1 | #include <string> |
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2 | #include <iostream> |
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3 | #include <hugo/skeletons/path.h> |
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4 | #include <hugo/path.h> |
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5 | #include <hugo/list_graph.h> |
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6 | |
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7 | using namespace std; |
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8 | using namespace hugo; |
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9 | using namespace skeleton; |
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10 | |
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11 | template<class Path> void checkCompilePath(Path &P) |
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12 | { |
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13 | typedef typename Path::EdgeIt EdgeIt; |
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14 | typedef typename Path::NodeIt NodeIt; |
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15 | typedef typename Path::GraphNode GraphNode; |
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16 | typedef typename Path::GraphEdge GraphEdge; |
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17 | //typedef typename Path::Builder Builder; |
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18 | //??? ha csinalok ilyet es siman Builderrel peldanyositok, akkor warningol. Talan friend miatt? De ki az? |
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19 | |
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20 | EdgeIt ei; |
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21 | NodeIt ni; |
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22 | GraphNode gn; |
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23 | GraphEdge ge; |
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24 | |
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25 | size_t st; |
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26 | bool b; |
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27 | |
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28 | //Path(const Graph &_G) {} //the constructor has been already called |
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29 | |
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30 | st=P.length(); //size_t length() const {return 0;} |
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31 | b=P.empty(); //bool empty() const {} |
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32 | P.clear(); //void clear() {} |
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33 | |
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34 | gn=P.head(); //GraphNode/*It*/ head() const {return INVALID;} |
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35 | gn=P.tail(); //GraphNode/*It*/ tail() const {return INVALID;} |
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36 | |
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37 | ei=P.first(ei); //It& first(It &i) const { return i=It(*this); } |
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38 | |
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39 | ni=P.head(ei); //NodeIt head(const EdgeIt& e) const {} |
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40 | ni=P.tail(ei); //NodeIt tail(const EdgeIt& e) const {} |
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41 | |
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42 | |
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43 | ListGraph lg; |
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44 | Path p(lg); |
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45 | |
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46 | EdgeIt i; //EdgeIt() {} |
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47 | EdgeIt j(INVALID); //EdgeIt(Invalid) {} |
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48 | EdgeIt k(p); //EdgeIt(const Path &_p) {} |
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49 | |
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50 | i=++j; //EdgeIt& operator++() {} |
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51 | b=(i==j); //bool operator==(const EdgeIt& e) const {return true;} |
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52 | b=(i!=j); //bool operator!=(const EdgeIt& e) const {return true;} |
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53 | |
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54 | |
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55 | NodeIt l; //NodeIt() {} |
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56 | NodeIt m(INVALID); //NodeIt(Invalid) {} |
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57 | NodeIt n(p); //NodeIt(const Path &_p) {} |
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58 | |
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59 | l=++m; //NodeIt& operator++() {} |
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60 | b=(m==n); //bool operator==(const NodeIt& e) const {} |
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61 | b=(m!=n); //bool operator!=(const NodeIt& e) const {} |
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62 | |
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63 | typename Path::Builder builder(p); //Builder(Path &_P) : P(_P) {} |
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64 | builder.setStartNode(gn); //void setStartNode(const GraphNode &) {} |
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65 | builder.pushFront(ge); //void pushFront(const GraphEdge& e) {} |
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66 | builder.pushBack(ge); //void pushBack(const GraphEdge& e) {} |
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67 | builder.commit(); //void commit() {} |
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68 | builder.reserveFront(st); //void reserveFront(size_t r) {} |
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69 | builder.reserveBack(st); //void reserveBack(size_t r) {} |
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70 | |
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71 | } |
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72 | |
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73 | template void checkCompilePath< skeleton::Path<ListGraph> >(skeleton::Path<ListGraph> &); |
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74 | template void checkCompilePath< DirPath<ListGraph> >(DirPath<ListGraph> &); |
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75 | template void checkCompilePath< UndirPath<ListGraph> >(UndirPath<ListGraph> &); |
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76 | |
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77 | int main() |
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78 | { |
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79 | } |
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