] | 368 | ///\todo Should each graph provide \c id? |
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[774] | 369 | int id(const Edge&) const { return 0; } |
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[182] | 370 | |
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[801] | 371 | /// . |
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| 372 | |
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| 373 | ///\todo What is this? |
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| 374 | /// |
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[774] | 375 | int nodeNum() const { return 0; } |
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[801] | 376 | /// . |
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| 377 | ///\todo What is this? |
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| 378 | /// |
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[774] | 379 | int edgeNum() const { return 0; } |
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[732] | 380 | |
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| 381 | |
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| 382 | ///Reference map of the nodes to type \c T. |
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| 383 | |
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| 384 | ///Reference map of the nodes to type \c T. |
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| 385 | /// \sa ReferenceSkeleton |
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| 386 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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[801] | 387 | /// needs some extra attention! |
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| 388 | template<class T> class NodeMap: public ReferenceMap< Node, T > |
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[732] | 389 | { |
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| 390 | public: |
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| 391 | |
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[801] | 392 | /// . |
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[774] | 393 | NodeMap(const StaticGraphSkeleton&) { } |
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[801] | 394 | /// . |
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[774] | 395 | NodeMap(const StaticGraphSkeleton&, T) { } |
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[732] | 396 | |
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| 397 | ///Copy constructor |
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[774] | 398 | template<typename TT> NodeMap(const NodeMap<TT>&) { } |
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[732] | 399 | ///Assignment operator |
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[774] | 400 | template<typename TT> NodeMap& operator=(const NodeMap<TT>&) |
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| 401 | { return *this; } |
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[732] | 402 | }; |
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| 403 | |
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| 404 | ///Reference map of the edges to type \c T. |
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| 405 | |
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| 406 | ///Reference map of the edges to type \c T. |
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| 407 | /// \sa ReferenceSkeleton |
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| 408 | /// \warning Making maps that can handle bool type (EdgeMap<bool>) |
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[801] | 409 | /// needs some extra attention! |
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[732] | 410 | template<class T> class EdgeMap |
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| 411 | : public ReferenceMap<Edge,T> |
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| 412 | { |
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| 413 | public: |
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| 414 | |
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[801] | 415 | /// . |
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[774] | 416 | EdgeMap(const StaticGraphSkeleton&) { } |
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[801] | 417 | /// . |
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[774] | 418 | EdgeMap(const StaticGraphSkeleton&, T) { } |
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[147] | 419 | |
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[732] | 420 | ///Copy constructor |
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[774] | 421 | template<typename TT> EdgeMap(const EdgeMap<TT>&) { } |
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[732] | 422 | ///Assignment operator |
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[774] | 423 | template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&) |
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| 424 | { return *this; } |
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[732] | 425 | }; |
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[163] | 426 | }; |
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| 427 | |
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[186] | 428 | |
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[732] | 429 | |
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[801] | 430 | /// An empty non-static graph class. |
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[186] | 431 | |
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[732] | 432 | /// This class provides everything that \c StaticGraphSkeleton |
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| 433 | /// with additional functionality which enables to build a |
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| 434 | /// graph from scratch. |
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| 435 | class GraphSkeleton : public StaticGraphSkeleton |
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| 436 | { |
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[163] | 437 | public: |
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[732] | 438 | /// Defalult constructor. |
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[801] | 439 | |
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| 440 | /// Defalult constructor. |
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| 441 | /// |
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[774] | 442 | GraphSkeleton() { } |
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[732] | 443 | ///Add a new node to the graph. |
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| 444 | |
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| 445 | /// \return the new node. |
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| 446 | /// |
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[774] | 447 | Node addNode() { return INVALID; } |
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[732] | 448 | ///Add a new edge to the graph. |
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| 449 | |
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| 450 | ///Add a new edge to the graph with tail node \c tail |
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| 451 | ///and head node \c head. |
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| 452 | ///\return the new edge. |
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[774] | 453 | Edge addEdge(Node, Node) { return INVALID; } |
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[732] | 454 | |
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| 455 | /// Resets the graph. |
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| 456 | |
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| 457 | /// This function deletes all edges and nodes of the graph. |
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| 458 | /// It also frees the memory allocated to store them. |
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[826] | 459 | /// \todo It might belong to \c ErasableGraphSkeleton. |
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[774] | 460 | void clear() { } |
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[163] | 461 | }; |
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| 462 | |
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[826] | 463 | /// An empty erasable graph class. |
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[52] | 464 | |
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[732] | 465 | /// This class is an extension of \c GraphSkeleton. It also makes it |
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| 466 | /// possible to erase edges or nodes. |
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[826] | 467 | class ErasableGraphSkeleton : public GraphSkeleton |
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[163] | 468 | { |
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| 469 | public: |
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[801] | 470 | /// Defalult constructor. |
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| 471 | |
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| 472 | /// Defalult constructor. |
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| 473 | /// |
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[826] | 474 | ErasableGraphSkeleton() { } |
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[732] | 475 | /// Deletes a node. |
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[801] | 476 | |
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| 477 | /// Deletes node \c n node. |
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| 478 | /// |
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[774] | 479 | void erase(Node n) { } |
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[732] | 480 | /// Deletes an edge. |
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[801] | 481 | |
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| 482 | /// Deletes edge \c e edge. |
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| 483 | /// |
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[774] | 484 | void erase(Edge e) { } |
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[163] | 485 | }; |
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| 486 | |
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[732] | 487 | // @} |
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[801] | 488 | } //namespace skeleton |
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[174] | 489 | } //namespace hugo |
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[52] | 490 | |
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[145] | 491 | |
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| 492 | |
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[503] | 493 | #endif // HUGO_SKELETON_GRAPH_H |
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