1 | // -*- c++ -*- |
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2 | #ifndef HUGO_SKELETON_GRAPH_H |
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3 | #define HUGO_SKELETON_GRAPH_H |
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4 | |
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5 | ///\file |
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6 | ///\brief Declaration of GraphSkeleton. |
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7 | |
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8 | #include <hugo/invalid.h> |
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9 | #include <hugo/skeletons/maps.h> |
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10 | |
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11 | /// The namespace of HugoLib |
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12 | namespace hugo { |
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13 | namespace skeleton { |
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14 | |
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15 | // @defgroup empty_graph The GraphSkeleton class |
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16 | // @{ |
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17 | |
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18 | /// An empty static graph class. |
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19 | |
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20 | /// This class provides all the common features of a graph structure, |
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21 | /// however completely without implementations and real data structures |
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22 | /// behind the interface. |
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23 | /// All graph algorithms should compile with this class, but it will not |
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24 | /// run properly, of course. |
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25 | /// |
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26 | /// It can be used for checking the interface compatibility, |
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27 | /// or it can serve as a skeleton of a new graph structure. |
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28 | /// |
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29 | /// Also, you will find here the full documentation of a certain graph |
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30 | /// feature, the documentation of a real graph imlementation |
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31 | /// like @ref ListGraph or |
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32 | /// @ref SmartGraph will just refer to this structure. |
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33 | class StaticGraphSkeleton |
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34 | { |
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35 | public: |
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36 | /// Defalult constructor. |
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37 | StaticGraphSkeleton() { } |
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38 | ///Copy consructor. |
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39 | |
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40 | ///\todo It is not clear, what we expect from a copy constructor. |
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41 | ///E.g. How to assign the nodes/edges to each other? What about maps? |
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42 | StaticGraphSkeleton(const StaticGraphSkeleton& g) { } |
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43 | |
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44 | /// The base type of node iterators, |
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45 | /// or in other words, the trivial node iterator. |
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46 | |
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47 | /// This is the base type of each node iterator, |
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48 | /// thus each kind of node iterator converts to this. |
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49 | /// More precisely each kind of node iterator have to be inherited |
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50 | /// from the trivial node iterator. |
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51 | class Node { |
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52 | public: |
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53 | /// @warning The default constructor sets the iterator |
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54 | /// to an undefined value. |
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55 | Node() { } |
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56 | /// Copy constructor. |
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57 | Node(const Node&) { } |
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58 | /// Invalid constructor \& conversion. |
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59 | |
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60 | /// This constructor initializes the iterator to be invalid. |
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61 | /// \sa Invalid for more details. |
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62 | Node(Invalid) { } |
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63 | /// Two iterators are equal if and only if they point to the |
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64 | /// same object or both are invalid. |
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65 | bool operator==(Node) const { return true; } |
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66 | |
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67 | /// \sa \ref operator==(Node n) |
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68 | /// |
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69 | bool operator!=(Node) const { return true; } |
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70 | |
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71 | bool operator<(Node) const { return true; } |
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72 | }; |
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73 | |
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74 | /// This iterator goes through each node. |
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75 | |
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76 | /// This iterator goes through each node. |
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77 | /// Its usage is quite simple, for example you can count the number |
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78 | /// of nodes in graph \c g of type \c Graph like this: |
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79 | /// \code |
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80 | /// int count=0; |
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81 | /// for (Graph::NodeIt n(g); g.valid(n); ++n) ++count; |
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82 | /// \endcode |
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83 | class NodeIt : public Node { |
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84 | public: |
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85 | /// @warning The default constructor sets the iterator |
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86 | /// to an undefined value. |
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87 | NodeIt() { } |
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88 | /// Copy constructor. |
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89 | NodeIt(const NodeIt&) { } |
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90 | /// Invalid constructor \& conversion. |
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91 | |
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92 | /// Initialize the iterator to be invalid. |
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93 | /// \sa Invalid for more details. |
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94 | NodeIt(Invalid) { } |
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95 | /// Sets the iterator to the first node of \c g. |
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96 | NodeIt(const StaticGraphSkeleton& g) { } |
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97 | /// Sets the iterator to the node of \c g pointed by the trivial |
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98 | /// iterator n. This feature necessitates that each time we |
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99 | /// iterate the node-set, the iteration order is the same. |
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100 | NodeIt(const StaticGraphSkeleton& g, const Node& n) { } |
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101 | /// Assign the iterator to the next node. |
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102 | NodeIt& operator++() { return *this; } |
