#ifndef BIN_HEAP_HH #define BIN_HEAP_HH #include #include #include namespace marci { template > class BinHeap { public: typedef Key KeyType; // FIXME: stl-ben nem ezt hivjak value_type -nak, hanem a kovetkezot... typedef Val ValueType; typedef std::pair PairType; typedef KeyIntMap KeyIntMapType; typedef Compare ValueCompare; /** * Each Key element have a state associated to it. It may be "in heap", * "pre heap" or "post heap". The later two are indifferent from the * heap's point of view, but may be useful to the user. * * The KeyIntMap _should_ be initialized in such way, that it maps * PRE_HEAP (-1) to any element to be put in the heap... */ enum state { IN_HEAP = 0, PRE_HEAP = -1, POST_HEAP = -2 }; private: std::vector data; Compare comp; // FIXME: jo ez igy??? KeyIntMap &kim; public: BinHeap(KeyIntMap &_kim) : kim(_kim) {} BinHeap(KeyIntMap &_kim, const Compare &_comp) : comp(_comp), kim(_kim) {} int size() const { return data.size(); } bool empty() const { return size() == 0; } private: static int parent(int i) { return (i-1)/2; } static int second_child(int i) { return 2*i+2; } bool less(const PairType &p1, const PairType &p2) { return comp(p1.second, p2.second); } int bubble_up(int hole, PairType p); int bubble_down(int hole, PairType p, int length); void move(const PairType &p, int i) { data[i] = p; kim.put(p.first, i); } public: void push(const PairType &p) { int n = data.size(); data.resize(n+1); bubble_up(n, p); } void push(const Key &k, const Val &v) { push(PairType(k,v)); } Key top() const { // FIXME: test size>0 ? return data[0].first; } Val topValue() const { // FIXME: test size>0 ? return data[0].second; } void pop() { int n = data.size()-1; if ( n>0 ) { bubble_down(0, data[n], n); } if ( n>=0 ) { data.pop_back(); } } const Val get(const Key &k) const { int idx = kim.get(k); return data[idx].second; } void put(const Key &k, const Val &v) { int idx = kim.get(k); if( idx < 0 ) { push(k,v); } else if( comp(v, data[idx].second) ) { bubble_up(idx, PairType(k,v)); } else { bubble_down(idx, PairType(k,v), data.size()); } } void decrease(const Key &k, const Val &v) { int idx = kim.get(k); bubble_up(idx, PairType(k,v)); } void increase(const Key &k, const Val &v) { int idx = kim.get(k); bubble_down(idx, PairType(k,v), data.size()); } }; // class BinHeap template int BinHeap::bubble_up(int hole, PairType p) { int par = parent(hole); while( hole>0 && less(p,data[par]) ) { move(data[par],hole); hole = par; par = parent(hole); } move(p, hole); return hole; } template int BinHeap::bubble_down(int hole, PairType p, int length) { int child = second_child(hole); while(child < length) { if( less(data[child-1], data[child]) ) { --child; } if( !less(data[child], p) ) goto ok; move(data[child], hole); hole = child; child = second_child(hole); } child--; if( child