COIN-OR::LEMON - Graph Library

source: lemon-0.x/src/lemon/concept/graph.h @ 989:ca95f8b5c931

Last change on this file since 989:ca95f8b5c931 was 989:ca95f8b5c931, checked in by Balazs Dezso, 20 years ago

XyzConcept? moved to Xyz::Constraints
use checkConcept in the next way:

checkConcept<ErasableGraph?, ListGraph?>();
checkConcept<ReadWriteMap?<Node, Node>, PredMap?>;

File size: 16.3 KB
Line 
1/* -*- C++ -*-
2 * src/lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
3 *
4 * Copyright (C) 2004 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
5 * (Egervary Combinatorial Optimization Research Group, EGRES).
6 *
7 * Permission to use, modify and distribute this software is granted
8 * provided that this copyright notice appears in all copies. For
9 * precise terms see the accompanying LICENSE file.
10 *
11 * This software is provided "AS IS" with no warranty of any kind,
12 * express or implied, and with no claim as to its suitability for any
13 * purpose.
14 *
15 */
16
17#ifndef LEMON_CONCEPT_GRAPH_H
18#define LEMON_CONCEPT_GRAPH_H
19
20///\ingroup concept
21///\file
22///\brief Declaration of Graph.
23
24#include <lemon/invalid.h>
25#include <lemon/concept/maps.h>
26#include <lemon/concept_check.h>
27#include <lemon/concept/graph_component.h>
28
29namespace lemon {
30  namespace concept {
31   
32    /// \addtogroup concept
33    /// @{
34
35//     /// An empty static graph class.
36 
37//     /// This class provides all the common features of a graph structure,
38//     /// however completely without implementations and real data structures
39//     /// behind the interface.
40//     /// All graph algorithms should compile with this class, but it will not
41//     /// run properly, of course.
42//     ///
43//     /// It can be used for checking the interface compatibility,
44//     /// or it can serve as a skeleton of a new graph structure.
45//     ///
46//     /// Also, you will find here the full documentation of a certain graph
47//     /// feature, the documentation of a real graph imlementation
48//     /// like @ref ListGraph or
49//     /// @ref SmartGraph will just refer to this structure.
50//     ///
51//     /// \todo A pages describing the concept of concept description would
52//     /// be nice.
53//     class StaticGraph
54//     {
55//     public:
56//       /// Defalult constructor.
57
58//       /// Defalult constructor.
59//       ///
60//       StaticGraph() { }
61//       ///Copy consructor.
62
63// //       ///\todo It is not clear, what we expect from a copy constructor.
64// //       ///E.g. How to assign the nodes/edges to each other? What about maps?
65// //       StaticGraph(const StaticGraph& g) { }
66
67//       /// The base type of node iterators,
68//       /// or in other words, the trivial node iterator.
69
70//       /// This is the base type of each node iterator,
71//       /// thus each kind of node iterator converts to this.
72//       /// More precisely each kind of node iterator should be inherited
73//       /// from the trivial node iterator.
74//       class Node {
75//       public:
76//      /// Default constructor
77
78//      /// @warning The default constructor sets the iterator
79//      /// to an undefined value.
80//      Node() { }
81//      /// Copy constructor.
82
83//      /// Copy constructor.
84//      ///
85//      Node(const Node&) { }
86
87//      /// Invalid constructor \& conversion.
88
89//      /// This constructor initializes the iterator to be invalid.
90//      /// \sa Invalid for more details.
91//      Node(Invalid) { }
92//      /// Equality operator
93
94//      /// Two iterators are equal if and only if they point to the
95//      /// same object or both are invalid.
96//      bool operator==(Node) const { return true; }
97
98//      /// Inequality operator
99       
100//      /// \sa operator==(Node n)
101//      ///
102//      bool operator!=(Node) const { return true; }
103
104//       };
105   
106//       /// This iterator goes through each node.
107
108//       /// This iterator goes through each node.
109//       /// Its usage is quite simple, for example you can count the number
110//       /// of nodes in graph \c g of type \c Graph like this:
111//       /// \code
112//       /// int count=0;
113//       /// for (Graph::NodeIt n(g); n!=INVALID ++n) ++count;
114//       /// \endcode
115//       class NodeIt : public Node {
116//       public:
117//      /// Default constructor
118
119//      /// @warning The default constructor sets the iterator
120//      /// to an undefined value.
121//      NodeIt() { }
122//      /// Copy constructor.
123       
124//      /// Copy constructor.
125//      ///
126//      NodeIt(const NodeIt&) { }
127//      /// Invalid constructor \& conversion.
128
129//      /// Initialize the iterator to be invalid.
