1 | /* -*- C++ -*- |
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2 | * src/lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library |
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3 | * |
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4 | * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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5 | * (Egervary Combinatorial Optimization Research Group, EGRES). |
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6 | * |
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7 | * Permission to use, modify and distribute this software is granted |
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8 | * provided that this copyright notice appears in all copies. For |
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9 | * precise terms see the accompanying LICENSE file. |
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10 | * |
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11 | * This software is provided "AS IS" with no warranty of any kind, |
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12 | * express or implied, and with no claim as to its suitability for any |
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13 | * purpose. |
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14 | * |
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15 | */ |
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16 | |
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17 | #ifndef LEMON_CONCEPT_GRAPH_H |
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18 | #define LEMON_CONCEPT_GRAPH_H |
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19 | |
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20 | ///\ingroup concept |
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21 | ///\file |
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22 | ///\brief Declaration of Graph. |
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23 | |
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24 | #include <lemon/invalid.h> |
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25 | #include <lemon/concept/maps.h> |
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26 | #include <lemon/concept_check.h> |
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27 | #include <lemon/concept/graph_component.h> |
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28 | |
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29 | namespace lemon { |
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30 | namespace concept { |
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31 | |
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32 | /// \addtogroup concept |
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33 | /// @{ |
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34 | |
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35 | // /// An empty static graph class. |
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36 | |
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37 | // /// This class provides all the common features of a graph structure, |
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38 | // /// however completely without implementations and real data structures |
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39 | // /// behind the interface. |
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40 | // /// All graph algorithms should compile with this class, but it will not |
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41 | // /// run properly, of course. |
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42 | // /// |
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43 | // /// It can be used for checking the interface compatibility, |
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44 | // /// or it can serve as a skeleton of a new graph structure. |
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45 | // /// |
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46 | // /// Also, you will find here the full documentation of a certain graph |
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47 | // /// feature, the documentation of a real graph imlementation |
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48 | // /// like @ref ListGraph or |
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49 | // /// @ref SmartGraph will just refer to this structure. |
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50 | // /// |
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51 | // /// \todo A pages describing the concept of concept description would |
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52 | // /// be nice. |
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53 | // class StaticGraph |
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54 | // { |
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55 | // public: |
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56 | // /// Defalult constructor. |
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57 | |
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58 | // /// Defalult constructor. |
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59 | // /// |
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60 | // StaticGraph() { } |
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61 | // ///Copy consructor. |
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62 | |
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63 | // // ///\todo It is not clear, what we expect from a copy constructor. |
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64 | // // ///E.g. How to assign the nodes/edges to each other? What about maps? |
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65 | // // StaticGraph(const StaticGraph& g) { } |
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66 | |
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67 | // /// The base type of node iterators, |
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68 | // /// or in other words, the trivial node iterator. |
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69 | |
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70 | // /// This is the base type of each node iterator, |
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71 | // /// thus each kind of node iterator converts to this. |
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72 | // /// More precisely each kind of node iterator should be inherited |
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73 | // /// from the trivial node iterator. |
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74 | // class Node { |
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75 | // public: |
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76 | // /// Default constructor |
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77 | |
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78 | // /// @warning The default constructor sets the iterator |
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79 | // /// to an undefined value. |
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80 | // Node() { } |
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81 | // /// Copy constructor. |
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82 | |
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83 | // /// Copy constructor. |
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84 | // /// |
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85 | // Node(const Node&) { } |
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86 | |
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87 | // /// Invalid constructor \& conversion. |
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88 | |
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89 | // /// This constructor initializes the iterator to be invalid. |
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90 | // /// \sa Invalid for more details. |
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91 | // Node(Invalid) { } |
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92 | // /// Equality operator |
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93 | |
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94 | // /// Two iterators are equal if and only if they point to the |
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95 | // /// same object or both are invalid. |
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96 | // bool operator==(Node) const { return true; } |
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97 | |
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98 | // /// Inequality operator |
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99 | |
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100 | // /// \sa operator==(Node n) |
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101 | // /// |
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102 | // bool operator!=(Node) const { return true; } |
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103 | |
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104 | // }; |
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105 | |
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106 | // /// This iterator goes through each node. |
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107 | |
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108 | // /// This iterator goes through each node. |
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109 | // /// Its usage is quite simple, for example you can count the number |
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110 | // /// of nodes in graph \c g of type \c Graph like this: |
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111 | // /// \code |
