1 | // -*- c++ -*- |
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2 | #ifndef HUGO_SKELETON_GRAPH_H |
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3 | #define HUGO_SKELETON_GRAPH_H |
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4 | |
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5 | ///\file |
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6 | ///\brief Declaration of GraphSkeleton. |
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7 | |
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8 | #include <invalid.h> |
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9 | |
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10 | /// The namespace of HugoLib |
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11 | namespace hugo { |
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12 | |
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13 | // @defgroup empty_graph The GraphSkeleton class |
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14 | // @{ |
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15 | |
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16 | /// An empty graph class. |
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17 | |
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18 | /// This class provides all the common features of a graph structure, |
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19 | /// however completely without implementations and real data structures |
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20 | /// behind the interface. |
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21 | /// All graph algorithms should compile with this class, but it will not |
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22 | /// run properly, of course. |
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23 | /// |
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24 | /// It can be used for checking the interface compatibility, |
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25 | /// or it can serve as a skeleton of a new graph structure. |
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26 | /// |
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27 | /// Also, you will find here the full documentation of a certain graph |
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28 | /// feature, the documentation of a real graph imlementation |
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29 | /// like @ref ListGraph or |
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30 | /// @ref SmartGraph will just refer to this structure. |
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31 | class GraphSkeleton |
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32 | { |
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33 | public: |
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34 | /// Defalult constructor. |
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35 | GraphSkeleton() {} |
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36 | ///Copy consructor. |
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37 | |
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38 | ///\todo It is not clear, what we expect from a copy constructor. |
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39 | ///E.g. How to assign the nodes/edges to each other? What about maps? |
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40 | GraphSkeleton(const GraphSkeleton &G) {} |
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41 | |
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42 | /// The base type of the node iterators. |
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43 | |
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44 | /// This is the base type of each node iterators, |
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45 | /// thus each kind of node iterator will convert to this. |
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46 | class Node { |
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47 | public: |
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48 | /// @warning The default constructor sets the iterator |
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49 | /// to an undefined value. |
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50 | Node() {} //FIXME |
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51 | /// Invalid constructor \& conversion. |
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52 | |
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53 | /// This constructor initializes the iterator to be invalid. |
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54 | /// \sa Invalid for more details. |
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55 | |
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56 | Node(Invalid) {} |
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57 | //Node(const Node &) {} |
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58 | |
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59 | /// Two iterators are equal if and only if they point to the |
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60 | /// same object or both are invalid. |
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61 | bool operator==(Node) const { return true; } |
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62 | |
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63 | /// \sa \ref operator==(Node n) |
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64 | /// |
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65 | bool operator!=(Node) const { return true; } |
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66 | |
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67 | bool operator<(Node) const { return true; } |
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68 | }; |
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69 | |
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70 | /// This iterator goes through each node. |
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71 | |
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72 | /// This iterator goes through each node. |
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73 | /// Its usage is quite simple, for example you can count the number |
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74 | /// of nodes in graph \c G of type \c Graph like this: |
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75 | /// \code |
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76 | ///int count=0; |
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77 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; |
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78 | /// \endcode |
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79 | class NodeIt : public Node { |
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80 | public: |
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81 | /// @warning The default constructor sets the iterator |
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82 | /// to an undefined value. |
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83 | NodeIt() {} //FIXME |
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84 | /// Invalid constructor \& conversion. |
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85 | |
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86 | /// Initialize the iterator to be invalid |
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87 | /// \sa Invalid for more details. |
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88 | NodeIt(Invalid) {} |
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89 | /// Sets the iterator to the first node of \c G. |
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90 | NodeIt(const GraphSkeleton &G) {} |
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91 | /// @warning The default constructor sets the iterator |
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92 | /// to an undefined value. |
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93 | NodeIt(const NodeIt &n) : Node(n) {} |
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94 | }; |
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95 | |
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96 | |
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97 | /// The base type of the edge iterators. |
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98 | class Edge { |
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99 | public: |
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100 | /// @warning The default constructor sets the iterator |
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101 | /// to an undefined value. |