130//      /// \sa Invalid for more details.
131//      NodeIt(Invalid) { }
132//      /// Sets the iterator to the first node.
133
134//      /// Sets the iterator to the first node of \c g.
135//      ///
136//      NodeIt(const StaticGraph& g) { }
137//      /// Node -> NodeIt conversion.
138
139//      /// Sets the iterator to the node of \c g pointed by the trivial
140//      /// iterator n.
141//      /// This feature necessitates that each time we
142//      /// iterate the edge-set, the iteration order is the same.
143//      NodeIt(const StaticGraph& g, const Node& n) { }
144//      /// Next node.
145
146//      /// Assign the iterator to the next node.
147//      ///
148//      NodeIt& operator++() { return *this; }
149//       };
150   
151   
152//       /// The base type of the edge iterators.
153
154//       /// The base type of the edge iterators.
155//       ///
156//       class Edge {
157//       public:
158//      /// Default constructor
159
160//      /// @warning The default constructor sets the iterator
161//      /// to an undefined value.
162//      Edge() { }
163//      /// Copy constructor.
164
165//      /// Copy constructor.
166//      ///
167//      Edge(const Edge&) { }
168//      /// Initialize the iterator to be invalid.
169
170//      /// Initialize the iterator to be invalid.
171//      ///
172//      Edge(Invalid) { }
173//      /// Equality operator
174
175//      /// Two iterators are equal if and only if they point to the
176//      /// same object or both are invalid.
177//      bool operator==(Edge) const { return true; }
178//      /// Inequality operator
179
180//      /// \sa operator==(Node n)
181//      ///
182//      bool operator!=(Edge) const { return true; }
183//       };
184   
185//       /// This iterator goes trough the outgoing edges of a node.
186
187//       /// This iterator goes trough the \e outgoing edges of a certain node
188//       /// of a graph.
189//       /// Its usage is quite simple, for example you can count the number
190//       /// of outgoing edges of a node \c n
191//       /// in graph \c g of type \c Graph as follows.
192//       /// \code
193//       /// int count=0;
194//       /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
195//       /// \endcode
196   
197//       class OutEdgeIt : public Edge {
198//       public:
199//      /// Default constructor
200
201//      /// @warning The default constructor sets the iterator
202//      /// to an undefined value.
203//      OutEdgeIt() { }
204//      /// Copy constructor.
205
206//      /// Copy constructor.
207//      ///
208//      OutEdgeIt(const OutEdgeIt&) { }
209//      /// Initialize the iterator to be invalid.
210
211//      /// Initialize the iterator to be invalid.
212//      ///
213//      OutEdgeIt(Invalid) { }
214//      /// This constructor sets the iterator to first outgoing edge.
215   
216//      /// This constructor set the iterator to the first outgoing edge of
217//      /// node
218//      ///@param n the node
219//      ///@param g the graph
220//      OutEdgeIt(const StaticGraph& g, const Node& n) { }
221//      /// Edge -> OutEdgeIt conversion
222
223//      /// Sets the iterator to the value of the trivial iterator \c e.
224//      /// This feature necessitates that each time we
225//      /// iterate the edge-set, the iteration order is the same.
226//      OutEdgeIt(const StaticGraph& g, const Edge& e) { }
227//      ///Next outgoing edge
228       
229//      /// Assign the iterator to the next
230//      /// outgoing edge of the corresponding node.
231//      OutEdgeIt& operator++() { return *this; }
232//       };
233
234//       /// This iterator goes trough the incoming edges of a node.
235
236//       /// This iterator goes trough the \e incoming edges of a certain node
237//       /// of a graph.
238//       /// Its usage is quite simple, for example you can count the number
239//       /// of outgoing edges of a node \c n
240//       /// in graph \c g of type \c Graph as follows.
241//       /// \code
242//       /// int count=0;
243//       /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
244//       /// \endcode
245
246//       class InEdgeIt : public Edge {
247//       public:
248//      /// Default constructor
249
250//      /// @warning The default constructor sets the iterator
251//      /// to an undefined value.
252//      InEdgeIt() { }
253//      /// Copy constructor.
254
255//      /// Copy constructor.
256//      ///
257//      InEdgeIt(const InEdgeIt&) { }
258//      /// Initialize the iterator to be invalid.
259
260//      /// Initialize the iterator to be invalid.
261//      ///
262//      InEdgeIt(Invalid) { }
263//      /// This constructor sets the iterator to first incoming edge.
264   
265//      /// This constructor set the iterator to the first incoming edge of
266//      /// node
267//      ///@param n the node
268//      ///@param g the graph
269//      InEdgeIt(const StaticGraph& g, const Node& n) { }
270//      /// Edge -> InEdgeIt conversion
271
272//      /// Sets the iterator to the value of the trivial iterator \c e.