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112 | // /// int count=0; |
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113 | // /// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count; |
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114 | // /// \endcode |
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115 | // class NodeIt : public Node { |
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116 | // public: |
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117 | // /// Default constructor |
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118 | |
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119 | // /// @warning The default constructor sets the iterator |
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120 | // /// to an undefined value. |
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121 | // NodeIt() { } |
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122 | // /// Copy constructor. |
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123 | |
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124 | // /// Copy constructor. |
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125 | // /// |
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126 | // NodeIt(const NodeIt&) { } |
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127 | // /// Invalid constructor \& conversion. |
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128 | |
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129 | // /// Initialize the iterator to be invalid. |
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130 | // /// \sa Invalid for more details. |
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131 | // NodeIt(Invalid) { } |
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132 | // /// Sets the iterator to the first node. |
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133 | |
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134 | // /// Sets the iterator to the first node of \c g. |
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135 | // /// |
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136 | // NodeIt(const StaticGraph& g) { } |
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137 | // /// Node -> NodeIt conversion. |
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138 | |
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139 | // /// Sets the iterator to the node of \c g pointed by the trivial |
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140 | // /// iterator n. |
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141 | // /// This feature necessitates that each time we |
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142 | // /// iterate the edge-set, the iteration order is the same. |
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143 | // NodeIt(const StaticGraph& g, const Node& n) { } |
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144 | // /// Next node. |
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145 | |
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146 | // /// Assign the iterator to the next node. |
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147 | // /// |
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148 | // NodeIt& operator++() { return *this; } |
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149 | // }; |
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150 | |
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151 | |
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152 | // /// The base type of the edge iterators. |
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153 | |
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154 | // /// The base type of the edge iterators. |
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155 | // /// |
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156 | // class Edge { |
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157 | // public: |
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158 | // /// Default constructor |
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159 | |
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160 | // /// @warning The default constructor sets the iterator |
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161 | // /// to an undefined value. |
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162 | // Edge() { } |
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163 | // /// Copy constructor. |
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164 | |
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165 | // /// Copy constructor. |
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166 | // /// |
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167 | // Edge(const Edge&) { } |
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168 | // /// Initialize the iterator to be invalid. |
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169 | |
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170 | // /// Initialize the iterator to be invalid. |
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171 | // /// |
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172 | // Edge(Invalid) { } |
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173 | // /// Equality operator |
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174 | |
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175 | // /// Two iterators are equal if and only if they point to the |
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176 | // /// same object or both are invalid. |
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177 | // bool operator==(Edge) const { return true; } |
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178 | // /// Inequality operator |
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179 | |
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180 | // /// \sa operator==(Node n) |
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181 | // /// |
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182 | // bool operator!=(Edge) const { return true; } |
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183 | // }; |
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184 | |
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185 | // /// This iterator goes trough the outgoing edges of a node. |
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186 | |
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187 | // /// This iterator goes trough the \e outgoing edges of a certain node |
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188 | // /// of a graph. |
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189 | // /// Its usage is quite simple, for example you can count the number |
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190 | // /// of outgoing edges of a node \c n |
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191 | // /// in graph \c g of type \c Graph as follows. |
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192 | // /// \code |
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193 | // /// int count=0; |
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194 | // /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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195 | // /// \endcode |
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196 | |
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197 | // class OutEdgeIt : public Edge { |
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198 | // public: |
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199 | // /// Default constructor |
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200 | |
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201 | // /// @warning The default constructor sets the iterator |
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202 | // /// to an undefined value. |
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203 | // OutEdgeIt() { } |
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204 | // /// Copy constructor. |
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205 | |
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206 | // /// Copy constructor. |
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207 | // /// |
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208 | // OutEdgeIt(const OutEdgeIt&) { } |
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209 | // /// Initialize the iterator to be invalid. |
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210 | |
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211 | // /// Initialize the iterator to be invalid. |
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212 | // /// |
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213 | // OutEdgeIt(Invalid) { } |
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214 | // /// This constructor sets the iterator to first outgoing edge. |
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215 | |
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216 | // /// This constructor set the iterator to the first outgoing edge of |
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217 | // /// node |
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218 | // ///@param n the node |
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219 | // ///@param g the graph |
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220 | // OutEdgeIt(const StaticGraph& g, const Node& n) { } |
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221 | // /// Edge -> OutEdgeIt conversion |
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222 | |
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223 | // /// Sets the iterator to the value of the trivial iterator \c e. |