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102 | Edge() {} //FIXME |
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103 | /// Initialize the iterator to be invalid |
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104 | Edge(Invalid) {} |
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105 | /// Two iterators are equal if and only if they point to the |
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106 | /// same object or both are invalid. |
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107 | bool operator==(Edge) const { return true; } |
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108 | bool operator!=(Edge) const { return true; } |
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109 | bool operator<(Edge) const { return true; } |
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110 | }; |
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111 | |
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112 | /// This iterator goes trough the outgoing edges of a node. |
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113 | |
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114 | /// This iterator goes trough the \e outgoing edges of a certain node |
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115 | /// of a graph. |
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116 | /// Its usage is quite simple, for example you can count the number |
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117 | /// of outgoing edges of a node \c n |
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118 | /// in graph \c G of type \c Graph as follows. |
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119 | /// \code |
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120 | ///int count=0; |
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121 | ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
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122 | /// \endcode |
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123 | |
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124 | class OutEdgeIt : public Edge { |
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125 | public: |
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126 | /// @warning The default constructor sets the iterator |
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127 | /// to an undefined value. |
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128 | OutEdgeIt() {} |
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129 | /// Initialize the iterator to be invalid |
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130 | OutEdgeIt(Invalid) {} |
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131 | /// This constructor sets the iterator to first outgoing edge. |
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132 | |
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133 | /// This constructor set the iterator to the first outgoing edge of |
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134 | /// node |
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135 | ///@param n the node |
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136 | ///@param G the graph |
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137 | OutEdgeIt(const GraphSkeleton & G, Node n) {} |
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138 | }; |
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139 | |
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140 | /// This iterator goes trough the incoming edges of a node. |
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141 | |
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142 | /// This iterator goes trough the \e incoming edges of a certain node |
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143 | /// of a graph. |
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144 | /// Its usage is quite simple, for example you can count the number |
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145 | /// of outgoing edges of a node \c n |
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146 | /// in graph \c G of type \c Graph as follows. |
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147 | /// \code |
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148 | ///int count=0; |
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149 | ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
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150 | /// \endcode |
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151 | |
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152 | class InEdgeIt : public Edge { |
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153 | public: |
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154 | /// @warning The default constructor sets the iterator |
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155 | /// to an undefined value. |
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156 | InEdgeIt() {} |
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157 | /// Initialize the iterator to be invalid |
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158 | InEdgeIt(Invalid) {} |
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159 | InEdgeIt(const GraphSkeleton &, Node) {} |
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160 | }; |
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161 | // class SymEdgeIt : public Edge {}; |
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162 | |
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163 | /// This iterator goes through each edge. |
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164 | |
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165 | /// This iterator goes through each edge of a graph. |
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166 | /// Its usage is quite simple, for example you can count the number |
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167 | /// of edges in a graph \c G of type \c Graph as follows: |
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168 | /// \code |
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169 | ///int count=0; |
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170 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; |
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171 | /// \endcode |
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172 | class EdgeIt : public Edge { |
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173 | public: |
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174 | /// @warning The default constructor sets the iterator |
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175 | /// to an undefined value. |
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176 | EdgeIt() {} |
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177 | /// Initialize the iterator to be invalid |
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178 | EdgeIt(Invalid) {} |
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179 | EdgeIt(const GraphSkeleton &) {} |
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180 | }; |
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181 | |
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182 | /// First node of the graph. |
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183 | |
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184 | /// \retval i the first node. |
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185 | /// \return the first node. |
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186 | /// |
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187 | NodeIt &first(NodeIt &i) const { return i;} |
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188 | |
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189 | /// The first incoming edge. |
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190 | InEdgeIt &first(InEdgeIt &i, Node) const { return i;} |
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191 | /// The first outgoing edge. |
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192 | OutEdgeIt &first(OutEdgeIt &i, Node) const { return i;} |
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193 | // SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} |
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194 | /// The first edge of the Graph. |
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195 | EdgeIt &first(EdgeIt &i) const { return i;} |
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196 | |
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197 | // Node getNext(Node) const {} |
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198 | // InEdgeIt getNext(InEdgeIt) const {} |