273//      /// This feature necessitates that each time we
274//      /// iterate the edge-set, the iteration order is the same.
275//      InEdgeIt(const StaticGraph& g, const Edge& n) { }
276//      /// Next incoming edge
277
278//      /// Assign the iterator to the next inedge of the corresponding node.
279//      ///
280//      InEdgeIt& operator++() { return *this; }
281//       };
282//       /// This iterator goes through each edge.
283
284//       /// This iterator goes through each edge of a graph.
285//       /// Its usage is quite simple, for example you can count the number
286//       /// of edges in a graph \c g of type \c Graph as follows:
287//       /// \code
288//       /// int count=0;
289//       /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
290//       /// \endcode
291//       class EdgeIt : public Edge {
292//       public:
293//      /// Default constructor
294
295//      /// @warning The default constructor sets the iterator
296//      /// to an undefined value.
297//      EdgeIt() { }
298//      /// Copy constructor.
299
300//      /// Copy constructor.
301//      ///
302//      EdgeIt(const EdgeIt&) { }
303//      /// Initialize the iterator to be invalid.
304
305//      /// Initialize the iterator to be invalid.
306//      ///
307//      EdgeIt(Invalid) { }
308//      /// This constructor sets the iterator to first edge.
309   
310//      /// This constructor set the iterator to the first edge of
311//      /// node
312//      ///@param g the graph
313//      EdgeIt(const StaticGraph& g) { }
314//      /// Edge -> EdgeIt conversion
315
316//      /// Sets the iterator to the value of the trivial iterator \c e.
317//      /// This feature necessitates that each time we
318//      /// iterate the edge-set, the iteration order is the same.
319//      EdgeIt(const StaticGraph&, const Edge&) { }
320//      ///Next edge
321       
322//      /// Assign the iterator to the next
323//      /// edge of the corresponding node.
324//      EdgeIt& operator++() { return *this; }
325//       };
326//       ///Gives back the target node of an edge.
327
328//       ///Gives back the target node of an edge.
329//       ///
330//       Node target(Edge) const { return INVALID; }
331//       ///Gives back the source node of an edge.
332
333//       ///Gives back the source node of an edge.
334//       ///
335//       Node source(Edge) const { return INVALID; }
336//       /// Read write map of the nodes to type \c T.
337
338//       /// \ingroup concept
339//       /// ReadWrite map of the nodes to type \c T.
340//       /// \sa Reference
341//       /// \warning Making maps that can handle bool type (NodeMap<bool>)
342//       /// needs some extra attention!
343//       template<class T>
344//       class NodeMap : public ReadWriteMap< Node, T >
345//       {
346//       public:
347
348//      ///\e
349//      NodeMap(const StaticGraph&) { }
350//      ///\e
351//      NodeMap(const StaticGraph&, T) { }
352
353//      ///Copy constructor
354//      NodeMap(const NodeMap&) { }
355//      ///Assignment operator
356//      NodeMap& operator=(const NodeMap&) { return *this; }
357//      // \todo fix this concept
358//       };
359
360//       /// Read write map of the edges to type \c T.
361
362//       /// \ingroup concept
363//       ///Reference map of the edges to type \c T.
364//       /// \sa Reference
365//       /// \warning Making maps that can handle bool type (EdgeMap<bool>)
366//       /// needs some extra attention!
367//       template<class T>
368//       class EdgeMap : public ReadWriteMap<Edge,T>
369//       {
370//       public:
371
372//      ///\e
373//      EdgeMap(const StaticGraph&) { }
374//      ///\e
375//      EdgeMap(const StaticGraph&, T) { }
376//      ///Copy constructor
377//      EdgeMap(const EdgeMap&) { }
378//      ///Assignment operator
379//      EdgeMap& operator=(const EdgeMap&) { return *this; }
380//      // \todo fix this concept   
381//       };
382//     };
383
384//     /// An empty non-static graph class.
385   
386//     /// This class provides everything that \ref StaticGraph
387//     /// with additional functionality which enables to build a
388//     /// graph from scratch.
389//     class ExtendableGraph : public StaticGraph
390//     {
391//     public:
392//       /// Defalult constructor.
393
394//       /// Defalult constructor.
395//       ///
396//       ExtendableGraph() { }
397//       ///Add a new node to the graph.
398
399//       /// \return the new node.
400//       ///
401//       Node addNode() { return INVALID; }
402//       ///Add a new edge to the graph.
403
404//       ///Add a new edge to the graph with source node \c s
405//       ///and target node \c t.
406//       ///\return the new edge.