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224 | // /// This feature necessitates that each time we |
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225 | // /// iterate the edge-set, the iteration order is the same. |
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226 | // OutEdgeIt(const StaticGraph& g, const Edge& e) { } |
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227 | // ///Next outgoing edge |
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228 | |
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229 | // /// Assign the iterator to the next |
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230 | // /// outgoing edge of the corresponding node. |
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231 | // OutEdgeIt& operator++() { return *this; } |
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232 | // }; |
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233 | |
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234 | // /// This iterator goes trough the incoming edges of a node. |
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235 | |
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236 | // /// This iterator goes trough the \e incoming edges of a certain node |
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237 | // /// of a graph. |
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238 | // /// Its usage is quite simple, for example you can count the number |
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239 | // /// of outgoing edges of a node \c n |
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240 | // /// in graph \c g of type \c Graph as follows. |
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241 | // /// \code |
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242 | // /// int count=0; |
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243 | // /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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244 | // /// \endcode |
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245 | |
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246 | // class InEdgeIt : public Edge { |
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247 | // public: |
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248 | // /// Default constructor |
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249 | |
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250 | // /// @warning The default constructor sets the iterator |
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251 | // /// to an undefined value. |
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252 | // InEdgeIt() { } |
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253 | // /// Copy constructor. |
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254 | |
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255 | // /// Copy constructor. |
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256 | // /// |
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257 | // InEdgeIt(const InEdgeIt&) { } |
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258 | // /// Initialize the iterator to be invalid. |
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259 | |
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260 | // /// Initialize the iterator to be invalid. |
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261 | // /// |
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262 | // InEdgeIt(Invalid) { } |
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263 | // /// This constructor sets the iterator to first incoming edge. |
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264 | |
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265 | // /// This constructor set the iterator to the first incoming edge of |
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266 | // /// node |
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267 | // ///@param n the node |
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268 | // ///@param g the graph |
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269 | // InEdgeIt(const StaticGraph& g, const Node& n) { } |
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270 | // /// Edge -> InEdgeIt conversion |
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271 | |
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272 | // /// Sets the iterator to the value of the trivial iterator \c e. |
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273 | // /// This feature necessitates that each time we |
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274 | // /// iterate the edge-set, the iteration order is the same. |
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275 | // InEdgeIt(const StaticGraph& g, const Edge& n) { } |
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276 | // /// Next incoming edge |
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277 | |
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278 | // /// Assign the iterator to the next inedge of the corresponding node. |
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279 | // /// |
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280 | // InEdgeIt& operator++() { return *this; } |
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281 | // }; |
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282 | // /// This iterator goes through each edge. |
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283 | |
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284 | // /// This iterator goes through each edge of a graph. |
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285 | // /// Its usage is quite simple, for example you can count the number |
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286 | // /// of edges in a graph \c g of type \c Graph as follows: |
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287 | // /// \code |
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288 | // /// int count=0; |
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289 | // /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; |
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290 | // /// \endcode |
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291 | // class EdgeIt : public Edge { |
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292 | // public: |
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293 | // /// Default constructor |
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294 | |
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295 | // /// @warning The default constructor sets the iterator |
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296 | // /// to an undefined value. |
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297 | // EdgeIt() { } |
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298 | // /// Copy constructor. |
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299 | |
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300 | // /// Copy constructor. |
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301 | // /// |
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302 | // EdgeIt(const EdgeIt&) { } |
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303 | // /// Initialize the iterator to be invalid. |
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304 | |
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305 | // /// Initialize the iterator to be invalid. |
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306 | // /// |
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307 | // EdgeIt(Invalid) { } |
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308 | // /// This constructor sets the iterator to first edge. |
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309 | |
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310 | // /// This constructor set the iterator to the first edge of |
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311 | // /// node |
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312 | // ///@param g the graph |
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313 | // EdgeIt(const StaticGraph& g) { } |
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314 | // /// Edge -> EdgeIt conversion |
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315 | |
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316 | // /// Sets the iterator to the value of the trivial iterator \c e. |
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317 | // /// This feature necessitates that each time we |
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318 | // /// iterate the edge-set, the iteration order is the same. |
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319 | // EdgeIt(const StaticGraph&, const Edge&) { } |
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320 | // ///Next edge |
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321 | |
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322 | // /// Assign the iterator to the next |
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323 | // /// edge of the corresponding node. |
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324 | // EdgeIt& operator++() { return *this; } |
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325 | // }; |
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326 | // ///Gives back the target node of an edge. |
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327 | |
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328 | // ///Gives back the target node of an edge. |
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329 | // /// |
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330 | // Node target(Edge) const { return INVALID; } |