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199 | // OutEdgeIt getNext(OutEdgeIt) const {} |
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200 | // //SymEdgeIt getNext(SymEdgeIt) const {} |
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201 | // EdgeIt getNext(EdgeIt) const {} |
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202 | |
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203 | /// Go to the next node. |
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204 | NodeIt &next(NodeIt &i) const { return i;} |
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205 | /// Go to the next incoming edge. |
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206 | InEdgeIt &next(InEdgeIt &i) const { return i;} |
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207 | /// Go to the next outgoing edge. |
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208 | OutEdgeIt &next(OutEdgeIt &i) const { return i;} |
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209 | //SymEdgeIt &next(SymEdgeIt &) const {} |
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210 | /// Go to the next edge. |
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211 | EdgeIt &next(EdgeIt &i) const { return i;} |
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212 | |
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213 | ///Gives back the head node of an edge. |
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214 | Node head(Edge) const { return INVALID; } |
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215 | ///Gives back the tail node of an edge. |
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216 | Node tail(Edge) const { return INVALID; } |
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217 | |
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218 | // Node aNode(InEdgeIt) const {} |
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219 | // Node aNode(OutEdgeIt) const {} |
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220 | // Node aNode(SymEdgeIt) const {} |
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221 | |
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222 | // Node bNode(InEdgeIt) const {} |
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223 | // Node bNode(OutEdgeIt) const {} |
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224 | // Node bNode(SymEdgeIt) const {} |
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225 | |
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226 | /// Checks if a node iterator is valid |
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227 | |
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228 | ///\todo Maybe, it would be better if iterator converted to |
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229 | ///bool directly, as Jacint prefers. |
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230 | bool valid(const Node&) const { return true;} |
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231 | /// Checks if an edge iterator is valid |
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232 | |
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233 | ///\todo Maybe, it would be better if iterator converted to |
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234 | ///bool directly, as Jacint prefers. |
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235 | bool valid(const Edge&) const { return true;} |
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236 | |
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237 | ///Gives back the \e id of a node. |
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238 | |
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239 | ///\warning Not all graph structures provide this feature. |
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240 | /// |
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241 | int id(const Node&) const { return 0;} |
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242 | ///Gives back the \e id of an edge. |
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243 | |
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244 | ///\warning Not all graph structures provide this feature. |
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245 | /// |
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246 | int id(const Edge&) const { return 0;} |
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247 | |
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248 | //void setInvalid(Node &) const {}; |
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249 | //void setInvalid(Edge &) const {}; |
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250 | |
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251 | ///Add a new node to the graph. |
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252 | |
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253 | /// \return the new node. |
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254 | /// |
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255 | Node addNode() { return INVALID;} |
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256 | ///Add a new edge to the graph. |
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257 | |
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258 | ///Add a new edge to the graph with tail node \c tail |
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259 | ///and head node \c head. |
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260 | ///\return the new edge. |
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261 | Edge addEdge(Node, Node) { return INVALID;} |
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262 | |
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263 | /// Resets the graph. |
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264 | |
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265 | /// This function deletes all edges and nodes of the graph. |
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266 | /// It also frees the memory allocated to store them. |
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267 | void clear() {} |
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268 | |
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269 | int nodeNum() const { return 0;} |
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270 | int edgeNum() const { return 0;} |
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271 | |
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272 | ///Read/write/reference map of the nodes to type \c T. |
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273 | |
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274 | ///Read/write/reference map of the nodes to type \c T. |
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275 | /// \sa MemoryMapSkeleton |
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276 | /// \todo We may need copy constructor |
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277 | /// \todo We may need conversion from other nodetype |
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278 | /// \todo We may need operator= |
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279 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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280 | /// needs extra attention! |
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281 | |
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282 | template<class T> class NodeMap |
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283 | { |
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284 | public: |
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285 | typedef T ValueType; |
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286 | typedef Node KeyType; |
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287 | |
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288 | NodeMap(const GraphSkeleton &G) {} |
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289 | NodeMap(const GraphSkeleton &G, T t) {} |
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290 | |
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291 | template<typename TT> NodeMap(const NodeMap<TT> &m) {} |
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292 | |
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293 | /// Sets the value of a node. |
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294 | |
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295 | /// Sets the value associated with node \c i to the value \c t. |
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296 | /// |
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297 | void set(Node, T) {} |