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103 | }; |
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104 | |
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105 | |
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106 | /// The base type of the edge iterators. |
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107 | class Edge { |
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108 | public: |
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109 | /// @warning The default constructor sets the iterator |
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110 | /// to an undefined value. |
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111 | Edge() { } |
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112 | /// Copy constructor. |
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113 | Edge(const Edge&) { } |
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114 | /// Initialize the iterator to be invalid. |
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115 | Edge(Invalid) { } |
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116 | /// Two iterators are equal if and only if they point to the |
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117 | /// same object or both are invalid. |
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118 | bool operator==(Edge) const { return true; } |
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119 | bool operator!=(Edge) const { return true; } |
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120 | bool operator<(Edge) const { return true; } |
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121 | }; |
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122 | |
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123 | /// This iterator goes trough the outgoing edges of a node. |
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124 | |
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125 | /// This iterator goes trough the \e outgoing edges of a certain node |
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126 | /// of a graph. |
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127 | /// Its usage is quite simple, for example you can count the number |
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128 | /// of outgoing edges of a node \c n |
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129 | /// in graph \c g of type \c Graph as follows. |
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130 | /// \code |
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131 | /// int count=0; |
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132 | /// for (Graph::OutEdgeIt e(g, n); g.valid(e); ++e) ++count; |
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133 | /// \endcode |
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134 | |
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135 | class OutEdgeIt : public Edge { |
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136 | public: |
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137 | /// @warning The default constructor sets the iterator |
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138 | /// to an undefined value. |
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139 | OutEdgeIt() { } |
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140 | /// Copy constructor. |
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141 | OutEdgeIt(const OutEdgeIt&) { } |
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142 | /// Initialize the iterator to be invalid. |
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143 | OutEdgeIt(Invalid) { } |
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144 | /// This constructor sets the iterator to first outgoing edge. |
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145 | |
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146 | /// This constructor set the iterator to the first outgoing edge of |
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147 | /// node |
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148 | ///@param n the node |
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149 | ///@param g the graph |
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150 | OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { } |
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151 | /// Sets the iterator to the value of the trivial iterator \c e. |
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152 | /// This feature necessitates that each time we |
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153 | /// iterate the edge-set, the iteration order is the same. |
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154 | OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { } |
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155 | /// Assign the iterator to the next outedge of the corresponding node. |
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156 | OutEdgeIt& operator++() { return *this; } |
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157 | }; |
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158 | |
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159 | /// This iterator goes trough the incoming edges of a node. |
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160 | |
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161 | /// This iterator goes trough the \e incoming edges of a certain node |
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162 | /// of a graph. |
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163 | /// Its usage is quite simple, for example you can count the number |
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164 | /// of outgoing edges of a node \c n |
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165 | /// in graph \c g of type \c Graph as follows. |
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166 | /// \code |
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167 | /// int count=0; |
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168 | /// for(Graph::InEdgeIt e(g, n); g.valid(e); ++) ++count; |
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169 | /// \endcode |
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170 | |
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171 | class InEdgeIt : public Edge { |
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172 | public: |
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173 | /// @warning The default constructor sets the iterator |
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174 | /// to an undefined value. |
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175 | InEdgeIt() { } |
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176 | /// Copy constructor. |
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177 | InEdgeIt(const InEdgeIt&) { } |
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178 | /// Initialize the iterator to be invalid. |
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179 | InEdgeIt(Invalid) { } |
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180 | /// . |
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181 | InEdgeIt(const StaticGraphSkeleton&, const Node&) { } |
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182 | /// . |
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183 | InEdgeIt(const StaticGraphSkeleton&, const Edge&) { } |
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184 | /// Assign the iterator to the next inedge of the corresponding node. |
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185 | InEdgeIt& operator++() { return *this; } |
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186 | }; |
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187 | // class SymEdgeIt : public Edge {}; |
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188 | |
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189 | /// This iterator goes through each edge. |
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190 | |
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191 | /// This iterator goes through each edge of a graph. |
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192 | /// Its usage is quite simple, for example you can count the number |
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193 | /// of edges in a graph \c g of type \c Graph as follows: |
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194 | /// \code |
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195 | /// int count=0; |
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196 | /// for(Graph::EdgeIt e(g); g.valid(e); ++e) ++count; |
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197 | /// \endcode |
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198 | class EdgeIt : public Edge { |
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199 | public: |
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200 | /// @warning The default constructor sets the iterator |
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201 | /// to an undefined value. |
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202 | EdgeIt() { } |