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331 | // ///Gives back the source node of an edge. |
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332 | |
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333 | // ///Gives back the source node of an edge. |
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334 | // /// |
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335 | // Node source(Edge) const { return INVALID; } |
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336 | // /// Read write map of the nodes to type \c T. |
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337 | |
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338 | // /// \ingroup concept |
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339 | // /// ReadWrite map of the nodes to type \c T. |
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340 | // /// \sa Reference |
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341 | // /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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342 | // /// needs some extra attention! |
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343 | // template<class T> |
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344 | // class NodeMap : public ReadWriteMap< Node, T > |
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345 | // { |
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346 | // public: |
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347 | |
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348 | // ///\e |
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349 | // NodeMap(const StaticGraph&) { } |
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350 | // ///\e |
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351 | // NodeMap(const StaticGraph&, T) { } |
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352 | |
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353 | // ///Copy constructor |
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354 | // NodeMap(const NodeMap&) { } |
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355 | // ///Assignment operator |
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356 | // NodeMap& operator=(const NodeMap&) { return *this; } |
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357 | // // \todo fix this concept |
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358 | // }; |
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359 | |
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360 | // /// Read write map of the edges to type \c T. |
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361 | |
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362 | // /// \ingroup concept |
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363 | // ///Reference map of the edges to type \c T. |
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364 | // /// \sa Reference |
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365 | // /// \warning Making maps that can handle bool type (EdgeMap<bool>) |
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366 | // /// needs some extra attention! |
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367 | // template<class T> |
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368 | // class EdgeMap : public ReadWriteMap<Edge,T> |
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369 | // { |
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370 | // public: |
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371 | |
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372 | // ///\e |
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373 | // EdgeMap(const StaticGraph&) { } |
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374 | // ///\e |
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375 | // EdgeMap(const StaticGraph&, T) { } |
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376 | // ///Copy constructor |
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377 | // EdgeMap(const EdgeMap&) { } |
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378 | // ///Assignment operator |
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379 | // EdgeMap& operator=(const EdgeMap&) { return *this; } |
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380 | // // \todo fix this concept |
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381 | // }; |
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382 | // }; |
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383 | |
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384 | // /// An empty non-static graph class. |
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385 | |
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386 | // /// This class provides everything that \ref StaticGraph |
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387 | // /// with additional functionality which enables to build a |
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388 | // /// graph from scratch. |
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389 | // class ExtendableGraph : public StaticGraph |
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390 | // { |
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391 | // public: |
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392 | // /// Defalult constructor. |
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393 | |
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394 | // /// Defalult constructor. |
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395 | // /// |
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396 | // ExtendableGraph() { } |
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397 | // ///Add a new node to the graph. |
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398 | |
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399 | // /// \return the new node. |
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400 | // /// |
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401 | // Node addNode() { return INVALID; } |
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402 | // ///Add a new edge to the graph. |
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403 | |
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404 | // ///Add a new edge to the graph with source node \c s |
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405 | // ///and target node \c t. |
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406 | // ///\return the new edge. |
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407 | // Edge addEdge(Node s, Node t) { return INVALID; } |
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408 | |
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409 | // /// Resets the graph. |
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410 | |
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411 | // /// This function deletes all edges and nodes of the graph. |
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412 | // /// It also frees the memory allocated to store them. |
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413 | // /// \todo It might belong to \ref ErasableGraph. |
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414 | // void clear() { } |
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415 | // }; |
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416 | |
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417 | // /// An empty erasable graph class. |
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418 | |
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419 | // /// This class is an extension of \ref ExtendableGraph. It also makes it |
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420 | // /// possible to erase edges or nodes. |
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421 | // class ErasableGraph : public ExtendableGraph |
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422 | // { |
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423 | // public: |
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424 | // /// Defalult constructor. |
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425 | |
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426 | // /// Defalult constructor. |
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427 | // /// |
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428 | // ErasableGraph() { } |
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429 | // /// Deletes a node. |
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430 | |
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431 | // /// Deletes node \c n node. |
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432 | // /// |
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433 | // void erase(Node n) { } |
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434 | // /// Deletes an edge. |
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435 | |
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436 | // /// Deletes edge \c e edge. |
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437 | // /// |
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438 | // void erase(Edge e) { } |
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439 | // }; |
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440 | |
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441 | |
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442 | /************* New GraphBase stuff **************/ |
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443 | |
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444 | |
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445 | /// A minimal GraphBase concept |
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446 | |