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298 | // Gets the value of a node. |
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299 | //T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary? |
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300 | T &operator[](Node) {return *(T*)0;} |
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301 | const T &operator[](Node) const {return *(T*)0;} |
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302 | |
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303 | /// Updates the map if the graph has been changed |
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304 | |
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305 | /// \todo Do we need this? |
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306 | /// |
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307 | void update() {} |
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308 | void update(T a) {} //FIXME: Is it necessary |
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309 | }; |
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310 | |
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311 | ///Read/write/reference map of the edges to type \c T. |
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312 | |
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313 | ///Read/write/reference map of the edges to type \c T. |
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314 | ///It behaves exactly in the same way as \ref NodeMap. |
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315 | /// \sa NodeMap |
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316 | /// \sa MemoryMapSkeleton |
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317 | /// \todo We may need copy constructor |
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318 | /// \todo We may need conversion from other edgetype |
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319 | /// \todo We may need operator= |
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320 | template<class T> class EdgeMap |
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321 | { |
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322 | public: |
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323 | typedef T ValueType; |
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324 | typedef Edge KeyType; |
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325 | |
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326 | EdgeMap(const GraphSkeleton &G) {} |
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327 | EdgeMap(const GraphSkeleton &G, T t) {} |
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328 | |
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329 | ///\todo It can copy between different types. |
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330 | /// |
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331 | template<typename TT> EdgeMap(const EdgeMap<TT> &m) {} |
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332 | |
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333 | void set(Edge, T) {} |
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334 | //T get(Edge) const {return *(T*)0;} |
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335 | T &operator[](Edge) {return *(T*)0;} |
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336 | const T &operator[](Edge) const {return *(T*)0;} |
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337 | |
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338 | void update() {} |
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339 | void update(T a) {} //FIXME: Is it necessary |
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340 | }; |
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341 | }; |
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342 | |
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343 | /// An empty eraseable graph class. |
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344 | |
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345 | /// This class provides all the common features of an \e eraseable graph |
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346 | /// structure, |
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347 | /// however completely without implementations and real data structures |
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348 | /// behind the interface. |
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349 | /// All graph algorithms should compile with this class, but it will not |
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350 | /// run properly, of course. |
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351 | /// |
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352 | /// \todo This blabla could be replaced by a sepatate description about |
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353 | /// Skeletons. |
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354 | /// |
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355 | /// It can be used for checking the interface compatibility, |
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356 | /// or it can serve as a skeleton of a new graph structure. |
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357 | /// |
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358 | /// Also, you will find here the full documentation of a certain graph |
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359 | /// feature, the documentation of a real graph imlementation |
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360 | /// like @ref ListGraph or |
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361 | /// @ref SmartGraph will just refer to this structure. |
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362 | class EraseableGraphSkeleton : public GraphSkeleton |
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363 | { |
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364 | public: |
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365 | /// Deletes a node. |
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366 | void erase(Node n) {} |
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367 | /// Deletes an edge. |
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368 | void erase(Edge e) {} |
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369 | |
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370 | /// Defalult constructor. |
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371 | EraseableGraphSkeleton() {} |
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372 | ///Copy consructor. |
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373 | EraseableGraphSkeleton(const GraphSkeleton &G) {} |
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374 | }; |
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375 | |
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376 | |
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377 | // @} |
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378 | |
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379 | } //namespace hugo |
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380 | |
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381 | |
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382 | |
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383 | // class EmptyBipGraph : public Graph Skeleton |
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384 | // { |
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385 | // class ANode {}; |
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386 | // class BNode {}; |
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387 | |
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388 | // ANode &next(ANode &) {} |
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389 | // BNode &next(BNode &) {} |
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390 | |
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391 | // ANode &getFirst(ANode &) const {} |
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392 | // BNode &getFirst(BNode &) const {} |
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393 | |
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394 | // enum NodeClass { A = 0, B = 1 }; |
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395 | // NodeClass getClass(Node n) {} |
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396 | |
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397 | // } |
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398 | |
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399 | #endif // HUGO_SKELETON_GRAPH_H |
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