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203 | /// Copy constructor. |
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204 | EdgeIt(const EdgeIt&) { } |
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205 | /// Initialize the iterator to be invalid. |
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206 | EdgeIt(Invalid) { } |
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207 | /// . |
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208 | EdgeIt(const StaticGraphSkeleton&) { } |
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209 | /// . |
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210 | EdgeIt(const StaticGraphSkeleton&, const Edge&) { } |
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211 | EdgeIt& operator++() { return *this; } |
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212 | }; |
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213 | |
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214 | /// First node of the graph. |
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215 | |
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216 | /// \retval i the first node. |
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217 | /// \return the first node. |
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218 | /// |
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219 | NodeIt& first(NodeIt& i) const { return i; } |
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220 | |
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221 | /// The first incoming edge. |
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222 | InEdgeIt& first(InEdgeIt &i, Node) const { return i; } |
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223 | /// The first outgoing edge. |
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224 | OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; } |
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225 | // SymEdgeIt& first(SymEdgeIt&, Node) const { return i; } |
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226 | /// The first edge of the Graph. |
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227 | EdgeIt& first(EdgeIt& i) const { return i; } |
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228 | |
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229 | // Node getNext(Node) const {} |
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230 | // InEdgeIt getNext(InEdgeIt) const {} |
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231 | // OutEdgeIt getNext(OutEdgeIt) const {} |
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232 | // //SymEdgeIt getNext(SymEdgeIt) const {} |
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233 | // EdgeIt getNext(EdgeIt) const {} |
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234 | |
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235 | /// Go to the next node. |
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236 | NodeIt& next(NodeIt& i) const { return i; } |
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237 | /// Go to the next incoming edge. |
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238 | InEdgeIt& next(InEdgeIt& i) const { return i; } |
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239 | /// Go to the next outgoing edge. |
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240 | OutEdgeIt& next(OutEdgeIt& i) const { return i; } |
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241 | //SymEdgeIt& next(SymEdgeIt&) const { } |
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242 | /// Go to the next edge. |
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243 | EdgeIt& next(EdgeIt& i) const { return i; } |
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244 | |
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245 | ///Gives back the head node of an edge. |
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246 | Node head(Edge) const { return INVALID; } |
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247 | ///Gives back the tail node of an edge. |
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248 | Node tail(Edge) const { return INVALID; } |
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249 | |
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250 | // Node aNode(InEdgeIt) const {} |
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251 | // Node aNode(OutEdgeIt) const {} |
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252 | // Node aNode(SymEdgeIt) const {} |
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253 | |
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254 | // Node bNode(InEdgeIt) const {} |
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255 | // Node bNode(OutEdgeIt) const {} |
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256 | // Node bNode(SymEdgeIt) const {} |
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257 | |
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258 | /// Checks if a node iterator is valid |
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259 | |
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260 | ///\todo Maybe, it would be better if iterator converted to |
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261 | ///bool directly, as Jacint prefers. |
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262 | bool valid(const Node&) const { return true; } |
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263 | /// Checks if an edge iterator is valid |
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264 | |
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265 | ///\todo Maybe, it would be better if iterator converted to |
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266 | ///bool directly, as Jacint prefers. |
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267 | bool valid(const Edge&) const { return true; } |
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268 | |
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269 | ///Gives back the \e id of a node. |
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270 | |
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271 | ///\warning Not all graph structures provide this feature. |
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272 | /// |
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273 | int id(const Node&) const { return 0; } |
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274 | ///Gives back the \e id of an edge. |
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275 | |
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276 | ///\warning Not all graph structures provide this feature. |
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277 | /// |
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278 | int id(const Edge&) const { return 0; } |
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279 | |
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280 | /// Resets the graph. |
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281 | |
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282 | /// This function deletes all edges and nodes of the graph. |
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283 | /// It also frees the memory allocated to store them. |
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284 | void clear() { } |
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285 | |
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286 | int nodeNum() const { return 0; } |
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287 | int edgeNum() const { return 0; } |
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288 | |
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289 | |
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290 | ///Reference map of the nodes to type \c T. |
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291 | |
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292 | ///Reference map of the nodes to type \c T. |
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293 | /// \sa ReferenceSkeleton |
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294 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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295 | /// needs extra attention! |
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296 | |
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297 | template<class T> class NodeMap |
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298 | : public ReferenceMap< Node, T > |
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299 | { |
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300 | public: |
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301 | |
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302 | NodeMap(const StaticGraphSkeleton&) { } |
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303 | NodeMap(const StaticGraphSkeleton&, T) { } |
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304 | |
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305 | ///Copy constructor |
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306 | template<typename TT> NodeMap(const NodeMap<TT>&) { } |