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447 | /// This class describes a minimal concept which can be extended to a |
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448 | /// full-featured graph with \ref GraphFactory. |
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449 | class GraphBase { |
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450 | public: |
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451 | |
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452 | GraphBase() {} |
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453 | |
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454 | /// \bug Should we demand that Node and Edge be subclasses of the |
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455 | /// Graph class??? |
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456 | |
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457 | typedef GraphItem<'n'> Node; |
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458 | typedef GraphItem<'e'> Edge; |
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459 | |
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460 | // class Node : public BaseGraphItem<'n'> {}; |
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461 | // class Edge : public BaseGraphItem<'e'> {}; |
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462 | |
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463 | // Graph operation |
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464 | void firstNode(Node &n) const { } |
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465 | void firstEdge(Edge &e) const { } |
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466 | |
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467 | void firstOutEdge(Edge &e, Node) const { } |
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468 | void firstInEdge(Edge &e, Node) const { } |
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469 | |
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470 | void nextNode(Node &n) const { } |
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471 | void nextEdge(Edge &e) const { } |
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472 | |
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473 | |
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474 | // Question: isn't it reasonable if this methods have a Node |
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475 | // parameter? Like this: |
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476 | // Edge& nextOut(Edge &e, Node) const { return e; } |
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477 | void nextOutEdge(Edge &e) const { } |
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478 | void nextInEdge(Edge &e) const { } |
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479 | |
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480 | Node target(Edge) const { return Node(); } |
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481 | Node source(Edge) const { return Node(); } |
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482 | |
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483 | |
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484 | // Do we need id, nodeNum, edgeNum and co. in this basic graphbase |
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485 | // concept? |
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486 | |
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487 | |
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488 | // Maps. |
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489 | // |
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490 | // We need a special slimer concept which does not provide maps (it |
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491 | // wouldn't be strictly slimer, cause for map-factory id() & friends |
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492 | // a required...) |
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493 | |
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494 | template<typename T> |
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495 | class NodeMap : public GraphMap<GraphBase, Node, T> {}; |
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496 | |
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497 | template<typename T> |
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498 | class EdgeMap : public GraphMap<GraphBase, Node, T> {}; |
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499 | }; |
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500 | |
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501 | |
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502 | |
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503 | |
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504 | /**************** The full-featured graph concepts ****************/ |
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505 | |
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506 | |
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507 | class StaticGraph |
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508 | : virtual public BaseGraphComponent, |
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509 | public IterableGraphComponent, public MappableGraphComponent { |
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510 | public: |
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511 | typedef BaseGraphComponent::Node Node; |
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512 | typedef BaseGraphComponent::Edge Edge; |
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513 | |
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514 | template <typename _Graph> |
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515 | struct Constraints { |
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516 | void constraints() { |
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517 | checkConcept<IterableGraphComponent, _Graph>(); |
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518 | checkConcept<MappableGraphComponent, _Graph>(); |
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519 | } |
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520 | }; |
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521 | }; |
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522 | |
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523 | class ExtendableGraph |
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524 | : virtual public BaseGraphComponent, public StaticGraph, |
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525 | public ExtendableGraphComponent, public ClearableGraphComponent { |
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526 | public: |
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527 | typedef BaseGraphComponent::Node Node; |
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528 | typedef BaseGraphComponent::Edge Edge; |
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529 | |
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530 | template <typename _Graph> |
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531 | struct Constraints { |
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532 | void constraints() { |
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533 | checkConcept<StaticGraph, _Graph >(); |
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534 | checkConcept<ExtendableGraphComponent, _Graph >(); |
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535 | checkConcept<ClearableGraphComponent, _Graph >(); |
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536 | } |
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537 | }; |
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538 | }; |
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539 | |
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540 | class ErasableGraph |
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541 | : virtual public BaseGraphComponent, public ExtendableGraph, |
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542 | public ErasableGraphComponent { |
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543 | public: |
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544 | typedef BaseGraphComponent::Node Node; |
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545 | typedef BaseGraphComponent::Edge Edge; |
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546 | |
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547 | template <typename _Graph> |
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548 | struct Constraints { |
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549 | void constraints() { |
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550 | checkConcept<ExtendableGraph, _Graph >(); |
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551 | checkConcept<ErasableGraphComponent, _Graph >(); |
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552 | } |
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553 | }; |
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554 | }; |
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555 | |
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556 | // @} |
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557 | } //namespace concept |
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558 | } //namespace lemon |
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559 | |
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560 | |
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561 | |
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562 | #endif // LEMON_CONCEPT_GRAPH_H |
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