407//       Edge addEdge(Node s, Node t) { return INVALID; }
408   
409//       /// Resets the graph.
410
411//       /// This function deletes all edges and nodes of the graph.
412//       /// It also frees the memory allocated to store them.
413//       /// \todo It might belong to \ref ErasableGraph.
414//       void clear() { }
415//     };
416
417//     /// An empty erasable graph class.
418 
419//     /// This class is an extension of \ref ExtendableGraph. It also makes it
420//     /// possible to erase edges or nodes.
421//     class ErasableGraph : public ExtendableGraph
422//     {
423//     public:
424//       /// Defalult constructor.
425
426//       /// Defalult constructor.
427//       ///
428//       ErasableGraph() { }
429//       /// Deletes a node.
430
431//       /// Deletes node \c n node.
432//       ///
433//       void erase(Node n) { }
434//       /// Deletes an edge.
435
436//       /// Deletes edge \c e edge.
437//       ///
438//       void erase(Edge e) { }
439//     };
440
441   
442    /************* New GraphBase stuff **************/
443
444
445    /// A minimal GraphBase concept
446
447    /// This class describes a minimal concept which can be extended to a
448    /// full-featured graph with \ref GraphFactory.
449    class GraphBase {
450    public:
451
452      GraphBase() {}
453
454      /// \bug Should we demand that Node and Edge be subclasses of the
455      /// Graph class???
456
457      typedef GraphItem<'n'> Node;
458      typedef GraphItem<'e'> Edge;
459
460//       class Node : public BaseGraphItem<'n'> {};
461//       class Edge : public BaseGraphItem<'e'> {};
462
463      // Graph operation
464      void firstNode(Node &n) const { }
465      void firstEdge(Edge &e) const { }
466
467      void firstOutEdge(Edge &e, Node) const { }
468      void firstInEdge(Edge &e, Node) const { }
469
470      void nextNode(Node &n) const { }
471      void nextEdge(Edge &e) const { }
472
473
474      // Question: isn't it reasonable if this methods have a Node
475      // parameter? Like this:
476      // Edge& nextOut(Edge &e, Node) const { return e; }
477      void nextOutEdge(Edge &e) const { }
478      void nextInEdge(Edge &e) const { }
479
480      Node target(Edge) const { return Node(); }
481      Node source(Edge) const { return Node(); }
482     
483
484      // Do we need id, nodeNum, edgeNum and co. in this basic graphbase
485      // concept?
486
487
488      // Maps.
489      //
490      // We need a special slimer concept which does not provide maps (it
491      // wouldn't be strictly slimer, cause for map-factory id() & friends
492      // a required...)
493
494      template<typename T>
495      class NodeMap : public GraphMap<GraphBase, Node, T> {};
496
497      template<typename T>
498      class EdgeMap : public GraphMap<GraphBase, Node, T> {};
499    };
500
501
502
503
504    /**************** The full-featured graph concepts ****************/
505
506   
507    class StaticGraph
508      :  virtual public BaseGraphComponent,
509         public IterableGraphComponent, public MappableGraphComponent {
510    public:
511      typedef BaseGraphComponent::Node Node;
512      typedef BaseGraphComponent::Edge Edge;
513
514      template <typename _Graph>
515      struct Constraints {
516        void constraints() {
517          checkConcept<IterableGraphComponent, _Graph>();
518          checkConcept<MappableGraphComponent, _Graph>();
519        }
520      };
521    };
522
523    class ExtendableGraph
524      :  virtual public BaseGraphComponent, public StaticGraph,
525         public ExtendableGraphComponent, public ClearableGraphComponent {
526    public:
527      typedef BaseGraphComponent::Node Node;
528      typedef BaseGraphComponent::Edge Edge;
529
530      template <typename _Graph>
531      struct Constraints {
532        void constraints() {
533          checkConcept<StaticGraph, _Graph >();
534          checkConcept<ExtendableGraphComponent, _Graph >();
535          checkConcept<ClearableGraphComponent, _Graph >();
536        }
537      };
538    };
539
540    class ErasableGraph
541      :  virtual public BaseGraphComponent, public ExtendableGraph,
542         public ErasableGraphComponent {
543    public:
544      typedef BaseGraphComponent::Node Node;
545      typedef BaseGraphComponent::Edge Edge;
546
547      template <typename _Graph>
548      struct Constraints {
549        void constraints() {
550          checkConcept<ExtendableGraph, _Graph >();
551          checkConcept<ErasableGraphComponent, _Graph >();
552        }
553      };
554    };
555
556    // @}
557  } //namespace concept 
558} //namespace lemon
559
560
561
562#endif // LEMON_CONCEPT_GRAPH_H
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