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307 | ///Assignment operator |
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308 | template<typename TT> NodeMap& operator=(const NodeMap<TT>&) |
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309 | { return *this; } |
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310 | }; |
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311 | |
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312 | ///Reference map of the edges to type \c T. |
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313 | |
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314 | ///Reference map of the edges to type \c T. |
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315 | /// \sa ReferenceSkeleton |
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316 | /// \warning Making maps that can handle bool type (EdgeMap<bool>) |
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317 | /// needs extra attention! |
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318 | template<class T> class EdgeMap |
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319 | : public ReferenceMap<Edge,T> |
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320 | { |
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321 | public: |
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322 | typedef T ValueType; |
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323 | typedef Edge KeyType; |
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324 | |
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325 | EdgeMap(const StaticGraphSkeleton&) { } |
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326 | EdgeMap(const StaticGraphSkeleton&, T) { } |
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327 | |
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328 | ///Copy constructor |
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329 | template<typename TT> EdgeMap(const EdgeMap<TT>&) { } |
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330 | ///Assignment operator |
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331 | template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&) |
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332 | { return *this; } |
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333 | }; |
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334 | }; |
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335 | |
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336 | |
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337 | |
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338 | /// An empty graph class. |
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339 | |
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340 | /// This class provides everything that \c StaticGraphSkeleton |
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341 | /// with additional functionality which enables to build a |
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342 | /// graph from scratch. |
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343 | class GraphSkeleton : public StaticGraphSkeleton |
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344 | { |
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345 | public: |
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346 | /// Defalult constructor. |
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347 | GraphSkeleton() { } |
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348 | ///Copy consructor. |
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349 | |
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350 | ///\todo It is not clear, what we expect from a copy constructor. |
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351 | ///E.g. How to assign the nodes/edges to each other? What about maps? |
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352 | GraphSkeleton(const GraphSkeleton&) { } |
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353 | |
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354 | ///Add a new node to the graph. |
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355 | |
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356 | /// \return the new node. |
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357 | /// |
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358 | Node addNode() { return INVALID; } |
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359 | ///Add a new edge to the graph. |
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360 | |
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361 | ///Add a new edge to the graph with tail node \c tail |
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362 | ///and head node \c head. |
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363 | ///\return the new edge. |
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364 | Edge addEdge(Node, Node) { return INVALID; } |
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365 | |
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366 | /// Resets the graph. |
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367 | |
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368 | /// This function deletes all edges and nodes of the graph. |
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369 | /// It also frees the memory allocated to store them. |
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370 | /// \todo It might belong to \c EraseableGraphSkeleton. |
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371 | void clear() { } |
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372 | }; |
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373 | |
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374 | /// An empty eraseable graph class. |
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375 | |
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376 | /// This class is an extension of \c GraphSkeleton. It also makes it |
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377 | /// possible to erase edges or nodes. |
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378 | class EraseableGraphSkeleton : public GraphSkeleton |
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379 | { |
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380 | public: |
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381 | /// Deletes a node. |
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382 | void erase(Node n) { } |
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383 | /// Deletes an edge. |
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384 | void erase(Edge e) { } |
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385 | |
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386 | /// Defalult constructor. |
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387 | EraseableGraphSkeleton() { } |
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388 | ///Copy consructor. |
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389 | EraseableGraphSkeleton(const GraphSkeleton&) { } |
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390 | }; |
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391 | |
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392 | // @} |
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393 | } //namespace skeleton |
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394 | |
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395 | } //namespace hugo |
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396 | |
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397 | |
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398 | |
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399 | // class EmptyBipGraph : public Graph Skeleton |
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400 | // { |
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401 | // class ANode {}; |
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402 | // class BNode {}; |
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403 | |
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404 | // ANode &next(ANode &) {} |
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405 | // BNode &next(BNode &) {} |
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406 | |
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407 | // ANode &getFirst(ANode &) const {} |
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408 | // BNode &getFirst(BNode &) const {} |
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409 | |
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410 | // enum NodeClass { A = 0, B = 1 }; |
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411 | // NodeClass getClass(Node n) {} |
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412 | |
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413 | // } |
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414 | |
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415 | #endif // HUGO_SKELETON_GRAPH_H |
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